Here's an interesting question that maybe some of you can offer feedback on.
For those of you that know something about the lore, we tend to have three types of enemy creatures:
* Creatures resulting from spirit possession.
* Darkspawn (creatures affected by the darkspawn corruption).
* Beasts (natural creatures, such as dragons).
There were two design fundamentals in place regarding these creatures: one, that beasts cannot talk. Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile. Darkspawn are humanoid, yes, but they have a specific purpose and the design goal is to avoid a reliance on sentient cultures that are okay to kill.
With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.
New Creatures?
Débuté par
David Gaider
, janv. 09 2010 08:13
#1
Posté 09 janvier 2010 - 08:13
#2
Posté 09 janvier 2010 - 08:16
Thats quite a question......
I always thought possed animals where a good idea. Like possed wolfs, bears stuff like that. Also some form of talking dragon would be epic. I mean you already have a talking ryhming elder tree so a talking dragen is not to over the top.
I always thought possed animals where a good idea. Like possed wolfs, bears stuff like that. Also some form of talking dragon would be epic. I mean you already have a talking ryhming elder tree so a talking dragen is not to over the top.
Modifié par The Great Avatar, 09 janvier 2010 - 08:37 .
#3
Posté 09 janvier 2010 - 08:18
I would like minotaurs, but not the intelligent talking ones but the stupid "I'm gonna bash your head in with a piece of wood". I geuss that`s in the categorie of creatures. And i would like to see more humans affected by the taint, like in the dalish elf origin where you saw an "old friend".
#4
Posté 09 janvier 2010 - 08:22
How about some actual zombies? Not a skeleton possessed by a hunger demon but rather a fresh corpse, give them overwhelm as well. Not necessarily a new creature type but something that I think would fit into current lore.
On the topic of undead, undead animals, who says that the demons of the fade wouldn't posses *any* remains they found? They certainly seem to have no trouble getting themselves stuck in trees...
I'll think of more, just give me some time with the codex and wiki site.
On the topic of undead, undead animals, who says that the demons of the fade wouldn't posses *any* remains they found? They certainly seem to have no trouble getting themselves stuck in trees...
I'll think of more, just give me some time with the codex and wiki site.
#5
Posté 09 janvier 2010 - 08:23
Well, there is limitless potential to ghouls I suppose so in the end you can always 'ghoulify' every creature in the woods! Beware the Ghoul Squirrel, the Ghoul Caterpillar, and the Ghoul Monkey!
But thinking seriously, some more classical fantasy creatures are always welcome. I was happy to see glowing dragons made it into the sequel (right on!). They could range from mundane types, like "ooh it's a Tiger, but it has a second head!" To giant fire breathing (glowing!
) insects. Actually, More insects would be cool overall, as they are generally pretty creepy.
The best thing? All these are "Ghoulifiable"
But thinking seriously, some more classical fantasy creatures are always welcome. I was happy to see glowing dragons made it into the sequel (right on!). They could range from mundane types, like "ooh it's a Tiger, but it has a second head!" To giant fire breathing (glowing!
The best thing? All these are "Ghoulifiable"
#6
Posté 09 janvier 2010 - 08:23
Well my favorite type creatures have always been the dragons, Now I know that in other games from Bioware we have half dragons, so if maybe something like that could be worked out?
#7
Posté 09 janvier 2010 - 08:24
Corrupted griffons. They mention the griffon mounts of old and how they disappeared. What if they didn't disappear so much as get completely corrupted into something twisted?
Giant eagles - opportunity for LotR references
Possessed dwarves - Why? Mainly because they seem fairly impervious to the Fade and the demons therein. What would happen if someone found a way to put a demon in a dwarf?
Giant eagles - opportunity for LotR references
Possessed dwarves - Why? Mainly because they seem fairly impervious to the Fade and the demons therein. What would happen if someone found a way to put a demon in a dwarf?
#8
Posté 09 janvier 2010 - 08:25
Oo! Witch-thieves, most definitely
#9
Posté 09 janvier 2010 - 08:26
Respawning darkspawn wouldn't be a bad idea, but new creatures.. I don't know, part of me feels bad for killing the wolves and bears as it is, wish I could use some of my ranger-y skills to make them go away.
Creepy crawlies - those spiders freak me out with their hissing, and then sudden mauling and I don't have a bit of guilt about hitting them repeatedly with swords, shields, fists, shoes... Giant bugs are always good - a 6 foot tall praying mantis should make anyone soil their short clothes effectively, I'd think.
I may be a bit fuzzy about a darkspawn's life cycle ... if they don't spring fully grown from the broodmother there's got to be a young or larval stage of them somewhere to fight...
I think maybe I don't know as much lore as I thought I did, because I can't think of any mythical creatures aside from dragons (bosses) and griffons (extinct) in Thedas that aren't darkspawn tainted or possessed. :s
Creepy crawlies - those spiders freak me out with their hissing, and then sudden mauling and I don't have a bit of guilt about hitting them repeatedly with swords, shields, fists, shoes... Giant bugs are always good - a 6 foot tall praying mantis should make anyone soil their short clothes effectively, I'd think.
I may be a bit fuzzy about a darkspawn's life cycle ... if they don't spring fully grown from the broodmother there's got to be a young or larval stage of them somewhere to fight...
I think maybe I don't know as much lore as I thought I did, because I can't think of any mythical creatures aside from dragons (bosses) and griffons (extinct) in Thedas that aren't darkspawn tainted or possessed. :s
#10
Posté 09 janvier 2010 - 08:26
I would like to see Hunger Demons. I don't believe they're ever shown in the game - just their abominations.
Eh, what else...
Would love to see some reptiles besides dragons. Maybe a basilisk as I could see that fitting the climate of Ferelden.
Eh, what else...
Would love to see some reptiles besides dragons. Maybe a basilisk as I could see that fitting the climate of Ferelden.
#11
Posté 09 janvier 2010 - 08:27
Hm that is a good question. I've played so many fantasy games from Final Fantasy to LOTRO. I think I would like to see more elemental type creatures that could be sort of an offshoot from the spirit possession. I mean we get to see the fire and earth (golems and fire spirits if you will) but we don't really see one of water/ice. I guess I would like to see maybe something akin to Harpies or Chimeras perhaps. Twisted by nature from the taint could be one way to explain them hell even the Fade demons can twist things.
#12
Posté 09 janvier 2010 - 08:28
It's hard to think of creatures/groups that haven't already been thought of by the team, but I'd think I'll offer my contribution.
Tainted/Darkspawn Abomination - Basically, a possessed Grey Warden Mage/Darkspawn Emissary. In the case of the tainted sort, I don't want to know what'll happen if the Architect were to get his hands on them.
Reanimated darkspawn - We typically see the corpses of humans being reanimated, but never do we see a reanimated Ogre or anything of that nature.
A group of creatures/objects that acted as vessels for spiritual possession would be interesting as well. They'd be incredibly similar to golems, which kinda defeats the purpose of this suggestion, but these constructs would be capable of magic, unlike their dwarven counterparts.
Tainted/Darkspawn Abomination - Basically, a possessed Grey Warden Mage/Darkspawn Emissary. In the case of the tainted sort, I don't want to know what'll happen if the Architect were to get his hands on them.
Reanimated darkspawn - We typically see the corpses of humans being reanimated, but never do we see a reanimated Ogre or anything of that nature.
A group of creatures/objects that acted as vessels for spiritual possession would be interesting as well. They'd be incredibly similar to golems, which kinda defeats the purpose of this suggestion, but these constructs would be capable of magic, unlike their dwarven counterparts.
#13
Posté 09 janvier 2010 - 08:29
wanna inculde something like the darkspawn blight is affecting the nice spirits of the fade to act like regular demons and posses people?
anything that deals with more of the nice spirits of the fade getting more involved
lil war in the fade?
anything that deals with more of the nice spirits of the fade getting more involved
lil war in the fade?
#14
Posté 09 janvier 2010 - 08:35
-More spirits like the Grand Oak in the forest. I LOVED that guy! It would fit in with the elven lore.
-Magic wielders from the Qunari - I remember Sten saying they hated magic, but it would be interesting...
-Creatures in the Frostback mountains - yeti types? semi-intelligent perhaps? made to guard Korth's heart? (although not mentioned in the codex still...)
-Water creatures - leviathans, perhaps even a water dragon lying dormant at the bottom of Lake Calenhad.
-benevolent spirits from the Fade - we know they are there.
-Magic wielders from the Qunari - I remember Sten saying they hated magic, but it would be interesting...
-Creatures in the Frostback mountains - yeti types? semi-intelligent perhaps? made to guard Korth's heart? (although not mentioned in the codex still...)
-Water creatures - leviathans, perhaps even a water dragon lying dormant at the bottom of Lake Calenhad.
-benevolent spirits from the Fade - we know they are there.
Modifié par Rhinna, 09 janvier 2010 - 08:36 .
#15
Posté 09 janvier 2010 - 08:36
I like the gryphon idea hehe
#16
Posté 09 janvier 2010 - 08:36
No bats?
Crocodiles?
Snakes?
They dont have to be presented like the real world equivalent.
Crocodiles?
Snakes?
They dont have to be presented like the real world equivalent.
Modifié par SinYang, 09 janvier 2010 - 09:11 .
#17
Posté 09 janvier 2010 - 08:37
You actually left out a fourth type of enemy "creature," which is of course enemy Humans/Elves/Dwarves/Qunari. Whether or not they count as creatures by definition is debatable. However, I think it's important to keep them in mind when considering if any additional creature types are viable.
Is there really design space for an additional type of enemy? The typical undead/demons are broadly covered by spirit possession. Beastial humanoids are covered by the darkspawn, and beasts by... well, beasts. I suppose you could have a category for creatures stemming from magic (for example, golems) but if magic is derived from spirits, the separation from spirit possessed enemies is minimal (example: summoned rage demons). Something like a clockwork golem might be interesting, but ultimately outside of the established genre, I think.
I think then that the most viable option for new creatures is within the frameworks already established.
Is there really design space for an additional type of enemy? The typical undead/demons are broadly covered by spirit possession. Beastial humanoids are covered by the darkspawn, and beasts by... well, beasts. I suppose you could have a category for creatures stemming from magic (for example, golems) but if magic is derived from spirits, the separation from spirit possessed enemies is minimal (example: summoned rage demons). Something like a clockwork golem might be interesting, but ultimately outside of the established genre, I think.
I think then that the most viable option for new creatures is within the frameworks already established.
#18
Posté 09 janvier 2010 - 08:37
SinYang wrote...
No bats?
As long as they're giant bats, with uncomfortably pointy teeth.
#19
Posté 09 janvier 2010 - 08:38
I like the griffons idea.
I'm not really thinking about different creatures as much as added enemy abilities. Mages have the ability to turn the enemies against each other but I haven't seen that used against us. I think having something like a greater emissary, or even a special boss, would be interesting.
Mages also have the ability to resurrect companions. There could be a creature/enemy that has the same power, resurrecting their recent dead to undead (fresh corpses, as said above) so you would have to kill them twice if you don't kill the enemy with that ability in time.
Also, nothing ever does damage to weapons or armor. A spider boss, or scorpion or whatever, that spits acid that actually eats through your weapons and armor could be a fun new dimension IMO. This would also make necessary a new type of NPC to get your equipment fixed.
I hope this isn't too far off from the question you are asking but for me, the type of creature wouldn't affect game play as much as the abilities of the creatures. Thank you for asking for our opinions though!
I'm not really thinking about different creatures as much as added enemy abilities. Mages have the ability to turn the enemies against each other but I haven't seen that used against us. I think having something like a greater emissary, or even a special boss, would be interesting.
Mages also have the ability to resurrect companions. There could be a creature/enemy that has the same power, resurrecting their recent dead to undead (fresh corpses, as said above) so you would have to kill them twice if you don't kill the enemy with that ability in time.
Also, nothing ever does damage to weapons or armor. A spider boss, or scorpion or whatever, that spits acid that actually eats through your weapons and armor could be a fun new dimension IMO. This would also make necessary a new type of NPC to get your equipment fixed.
I hope this isn't too far off from the question you are asking but for me, the type of creature wouldn't affect game play as much as the abilities of the creatures. Thank you for asking for our opinions though!
#20
Posté 09 janvier 2010 - 08:38
well, you can only have bats if they will mess with Shale the same way birds do 
edited to add -> keeping with my earlier insects are bad and scary thing: giant millipedes in the Deep Roads *shudders*
edited to add -> keeping with my earlier insects are bad and scary thing: giant millipedes in the Deep Roads *shudders*
Modifié par SarEnyaDor, 09 janvier 2010 - 08:43 .
#21
Posté 09 janvier 2010 - 08:41
more werewolves and spirits like witherfang but in bears spiders and such with converting people into hybrids
i would like to see a pride demon possibly join you as a possessed mage if you are a mage and are able to convince him to obey as a blood mage
i would like to see a pride demon possibly join you as a possessed mage if you are a mage and are able to convince him to obey as a blood mage
#22
Posté 09 janvier 2010 - 08:42
Actually, I don't know what would be wrong with Griffons, even non-tainted. Lore states simply that they disappeared, so maybe they just went into hiding somewhere. We do have giant spiders, and they are pretty much a standard, I can't think of any games off the top of my head that don't have some variant or another. However, as someone else mentioned, why is that limited to just spiders?
On the more humanoid side, I was relieved to never see a kobold, or an orc. Standard to the point of cliche in most games these days. However, there are ample oppurtunities for standard human/elf/dwarf advesaries, or even optional advesaries. There is a distinct lack of villages in Ferelden, although more are hinted at, they are never seen. Some could be along the lines of Haven, with ancient lore that they have preserved since time out of mind, and PC interaction could determine friend or foe with them. This is also true of the Deep Roads. For as expansive as they are said to be, we see very little of them. I'd even like to see elves that weren't affected by the Tevinter Imperium, in as much as immortal elves are cliche, there is a definite niche for them in the realm, and they could serve as a bridge to understanding some of the ruins we do uncover in the main campaign.
On the more humanoid side, I was relieved to never see a kobold, or an orc. Standard to the point of cliche in most games these days. However, there are ample oppurtunities for standard human/elf/dwarf advesaries, or even optional advesaries. There is a distinct lack of villages in Ferelden, although more are hinted at, they are never seen. Some could be along the lines of Haven, with ancient lore that they have preserved since time out of mind, and PC interaction could determine friend or foe with them. This is also true of the Deep Roads. For as expansive as they are said to be, we see very little of them. I'd even like to see elves that weren't affected by the Tevinter Imperium, in as much as immortal elves are cliche, there is a definite niche for them in the realm, and they could serve as a bridge to understanding some of the ruins we do uncover in the main campaign.
#23
Posté 09 janvier 2010 - 08:44
Mmm, what about beasts effected by long term exposure to Lyrium? That's not to say they show signs of lyrium contact; but that over long periods of time it subtly affected their evolution in odd (dangerous) ways.
And gave them very bad dispositions.
And gave them very bad dispositions.
#24
Posté 09 janvier 2010 - 08:46
More spirit possession please - both good and bad. And it needn't be the kind of spirit that instantly reveals itself through stupidly revealing its nature (like Connor and Uldred). Something more subtle. Although it's all good.
More mythological creatures? Hmmm, can be done, but it's often 'jarring' finding them 'out of place' as it were. Dragons are generic, found everywhere, but chimera?
Not beasts or darkspawn. Perhaps more tainted creatures. (Whoever came up with Hespith by the way, and that utterly chilling chant, brilliant! The creepiest, most chilling thing I've ever read or seen or heard in my whole life,and like Wynne I'm no spring chicken. Even on multiple playthroughs.) We've seen very little of those who were dragged away, granted that some of them are either eaten or broodmothers, but still ...
More mythological creatures? Hmmm, can be done, but it's often 'jarring' finding them 'out of place' as it were. Dragons are generic, found everywhere, but chimera?
Not beasts or darkspawn. Perhaps more tainted creatures. (Whoever came up with Hespith by the way, and that utterly chilling chant, brilliant! The creepiest, most chilling thing I've ever read or seen or heard in my whole life,and like Wynne I'm no spring chicken. Even on multiple playthroughs.) We've seen very little of those who were dragged away, granted that some of them are either eaten or broodmothers, but still ...
#25
Posté 09 janvier 2010 - 08:46
brothel run by desire demons who possesses the people who come buy.





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