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New Creatures?


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#1
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages
Here's an interesting question that maybe some of you can offer feedback on.

For those of you that know something about the lore, we tend to have three types of enemy creatures:

* Creatures resulting from spirit possession.
* Darkspawn (creatures affected by the darkspawn corruption).
* Beasts (natural creatures, such as dragons).

There were two design fundamentals in place regarding these creatures: one, that beasts cannot talk. Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile. Darkspawn are humanoid, yes, but they have a specific purpose and the design goal is to avoid a reliance on sentient cultures that are okay to kill.

With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.

#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.

I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?