New Creatures?
#251
Posté 14 janvier 2010 - 08:30
#252
Posté 14 janvier 2010 - 09:23
#253
Posté 14 janvier 2010 - 10:08
You could try to add some self-righteous but non-evil spirits that manifest in different forms. Something like the fey in the general fantasy. This could also go to the elemental way. DA has nothing on "elements", even though the magic has elemental branches called.. primal? So if the elements are primal, there should be some reflection of that and not just demon-possessed stuff.
They would be quite against the darkspawn and their taint, but they wouldn't care about any sentient races either.
I guess demons could be diversified or there could be benevolent (or again, self-righteous) spirits that have the opposed virtues of the demons. I mean the seven sins vs seven virtues thing. Pride versus humility or stuff like that. They may be cruel in that too, as in, the humility spirit may be after anyone who claims to have some self-trust and sense of personality.
Just don't feel like going out of the Fade-bounds with DA, becouse it's set very well.
PS: Thinking of it.. If griffons weren't just legends and they did actually exist, there could be more of such creatures. Hydras, manticores, whatever. But I'm guessing they would be reclusive and rare sights compared to other creatures.
Edit2:Couldn't hold myself.
..what an eccentric performance.SarEnyaDor wrote...
How about bunnies....?
Bunnies aren't just cute like everybody supposes - they've got those floppy ears and twitchy little noses! And what's with all those carrots? What do they need such good eyesight for anyw
Which reminds me of some new creatures... like..
A HERRING!
...and orlesian soldiers on castle walls with livestock-catapults.
Modifié par ArathWoeeye, 14 janvier 2010 - 10:13 .
#254
Posté 14 janvier 2010 - 10:24
Undead. currently the undead we are seeing are unique in the form that they possessed by demons. But they still remain the basic zombie swarm grunts. Abomination (world of warcraft) style undead with a heavy dose of dragon age influence would fit perfectly in DA
#255
Posté 14 janvier 2010 - 11:20
rogue1983 wrote...
Vampires - you had werewolves, werewolves fighting vampires is epic. but having vampires on darkspawn taint would even be more epic.
Talking Dragon - like a wise non-tainted old god.
Griffions- either to tame or that are corrupted.
For some resons shrieks reminded me of vampires.
David said no talking dragons IIRC. Griffons are SUPPOSED to be extinct, but TheDas is a big world..there's probably fa few alive...somewhere
pixies and fairies - you can make them mean evil little buggers.
Don't really strike me as menecing
A giant Phoenix - that can be a big boss fight like a dragon would be cool.
Only if you're evil. A phoenix appears all over the world in myths and symbols, but every single depiction of it was as a good creature.
Granted, depending on the cultuire it did represent a lot of different concepts, nad while some "darker" concepts such as death or destruction were attributed to it, it was overshadowed by the element of life, hope, fire, determination, freedom, beauty, etc..
leprechauns - make them evil little buggers that are protecting some sort of treasuer, and maybe with evil voices like the horror movies. get warwick davis to voice one and it will be super epic.
LOL....c'mon...this is a bit too much
Gargoyles - that can be a form of a mini boss fight protecting something special.
TM approves of this one (+5)
#256
Posté 14 janvier 2010 - 12:15
Elementals would strike me as odd, as for what I understood, looks like all creatures in the Fade are related to human emotions ( pride, desire, rage, Wynne says she thinks her spirit is a spirit of faith,... ) so seeing spirits related to the elements... dunno
I agree with some people saying that Lyrium affected creatures could be interesting, the codex says that Tevinter mages looked nothing like humans due to their use of Lyrium ( if I remember correctly ) Now we have Templars.... I wonder how Tevinter mages underwent such changes while keeping their self, since we know old Templars kind of lost it overtime, and if a Templar could end up like that.... if so how the Chantry deals with it?
Modifié par abnocte, 14 janvier 2010 - 12:16 .
#257
Posté 14 janvier 2010 - 12:37
#258
Posté 14 janvier 2010 - 01:14
But it was good because I had a reason for fighting them, (liberate the De'arnise Hold from the trolls). But each group of creatures also had its own motive and was part of a group. (troll leader decided to seize the Hold, someone hired him to do it)
In Dragon Age apart from the desire demon, sometimes it felt like the demons were just mindlessly attacking me. They did not seem to have a greater motive or organisation. A group of hunger and rage demons might attack me. But I can't feel any difference or emotion.
Maybe have the spirits belong to more identifiable subgroups with their own unique horrific purpose. So when I kill a minor hunger demon. I have memories associated with some horrible thing a hunger demon did. Or I feel like in a small way I am foiling their greater scheme.
Also there are some sections where I encounter an army of cultists or darkspawn standing around waiting for me to arrive. Maybe have an implied story. For example if a group of bears attack me and I kill them. Then I wander over to their cave and spot dead bear cubs shot by hunters. Or maybe some note on one of the cultists giving them a bit more personality or humour as though they were doing something before I wandered along.
Modifié par SeanMurphy2, 14 janvier 2010 - 01:34 .
#259
Guest_Yenaquai_*
Posté 14 janvier 2010 - 01:35
Guest_Yenaquai_*
SeanMurphy2 wrote...
(...)
In Dragon Age apart from the desire demon, sometimes it felt like the demons were just mindlessly attacking me. They did not seem to have a greater motive or organisation. A group of hunger and rage demons might attack me. But I can't feel any difference or emotion.
Maybe have the spirits belong to more identifiable subgroups with their own unique horrific purpose. So when I kill a minor hunger demon. I have memories associated with some horrible thing a hunger demon did. Or I feel like in a small way I am foiling their greater scheme.
Also there are some sections where I encounter an army of cultists or darkspawn standing around waiting for me to arrive. Maybe have an implied story. For example if a group of bears attack me and I kill them. Then I wander over to their cave and spot dead bear cubs shot by hunters. Or maybe some note on one of the cultists giving them a bit more personality or humour as though they were doing something before I wandered along.
Excellent idea! I know exactly what you mean... the more humanoid or human enemies mostly attack on sight, as if they were craving zombies or hounds. It's illogical...
It was most noticable during the Sacred Ashes - dungeoncrawl... it felt like they simply spawned on this spot only to be killed by my group. No character, no purpose, only existing for my XP. For which I felt horrible, because I didn't mean to kill all those people, I only meant to reach the Ashes.
I understand if there are guards, but what about all those cultists who obviously didn't even have weapons or armor, who were simple peasants? Why did I have to kill all those people? Why didn't I even get a choice in the matter? I know most of my characters wouldn't commit murder only because the people are just... present.
Maybe in future there could be guards, attacking you, or protecting people like the cultists, and you see those who are unarmed running away, screaming, fleeing from the fight.
I also said in an earlier post that I would love to see a more natural behaviour of the carnivores... like, only defending themselves if you are attacking them, or fleeing as soon as you approach them... or only sometimes attacking you, if you are close enough.. something along those things.
#260
Posté 14 janvier 2010 - 02:20
- can have good or evil intentions (from a human moral point of view)
- They love experiencing the world of the living.
- When inhabiting a creature, they can ever take control of it, or just be mostly "passive" like with Wynne.
But all is not white and black and I'm thinking in grey , about not a new type of creature but about a new seclusive and hidden human community that along the time would have learn to live in symbiose with the spirits, in harmony with the fade.
Basically in this community, each new born would be attached with a spirit,.
The spirit is not taking over the body. The human and the spirit can alternatively take control of body, and the host and the spirit can speak between themselves mentally.
That leaves opportunity for unusual dialogues with both the spirit and human side expressing themselves.
Now of course as usual it's not Wonderland out there, and something bad is going to happen.
It could be for a simple example some meany spirit, or some blood mage that try using the community intimate link with the fade, manipulating them and eventually trying to take over completly the human hosts for its own purpose....
Throw in the player, the templars who discovers these abominations and wanna wipe them out, some blood mages who wanna mal and there will be some critical choice to make for the player. And if Wynne is around that could bring even some interesting aspect in the story.
Modifié par elys, 14 janvier 2010 - 02:30 .
#261
Posté 14 janvier 2010 - 02:30
elys wrote...
Basically in this community, each new born would be attached with a spirit,.
The spirit is not taking over the body. The human and the spirit can alternatively take control of body, and can speak between themselves mentally.
That leaves opportunity for unusual dialogues with both the spirit and human side expressing themselves.
Makes me think of the Tok'ra, or Wild Flower from Jade Empire.
I have yet to see one relationship between host and parasite where they split the body in two and the spirit actually has any input (see Wynne, Avernus, werewolves and maybe Flemeth). Don't know about Uldred though, is he the demon, the man or a mix?
#262
Posté 14 janvier 2010 - 02:31
#263
Posté 14 janvier 2010 - 02:40
Herr Uhl wrote...
I have yet to see one relationship between host and parasite where they split the body in two and the spirit actually has any input (see Wynne, Avernus, werewolves and maybe Flemeth). Don't know about Uldred though, is he the demon, the man or a mix?
Yup that's true, but none of them have been hosting a spirit from birth that simply not just want to use the host as meatsuit. So that's what would be the new, so while it's not directly a new type of creature, it's somehow create a new kind of people.
But well that's just a random idea anyway
Modifié par elys, 14 janvier 2010 - 02:49 .
#264
Posté 14 janvier 2010 - 02:41
ReubenLiew wrote...
Game needs more Man-Eating Flowers of Death *nods*
Seconded!
#265
Posté 14 janvier 2010 - 02:41
If a spirit is a pure essence of a human emotion or trait. It must have some plausible reason to want to step into the physical world.
Maybe there could be groups of spirits who enter the world without clear evil intentions. They could try to interfere and act in the world. Carry out some plan, scheme or philosophy. It is up to you to decide whether it is right.
Also there could be a spirit linked to a positive trait or emotion that enters the world with good intentions. But at times it could become harmful since it is pure emotion without direction or context.
Modifié par SeanMurphy2, 14 janvier 2010 - 02:46 .
#266
Posté 14 janvier 2010 - 02:42
thenyxie wrote...
ReubenLiew wrote...
Game needs more Man-Eating Flowers of Death *nods*
Seconded!
In what situation would you have to fight a flower, unless it does the spore thing (damn you fungi)?
#267
Posté 14 janvier 2010 - 02:44
Plus orks.
#268
Posté 14 janvier 2010 - 02:45
SeanMurphy2 wrote...
I read some of the codex. It said something about fade spirits being associated with a range of human experiences. There could be more morally ambiguous spirits. An emotion like regret is not good or evil.
What about Witherfang?
#269
Posté 14 janvier 2010 - 02:50
Herr Uhl wrote...
thenyxie wrote...
ReubenLiew wrote...
Game needs more Man-Eating Flowers of Death *nods*
Seconded!
In what situation would you have to fight a flower, unless it does the spore thing (damn you fungi)?
Right, rainforests, jungles. Tropical places. Or possibly in a little shop. You know.
#270
Posté 14 janvier 2010 - 03:05
It seems that spirits are dependent on the traits and emotional state of the human world. I wonder if changes in the human world can lead to changes in the balance of the fade.
Like if there is a lot of dispair, ruthlessness and hopelessness. This could change the makeup of the fade. So it could be in the spirit's interest to manipulate the traits and emotional state of the physical world.
A Rage demon could be a creature that subtly manipulates two groups of men to pointlessly beat each other to death.
Modifié par SeanMurphy2, 14 janvier 2010 - 03:39 .
#271
Posté 15 janvier 2010 - 12:51
Not sure if it was a reply to my post.abnocte wrote...
Elementals would strike me as odd, as for what I understood, looks like all creatures in the Fade are related to human emotions ( pride, desire, rage, Wynne says she thinks her spirit is a spirit of faith,... ) so seeing spirits related to the elements... dunno
My reasoning with elements is like this:
Fade=Magic Magic=Has primal branch that has elemental spells Then Fade may have spirits somehow related to the elements. Not the elemental archetype we see everywhere though, that would be out-of-place for sure.
Could work for other branches of magic. If it's some foul demons that bring out the blood magic powers (or trade them, or bestow them, etc) and some benevolent spirits that touch you with spirit healer magic; then there may as well be creatures of nightmares, creatures of creation, creatures of entropy. Spirits, that is.
#272
Posté 15 janvier 2010 - 01:12
#273
Posté 15 janvier 2010 - 02:24
#274
Posté 15 janvier 2010 - 06:17
#275
Posté 16 janvier 2010 - 02:58
You could probably make an interesting scenario where a phoenix has been corrupted and killing it causes it to be reborn uncorrupted.Lotion Soronnar wrote...
Only if you're evil. A phoenix appears all over the world in myths and symbols, but every single depiction of it was as a good creature.
Granted, depending on the cultuire it did represent a lot of different concepts, nad while some "darker" concepts such as death or destruction were attributed to it, it was overshadowed by the element of life, hope, fire, determination, freedom, beauty, etc..
Also, giant amphibians. Not as in frogs, but more like Paleozoic crocodile-like ones. Maybe a big-ass Diplocaulus (en.wikipedia.org/wiki/Diplocaulus, now imagine it the size of a large croc or bigger. Who wouldn't want to fight that?).





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