Wow - what a blast from the past. never expected anyone to dredge this thread up again.
Kipperdee wrote...
Sea monsters of the deep. This would come under the category of 'Beasts', unless they are corrupted too. (Perhaps the Deep Roads are deeper than we think?) Giant kraken, sharks, plesiosaurs and ichthyosaurs. We have the Amaranthine Ocean, The Frozen Sea and the Waking Sea after all...
The problem you might find with this idea is how the heck can the PCs fight underwater. What might be more plausible are amphibious creatures or the kind of monsters which can exist in water, but reach onto land with certain attacks (Plesiosaur necks and Kraken tentacles for instance).
I have been tinkering away on my free time brainstorming up some new monsters for the game as well as fixing the existing Bestiary. I think I have something like 1000 monsters designed in brief.
One aspect I think is important (that I may have touched on before) is changing level scaling for rank scaling. So that a lieutenant rank monster of Level 3 is only a normal rank monster of Level 8. This allows players to encounter the same monsters but still have that sense of progression.
So for instance you might face a Lion in the Korcari wilds. Its Lieutenant Rank - Level 3. If you face one later in the Brecilian Forest it would be Normal Rank - Level 8.
That way you can plan variants to monster models:
1. Lion (Korcari Wilds area)
2. Glatisant...snake (or dragon?) headed lion with poisonous bite (Brecilian Forest area)
3. Griffon...winged lion with eagle head (Frostback Mountains area)
4. Chimera...winged lion with goat and snake/dragon heads
5. TERRIBLE MONSTER...massive (upscaled) lion with ancient weapons lodged in its body. These weapons can animate to protect the monster.
1. Giant Crocodile (Korcari Wilds area)
2. Basilisk...monster with poisonous bite/spit that can also slow you or even turn you to stone
with its gaze (Brecilian Forest area)
3a. Meiolania...shelled lizard - like a giant tortoise, slow but very tough (Frostback Mountains area)
3b. Afanc...sail-backed lizard, faster but more fragile monsters, accompanied by an icy fog (Frostback Mountains area)
4a. Aremag...red, fire breathing giant tortoise, slow but very tough.
4b. Salamander...red, sail-backed lizard that radiates intense heat.
5. TARASQUE...massive (upscaled) shelled lizard. The shell can reflect spells. PCs must destroy the shell whereupon the monster becomes much faster, but less well armoured.
etc.