Aller au contenu

Photo

New Creatures?


454 réponses à ce sujet

#376
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

shedevil3001 wrote...

no not quite they are a bit cuter lol but still dangerous


But are they as cute or dangerous as Vorpal Nugs? Image IPB

#377
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

Slidell505 wrote...

Upper_Krust wrote...
4. Chimera...winged lion with goat and snake/dragon heads


This a thousand times this. That would be an epic boss fight.


The Chimera in God of War 3 is very nicely done.

http://crushedegg.fi.../06/chimera.jpg

Just did a google search, there are some cool Chimera pics on the web...

http://www.joshuabuc...chimera_web.jpg

It would be cool to have the boss fight with the Chimera in 2 Phases. First phase its on all fours with its combat circle divided into four.

Front = Goat head
Left & Right = Wings
Back = Snake head

The (fire breathing) Lion head is on the underbelly.

The monster periodically flies into the air (where only missiles can hurt it) and breathes fire (lion head) and spits poison (snake head). So you have to damage its wings enough to ground it. Area of effect spells can hit all segments, but damage is divided between them rather than applied equally to all segments.

When on the ground, the goat head attempts to charge and overrun (leaving those overrun to be savaged by the lion head on its underbelly). When the goat head is defeated, the Chimera rears up onto its hind legs (ie. Phase II).

The Lion head Phase loses the overrun, but gains a fireball attack and some claw swipes.

Unless you take it out, you also have to contend with the snake head which spits poison on ranged targets and has very powerful bite attack thats also poisonous for those who get close.

But once the lion head is defeated, the monster is killed. So you don't have to slay the snake head too, although it writhes about a bit until it dies.

#378
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
very cute i swear it, minotaurs are just so cute but man they are vicious

#379
PandemicFear

PandemicFear
  • Members
  • 139 messages
I don't know if anyone's posted this yet, but how about a giant snake? A dragon essentially, but without legs or wings. And it's been possessed by a rage demon... and it's on fire. But it doesn't breathe fire.

#380
Tinxa

Tinxa
  • Members
  • 1 548 messages
I wouldn't like to see any minotaurs or centaurs or anything like that. They're just too greek for me. It wouldn't be Thedas anymore but just one more fantasy world filled with random mythological creatures that make no sense.



I would like to see some cat animals. Mountain lions, panthers and the like, as well as their corrupted versions.



Some sort of underground burrowing creature that would jump at you from the ground or walls (like ankheg in BG)



Giant lizards and snakes.



I would also like to see a creature with some sort of trick to killing them so you have to stock up on acid bombs and such (like trolls in BG2 who could only be killed with acid or fire or vampires who had to be staked after they retreated to their coffins).



I would also like to see more variety in "normal" human/elf/dwarf/qunari enemies.Very tough bosses or adventuring bands not just hordes of lowlevel guards and thugs.

#381
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

PandemicFear wrote...

I don't know if anyone's posted this yet, but how about a giant snake? A dragon essentially, but without legs or wings. And it's been possessed by a rage demon... and it's on fire. But it doesn't breathe fire.


A giant snake would be interesting. It could perhaps coil around an opponent, constricting them if they don't move. Biting (with its poisonous bite) whether they move or not. Perhaps its most deadly move could be to swallow whole a target.

Upgrades might be:

Amphisbaena...corrupted version with a head at each end - both must be slain
Linnorm...frost serpent, pale white serpent that can freeze with its bite and then shatter with its coils
Naga...spellcasting serpent with a humanoid face
Ouroboros...temporal version that can shed its skin (which magically fights on) splitting into two.

#382
sleepingbelow

sleepingbelow
  • Members
  • 324 messages
Fallen Wardens. Wardens that survived in the Deep Roads too long during their Calling and completed the transformation into darkspawn-hybrids. You take something that is phenomenally good at killing and organizing armed strike forces, and then strip away every emotion except for hatred and bitterness.

You have basically have a dalek in platemail.

#383
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

Tinxa wrote...

I wouldn't like to see any minotaurs or centaurs or anything like that. They're just too greek for me. It wouldn't be Thedas anymore but just one more fantasy world filled with random mythological creatures that make no sense.


Sort of agree with you here, although its primarily Ferelden and Orlais that have a Medieval feel to them. Other areas (on the map) would have a Middle-eastern feel.

I would like to see some cat animals. Mountain lions, panthers and the like, as well as their corrupted versions.


Lions < Glatisants < Griffons < Chimeras < TERRIBLE MONSTER

Some sort of underground burrowing creature that would jump at you from the ground or walls (like ankheg in BG)


I wonder if this approach might work with Spiders. Some spiders burrow under the ground and pop out to strike prey.

Giant lizards and snakes.


Giant Crocodile < Basilisk < Meiolania/Afanc < Aremag/Salamander < TARASQUE
Giant Snake < Amphisbaena < Linnorm < Naga < OUROBOROS

I would also like to see a creature with some sort of trick to killing them so you have to stock up on acid bombs and such (like trolls in BG2 who could only be killed with acid or fire or vampires who had to be staked after they retreated to their coffins).


If we increase the defenses/vulnerabilities to the following we could have that for lots of monsters.

Very Vulnerable = 200% damage
Vulnerable = 150% damage
Normal = 100% damage
Resistant = 50% damage
Immune = 0% damage
Absorb = Healed

Throw in regeneration or other special qualities and it makes monsters much more interesting

I would also like to see more variety in "normal" human/elf/dwarf/qunari enemies.Very tough bosses or adventuring bands not just hordes of lowlevel guards and thugs.


I agree about adventuring bands.

#384
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
anything new would be cool not stuff thats from other games to repetitive, bg has been done this is dao franchise we need something that hasn't been done yet, besides if i wanted bg i would just play that making all games based on that would eventually get boring, please devs dont make it a bg rip off, keep it fresh and different.

#385
Tinxa

Tinxa
  • Members
  • 1 548 messages

Upper_Krust wrote...



Some sort of underground burrowing creature that would jump at you from the ground or walls (like ankheg in BG)


I wonder if this approach might work with Spiders. Some spiders burrow under the ground and pop out to strike prey.


Spiders already surprise you by jumping on your head from above. Mostly I would want a creature that looks and moves differently. And it could be a new and different underground enemy that has nothing to do with darkspawn :)

#386
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

Tinxa wrote...

Spiders already surprise you by jumping on your head from above. Mostly I would want a creature that looks and moves differently. And it could be a new and different underground enemy that has nothing to do with darkspawn :)


Ever heard of the wolf spider?



I think a burrowing enemy could be cool though.

#387
Steve236

Steve236
  • Members
  • 377 messages
demon possessed dark spawn,since their just empty vessel whats to stop a demon from trying? And as for Dragon Age 2 some new evolution of dark spawn.

#388
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

sleepingbelow wrote...

Fallen Wardens. Wardens that survived in the Deep Roads too long during their Calling and completed the transformation into darkspawn-hybrids. You take something that is phenomenally good at killing and organizing armed strike forces, and then strip away every emotion except for hatred and bitterness.
You have basically have a dalek in platemail.


Sounds a little like the Disciples.

I was thinking that, as well as Mage Abominations, we could also have Rogue Abominations and Warrior Abominations. Your excellent Fallen Warden idea would be a good fit for the Warrior Abomination idea?

#389
Glottisthedriver

Glottisthedriver
  • Members
  • 32 messages
I think a lot of good ideas have been thrown out already:

"Human" enemies (ie. humans, elves, dwarfs, Qunari with an agenda) need to play a big role.



The idea of lyrium/magic tainted animals/instects with spell like abilities



The idea of villagers under the sway of demons, for instance summon suggest a village full of overweight people influenced by the hunger demon. This would strike a middle ground between fighting the demons you run into at various points of DA:O who posses individuals and the massive levels of chaos and destruction caused by a full breach in the fade. You would have to spend as much time dealing with the effects of the demon on the people around it as on fighting the demons themselves.



The idea of different kinds of corpses/animals subject to demonic possession.



The opportunities presented by the qunari. Perhaps the introduction of Qunari beasts of war, ranging from dog size, to perhaps even Ogre size enemies. These could be mammalian, insectoid or even reptilian. Also, the idea of qunari mages, who from Sten's comments are kept chained (Anyone else reminded of the Wheel of Time series? not that that is a bad thing). That could be very interesting, and possibly even lead to some compelling NPC's.



I also agree strongly with what others have said with regards to the fact that adding more wildly fantastical creatures like minotaurs or other traditional monsters can smack of a retcon and hurt immersion. Even some of the new enemies in DAA began to push the boundaries of the established canon, and I feel the DA setting will be best served if the creators work within the established framework as closely as possible. This still leaves a lot of room for new elements, as there are many unexplored elements and open questions presented in DA:O, the biggest of course being the Qunari.



Anyway I can't wait to see what Bioware comes up with.

#390
Glottisthedriver

Glottisthedriver
  • Members
  • 32 messages
Also, I really don't like the idea of evolving Darkspawn. The Darkspawn are great as they are. Having a mindless and totally corrupt force of evil in the world makes a great contrast to the evil that humans do out of selfishness, malice or even misguided attempts at good. Complicating the darkspawn makes them much less sinister, and therefore less compelling. The don't always need to be the main antagonists, indeed, perhaps they should not be, but having them out there in the background as an every present, unchanging threat is a useful device.

#391
Tinxa

Tinxa
  • Members
  • 1 548 messages

Upper_Krust wrote...

Tinxa wrote...

Spiders already surprise you by jumping on your head from above. Mostly I would want a creature that looks and moves differently. And it could be a new and different underground enemy that has nothing to do with darkspawn :)


Ever heard of the wolf spider?



I think a burrowing enemy could be cool though.


Yes, I have a backyard full of them unfortunately Image IPB I just meant a very different creature would be more exciting than just another type of spider when there are many tipes of spiders in the game already Image IPB

#392
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

shedevil3001 wrote...

anything new would be cool not stuff thats from other games to repetitive, bg has been done this is dao franchise we need something that hasn't been done yet, besides if i wanted bg i would just play that making all games based on that would eventually get boring, please devs dont make it a bg rip off, keep it fresh and different.


Certainly there is the question of do the developers stick or twist with regards new monsters (ie. do they copy or go for originality).

My advice would be to do both.

Have derivative base monsters, but make the variants as original as possible.

The second aspect of new monsters is of course theme. Ferelden (and Orlais) have a Medieval Europe theme, while Tevinter is noted as Byzantium influence, Antiva is sort of middle-eastern. So I think there is a case for European and Middle-Eastern monsters and animals. I'm not sure as to the influences behind the Qunari?

So rather than taking ideas from D&D or other games you can easily have a hunt through Medieval Bestiaries and find many dozens of barely known monsters that could be adapted for the game.

Dragon Age already has some great starting points in my opinion:

#393
Nuclear

Nuclear
  • Members
  • 755 messages
Hydra? Possibly adult ones and baby ones?


#394
Upper_Krust

Upper_Krust
  • Members
  • 378 messages

Steve236 wrote...

demon possessed dark spawn, since their just empty vessel whats to stop a demon from trying?



I'd like to see demon possessed animals and characters. They may look the same, but for glowing red eyes, but when you slay them, they set the demon free and you have to fight the demon as well!

And as for Dragon Age 2 some new evolution of dark spawn.


LIGHTSPAWN...? Image IPB

#395
ClonePatrol

ClonePatrol
  • Members
  • 151 messages
Chimeras would be interesting, made by powerful blood magic fusing two animals, or an animal and a person together. I really wonder about the potential of blood magic to alter a creature. Making things like minotaurs, three headed dogs, or the more traditional Lion+Goat+Snake chimera as servants to protect the mage, or perhaps human or elf warriors with subtler changes, made with the intent to be less noticeable, but to make the more potent combatants.

Another thing could be smaller, and more sleek golems. The traditional golem is large and can be awkward in close quarters, what about smaller more person sized golems (similar to D&Ds warforged), They could have weapons built in, or use regular ones, and would stand out a lot less if used to guard the person with their control rod. A full sized golem is great for intimidation, but you can't just throw a robe on it and walk into a building without people noticing something strange. They will likely ask you to leave your golem outside, but your mute and horribly ugly friend in a robe and mask (to hide his oh so unfortunate disfigurements) can stay. Caradin said he destroyed the control rods for all golems, but someone must have remade them, perhaps some Tevinter mages learned how by tinkering with their own golems in Minrathous.

The Codex entry for giant spiders says that it might be magic that "leaks" from the Fade that causes their size to increase, so maybe creatures of similar type, as well as origins could start appearing in places where the Veil is damaged or where there is an abundance of lyrium.

Looking at the Thedas map, it looks like the land in the Anderfels, both North and West of Weisshaupt, is dessert. I've always had a particular fondness for the giant sandwurm.

A lot of people have mentioned vampires, that could be intresting as a blood magic kind of thing, whether entirely demon related or not. Avernus has lived for hundreds of years through blood magic, but he does age, and he will die from that eventually. How much blood would it take to stop the aging process? Maybe one persons worth every night from now to judgement day? Vampires often have mind domintaing abilities, as do blood mages, who knows what else a blood mage thats lived thousands of years could do.

In Awakening Justice has some dialogue with Nathaniel about good spirits possessing a mage, Justice says he doesn't know how, and wouldn't even if he did, thought Nathaniel seems to have him consider it more. And Wynne is in a way possessed by a spirit, though it doesn't talk to her. Maybe there could be spirits out there that do know how to enter the body of a mage, "give instead of take" and "do together what they could not do alone", that is if a mage can convince them to do it. What would these mages look like, what would there goals be. Perhaps thats what Andraste could have been, a powerful mage possessed by an incredibly powerful, and benevolent spirit from the Fade.

I've wondered why if there are nations with great navies, that there are not more attempts to cross the Amaranthine Ocean. Both humans and Qunari are said to have come from across the ocean but humans don't know whats over there and Qunari aren't talking. Perhaps in the ocean, there are some kinds of aquatic beasts that keep people from crossing easily. Kraken, Leviaton, Megaladon, etc. Perhaps the reason for giant and dangerous beasts in the ocean could be deep sea lyrium deposits affecting creatures. Why is Thedas cut off as well, is there some kind of civilization over there? Perhaps they still have griffins and dragons in abundance, perhaps that's where the dragons, long thought extinct, might have come from.

Modifié par ClonePatrol, 20 mai 2010 - 09:24 .


#396
SallyLouiseFields

SallyLouiseFields
  • Members
  • 6 messages
Tiamat from D&D:

Image IPB

#397
bzombo

bzombo
  • Members
  • 1 761 messages
something that can turn you to stone. now, it doesn't have to be one of the d&d style creatures, like a medusa or basilisk, but something with that power.

#398
Terastar

Terastar
  • Members
  • 229 messages
I think that location of the game would have an effect on what creatures you will face.

I think of Antiva as more of a jungle rainforest like setting so I could see us facing big cat-like creatures. Maybe even venus fly trap type plants. Maybe some flying birds/bats (run and hide Shale). Snakes in the jungle is a big yes.

I see ancient ruins to explore filled with traps and bad things to face.

Orlais I would see as rolling hills, flowers and vineyards. I would like to see canal waterway cities.

Maybe water serpents of some sort.

In some of the older games I have played I always like anything from the D&D books.

In the Might and Magic series I liked the Titans.

There are more dragons to face other than just archdemon and high dragons (red, blue, green).

The Quest for Glory series I liked the Harpies. This was the first RP romance game I ever played.

If we have demons should we not have angles of some sort?

If we travel over the sea we could have Live Ships made with blood magic.

My favorite fantastical creature is pegasus.






#399
old book

old book
  • Members
  • 205 messages
Whatever choices go into the new monsters, I'd want to see them connected in some way to the Fade or the Blight.



I liked the choice to explain undead / ents / other monsters as being possessed by spirits from the fade or infected by the blight. I didn't like the Werwolve's curse as much, because it added another origin for monsters in Thedas (secondary infection from a bound spirit).



I think almost any monster will work fine, as long as you keep the origins in line with the lore.



I'd kind of like to see bloodlines of Abominations. Treat it like Vampire clans in other settings, with one powerful Pride or Desire demon possessing a member of the nobility and then systematically, quietly converting others into abominations, gaining power subtly rather than the hamfisted approach Uldred took.

#400
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests

old book wrote...

Whatever choices go into the new monsters, I'd want to see them connected in some way to the Fade or the Blight.

I liked the choice to explain undead / ents / other monsters as being possessed by spirits from the fade or infected by the blight. I didn't like the Werwolve's curse as much, because it added another origin for monsters in Thedas (secondary infection from a bound spirit).

I think almost any monster will work fine, as long as you keep the origins in line with the lore.

I'd kind of like to see bloodlines of Abominations. Treat it like Vampire clans in other settings, with one powerful Pride or Desire demon possessing a member of the nobility and then systematically, quietly converting others into abominations, gaining power subtly rather than the hamfisted approach Uldred took.


I like this post for the simple reason that it doesn't drift too far from the current formula.  If you start introducing faeries and elementals and, like the OP said, talking animals then you may as well introduce a talking shark that jumps over the PC while he's surfing.

Stay close to the original formula is my vote.  Small deviations like Genlok Necromancer or maybe like an Ogre Mage.  Old Books Circle Tower of Abominations is like a great idea - Abominations that work and study together as the Circle of Magi. 

OH!  And I'd love to know more about the Qunari.  Perhaps a Castle taken over by the Qunari for some purpose that the PC either must defeat or reason with similar to the Werewolves.

Anyway - the current cast of creatures is solid.  My greatest hope is just as rich a plot, locations, and character depth.