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New Creatures?


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#151
Spitz6860

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Admiralce wrote...

Wurm.

or giant earthworm style.


yeah, creatures that would go underground when their health is low.

#152
Guest_Bercilak de Hautdesert_*

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Greek mythology is a rich source for creatures and humanoid beings, I think, and not too much of a stretch for the DA bestiary, especially considering that griffons were a part of Grey Warden history. An earlier poster mentioned the minotaur; harpies, sirens, the hydra, and Gorgons would all work, too. With Gorgons, in particular, you could even include a nice twist: rather than them being "evil" creatures, they might be cursed for some reason, never being able to interact with someone without turning them into stone thus condemning them to being perpetually alone. This would give the PC a choice: does he/she try to help these hideous creatures or help put them out of their misery? Additionally, knowing Bioware's penchant for puzzles and riddles, the sphinx from the Odysseus myth would be a neat idea.

#153
iSkelly

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I really hope they implement some of these ideas into the game via DLC/expansion(s)
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#154
Proleric

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Bercilak de Hautdesert wrote...

Greek mythology is a rich source for creatures and humanoid beings...

Agreed, lots of classy archetypes there, from harpies to satyrs.

Any chance of wings, horns or tails for humans?

I hestitate to mention the h-word... Seriously, now that I appreciate from NWN just how much work is involved in any kind of mount system (be they griffons or whatever), I can completely understand why we might not see riding any time soon. All the same, for immersion purposes, it would be really nice to have griffons or (gulp) horses as standalone creatures - or would that lead to an irresistable demand for riding?

#155
TheMadCat

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iSkelly wrote...

I really hope they implement some of these ideas into the game via DLC/expansion(s)
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Nah, David just wants us to feel important. ;)

#156
asaiasai

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I do not know but i would like possibly to avoid the "high fantasy" types as well, but there could be some more human type enemies. Cultists, or rival faction enemies of either Dwarven, Elvish, or human types. Bandits, thieves, rogue soldiers or templars, maybe even some more Tevinter Imperium, or Orlesian types as well working to undo Fereldin.



Asai

#157
Spitz6860

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every unnatural creature in dragon age from blight wolves to abominations to archdemons is explained in full detail in terms of how they become what they are, for example, darkspawn blood + wolf = blight wolf, demon + mage = abomination. so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.

Modifié par Spitz6860, 10 janvier 2010 - 07:05 .


#158
David Gaider

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Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.

I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?

#159
PatT2

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horses. that can be ridden. They're in the books.

#160
xnalimov1742

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Flesh Golems, Gargoyles, Reanimated Dragons..

#161
knarayan

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David Gaider wrote...

I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?

Isn't the Fade itself a a means for handling different kinds of creature into the DA world - after all - Nightmares could give rise to almost  ANY kind of creature?
Or are there guidelines covering the kind of creature that happens in the Fade? Or the kind of creature from the Fade that can be summoned to this world

#162
Maximus741000

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The idea of the demons of the fade being named after the Seven Deadly sins, so far we've seen the Rage, Desire and Pride demons in their true forms. I really want to see if there are other demons to be given form



A sloth demon I imagined to be a large, vaguely humanoid, shaggy creature with massive claws, and a head concealed in fur,, but when fighting, the fur gives away to reveal a deformed pair of jaws and small eyes.

Hunger Demons could appear to resemble the classic Forgotten Realms ghouls, human size beings with practically no flesh on them, constantly trying to fill that never-ceasing hunger. When they attempt to posses mortals, the end result is a creature like a vampire or cannibal.



If the seven deadly sins are the basis for the creation of new demons, then the other demons there could be are the Greed demons and the Envy Demons.

Envy demons are covetous creatures, and perhaps the ones with the greatest desire to enter the mortal world. They are jealous of everything and that jealousy can easily turn to rage, then they are capable of possessing more than one human.

Greed Demons are close cousins of the desire demons, but instead of manifesting their powers on seduction and false emotions in which to tempt mortals, they prefer temptation through material goods, like gold, tomes, armour and weapons.

I don't have an idea of what these other demons would look like, but I have an idea of what their nature might be.

#163
Spitz6860

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David Gaider wrote...

Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.

I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?


the reason i like the DA world so much is because everything is so believable and eveything is explained from the beginning to the end, from how the Maker created mankind and send the spirits to the fade to how Fereldan won its indenpendance, every race, religion, culture is so well-established. so by introducing mythological creatures like minotaur, centeur or those snake-women that would turn you into stones would very likely alter these things. so for example, in order to introduce angels i could say, oh the maker saw the trouble caused by the demons in the human world and he created angels to protect them. a less extreme example would be to add an elven god and make him/her turn into an unicorn much like how the halla is created. both alters the existing DA universe, which is not something i wanna see perosnally.

although i admit you guys did a pretty good job on the whole werewolves thing. the first time i heard somebody mentions werewolves i was just like, huh, werewolves, how cliche. but then you guys actually made a main quest out of it, and explained how people turned into the werewolves in the first place. that, i feel, is the right way to treat mythological creatures in the DA universe, because they essencially does not belong here, so people in the DA universe think of them as rare and unusual. so let's say some crazy mage made a Frankenstein with cow and human body parts and we'll call it minotaur, that would be fine. but i don't think it's a good idea to have a bunch of minotaurs runing wild in some dungeons or caves and just add an codex saying, oh these are the cow god worshipers that we forgot to mention in our earlier game, so yeah...

i just think it's way easier and makes more sense for you guys to do more wildlife creatures rather than mythological ones.

Modifié par Spitz6860, 10 janvier 2010 - 08:46 .


#164
j_j_m

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Uhmm, primates, yeti/bigfoot type of natural creatures? Intelligent enough to make fire and live in some kind of crude huts. They could implement clubs and throw rocks in combat. A darkspawn tainted giant "gorilla" would be a scary creature to fight against. I don't know, I just think people love fighting humanoids more than four-legged creatures. Here's one way to put (more of) them in.

Or just have Dalish wild elves so feral they have lost touch with civilization all together, and forgot all of their culture and language.

A lot of people mentioned vampires here. To me classical vampires sound a bit too cliched out, but you could implement vampires in the form of maleficarum who hunt for blood for their magical experiments. They would literally have the same reputation as vampires, but not technically be vampires.

Mutants / genetics defects of darkspawn or any other creature? Darkspawn seem to be fairly uniform creatures for such corrupted, twisted and vile beings. How about a four armed, two headed siamese twin ogre, eh? :D

Maddyanne wrote...

Leeches. Critters that are resistant to and/or can only be killed by a particular damage type.

Leeches
sound nice and very annoying opponents. Suck the HP out of you and add
to their own. They wouldn't even have to look like real life leeches,
they could have just about any insect/animal appearance.

Modifié par j_j_m, 10 janvier 2010 - 08:52 .


#165
DragonBlood25

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I think the Shifty-Looking Cow from Mass Effect should make an appearance, complete with money-stealing abilities.

#166
Ponce de Leon

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I had this dream of an "Ogre Emissary possessed by a pride demon"... although that might look a bit too... hardcore?

#167
TheGriffonsShallRiseAgain

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David Gaider wrote...

Here's an interesting question that maybe some of you can offer feedback on.

For those of you that know something about the lore, we tend to have three types of enemy creatures:

* Creatures resulting from spirit possession.
* Darkspawn (creatures affected by the darkspawn corruption).
* Beasts (natural creatures, such as dragons).

There were two design fundamentals in place regarding these creatures: one, that beasts cannot talk. Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile. Darkspawn are humanoid, yes, but they have a specific purpose and the design goal is to avoid a reliance on sentient cultures that are okay to kill.

With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.

in direct response to this I would say I would like to see more varieties of agressive wild life. throw in a few mountain lions, and more aviary enemies so that our bows have more us maybe some sort of arial bird creature that is corrupted by the taint. I would also like to see more darkspawn varieties. They dont have to be humanoid, something along lines of wolves and blight wolves dont trully count since they are just tainted im talking more of how darkspawn themselves emerge from a broodmother. Bigger darkspawn as well not just ogres but something along the lines of insectoid creatures which would explain how darkspawn find arch demons and emerge from the ground up(a tunneling insectocide being) Different lvls of darkspawn could also change in appearance along with a minor name differential. God of War3 has a randomizing setting to generate random looks for their enemies such as undead maybe something like that could be impemented. Along the lines too many human enemies is a bad thing, fighting rogues gets a bit tiresome, maybe something with more flavor like random bands of invading Qunarii attacking. But most of all I would like to see more bigger bosses, Stuff worthy of amazing epic death blows much like broodmother and dragons. Which are the only two boss types that get their own unique type of deathblow depending on weapon. Different types of demons would be a  welcome addition Greed, Wrath, Lust, Gluttony, Envy, Sloth, you know think o the christians 7 deadly sins since its alot like the chantry. Gluttons could be very fat, and move slowly but swallow you and spit u out which gives u a chance of a special gut rippind death blow. Greed could be a demon guarding a chest with a Coffin on its back, which it has tentacles emergin from. Aquatic beasts would be nice, something along the lines of A shark hydra mix or a Serpentine creature with velocity and paralizing poisons. Tainted Cattle or uniquely tainted Halla which attack with their horns. Sorry for the lenght I have a huge arsenal more XD

#168
UltraBoy360

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For me it would be more creatures from the mythology of Thedas - no idea of what they are (so not a very helpful response!), but a resurgence of monsters from the time of the Old Gods. So basically pagan creatures (Faerie, Greek/Norse inspired?) that would not only frak with the player, but add some really interesting depth to the lore of the world.



The Old Gods v Maker/Andraste was one of the most interesting elements of the game to me, and I'd love to see how the Chantry would deal with the rising of pagan creatures dating back to the height of the Tevinter Imperium.



The Old Gods could potentially be on the rise after all....

#169
TheGriffonsShallRiseAgain

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I would love it if I could see a bio created tease video of a maker representation vs the seven tevinter gods XD just to give us a image of what happened who knows maybe the maker was an old god himself an 8th turned traitor XD but I really like to see some more unique types of creatures a rise back o griffons

#170
Mahumia

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With all that Maker/Old Gods stuff... How about more influence from the elven Creators?



I've got to say that more shapeshifting sounds appealing as well. Maybe in the form of apostate magi? The mage origin was quite interesting with Mouse. I know it was mentioned before, but it was very attractive: someone who helps you, you feel sympathy and try to help in return... and then it turns out that it was someone with bad intentions... I loved that part :D And it would make the demons a bit less obvious.

#171
Nighteye2

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David Gaider wrote...

Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.

I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?


Mutant animals that were created by mages' experiments on animals? Like a giant three-headed dog? ^_^

#172
barrelofmonkeyzz

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creatures I'd like to see:

darkspawn Mabari

large cats - panthers, jaguar, tigers, etc.

griffins- Just because the domesticated white griffins are extinct, doesn't mean that their undiscovered red, black or gold cousins are too :D

the tentacled sludge monster - This marsh dwelling monster spends it's time buried in the mud, usually covered with 2 or 3 feet of water. It uses its tentacles to drag creatures underwater to drown them. The decaying bodies enrich the mud this filter feeder eats.

infested sylvans - The sylvan is home to house-cat sized burrowing insects which become agitated and drop to the ground to attack anything attacking the sylvan.

the Jannesi - these are terrestrial spirits/shades who use materials such as liquids, sand, or smoke to make themselves look like their intended victim.

Nevarran necropolis entities - These are constructs of clay, wood, and metal built to serve as symbolic servants and guards for those buried in the cities of the dead. Demons of the fade might find these vessels useful as a host in the physical world.

jeweled dragon constructs - Nevarran craftsmen often made articulated metal dragon effigys with scales made of glass or cut gems. The sizes varied from palm sized childrens' toys to drake sized trophys commemorating a dragon hunter's kills. At one point, it was fashionable for relatives of the deceased to animate a construct with the spirit of the dead one's favorite pet, and the constuct was then set loose in the deceased's tomb home to keep them company in the afterlife.

#173
StarMars

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I woulda wanted Undead to be a different type of creatures but since it's already there it's fine.



The Lady of the Forest seemed different. She doesn't act and look evil; much less an evil demon. More like a neutral or good spirit in possession of a body. Not all spirits in the Fade are demons right? Maybe you could introduce more of these good or neutral spirit possessions like dryads, .



And what about werewolves? Aren't they sentient humanoids or natural creatures that talk? Since they do not fall into a specific type, maybe a new type of creatures resulting in curses.



For an entirely new type of creatures, how about elementals? made of pure lyrium shaped by talented mages. They can already control the primal energies, they should know how to shape them into puppets.

#174
Herr Uhl

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StarMars wrote...
And what about werewolves? Aren't they sentient humanoids or natural creatures that talk? Since they do not fall into a specific type, maybe a new type of creatures resulting in curses.


Well, there is supposed to be vampires that is the result of possession from a hunger demon.

I want to see those.

#175
Greyshaft1

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Mmmmm not sure about true monsters buy as to beasts theres plenty of room for large cats, perhaps even a giant snake or crab.