Admiralce wrote...
Wurm.
or giant earthworm style.
yeah, creatures that would go underground when their health is low.
Admiralce wrote...
Wurm.
or giant earthworm style.
Guest_Bercilak de Hautdesert_*
Agreed, lots of classy archetypes there, from harpies to satyrs.Bercilak de Hautdesert wrote...
Greek mythology is a rich source for creatures and humanoid beings...
iSkelly wrote...
I really hope they implement some of these ideas into the game via DLC/expansion(s)
Modifié par Spitz6860, 10 janvier 2010 - 07:05 .
I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.
Isn't the Fade itself a a means for handling different kinds of creature into the DA world - after all - Nightmares could give rise to almost ANY kind of creature?David Gaider wrote...
I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?
David Gaider wrote...
I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.
Modifié par Spitz6860, 10 janvier 2010 - 08:46 .
LeechesMaddyanne wrote...
Leeches. Critters that are resistant to and/or can only be killed by a particular damage type.
Modifié par j_j_m, 10 janvier 2010 - 08:52 .
in direct response to this I would say I would like to see more varieties of agressive wild life. throw in a few mountain lions, and more aviary enemies so that our bows have more us maybe some sort of arial bird creature that is corrupted by the taint. I would also like to see more darkspawn varieties. They dont have to be humanoid, something along lines of wolves and blight wolves dont trully count since they are just tainted im talking more of how darkspawn themselves emerge from a broodmother. Bigger darkspawn as well not just ogres but something along the lines of insectoid creatures which would explain how darkspawn find arch demons and emerge from the ground up(a tunneling insectocide being) Different lvls of darkspawn could also change in appearance along with a minor name differential. God of War3 has a randomizing setting to generate random looks for their enemies such as undead maybe something like that could be impemented. Along the lines too many human enemies is a bad thing, fighting rogues gets a bit tiresome, maybe something with more flavor like random bands of invading Qunarii attacking. But most of all I would like to see more bigger bosses, Stuff worthy of amazing epic death blows much like broodmother and dragons. Which are the only two boss types that get their own unique type of deathblow depending on weapon. Different types of demons would be a welcome addition Greed, Wrath, Lust, Gluttony, Envy, Sloth, you know think o the christians 7 deadly sins since its alot like the chantry. Gluttons could be very fat, and move slowly but swallow you and spit u out which gives u a chance of a special gut rippind death blow. Greed could be a demon guarding a chest with a Coffin on its back, which it has tentacles emergin from. Aquatic beasts would be nice, something along the lines of A shark hydra mix or a Serpentine creature with velocity and paralizing poisons. Tainted Cattle or uniquely tainted Halla which attack with their horns. Sorry for the lenght I have a huge arsenal more XDDavid Gaider wrote...
Here's an interesting question that maybe some of you can offer feedback on.
For those of you that know something about the lore, we tend to have three types of enemy creatures:
* Creatures resulting from spirit possession.
* Darkspawn (creatures affected by the darkspawn corruption).
* Beasts (natural creatures, such as dragons).
There were two design fundamentals in place regarding these creatures: one, that beasts cannot talk. Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile. Darkspawn are humanoid, yes, but they have a specific purpose and the design goal is to avoid a reliance on sentient cultures that are okay to kill.
With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.
David Gaider wrote...
I don't think we would just add a mythological creature without it fitting into the world somehow, but that doesn't mean we can't add a creature from mythology with our own twist on it -- much like the ogre or the halla (unicorn), right?Spitz6860 wrote...
so one problem with mythological creatures in the game is how to explain where they come from, i hope they don't just throw whatever they come up with in the DA world and pretend it's Titan Quest or something.
StarMars wrote...
And what about werewolves? Aren't they sentient humanoids or natural creatures that talk? Since they do not fall into a specific type, maybe a new type of creatures resulting in curses.