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New Creatures?


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#176
Dragon Age1103

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David Gaider wrote...

Here's an interesting question that maybe some of you can offer feedback on.

For those of you that know something about the lore, we tend to have three types of enemy creatures:

* Creatures resulting from spirit possession.
* Darkspawn (creatures affected by the darkspawn corruption).
* Beasts (natural creatures, such as dragons).

There were two design fundamentals in place regarding these creatures: one, that beasts cannot talk. Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile. Darkspawn are humanoid, yes, but they have a specific purpose and the design goal is to avoid a reliance on sentient cultures that are okay to kill.

With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.




   I would love to see a very agile creature,demon, or Darkspawn. So far we have no quick enemies. A creature most likely a demon that was sick, dark, twisted in appearance...also tall, thin, even starved looking & very quick. Stat wise I would say very low health with high magical resistance (%65 or even more) with a very high crit chance to do massive damage & quickly all while evading attacks. If you wanted to get really creative you could active an auto save before each encounter with this creature so that you could make it a demon or some kind of spirit. Let me elaborate, right after the save this creature could pull you into the fade of even a place of its own between the fade & the real world. It could pull your main char or even a party member at random for a very intense 1v1 battle.
   This demon would have to be very fast though, cloaking & uncloaking while dancing around your character moving in for quick & deadly attacks with the very high crit & armor penetration. 1 or 2 blows would kill him but unless you use the correct talent, ability or spell of your char you would have a very high chance of missing & taking a great deal of damage.
   I realize all of this idea is VERY controversial & would be extremely hard to implement correctly due to balancing issues but 1 you ask my opinion & 2 if anyone can do this it would be you guys at Bioware.
    Lure wise, I would say this creature could be rare souls effected by some sick unknown tragedy that you could slowly learn through defeating them gaining codex entries through these random encounters with these twisted, vengeful souls & eventually learn the truth & uncover a unique item or this creature could be a one time boss fight with a different back story.
   I really hope I get some feedback from my suggestion from anyone at Bioware to know you guys gave it a quick read through. I don't think it is such a bad idea. lol

:wizard:

#177
Elanareon

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BIG CATS!! Trolls aren't sentient! Are they? You can make em like Darkspawn Gorillas or Possessed Gorillas. Like Werewolves possessed wolves. Oliphaunts! Hehe just read LOTR again sorry. Saddens me that there's no orcs and goblins :( They are like elves and dwarves, staples of fantasy. You can make em like invading Barbarians lol But hey, im just suggesting!

#178
Kipferl

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Will there be boars & birds in DragonAge2?
I always wonder when I am in Bracilianwood why there are only wolves and werewolves.

#179
Dragon Age1103

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Kipferl wrote...

Will there be boars & birds in DragonAge2?
I always wonder when I am in Bracilianwood why there are only wolves and werewolves.


There's also Sylvans, Bears, & Darkspawn!!!

#180
Crusader-Be

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Would like to see more fantasy creatures like griffons, minotaurs, basilks, etc

Maybe siince u got wherewolves in there a vampire creature would be liked altough i dont thiunk it will fit in DA:o.

More variations off darkspawn is always good altough u r goiing to cover that in awakening.

#181
CT-Fighter

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As someboy mentioned, minotaurs or some kind of bulls would be nice. That could also be explanation for Ogres because I don't remember anyone telling how they became darkspawns. Hurloks cames from humas, Genlocks from dwarfs and Shrieks from elves. But how did Ogres came to be? Also all kind of animals would be nice. Horses, mooses and mountain lions for example.

Modifié par CT-Fighter, 10 janvier 2010 - 12:58 .


#182
TeleProd

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CT-Fighter wrote...

That could also be explanation for Ogres because I don't remember anyone telling how they became darkspawns. Hurloks cames from humas, Genlocks from dwarfs and Shrieks from elves. But how did Ogres came to be?


Ogres are Qunari.

#183
CT-Fighter

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TeleProd wrote...

CT-Fighter wrote...

That could also be explanation for Ogres because I don't remember anyone telling how they became darkspawns. Hurloks cames from humas, Genlocks from dwarfs and Shrieks from elves. But how did Ogres came to be?


Ogres are Qunari.


Oh, I didn't know that. Thanks for the info. Well minotaurs could then be only themselves and have no link to the darkspawn. I forgot to mention in my first post that snakes would be fun too.

#184
gx99-nq9y

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i want to see more mythical creatures
like Behemoth creature
Blood Maiden
Minotaur
Hydra
Dragon in differend collors and strengts
Gargoyle
Naga
Centaur
Pegasus
Dendroid
gorgon
wyvren
imp
gog
hell hound
arch angel
manticore
wight
wraith



Modifié par gx99-nq9y, 10 janvier 2010 - 02:25 .


#185
T1l

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David Gaider wrote...

With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.


To be fair, David, I’m one of those people that hates new stuff for the sake of, simply, adding new stuff. Doing so runs the risk of overcomplicating and sullying the IP with superfluous novelties, but truthfully, I don’t believe you’d do that. However, there are some things in Dragon Age that could be expanded upon – not necessarily “new” ideas, but expanded ideas that you’ve already established.

One thing I’ve always loved is the Dwarves. In any setting they’ve always stuck a chord with me, and from the titbits you have given in another thread, the Dwarves of Kal-Sharok may be getting some love which is brilliant. That would have been my first suggestion. There’s a massive amount of room to move with the concept of Kal-Sharok, the only other Dwarven city known to be still standing (other than Orzammar). Not a new idea, but expanding upon an already existing one.

The only idea that I have that fits within the IP is the idea of Elementals. Not Elementals in the D&D sense, mind you, but a similar concept. The Dragon Age Setting, to my knowledge, doesn’t have extra planes of existence outside the Fade – but in a similar way to how the Grand Oak was sentient, maybe Elementals wouldn’t be such a stretch of the imagination. The hiccup with the idea, however, is that Spirits in the Fade usually take a living host in the physical world. A pile of rocks, or a body of water, or a flame isn’t really a living host. Still, if Spirits regularly inhabit trees for the sake of staying in the physical ream – why not other things?

What made me originally think of this a while ago is the Drifter’s Cache quest chain in the Deep Roads; Caradin’s Cross. The Dwarves who were doing the mining there mention in their journal entries that the stone spoke to them, that they could tap veins and “hear the stone sing”. They mention that “the Stone knew” and that the stone was leading them in some way. Now, I know that Dwarves are in touch with the stone more than other races, and that they have some pretty stalwart and structured beliefs when it comes to the stone; but what if this wasn’t metaphor? What if these Dwarves weren’t just becoming Lyrium addled and what if this were literal?

What if there were Spirits from the Fade in the stone?

Anyway, I’ve gone on long enough. That’s the only thing I can think of that would fit relatively easily – like you said, David, you have three classes of things you like to see in the setting. Spirits, Darkspawn and Beasts. You’re trying to keep the IP strong and (relatively speaking) realistic. So… Elementals? :)



EDIT:

David Gaider wrote...

Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile.


In re-reading you original post, I’m curious as to whose idea it was to have Werewolves? You don’t seem to keen on the idea of sentient humanoid monsters, yet there they are in Dragon Age. I have to admit, when I came across them the first time I did, literally, facepalm. They honestly seemed out of place. I’m gathering they weren’t your idea?

Modifié par T1l, 10 janvier 2010 - 01:16 .


#186
Elanareon

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Minotaurs can be greed demon possessed bulls! =D OR bronto? But upon possession they grow horns.

#187
Guest_Yenaquai_*

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I would love to see a few more... idle, non-hostile creatures, or a more natural behaviour of carnivores.
Like... deers, speeding away as you approach them, or a pack of wolves roaming around, more likely to flee on sight instead of attacking you blindly.

I liked some of the beasts within the game, like the Deepstalker or the Bronto. Animals that had a very distinctive and unique design and behaviour. But sadly they were almost the only very unique animal that could be encountered, and that only in the Deep Roads. (All others were bears, wolves, their infected equivalents, lyrium/Fade-affected spiders, forms of dragons, Mabari hounds, beasts that can be easily found in any other fantasy-setting)

It would be interesting to design and script more of such unique creatures, very large predators maybe, living within caves, or  scavengers that only appear when you have defeated a foe or group of foes, and try to chase you away from their source of newfound food.
Or maybe animals that camouflage themselves and attack only when you are stumbling over them....


The idea of more mythological creatures is also a very good one. But not exactly as foes. I always felt terrible when I had to kill a drakling, drake or dragon... they are such beautiful and majestic creatures and I just butcher them like unimportant critters. :/
Maybe more sentient creatures? Not capable of speech, but in other ways... maybe they have to fulfill some task, like guarding some artifact, being bonded to a certain area (similar to the Lady of the Forest/Witherfang, and the High Dragon) or must be attracted by something peculiar.


Anyway... I am just tossing ideas around here...  :)

#188
KariTR

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Rabid/wild Mabari Hounds. Roaming packs of them that survived the battles with the Darkspawn. Preferably with options to re-tame/cure as well as put them down.

#189
Malkavianqueen

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I'd be happy with seeing a talking/more inteligent Dragon. I understand the no talking beasts deal, but with all of the cults associated with them it wouldn't be too hard to imagine them even having some sort of telepathy/system of speech to communicate with their followers. I always feel bad when I have to kill them, so It'd be nice to have one try to rationalize why I should not. ;)



Mmm, some variant on the fae would be nice. There are obviously nature spirits, so this could be expanded and fleshed out more.

#190
saori_shinjiro

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It's already been mentioned before, but I suppose more elemental monsters. The only monster I feel relatively close to this would be the rage demon, but well-- It's a demon.



It'd be nice to have the chance to identify a monster's elemental weakness and use that against them.

#191
Dragon Age1103

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saori_shinjiro wrote...

It's already been mentioned before, but I suppose more elemental monsters. The only monster I feel relatively close to this would be the rage demon, but well-- It's a demon.

It'd be nice to have the chance to identify a monster's elemental weakness and use that against them.


   I would have to disagree if you mean like an ice wolf so hit it fith a fire ball or a socketed weapon with a flame rune simply b/c that seems to basic & just way over used. I like that DA:O doesn't recycle all enemies like an Action RPG. Such as acid, ice, fire, version of the same monster or creature...just a different color to match its elemntal strength. Idk if that is exactly what you meant but i personaly rather have hints in the codex at weaknesses. Examples like the codex entires for almost any DA:O enemy. Revenants or Arcane Horrors have entries that tell you their strengths & weaknesses.
   just my 2 cents but i think a lot of people might like that the game isn't flooded with elemental creatures. I mean the spectral dragon is awesome but lets keep it to the dragons. We don't need electric, ice, fire ogres, werewolves, skeletons, & so on.

#192
Herr Uhl

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gx99-nq9y wrote...

like Behemoth creature
Minotaur
Hydra
Dragon in differend collors and strengts
Gargoyle
Naga
Centaur
Pegasus
Dendroid
gorgon
wyvren
imp
gog
hell hound
arch angel
manticore
wight
wraith




You just played HOMM 3, didn't you?

#193
saori_shinjiro

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Oh, I don't mean to simply slop on elemental resistances and weaknesses to the previously existing monsters, since doing so would make the game relatively easy. It's more of creatures that represent the elements themselves. I mean, it would be nice to encounter something like a fire spirit once in a while but as for the lore part of these creatures, I have no idea how they'd seamlessly fit into the game.

As long as it's a rare occurrence, it's not really a bother.

Modifié par saori_shinjiro, 10 janvier 2010 - 02:55 .


#194
Johnny Jaded

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I wouldn't mind seeing some form of mimic, that clones you/your companion (or even cycles through clones of your party), probably best explained as an entity in the vein of Trickster Whim.

Maybe gargoyles? The mage origin shows the Tevinter Imperium turned people to stone (talking statue of Eleni Zinovia) so gargoyles could be explained in a similar way, maybe as guardians for Tevinter Mage towers?

Some people have mentioned giant birds, so possibly a Roc (high dragon sized maybe with a horde)

#195
Dragon Age1103

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Also I wanted to add to my first idea, I think the creature could be a boss & the most fitting category would be a dragon twisted by darkspawn taint. A starved looking, dark skinned almost charcoal black color, with no separate wings just flaps of jagged...even torn thin skin along the arms & legs. The beast could look similar to the Archdemon in appearance. This tainted dragon could have thick black scales that make a new tier of armor falling under the Massive category. Even a blood-red toned skin barely visible underneath the large coal black scales protecting it.

This dragon would have very long limbs & a narrow, starved looking body with ribs showing the skin was so tight. There would be a vast difference in texture between the large black armor like scales covering the top 2/3 of its body for protection verses the smaller blood-red thing scale almost skin like underbelly of the dragon. It would be fast & agile. Leaping from wall to wall finally jumping down to dance around your party making quick & deadly strikes. As I said before with a high crit chance & a large amount of armor penetration.

I know all of that is poorly written but since there didn't seem to be a general animal or creature wanted I thought i would write something a little more in depth.

I think it could be improved upon by the great writing team of DA:O & they could have an awesome new foe for the game. You would get a new fast creature changing the pace of combat for once. The creatures scales could be used to make a new tier of armor or just a tier 7 with higher armor rating than almost anything else. This would also bring 2 toned & 2 layered armor into the game along with the first very dark almost completely black armor set. Plus this could add more lure...back story to the entire game....to the darkspawn & how this one drake came to be tainted or perhaps many since dragons usually have quite a few offspring at a time.

Idk just throwing it out there as something more than just deer, birds & minotaurs. lol.

While dragons are very common among fantasy games I think it is important for dragon age to keep a variety of them as the game has done so far & put a new twist on it. David Gaider & the team are very good at that so far.

#196
Dragon Age1103

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saori_shinjiro wrote...

Oh, I don't mean to simply slop on elemental resistances and weaknesses to the previously existing monsters, since doing so would make the game relatively easy. It's more of creatures that represent the elements themselves. I mean, it would be nice to encounter something like a fire spirit once in a while but as for the lore part of these creatures, I have no idea how they'd seamlessly fit into the game.

As long as it's a rare occurrence, it's not really a bother.


   I see. The only elemental thing we really see are the Sylvans which doesn't really apply too much if you ask me but it is nature resistences with low fire tolerance. Then the rage demon with some bosses, fade encounters, or random traveling encounters. It would be nice to have more things taking advantage of the less common elements like the spectral dragon. nice change of pace from ice & fire. lol.

#197
Suron

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wwwwowwww wrote...

I haven't gone through all the pages admittedly so if these have been suggested, pls forgive me. I come from a D&D background so that's really all I have to go by, but some of my favorites were the following.

1) Displacer Beasts

2) Illithids

3) Lichs

4) Landsharks

5) Rust Monsters (although i'd hate to see this without some sort of official crafting system in place)


again...reading comprehension FTW!  because none of these (or the suggested beholders) scream "high fantasy" nope..not at all.

why post if you're just going to offer the exact OPPOSITE of what he's looking for...

#198
Carodej

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I'd like to see some miniature giant space hamsters.

But seriously, I'd love griffins of any sort to be in the game.

Or what about some sort of half breed darkspawn/giant spider?

Modifié par Carodej, 10 janvier 2010 - 03:29 .


#199
Erakleitos

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Darkspawn beasts generated from animal broodmothers. Not just tainted wolves and bears, but something really big like ogres.

#200
DJ0000

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How about Wendigo's, could be a result of canibalism, demonic posession or a Werewolf style curse.