David Gaider wrote...
Here's an interesting question that maybe some of you can offer feedback on.
For those of you that know something about the lore, we tend to have three types of enemy creatures:
* Creatures resulting from spirit possession.
* Darkspawn (creatures affected by the darkspawn corruption).
* Beasts (natural creatures, such as dragons).
There were two design fundamentals in place regarding these creatures: one, that beasts cannot talk. Talking animals is a bit too "high fantasy" for our tastes... though that does not exclude talking creatures as a result of possession. Just none that talk naturally. Two, sentient humanoid "monsters" were to be avoided... meaning we didn't want to rely on tribes of orcs, goblins and bugbears populating every remote area that were okay to kill because they're hostile. Darkspawn are humanoid, yes, but they have a specific purpose and the design goal is to avoid a reliance on sentient cultures that are okay to kill.
With that in mind, do those of you who are knowledgeable of the lore have any thoughts on the sorts of new creatures you'd like to see? I'm not looking for submissions, here, just some thoughts on what sorts of new creatures (or even new types of creatures) that you'd like to see that would still fit into the scheme of things.
I would love to see a very agile creature,demon, or Darkspawn. So far we have no quick enemies. A creature most likely a demon that was sick, dark, twisted in appearance...also tall, thin, even starved looking & very quick. Stat wise I would say very low health with high magical resistance (%65 or even more) with a very high crit chance to do massive damage & quickly all while evading attacks. If you wanted to get really creative you could active an auto save before each encounter with this creature so that you could make it a demon or some kind of spirit. Let me elaborate, right after the save this creature could pull you into the fade of even a place of its own between the fade & the real world. It could pull your main char or even a party member at random for a very intense 1v1 battle.
This demon would have to be very fast though, cloaking & uncloaking while dancing around your character moving in for quick & deadly attacks with the very high crit & armor penetration. 1 or 2 blows would kill him but unless you use the correct talent, ability or spell of your char you would have a very high chance of missing & taking a great deal of damage.
I realize all of this idea is VERY controversial & would be extremely hard to implement correctly due to balancing issues but 1 you ask my opinion & 2 if anyone can do this it would be you guys at Bioware.
Lure wise, I would say this creature could be rare souls effected by some sick unknown tragedy that you could slowly learn through defeating them gaining codex entries through these random encounters with these twisted, vengeful souls & eventually learn the truth & uncover a unique item or this creature could be a one time boss fight with a different back story.
I really hope I get some feedback from my suggestion from anyone at Bioware to know you guys gave it a quick read through. I don't think it is such a bad idea. lol





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