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A Wicked Grace minigame and its online potential?


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34 réponses à ce sujet

#26
nisallik

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I would love if they included a card game similar to Triple Triad from Final Fantasy 8. That was a rather addicting game to play. Loved collecting them all! ;p

#27
Renmiri1

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Fast Jimmy wrote...

If a card game is present, the people you are swindling should only have a finite amount of cash that does not regenerate automatically just be leaving the map. If the most you can win is 10 sovereigns the whole game (or maybe each Act, if they bring back the Act format), then that would be fine with me.


But.. but.. I wanna be a card shark! :(


I think you mean make card games irrelevant for the main story, not a mandatory way to earn cash, right ? Agreed

#28
n7stormrunner

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ooo please and let teach it to our mabari in the sp

#29
Shadow of Light Dragon

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Only if you can bet the clothes you're wearing.

#30
dragonflight288

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While we're at it, we could have Mabari-driven Chariot Racing, driven by dwarves as started by Oghren!

#31
ejoslin

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Why not? Having a card game worked in Final Fantasy 8.

Modifié par ejoslin, 06 février 2013 - 11:51 .


#32
Harle Cerulean

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Sure, I like card games. I'd also love just to have real rules for Wicked Grace and Diamondback, as well as a better idea of if the cards used in Thedas are basically our standard playing card, or something closer to Tarot cards with number suits and a suit of 'special' cards, or what.

#33
Ivanesca

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I'm pretty sure there are no rules in The Wicked Grace since the only people who seem to get how to play it are cheating

Modifié par Ivanesca, 06 février 2013 - 02:41 .


#34
Corker

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In DAO, when you can play with Isabela, she says the following things:

"Two angels and three knights, all the same theme" is one of the best hand Isabela's ever seen.

Two angels and two knights beat two songs and two serpents.

No matches is a bad hand; one pair is a weak hand.

No named hand exceeds five cards, which is also the starting deal.

------------------------------

Surely these were throwaway  lines with no mechanics behind them, but...

There seem to be four suites (angels, knights, songs and serpents) which have different themes (maybe instead of numbers?) 

There are at least three cards of each suite that share a theme (three knights of the same theme).  If there were 4 themes, 4 suites, and each suite had 4 cards per theme, that'd be 64 cards to a deck - reasonable size, compared to either Tarot or modern playing cards. 

Pairs and trios are desireable, and some suites may be ranked/scored more highly than others (angels beat serpents?). 

Hands might be scored on some combination of suite and theme, with an Angel of Light being worth more than an Angel of Despair (for example, just making up some themes).  A Serpent of Light would be worth more than a Serpent of Despair.  But an Angel of Despair could beat a Serpent of Light.

So the most coveted hands would be high-ranked suites of high-ranked themes.  There's some bonus if all the cards are of the same theme - maybe the score doubles? That might be too generous - someone else can run the statistics to find the likelihoods on the various hands. :)

#35
Lenimph

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Ivanesca wrote...

I'm pretty sure there are no rules in The Wicked Grace since the only people who seem to get how to play it are cheating

There are rules it just really easy to exploit since cards are only compared once the other draws or admits they've drawn the Angel of Death card.