Colin87 wrote...
THat's the thing. The Cyclonic Mods are simply boosting his already good base shields. They're not necessary at all, if you use right hand advantage and all that. They're just a little extra padding that can do a LOT given his already high shields.
I always factor equipment into my builds... b/c equipment is limitless. If I get low on one thing... I play another kit for a few matches. No big deal.
When I play on my friends account... the consumables pretty much dictate what class/weapon I'm going to play. Run out of Cyclonics... use classes that make good use of Power Amps, run out of both, use a weapon class that can get some mileage out of a stability mod, don't have them... use an Asari with Shield power cells and dodge everywhere. Same thing with the ammo, disruptor = engineers/snipers, incendiary = soldiers/Vanguards, warp = Adepts, etc. etc.