Silvair wrote...
Deciding between a few things.
1) Damage or Tankiness
2) Hawk or Cobra
3) Missile Launcher Armor Piercing or Recharge Time
4) Whether to bother with Grenades at all.
1) Again. I usually go all damage, but debating whether I should curb damage for more health and shields this time around.
I prefer a mix of both, rather than going all out in a particular direction.
2) Hawk or Cobra...Hawk being better at range and for multiple enemies, but I'm usually close to mid range due to the revenant, so I'm thinking the Cobra with its upped damage by might be a good choice this time around.
I've tried using the Cobra evo a couple different times, and regretted it each time. Damage is too low, and the missiles have terrible tracking. When dealing with 3+ enemies that are very close together, Cobras will likely work better for you. Every other situation (most of them), the Hydras outperform Cobras by quite a bit. They are far more accurate, and do significantly more damage (two Hydra missiles out damage a single Cobra).
3) Not sure how much armor piercing matters when it comes to stagger, or if I should just have my missiles firing every 2.5 seconds instead of 4.
The armor piercing evo has no effect on stagger capability (I tested this myself since there was no solid info about this on the forums). The damage boost to armored targets is significant, but not enough to beat out the usefulness of the increased fire rate evo in my opinion. Increased fire rate leads to more overal damage, and more staggering attacks.
4) I rarely use grenades, if only because I'm too slow to really keep running for ammo boxes. If at all, i usually just put 3 points into it. Only way I'd go 6 in grenades is if I drop something else, which i'm not sure I would ever do.
Going all in with Multi-Frag gives you one of the most devastating powers in the game. But like you, I hate having to deal with running around maps scrounging for 'nades. If there's more than one grenade user on your team in a silver match or higher, there are going to be problems. I personally don't spec into it at all anymore.
Thoughts?
OH and I thought of one more. Rank 6 of Fitness. 25% more Weapon damage after an enemy is killed by HEavy Melee, or increase health and shields by 25%?
In my opinion the Destroyer is too slow and cumbersome to get good use out of something like that. Due to his lack of speed and agility, trying to mix ranged combat with melee attacks on a regular basis isn't worth the risk. You'd be getting shot up too much without the ability to quickly get out of the way when you really need to. You can plow your way through some encounters with sheer firepower, but sometimes that just isn't going to work without an emergency missile to save your ass.
Rebuilding my Destroyer again, need some input.
#51
Posté 04 février 2013 - 09:04
#52
Posté 04 février 2013 - 09:05
Schneidend wrote...
Feneckus wrote...
Do not put any points in missile launcher if you want your teammates to revive you when you go down ....
Yeah, I know my friends hate it when I tank and crowd control enemies while unloading a Typhoon/Revenant/Indra/Piranha into an Atlas.
He's referring to the missiles always making Phantoms/Praetorians/Banshees put up their power denial bubbles... which they do. However.. this doesn't matter IMO b/c my Destroyer can 1 clip all those enemies, even on Platinum... which basically means if I'm on the target, he doesn't even need to concern himself with it.
#53
Posté 04 février 2013 - 09:05
This is a well rounded build.
Devestator mode - however you like
hawk missles - shield penalty reduction
Multi-frag - damage
Passive - Weapon damage
T5-V Internal systems - health and shields
I usually include the missles as it really helps to control more agile enemies. Also, in those life and death circumstances where one shot will incapacitate you the missles have saved me by staggering the enemy whilst allowing me to continue firing. When I specced out of this I realised that I tended to get rushed more often by trooper level enemies and phantoms too. You don't really need to spec all of the way to get the main benefit of the missles tbh.
Multi-frag too useful for CQC to spec out of.
Passives the faster things die the better
Internal systems all health will allow you to shoot from cover longer thus increasing the destroyer's offensive effectiveness.
#54
Posté 04 février 2013 - 09:07
Schneidend wrote...
Feneckus wrote...
Do not put any points in missile launcher if you want your teammates to revive you when you go down ....
Yeah, I know my friends hate it when I tank and crowd control enemies while unloading a Typhoon/Revenant/Indra/Piranha into an Atlas.
I don't revive Destroyers with missile launchers and I'm sure I'm not the only one. If they don't want to be team players, then I'm not gonna be one for them.
I like actually being able to deal with phantoms.
#55
Posté 04 février 2013 - 09:08
Silvair wrote...
Okay so few new questions about rank 4 evos.
HML: Does the shield penalty reduce ALL my shields by 50% or should I get the shield penalty reduction so it only reduces shields by 10%, as opposed to more power force and damage by 40%?
Also, faster recharge time, OR more armor piercing? is the armor piercing required for staggering?
DM: If I'm going revenant, and NOT speccing for max weapon damage, but going for tankiness instead, do I really need to worry about upping accuracy by 25%, or make it so my shields start recharging 30% faster?
Battlesuit: Should I be focusing on power/ or weapon damage in this tanky Cobra Missile Launching case?
Hawk is base shields. You lose 500 without the shield evo, 100 with. Personally I would increase accuracy with a Revenant, but if you're going to use it as a glorified shotgun you can go with shields. And I don't think Hawks are going to be your main DPS, I'd go for more shields so you can stay in the thick of it. Maybe switch the headshot bonus to power bonus.
#56
Posté 04 février 2013 - 09:09
Silvair wrote...
It is fun, but Hydra does like...NO damage.
I think Cobra would be a lot more fun if it actually make the nuketastic explosion when it hit like the Cobra on your back.
or at the very least made a grenade-ish explosion. Just SOME kind of big explosion on contact.
The HML isn't about damage output... it never has been. It's a utility power. It's basically, automatic concussive shot... meant to stagger things so you can put your weapon in their face with little to no risk. Don't expect it to do all the killing for you... your weapons should be doing 90+% of the work...
#57
Posté 04 février 2013 - 09:09
megabeast37215 wrote...
ryoldschool wrote...
megabeast37215 wrote...
Tankiness
Hydra Missiles
Armor Piercing Missiles
No Grenades
Equip PPR
Dominate
ive seen you post before that you take all upper row on devasator mode ( shield recharge, ammo, shields ) on the ppr build. Don't you think that accuracy at 4, or damage at 6 might be better? I have fooled around with a lot of combinations, and maybe that 30% accuracy would help the ppr as well as the typhoon?
PPR is laser accurate with zero spread.. it doesn't need any accuracy evo. It damn sure helps the Typhoon though.
I took damage at rank 6 for the longest time... I recently changed to the shield evo because it lets me walk around like a God. I can get 15% damage back pretty easily through consumables. In the RARE instance that an enemy survives... I can always stagger him with the HML while the PPR recharges and then finish him off.
The other reason I stopped speccing him for max damage is b/c I got tired of using right hand advantage so often with him... I'd rather just casually walk up to a spawn and murder everything. I used to take damage in DM, and Assault Rifle Gear V in the gear slot... now it's shield evo and stronghold package.
I honestly do not miss the extra damage even one little bit... even on Plat.
Ok, thanks.
#58
Posté 04 février 2013 - 09:11
Feneckus wrote...
I don't revive Destroyers with missile launchers and I'm sure I'm not the only one. If they don't want to be team players, then I'm not gonna be one for them.
I like actually being able to deal with phantoms.
You're the only one I've ever even heard of.
Also... Phantoms... LOL... you're not needed... I got this. Go kill something else.
#59
Posté 04 février 2013 - 09:11
Im on Xbox and it just so happens I'm playing right now. Saving up credits for DLC.megabeast37215 wrote...
U Bite My Pillow wrote...
Tracking depends on the range. If they're in your face there going to get hit. If there a ways off its 50/50. However dat radius (2 meters)... It almost always hits multiple targets making up for the times it misses. It finished off a Phantom and 2 Dragoons at once for me yesterday.
Hmm interesting. I might have to give it a try again on a CQC built Destroyer (my CQC destroyer features a Crusader!).
What platform are you on? I'd like to get some games with you...
#60
Posté 04 février 2013 - 09:13
U Bite My Pillow wrote...
Im on Xbox and it just so happens I'm playing right now. Saving up credits for DLC.megabeast37215 wrote...
U Bite My Pillow wrote...
Tracking depends on the range. If they're in your face there going to get hit. If there a ways off its 50/50. However dat radius (2 meters)... It almost always hits multiple targets making up for the times it misses. It finished off a Phantom and 2 Dragoons at once for me yesterday.
Hmm interesting. I might have to give it a try again on a CQC built Destroyer (my CQC destroyer features a Crusader!).
What platform are you on? I'd like to get some games with you...
Gamertag?
#61
Posté 04 février 2013 - 09:14
Feneckus wrote...
Schneidend wrote...
Feneckus wrote...
Do not put any points in missile launcher if you want your teammates to revive you when you go down ....
Yeah, I know my friends hate it when I tank and crowd control enemies while unloading a Typhoon/Revenant/Indra/Piranha into an Atlas.
I don't revive Destroyers with missile launchers and I'm sure I'm not the only one. If they don't want to be team players, then I'm not gonna be one for them.
I like actually being able to deal with phantoms.
Never, ever had issues killing phantoms with my HML-spec'd Destroyer (below gold). In fact, the HML makes it easy by locking them in place for a moment, allowing me to blast them with my weapons. Only time I've had issue taking down a phantom was during recent gold matches, where rather than activating their defense bubbles, phantoms would just flip about non-stop. And with their insane DR while dodging....yeah. Think I damn near emptied my Revenant taking down just one of them.
Modifié par Felis Menari, 04 février 2013 - 09:15 .
#62
Posté 04 février 2013 - 09:15
typhoon with frag grenades - i use adrenaline mod - accuracy and ROF for DM
PPR with ML - i use cyclonic armor or shield regen - accuracy and Mag for DM
Full heath for both builds and full weapon damage. headshots for PPR, power for typhoon on passives.
for ML i take hydra missiles.
Modifié par bogsters23, 04 février 2013 - 09:18 .
#63
Posté 04 février 2013 - 09:16
Kittstalkur wrote...
Silvair wrote...
Okay so few new questions about rank 4 evos.
HML: Does the shield penalty reduce ALL my shields by 50% or should I get the shield penalty reduction so it only reduces shields by 10%, as opposed to more power force and damage by 40%?
Also, faster recharge time, OR more armor piercing? is the armor piercing required for staggering?
DM: If I'm going revenant, and NOT speccing for max weapon damage, but going for tankiness instead, do I really need to worry about upping accuracy by 25%, or make it so my shields start recharging 30% faster?
Battlesuit: Should I be focusing on power/ or weapon damage in this tanky Cobra Missile Launching case?
Hawk is base shields. You lose 500 without the shield evo, 100 with. Personally I would increase accuracy with a Revenant, but if you're going to use it as a glorified shotgun you can go with shields. And I don't think Hawks are going to be your main DPS, I'd go for more shields so you can stay in the thick of it. Maybe switch the headshot bonus to power bonus.
Okay i'm a little confused by your response. Are you saying to take shield penalty reduction, or 40% more force and damage? Also, will it still stagger everything if I DON't get that extra force and damage?
Okay so missiles for stagger gun for damage, shield for not dying. So the question being....is that a mid or close range build? as in, more shields (-15% recharge delay) to close in so I can use the revenant at close range, or more accuracy to fire from mid range?
#64
Posté 04 février 2013 - 09:17
Feneckus wrote...
I don't revive Destroyers with missile launchers and I'm sure I'm not the only one. If they don't want to be team players, then I'm not gonna be one for them.
I like actually being able to deal with phantoms.
Locking down entire spawns into helpless rolls and staggers seems pretty helpful to me.
I made her sit still so you can line up headshots. Take advantage of that instead of complaining.
#65
Posté 04 février 2013 - 09:17
megabeast37215 wrote...
Feneckus wrote...
I don't revive Destroyers with missile launchers and I'm sure I'm not the only one. If they don't want to be team players, then I'm not gonna be one for them.
I like actually being able to deal with phantoms.
You're the only one I've ever even heard of.
Also... Phantoms... LOL... you're not needed... I got this. Go kill something else.
I have never seen or heard of this behaviour either
I am intrigued as to how having the hawk missle launcher active equates to not wanting to be a team player:blink:
#66
Posté 04 février 2013 - 09:19
U Bite My Pill0 ( Thats a zero at the end of Pill)megabeast37215 wrote...
U Bite My Pillow wrote...
Im on Xbox and it just so happens I'm playing right now. Saving up credits for DLC.megabeast37215 wrote...
U Bite My Pillow wrote...
Tracking depends on the range. If they're in your face there going to get hit. If there a ways off its 50/50. However dat radius (2 meters)... It almost always hits multiple targets making up for the times it misses. It finished off a Phantom and 2 Dragoons at once for me yesterday.
Hmm interesting. I might have to give it a try again on a CQC built Destroyer (my CQC destroyer features a Crusader!).
What platform are you on? I'd like to get some games with you...
Gamertag?
#67
Posté 04 février 2013 - 09:21
viper_veteran wrote...
megabeast37215 wrote...
Feneckus wrote...
I don't revive Destroyers with missile launchers and I'm sure I'm not the only one. If they don't want to be team players, then I'm not gonna be one for them.
I like actually being able to deal with phantoms.
You're the only one I've ever even heard of.
Also... Phantoms... LOL... you're not needed... I got this. Go kill something else.
I have never seen or heard of this behaviour either.
I am intrigued as to how having the hawk missle launcher active equates to not wanting to be a team player:blink:
me neither.
#68
Posté 04 février 2013 - 09:22
Silvair wrote...
Okay i'm a little confused by your response. Are you saying to take shield penalty reduction, or 40% more force and damage? Also, will it still stagger everything if I DON't get that extra force and damage?
Okay so missiles for stagger gun for damage, shield for not dying. So the question being....is that a mid or close range build? as in, more shields (-15% recharge delay) to close in so I can use the revenant at close range, or more accuracy to fire from mid range?
It will still stagger most things... but the tougher enemies will shrug it off (Pyros, Dragoons specifically). They are both good options IMO. I take damage & force, b/c I'm planning on running him with a Cyclonic/Stronghold. If you're planning on not using any equipment at all... I'd take the Shield penalty reduction evo.
It's both mid and close range... and even long range. For the Revenant, take the accuracy evo.. it's FAR more important than the Shield Recharge evo when using that weapon. The hydras will let you walk up the a group of bad guys while you unload your gun in their face... the missiles will keep them staggered while you unload. I typically find the spawn, start firing and just keep walking forward until they all die... I don't "run up" in anythings face... I slowly walk towards them while firing.
#69
Posté 04 février 2013 - 09:22
Silvair wrote...
Kittstalkur wrote...
Silvair wrote...
Okay so few new questions about rank 4 evos.
HML: Does the shield penalty reduce ALL my shields by 50% or should I get the shield penalty reduction so it only reduces shields by 10%, as opposed to more power force and damage by 40%?
Also, faster recharge time, OR more armor piercing? is the armor piercing required for staggering?
DM: If I'm going revenant, and NOT speccing for max weapon damage, but going for tankiness instead, do I really need to worry about upping accuracy by 25%, or make it so my shields start recharging 30% faster?
Battlesuit: Should I be focusing on power/ or weapon damage in this tanky Cobra Missile Launching case?
Hawk is base shields. You lose 500 without the shield evo, 100 with. Personally I would increase accuracy with a Revenant, but if you're going to use it as a glorified shotgun you can go with shields. And I don't think Hawks are going to be your main DPS, I'd go for more shields so you can stay in the thick of it. Maybe switch the headshot bonus to power bonus.
Okay i'm a little confused by your response. Are you saying to take shield penalty reduction, or 40% more force and damage? Also, will it still stagger everything if I DON't get that extra force and damage?
Okay so missiles for stagger gun for damage, shield for not dying. So the question being....is that a mid or close range build? as in, more shields (-15% recharge delay) to close in so I can use the revenant at close range, or more accuracy to fire from mid range?
I never go for force and damage on the Hawk over the shields. It does a fine job of staggering enemies or forcing them to roll with shield penalty + refire + hydra.
And I think the choice between accuracy and shield recharge delay would come down to whatever feels better for you personally. I'd go for accuracy, myself, but I prefer to stay out of melee unless I'm playing a Novaguard or similar character.
#70
Posté 04 février 2013 - 09:23
#71
Posté 04 février 2013 - 09:25
Silvair wrote...
Kittstalkur wrote...
Silvair wrote...
Okay so few new questions about rank 4 evos.
HML: Does the shield penalty reduce ALL my shields by 50% or should I get the shield penalty reduction so it only reduces shields by 10%, as opposed to more power force and damage by 40%?
Also, faster recharge time, OR more armor piercing? is the armor piercing required for staggering?
DM: If I'm going revenant, and NOT speccing for max weapon damage, but going for tankiness instead, do I really need to worry about upping accuracy by 25%, or make it so my shields start recharging 30% faster?
Battlesuit: Should I be focusing on power/ or weapon damage in this tanky Cobra Missile Launching case?
Hawk is base shields. You lose 500 without the shield evo, 100 with. Personally I would increase accuracy with a Revenant, but if you're going to use it as a glorified shotgun you can go with shields. And I don't think Hawks are going to be your main DPS, I'd go for more shields so you can stay in the thick of it. Maybe switch the headshot bonus to power bonus.
Okay i'm a little confused by your response. Are you saying to take shield penalty reduction, or 40% more force and damage? Also, will it still stagger everything if I DON't get that extra force and damage?
Okay so missiles for stagger gun for damage, shield for not dying. So the question being....is that a mid or close range build? as in, more shields (-15% recharge delay) to close in so I can use the revenant at close range, or more accuracy to fire from mid range?
In order to be able to stagger enemies reliably up to gold with Hydra missiles, you need to take the HML's 40% force and damage evo and the T5-V Battlesuit's rank 5a power force and damge evo (15% I think). As a result Hydra missiles will actually do decent damage, on top of staggering everything that isn't a boss.
#72
Posté 04 février 2013 - 09:30
Pyroninja42 wrote...
Also, the Destroyer is one of the few classes where I wish I could get to Rank 6 on EVERYTHING.
QFT.
I'm a huge HML fan, but I would NEVER downplay the raw power of the Multi-Frags... I just feel the HML does more for you in the long run when you combine all the intangibles (stagger, damage, keeps you from taking damage, works as an emergency Ohh **** button, etc.)
Destroyer is also the best capper of the 4 points objective. Cannot be staggered off the objective even by a charging brute or an Atlas rocket... and has the shields to take the beating.
Modifié par megabeast37215, 04 février 2013 - 09:31 .
#73
Posté 04 février 2013 - 09:32
But i'm still trying to tell how much force I need to stagger everything. As in, which of the rank 4 evos in HML (reduce shield penalty by 40% or increase damage and force by 40%), and which of the rank 4 evos in TS-V Battlesuit (weapon damage by 7.5% or Power/Force by 10%).
Next time I go full weapon damage though, I'm definitely getting the upper evo 6 on Fitness, for 25% more weapon damage after killing with a heavy melee. I wind up using a heavy melee a LOT when things get close, because its a full knockdown radius.
#74
Posté 04 février 2013 - 09:33
Schneidend wrote...
Locking down entire spawns into helpless rolls and staggers seems pretty helpful to me.
I made her sit still so you can line up headshots. Take advantage of that instead of complaining.
I'm complaining because headshots can be extremely inneficient for some classes. Besides, I don't need that to headshot them.
Grenade classes can kill phantoms extremely quickly, but if a Destroyer makes one or two phantoms bubble up, then the wave just got longer by at least 5s. During those 5s, a Cerberus Engineer can deploy a turret, which means another 5s wasted. And during those 5s, well, you get the idea ...
Same thing for other great anti-phantom powers such as smash or overload.
It's even worse against Praetorians.
"Oh great, he finally landed. Everybody, use your powers, let's kill it ASAP ! Oh nevermind, that stupid Destroyer ruined everything
Or you're trying to get away from a possessed abomination and the hawk missiles kill it and you die.
That's why I don't revive those Destroyers, things go much smoother when they're eating dirt.
#75
Posté 04 février 2013 - 09:34
Silvair wrote...
okay, so, I THINK i'm gonna try it with the cobra+recharge time this time around, so a non armor piercing cobra firing every 2.5 seconds. If that doesn't work out i'll switch back to the hydra.
But i'm still trying to tell how much force I need to stagger everything. As in, which of the rank 4 evos in HML (reduce shield penalty by 40% or increase damage and force by 40%), and which of the rank 4 evos in TS-V Battlesuit (weapon damage by 7.5% or Power/Force by 10%).
Next time I go full weapon damage though, I'm definitely getting the upper evo 6 on Fitness, for 25% more weapon damage after killing with a heavy melee. I wind up using a heavy melee a LOT when things get close, because its a full knockdown radius.
With the Cobra missile... you shouldn't need any extra force/damage evos to stagger everything.
Never take rank 4 power damage... it's a total waste. Rank 5 has some value...





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