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Rebuilding my Destroyer again, need some input.


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#76
Silvair

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Felis Menari wrote...

Silvair wrote...

Kittstalkur wrote...

Silvair wrote...


Okay so few new questions about rank 4 evos.

HML: Does the shield penalty reduce ALL my shields by 50% or should I get the shield penalty reduction so it only reduces shields by 10%, as opposed to more power force and damage by 40%?
Also, faster recharge time, OR more armor piercing? is the armor piercing required for staggering?

DM: If I'm going revenant, and NOT speccing for max weapon damage, but going for tankiness instead, do I really need to worry about upping accuracy by 25%, or make it so my shields start recharging 30% faster?

Battlesuit: Should I be focusing on power/ or weapon damage in this tanky Cobra Missile Launching case?


Hawk is base shields. You lose 500 without the shield evo, 100 with. Personally I would increase accuracy with a Revenant, but if you're going to use it as a glorified shotgun you can go with shields. And I don't think Hawks are going to be your main DPS, I'd go for more shields so you can stay in the thick of it. Maybe switch the headshot bonus to power bonus.


Okay i'm a little confused by your response.  Are you saying to take shield penalty reduction, or 40% more force and damage?  Also, will it still stagger everything if I DON't get that extra force and damage?

Okay so missiles for stagger gun for damage, shield for not dying.  So the question being....is that a mid or close range build?  as in, more shields (-15% recharge delay) to close in so I can use the revenant at close range, or more accuracy to fire from mid range?


In order to be able to stagger enemies reliably up to gold with Hydra missiles, you need to take the HML's 40% force and damage evo and the T5-V Battlesuit's rank 5a power force and damge evo (15% I think). As a result Hydra missiles will actually do decent damage, on top of staggering everything that isn't a boss.


And if I also want to stagger bosses?

#77
tMc Tallgeese

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Input. Need more input, Stephanie! More! More input!

Wouldn't you like to be a pepper too?

#78
ParatrooperSean

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Silvair wrote...

Deciding between a few things.

1)  Damage or Tankiness
2)  Hawk or Cobra
3)  Missile Launcher Armor Piercing or Recharge Time
4)  Whether to bother with Grenades at all.



1)  Again. I usually go all damage, but debating whether I should curb damage for more health and shields this time around.
2)  Hawk or Cobra...Hawk being better at range and for multiple enemies, but I'm usually close to mid range due to the revenant, so I'm thinking the Cobra with its upped damage by might be a good choice this time around.
3)  Not sure how much armor piercing matters when it comes to stagger, or if I should just have my missiles firing every 2.5 seconds instead of 4.
4)  I rarely use grenades, if only because I'm too slow to really keep running for ammo boxes.  If at all, i usually just put 3 points into it.  Only way I'd go 6 in grenades is if I drop something else, which i'm not sure I would ever do.

Thoughts? 

OH and I thought of one more.  Rank 6 of Fitness.  25% more Weapon damage after an enemy is killed by HEavy Melee, or increase health and shields by 25%?


1) You can sacrifice a little bit of damage for a ton of tankiness. Rank 6 of DM + the reduced shield reduction of Hawk Missiles (rank 4).
2) Hydra missiles (the three missiles), no question. Much better targeting, can his multiple targets and does more damage if all three hit the same target.
3) Recharge time. It amounts to a damage boost anyway since they're firing more often. Also, Hawk Missiles aren't really made for taking down bosses. They're a great support weapon that happens to add to your damage pool.
4) You can use grenades, but I advise not to IF you're using Hawk Missiles. For the slow, non-dodging Destroyer you really should have all your fitnes and weapon damage. Only taking 5 or less ranks in the Missiles isn't an option.

Modifié par ParatrooperSean, 04 février 2013 - 09:37 .


#79
U Bite My Pillow

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That's a zero at the end of Pill

#80
megabeast37215

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Feneckus wrote...

I'm complaining because headshots can be extremely inneficient for some classes. Besides, I don't need that to headshot them.

Grenade classes can kill phantoms extremely quickly, but if a Destroyer makes one or two phantoms bubble up, then the wave just got longer by at least 5s. During those 5s, a Cerberus Engineer can deploy a turret, which means another 5s wasted. And during those 5s, well, you get the idea ...

Same thing for other great anti-phantom powers such as smash or overload.

It's even worse against Praetorians.

"Oh great, he finally landed. Everybody, use your powers, let's kill it ASAP ! Oh nevermind, that stupid Destroyer ruined everything :? Do we even have enough time to kill it now ?"

Or you're trying to get away from a possessed abomination and the hawk missiles kill it and you die. 

That's why I don't revive those Destroyers, things go much smoother when they're eating dirt.


How about instead of worrying about the Phantoms the Destroyer is attacking, you just go kill something else? HML trolls Phantoms hard... teamwork isn't required at this point. Go find that engineer you're worried about bro Image IPB
Ditto with Praetorians: Teammates aren't needed b/c a properly specced/geared Destroyer will obliterate even Possessed Praetorians with a PPR or a Typhoon, even on Plat. Same with the Banshees.

I usually use my HML to save people from Possessed A-bombs... stagger them, then finish with the weapon when my buddy gets far enough away.

There's more than one way to do things...

#81
megabeast37215

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U Bite My Pillow wrote...

@Megabeast37215

Xbox Tag: U Bite My Pill0

That's a zero at the end of Pill


I got it. I'm doing homework with my kid and typing on BSN in between questions. I'm going to get on in an hour or two.... still gotta make dinner. Daddy duty never ends...

#82
Schneidend

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Feneckus wrote...

I'm complaining because headshots can be extremely inneficient for some classes. Besides, I don't need that to headshot them.

Grenade classes can kill phantoms extremely quickly, but if a Destroyer makes one or two phantoms bubble up, then the wave just got longer by at least 5s. During those 5s, a Cerberus Engineer can deploy a turret, which means another 5s wasted. And during those 5s, well, you get the idea ...

Same thing for other great anti-phantom powers such as smash or overload.

It's even worse against Praetorians.

"Oh great, he finally landed. Everybody, use your powers, let's kill it ASAP ! Oh nevermind, that stupid Destroyer ruined everything :? Do we even have enough time to kill it now ?"

Or you're trying to get away from a possessed abomination and the hawk missiles kill it and you die. 

That's why I don't revive those Destroyers, things go much smoother when they're eating dirt.


Throwing grenades or other powers at her will cause a bubble up as well. This isn't unique to HML. Just shoot her while she's bubbled.

Praetorians don't bubble when crawling. Shoot it if it bubbles while flying, like you would if there were no Destroyer in the group. Don't have time to kill it? You would have plenty of time if you had a PPR or Typhoon Destroyer DPSing it into oblivion, but instead you selfishly refused to revive.

If a Hawk Missile kills a Possessed Abomination, somebody didn't finish off said PA when they had the chance. That's their bad, not the Destroyer's. I'd revive you if by some miracle a missile caused a PA to kill you, even if you're too stubborn to return the favor.

Modifié par Schneidend, 04 février 2013 - 09:46 .


#83
Pyroninja42

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megabeast37215 wrote...

Pyroninja42 wrote...

Also, the Destroyer is one of the few classes where I wish I could get to Rank 6 on EVERYTHING.


QFT.

I'm a huge HML fan, but I would NEVER downplay the raw power of the Multi-Frags... I just feel the HML does more for you in the long run when you combine all the intangibles (stagger, damage, keeps you from taking damage, works as an emergency Ohh **** button, etc.)

Destroyer is also the best capper of the 4 points objective. Cannot be staggered off the objective even by a charging brute or an Atlas rocket... and has the shields to take the beating.


Yep.

Also, Multifrags are fun D:

#84
U Bite My Pillow

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megabeast37215 wrote...

U Bite My Pillow wrote...

@Megabeast37215

Xbox Tag: U Bite My Pill0

That's a zero at the end of Pill


I got it. I'm doing homework with my kid and typing on BSN in between questions. I'm going to get on in an hour or two.... still gotta make dinner. Daddy duty never ends...

Ah. Wasn't sure if you missed it in the crazy long he wrote she wrote arguements. 

#85
Moby

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megabeast37215 wrote...

I'm going to get on in an hour or two...


Your timing sucks.

#86
P51Mus7ang

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megabeast37215 wrote...

U Bite My Pillow wrote...

@Megabeast37215

Xbox Tag: U Bite My Pill0

That's a zero at the end of Pill


I got it. I'm doing homework with my kid and typing on BSN in between questions. I'm going to get on in an hour or two.... still gotta make dinner. Daddy duty never ends...


If you need a 4th, I should be on in an hour, have to walk the dog, in a snow storm,,,,,,,daddy duties also:) You have my GT

#87
Ledgend1221

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Silvair wrote...

So NOBODY likes the extra damage and force of the Cobra?

Yeah, it shows walls the 'ol one four.

http://narida.pytalh...enadeCapacity5/

Use with Distruptor/Inferno/Cryo ammo for many explosions.

Modifié par Ledgend1221, 04 février 2013 - 10:06 .


#88
megabeast37215

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MofuggerX wrote...

megabeast37215 wrote...

I'm going to get on in an hour or two...


Your timing sucks.


You'll be napping then as usual... I'll take a ride in your large backpack later tonight.

#89
Feneckus

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megabeast37215 wrote...
HML trolls Phantoms hard... teamwork isn't required at this point.


Exactly my point. If you don't care about teamwork, then don't expect me to revive you.

megabeast37215 wrote...

Ditto with Praetorians: Teammates aren't needed b/c a properly specced/geared Destroyer will obliterate even Possessed Praetorians with a PPR or a Typhoon, even on Plat. Same with the Banshees.


You're assuming every single Destroyer is capable of obliterating bosses. That's almost never the case in PUGs. 90% of the time, they're just liabilities and bring the team's DPS down because of those stupid missiles.

Actually, no. 100% of the time. Even if you have a Typhoon X with level 4 equipment, you'll still kill stuff slower if you deny your teammates the chance to contribute to the fullest of their ability.

Besides, what if I happened to throw 3-4 inferno grenades on a Banshee/Praetorian ? Or two of them on a phantom ? Now you basically have to kill it twice ...

Schneidend wrote...

Throwing grenades or other powers at her will cause a bubble up as well. 


Not if you know what you're doing.

Just don't target her when you're triggering the animation.

Look at your own feet just to make sure, use your power and THEN aim for the phantom(s). Works every single time.

And some powers like Overload or Energy Drain don't need that at all.

#90
Hyperglide

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megabeast37215 wrote...

Hyperglide wrote...

Do this. Wrecks everything....

http://narida.pytalh...ngholdPackage5/

You said you don't have the Typhoon or PPR but this build works and is very versatile with any weapon. Gives you a lot of tankiness and durability. Go Cobra with the HML so you can stagger low and mid tier mobs on Gold and lower, armor damage is useless as you won't be killing bosses with the HML.

Hydras are pretty useless on anything other than husks/abominations above Silver. MFG's are meh. I tried to like them but they are my least fave grenades in the game. Skip them entirely.


LOL... so much fail.

Armor Evo on HML isn't for bosses... it's for Bombers, Pyros, Dragoons and finishing up bosses (which it does, often).

Hydras useless below Silver... OMFG BSN... I need to start screen shotting games...


I really don't care what you think lol..  It's not fail when I top the leaderboards with it.  

#91
megabeast37215

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Feneckus wrote...

megabeast37215 wrote...
HML trolls Phantoms hard... teamwork isn't required at this point.


Exactly my point. If you don't care about teamwork, then don't expect me to revive you.

It's not even that I don't care about teamwork... it's just not needed. You could put 4 proper Destroyers at the 4 corners of the map and it would be an example of fantastic teamwork. Godless Paladin and I had this argument a long time ago...

megabeast37215 wrote...

Ditto with Praetorians: Teammates aren't needed b/c a properly specced/geared Destroyer will obliterate even Possessed Praetorians with a PPR or a Typhoon, even on Plat. Same with the Banshees.


You're assuming every single Destroyer is capable of obliterating bosses. That's almost never the case in PUGs. 90% of the time, they're just liabilities and bring the team's DPS down because of those stupid missiles.

Actually, no. 100% of the time. Even if you have a Typhoon X with level 4 equipment, you'll still kill stuff slower if you deny your teammates the chance to contribute to the fullest of their ability.

Besides, what if I happened to throw 3-4 inferno grenades on a Banshee/Praetorian ? Or two of them on a phantom ? Now you basically have to kill it twice ...

I understand that PUGs will not be proper Destroyers, 90+% of the time, but that doesn't mean your friends can't be. The only reason my team would be killing stuff slower is because they are focus firing on one target, if they spread their DPS out to 4 different targets, it's the same. How often do you need your teams help Feneckus? Especially in a Gold match... you should never need help unless it's some hairy objective wave.

If inferno grenades argument is valid...


Schneidend wrote...

Throwing grenades or other powers at her will cause a bubble up as well. 


Not if you know what you're doing.

Just don't target her when you're triggering the animation.

Look at your own feet just to make sure, use your power and THEN aim for the phantom(s). Works every single time.

And some powers like Overload or Energy Drain don't need that at all.


Also true.

#92
megabeast37215

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Hyperglide wrote...

I really don't care what you think lol..  It's not fail when I top the leaderboards with it.  


Topping boards with a Destroyer is as common as waking up in the morning and going pee.... it's a top 5 offensive kit.

#93
Hyperglide

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megabeast37215 wrote...

Hyperglide wrote...

I really don't care what you think lol..  It's not fail when I top the leaderboards with it.  


Topping boards with a Destroyer is as common as waking up in the morning and going pee.... it's a top 5 offensive kit.


The TS asked for a build I gave him one that is very good and can top a leaderboard and you have to be a condescending ass about it.  Not cool man.  

#94
swjobson

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I would take Cobra if they increased its accuracy. Hydra is required to compensate for half of the missiles hitting everything but the target. When your third missile in a row goes into the wall you'll wonder why Cobra is even an option

#95
Felis Menari

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swjobson wrote...

I would take Cobra if they increased its accuracy. Hydra is required to compensate for half of the missiles hitting everything but the target. When your third missile in a row goes into the wall you'll wonder why Cobra is even an option


Yep. Even if the missiles were accurate, don't know if the Cobras would have enough to be considered a good alternative to Hydras. Allow Cobras to detonate tech bursts, perhaps?

Modifié par Felis Menari, 04 février 2013 - 10:39 .


#96
megabeast37215

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Hyperglide wrote...
The TS asked for a build I gave him one that is very good and can top a leaderboard and you have to be a condescending ass about it.  Not cool man.  


Well.. let's take a look at what you wrote: 

Go Cobra on the HML b/c it's low-mid tier mobs
...

Uhh... the Hydra evolution already does that, and it does it much more consistently. You're limiting yourself to the max amount of targets you can stagger. It's dumb. Do I even need to mention the tracking?

Armor Damage is useless at you won't be killing bosses with the HML.   

Armor damage is useless vs Dragoons/Pyros/Bombers/Bosses huh? Have you ever even specced into Armor Damage? It's extremely useful... the damage increase is very noticeable. I play alot of Plat so I see these units regularly, not just here and there. Now for the best part...

Hydras are pretty useless on anything other than husks/abominations above Silver. MFG's are meh.

This is the comment that brought about the condescending tone. This is just a bunch of stupid BS. Hydras are PLENTY useful on all difficulties, they kill alot more things than husks/abominations.. and they do it on all difficulties. What are you expecting them to do... fully shield strip a Gold Hunter? They already shot him WHILE he was cloaked and gave you a heads up that your being closed in on.

Then... there's the MFG comment. Look... I don't spec into them, but MFGs are downright brutal. Their sheer damage output cannot be denied. They are MUCH more than meh...

Basically... I don't think you know what you're talking about.

#97
Screenbetween

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This is the most comprehensive article I've yet seen on the Destroyer build; shows the math regarding the options..

bit.ly/12o2smw

#98
Feneckus

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megabeast37215 wrote...

How often do you need your teams help Feneckus? Especially in a Gold match... you should never need help unless it's some hairy objective wave.


I can't always be on the other side of the map ...

Screenbetween wrote...

This is the most comprehensive article I've yet seen on the Destroyer build; shows the math regarding the options..

bit.ly/12o2smw


Haha, yeah right, let's trust a website that says it's a good idea to take duration over headshots for Marksman :?

Or fitness on a Volus Engineer. My God that's terrible ...

Modifié par Feneckus, 04 février 2013 - 10:54 .


#99
Silvair

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Screenbetween wrote...

This is the most comprehensive article I've yet seen on the Destroyer build; shows the math regarding the options..

bit.ly/12o2smw


I'm not doing grenades.

I'm focusing on the missile launcher for the same reason I'm using say, Revenant over a Harrier:  I don't want to have to worry about running out of ammo.

#100
Silvair

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Okay so the main argument for Hydra over Cobra being that it fires three to compensate for bad tracking.

Main argument for Cobra being the increased damage and force.

Well at point blank the tracking shouldn't matter too much....should it?

Also, it says with Hydra, it DECREASES the payload of each missile by 25%, but in the damage listing, it still sits there at what it was. So do the hydras NOT do less damage per missile than a regular Hawk, like they say they do?

And if I'm going Cobra, exactly how many of the power damage/force bonuses should I be getting?