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Rebuilding my Destroyer again, need some input.


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#126
ryoldschool

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megabeast37215 wrote...

ryoldschool wrote...
lol, ok, I speced my destroyer based on your build - another respec card will get used...


Sorry about that Posted Image

I feel bad knowing I wasted someone's UR respec card... sometimes those things cost a million credits to get just one...


no problem, I can tell you used a bunch of them yourself to get a build you liked:wizard:

#127
Pyroninja42

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EVERYONE! Y U NO USE MY USEFUL INFORMATIONS

#128
megabeast37215

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Silvair wrote...
Are you saying the brackets in Devastator Mode or the regular aiming reticle?


The Brackets that you use when you want to target something with a regular power like Warp or Incinerate... whatever is highlighted by those is what the HML will target.

#129
Cohen le Barbare

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narida.pytalhost.com/me3/classes/#Soldier/NDestroyer/RKANR/////CommandoPackage1/

I'm using this atm, because I just cannot get used to throwing the multifrag. Even in a tight corridor I miss :pinched:

#130
Dunvi

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Silvair wrote...

megabeast37215 wrote...

ryoldschool wrote...

@mega the build in your manifest takes refire at rank 5.

I did try the stronghold gear with 40% extra shields and its noticeably more tanks on gold ( took shield cell armor consumable )


I've been back and forth with it. But my preference is to take Armor Damage... thanks for pointing that out.

Until yesterday... I barely have played on my account. I just finished up getting all the rare weapons maxed for my friend (it took about 3 weeks). I specced my friends for Armor Damage I know Posted Image


So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


Direct damage powers are useless on gold+. That damage isn't enough to kill a single husk. The utility of such powers is to stagger, not to damage. If you're going HML, staggering 3 enemies is objectively better than 1.

That being said, I agree with Feneckus that Destroyers with HML usually get lowest revive priority with me.

#131
megabeast37215

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ryoldschool wrote...
no problem, I can tell you used a bunch of them yourself to get a build you liked:wizard:


Tis true. It's the sign of a great kit IMO... burning tons of respec cards to find the best setup... or a kit where you REALLY wish you had the 6/6/6/6/6 glitch.

The Paladin Sentinel is another one... I've burned a bunch on him too... and the Demolisher (really like the melee build).

#132
Felis Menari

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megabeast37215 wrote...

Silvair wrote...

So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


You're way too absorbed with the damage values. It's a staggering power... the damage output is just bonus. Just make sure it can stagger everything that can be staggered and you're good.

I do not think the 1 second difference matters much. I do notice it... but it's nothing major.

Do you know how to aim the Missile Launcher? You can actually control it's targetting by putting the power targetting brackets on the enemy you wish them to shoot. If you start aiming it... you will have less misses (because the flight paths will be simpler).


He's right. And if damage is your priority, take the Hydra evo. As I said before, two Hydras will do a little more damage than a single Cobra (the old Hydras didn't stack up as well since they had a 50% payload penalty. But with it only being 25% now they easily out-damage Cobras unless you can consistently hit multiple targets with those Cobras. That's not very likely.). That third missile will push the damage significantly higher.

Modifié par Felis Menari, 05 février 2013 - 12:32 .


#133
Silvair

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Cohen le Barbare wrote...

narida.pytalhost.com/me3/classes/#Soldier/NDestroyer/RKANR/////CommandoPackage1/

I'm using this atm, because I just cannot get used to throwing the multifrag. Even in a tight corridor I miss :pinched:


To be fair, its different because the multifrags actually LAUNCH from your gauntlet, as opposed to being thrown like other grenades, so the arc is different.

#134
Cohen le Barbare

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Silvair wrote...

Cohen le Barbare wrote...

narida.pytalhost.com/me3/classes/#Soldier/NDestroyer/RKANR/////CommandoPackage1/

I'm using this atm, because I just cannot get used to throwing the multifrag. Even in a tight corridor I miss :pinched:


To be fair, its different because the multifrags actually LAUNCH from your gauntlet, as opposed to being thrown like other grenades, so the arc is different.

Yes. It feels more like carpet bombing than the "surgical strike" from regular frags. I also don't see the shrapnels very well, so it's a bit annoying.

#135
Silvair

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Felis Menari wrote...

megabeast37215 wrote...

Silvair wrote...

So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


You're way too absorbed with the damage values. It's a staggering power... the damage output is just bonus. Just make sure it can stagger everything that can be staggered and you're good.

I do not think the 1 second difference matters much. I do notice it... but it's nothing major.

Do you know how to aim the Missile Launcher? You can actually control it's targetting by putting the power targetting brackets on the enemy you wish them to shoot. If you start aiming it... you will have less misses (because the flight paths will be simpler).


He's right. And if damage is your priority, take the Hydra evo. As I said before, two Hydras will do a little more damage than a single Cobra (the old Hydras didn't stack up as well since they had a 50% payload penalty. But with it only being 25% now they easily out-damage Cobras unless you can consistently hit multiple targets with those Cobras. That's not very likely.). That third missile will push the damage significantly higher.


Well i'm just wanting the missiles to feel like..MISSILES lol.  Hence why I was thinking "cobra for max damage and force".

But if hydra, should I pick all the force power damage buffs to bring them up to Cobra levels, or leave them be for shield and weapon damage bonuses?

I want EVERYTHING staggered with some reasonable damage.

Modifié par Silvair, 05 février 2013 - 12:55 .


#136
Felis Menari

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Silvair wrote...

Felis Menari wrote...

megabeast37215 wrote...

Silvair wrote...

So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


You're way too absorbed with the damage values. It's a staggering power... the damage output is just bonus. Just make sure it can stagger everything that can be staggered and you're good.

I do not think the 1 second difference matters much. I do notice it... but it's nothing major.

Do you know how to aim the Missile Launcher? You can actually control it's targetting by putting the power targetting brackets on the enemy you wish them to shoot. If you start aiming it... you will have less misses (because the flight paths will be simpler).


He's right. And if damage is your priority, take the Hydra evo. As I said before, two Hydras will do a little more damage than a single Cobra (the old Hydras didn't stack up as well since they had a 50% payload penalty. But with it only being 25% now they easily out-damage Cobras unless you can consistently hit multiple targets with those Cobras. That's not very likely.). That third missile will push the damage significantly higher.


Well i'm just wanting the missiles to feel like..MISSILES lol.  Hence why I was thinking "cobra for max damage and force".

But if hydra, should I pick all the force power damage buffs to bring them up to Cobra levels, or leave them be for shield and weapon damage bonuses?

I want EVERYTHING staggered with some reasonable damage.


My spec, or megabeast37215's will give you that (only difference between our specs is I took the accuracy bonus in Devastator Mode, whereas he took the shield regen).

Modifié par Felis Menari, 05 février 2013 - 01:02 .


#137
Silvair

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Felis Menari wrote...

Silvair wrote...

Felis Menari wrote...

megabeast37215 wrote...

Silvair wrote...

So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


You're way too absorbed with the damage values. It's a staggering power... the damage output is just bonus. Just make sure it can stagger everything that can be staggered and you're good.

I do not think the 1 second difference matters much. I do notice it... but it's nothing major.

Do you know how to aim the Missile Launcher? You can actually control it's targetting by putting the power targetting brackets on the enemy you wish them to shoot. If you start aiming it... you will have less misses (because the flight paths will be simpler).


He's right. And if damage is your priority, take the Hydra evo. As I said before, two Hydras will do a little more damage than a single Cobra (the old Hydras didn't stack up as well since they had a 50% payload penalty. But with it only being 25% now they easily out-damage Cobras unless you can consistently hit multiple targets with those Cobras. That's not very likely.). That third missile will push the damage significantly higher.


Well i'm just wanting the missiles to feel like..MISSILES lol.  Hence why I was thinking "cobra for max damage and force".

But if hydra, should I pick all the force power damage buffs to bring them up to Cobra levels, or leave them be for shield and weapon damage bonuses?

I want EVERYTHING staggered with some reasonable damage.


My spec, or megabeast37215's will give you that (only difference between our specs is I took the accuracy bonus in Devastator Mode, whereas he took the shield regen).


Could you link your spec again?  I dunno how to just...check it.

#138
Felis Menari

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Silvair wrote...

Felis Menari wrote...

Silvair wrote...

Felis Menari wrote...

megabeast37215 wrote...

Silvair wrote...

So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


You're way too absorbed with the damage values. It's a staggering power... the damage output is just bonus. Just make sure it can stagger everything that can be staggered and you're good.

I do not think the 1 second difference matters much. I do notice it... but it's nothing major.

Do you know how to aim the Missile Launcher? You can actually control it's targetting by putting the power targetting brackets on the enemy you wish them to shoot. If you start aiming it... you will have less misses (because the flight paths will be simpler).


He's right. And if damage is your priority, take the Hydra evo. As I said before, two Hydras will do a little more damage than a single Cobra (the old Hydras didn't stack up as well since they had a 50% payload penalty. But with it only being 25% now they easily out-damage Cobras unless you can consistently hit multiple targets with those Cobras. That's not very likely.). That third missile will push the damage significantly higher.


Well i'm just wanting the missiles to feel like..MISSILES lol.  Hence why I was thinking "cobra for max damage and force".

But if hydra, should I pick all the force power damage buffs to bring them up to Cobra levels, or leave them be for shield and weapon damage bonuses?

I want EVERYTHING staggered with some reasonable damage.


My spec, or megabeast37215's will give you that (only difference between our specs is I took the accuracy bonus in Devastator Mode, whereas he took the shield regen).


Could you link your spec again?  I dunno how to just...check it.


Click the image in my sig and look up my Destroyer.

Modifié par Felis Menari, 05 février 2013 - 01:28 .


#139
Silvair

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Felis Menari wrote...

Silvair wrote...

Felis Menari wrote...

Silvair wrote...

Felis Menari wrote...

megabeast37215 wrote...

Silvair wrote...

So...3 missiles, 270 force and damage each, vs 1 missile doing 754 damage.

3 hydras hitting 1 target would do a little over 800 damage, around there.  But its extremely rare to ever get all three missiles to hit one target, so...not sure if that's even worth counting.  So it seems to come down more to whether I want to do 754 to one target at a time, or 540 to one target occasionally while doing 270 to 3 different targets most of the time.

With THAT in mind...Armor Piercing...recharge...or do you think that 1 second difference doesn't really matter?


You're way too absorbed with the damage values. It's a staggering power... the damage output is just bonus. Just make sure it can stagger everything that can be staggered and you're good.

I do not think the 1 second difference matters much. I do notice it... but it's nothing major.

Do you know how to aim the Missile Launcher? You can actually control it's targetting by putting the power targetting brackets on the enemy you wish them to shoot. If you start aiming it... you will have less misses (because the flight paths will be simpler).


He's right. And if damage is your priority, take the Hydra evo. As I said before, two Hydras will do a little more damage than a single Cobra (the old Hydras didn't stack up as well since they had a 50% payload penalty. But with it only being 25% now they easily out-damage Cobras unless you can consistently hit multiple targets with those Cobras. That's not very likely.). That third missile will push the damage significantly higher.


Well i'm just wanting the missiles to feel like..MISSILES lol.  Hence why I was thinking "cobra for max damage and force".

But if hydra, should I pick all the force power damage buffs to bring them up to Cobra levels, or leave them be for shield and weapon damage bonuses?

I want EVERYTHING staggered with some reasonable damage.


My spec, or megabeast37215's will give you that (only difference between our specs is I took the accuracy bonus in Devastator Mode, whereas he took the shield regen).


Could you link your spec again?  I dunno how to just...check it.


Click the image in my sig and look up my Destroyer.


Ah, okay.  And you said I'd still be able to stagger bosses and armored enemies with Hydra if I went with shield recharge delay reduction as well, or no?

Modifié par Silvair, 05 février 2013 - 01:31 .


#140
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 This build has never failed me, take AP ammo, and laugh as things fall before your giant laser.

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#141
Felis Menari

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Silvair wrote...

Ah, okay.  And you said I'd still be able to stagger bosses with Hydra if I went with shield recharge delay reduction as well, or no?


Non-boss units. So everything that isn't an atlas, phantom, prime, banshee, brute, scion and praetorian. Still, it seems bosses will eventually stagger if enough damage is dealt or force induced, even if you don't meet the force threshold to do it in a single attack. Don't know exactly how it works, but it's what allows high damage/force Cobras to stagger boss units with 2-3 missiles.

Modifié par Felis Menari, 05 février 2013 - 01:36 .


#142
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Felis Menari wrote...
Non-boss units. So everything that isn't an atlas, phantom, prime, banshee, brute, scion and praetorian. Still, it seems bosses will eventually stagger if enough damage is dealt or force induced, even if you don't meet the force threshold to do it in a single attack. Don't know exactly how it works, but it's what allows high damage/force Cobras to stagger boss units with 2-3 missiles.


All the damage you do is accompanied by an amount of force with it I believe, same with the force output has a damage value.

#143
Silvair

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Felis Menari wrote...

Silvair wrote...

Ah, okay.  And you said I'd still be able to stagger bosses with Hydra if I went with shield recharge delay reduction as well, or no?


Non-boss units. So everything that isn't an atlas, phantom, prime, banshee, brute, scion and praetorian. Still, it seems bosses will eventually stagger if enough damage is dealt or force induced, even if you don't meet the force threshold to do it in a single attack. Don't know exactly how it works, but it's what allows high damage/force Cobras to stagger boss units with 2-3 missiles.


Then that raises the question of if I should get damage and force instead of shield recharge delay, or will that STILL not be enough to stagger bosses?

#144
Felis Menari

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Silvair wrote...

Felis Menari wrote...

Silvair wrote...

Ah, okay.  And you said I'd still be able to stagger bosses with Hydra if I went with shield recharge delay reduction as well, or no?


Non-boss units. So everything that isn't an atlas, phantom, prime, banshee, brute, scion and praetorian. Still, it seems bosses will eventually stagger if enough damage is dealt or force induced, even if you don't meet the force threshold to do it in a single attack. Don't know exactly how it works, but it's what allows high damage/force Cobras to stagger boss units with 2-3 missiles.


Then that raises the question of if I should get damage and force instead of shield recharge delay, or will that STILL not be enough to stagger bosses?


I can't explain things further. I'd just be reiterating what I've already stated (I've answered that last question of yours, just look through my previous posts).

#145
Silvair

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 So gotta say...i went Cobra, full force and damage.

Played a gold match.  Was not dissapointed in the LEAST.

Think i'm gonna stick with Cobra for a little while.  Huge damage and stagger off each missile, LOVE it.

With Hydra issue was making sure all the missiles hit the right target.  Not a problem here.

And only have had tracking issues twice.  Usually it goes STRAIGHT at my target.

Helps that I traded my secondary from a claymore to a widow, so I snipe till they get close, with Cobras flying at my sniping targets to boot.  So one cobra to blow their shields/barriers away as well as killing minions and knocking back nearby enemies, then one widow shot to blow em away.


This is the very first time that Geth Bombers weren't an issue for my Destroyer.  So pleased right now.

#146
Samerandomscreennameidontcareabout

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Silvair wrote...

Deciding between a few things.

1)  Damage or Tankiness
2)  Hawk or Cobra
3)  Missile Launcher Armor Piercing or Recharge Time
4)  Whether to bother with Grenades at all.


1) Damage
2) Neither
3) See 2.
4) Pug 6 points in them, take damage, damage, more grenades launched. Close combat life safer.
5) See 2. Don´t bother with missiles.
6) 1= Damage AND tankyness if you obey 2).

#147
Samerandomscreennameidontcareabout

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Silvair wrote...

 So gotta say...i went Cobra, full force and damage.

Played a gold match.  Was not dissapointed in the LEAST.

Thanks for triggering the Pretorians anti-power bubble. Please, for the love of god, spec out of missile launcher.

I love the destroyer to bits <3 and every destroyer runnign with the missile launcher makes my heart bleed. :(

#148
Felis Menari

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Silvair wrote...

 So gotta say...i went Cobra, full force and damage.

Played a gold match.  Was not dissapointed in the LEAST.

Think i'm gonna stick with Cobra for a little while.  Huge damage and stagger off each missile, LOVE it.

With Hydra issue was making sure all the missiles hit the right target.  Not a problem here.

And only have had tracking issues twice.  Usually it goes STRAIGHT at my target.

Helps that I traded my secondary from a claymore to a widow, so I snipe till they get close, with Cobras flying at my sniping targets to boot.  So one cobra to blow their shields/barriers away as well as killing minions and knocking back nearby enemies, then one widow shot to blow em away.


This is the very first time that Geth Bombers weren't an issue for my Destroyer.  So pleased right now.


Really now? Makes me wonder if you just got lucky with the tracking for that game (happened to a friend of mine. 2-3 games later, he saw the terrible tracking that players complain about), or that there was a stealth buff to normal/Cobra missile tracking that came with the patch. If so, Cobras should actually be worth a damn now.

#149
Feneckus

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Samerandomscreennameidontcareabout wrote...

Thanks for triggering the Pretorians anti-power bubble. Please, for the love of god, spec out of missile launcher.


Finally, someone who has seen the light.

I thought I was the only one :?

#150
Felis Menari

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Feneckus wrote...

Samerandomscreennameidontcareabout wrote...

Thanks for triggering the Pretorians anti-power bubble. Please, for the love of god, spec out of missile launcher.


Finally, someone who has seen the light.

I thought I was the only one :?


We will not be pigeonholed due to your unwillingness to cope with a shift in combat tactics. Blast the bubbled praetorian with weapons fire until it crumples to the ground, and then unload with all of your fury while it advances at a reduced movement speed. It's not a big deal, folks.

Modifié par Felis Menari, 05 février 2013 - 11:25 .