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Rebuilding my Destroyer again, need some input.


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#176
Dunvi

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stysiaq wrote...

To be honest, triggering Praetorians bubble isnt THAT tragic. It triggers it when it is attacked by powers while flying. The sooner you trigger it, the sooner it will end. The worst possible moment to do it is a while before it lands (it doesn't trigger the bubble when it's on the ground), but that rarely happens. So most of the times you'll just have to wait a couple of seconds when the Praetorian's on the ground. It's not that bad, but still annoying, considering the Carnage Crustacean could be already detonated once or twice.

If the Missle Launcher was controllable (it could be an active power) it would be a lot better. In this state, I wouldn't use it.

edited typos.


I agree that Praetorian bubble isn't nearly as frustrating as phantom bubble, but it really is pretty bad to trigger it when you have someone with a high-DoT power on the team - dark channel or inferno grenades being the best examples. The power-blocking only kicks in if you trigger the bubble, if they fly unhindered that DoT continues ticking away...

#177
HolyAvenger

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Actually, I could swear the bubble does not block DC or Reave (as in, doesn't purge the DoT).

I'll have to double check this.

#178
Dunvi

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HolyAvenger wrote...

Actually, I could swear the bubble does not block DC or Reave (as in, doesn't purge the DoT).

I'll have to double check this.


I assumed it did, but I could very well be wrong. I just try not to trigger it at all, so not a lot of experience to draw on here.

Modifié par Dunvi, 05 février 2013 - 12:46 .


#179
HolyAvenger

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Dunvi wrote...

HolyAvenger wrote...

Actually, I could swear the bubble does not block DC or Reave (as in, doesn't purge the DoT).

I'll have to double check this.


I assumed it did, but I could very well be wrong. I just try not to trigger it at all, so not a lot of experience to draw on here.

Yeah, there's a few myths about the bubble floating round (pun intended). One is that it gives the Crabs overall DR, but this is not true at all.

Modifié par HolyAvenger, 05 février 2013 - 12:45 .


#180
Dunvi

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HolyAvenger wrote...

Dunvi wrote...

HolyAvenger wrote...

Actually, I could swear the bubble does not block DC or Reave (as in, doesn't purge the DoT).

I'll have to double check this.


I assumed it did, but I could very well be wrong. I just try not to trigger it at all, so not a lot of experience to draw on here.

Yeah, there's a few myths about the bubble floating round (pun intended). One is that it gives the Crabs overall DR, but this is not true at all.


I've seen that one... my Javelin says lolno.

Goddammit guys, I'm trying to go to sleep here, and now I just want to fire up ME3, get some video of Jav headshots on phantoms, investigate DoT purging on phantoms, banshees, and praetorians, and crunch numbers to see if I can find a way to buff smash so that I actually think it's useful without making it stupid again. I'M GOING TO SLEEP NOW. SEE YOU WHEN I'M 21. :innocent:

Modifié par Dunvi, 05 février 2013 - 12:47 .


#181
HolyAvenger

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Go to sleep dunvi. Its just a game.

#182
Felis Menari

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Dunvi wrote...

Felis Menari wrote...

I'm almost completely certain that Hydras cannot stagger as well as Cobras can, despite the difference in damage output. Gonna fire up a silver match and hopefully I can get a boss to myself for just a bit. If it takes three or more salvos in order to stagger a boss on silver, then the stagger mechanics are more complicated than even you believe. Not trying to say you're an idiot or anything. I'm genuinely curious at this point. I want to figure this **** out.


The stuff below is copied from my previous post, the one you quoted. I edited it because I found the information I was looking for, and my previous post was quite incorrect.

I found the Cyonan post I was looking for. It's "worse" than I recalled. Damage and force never stack up to a hit reaction, either you deal that much force in a single instant, or you are relying on the hit-reaction chance.

So those 3 cobras are doing the same job you could have done with a good, hard hitting weapon with a high hit-reaction chance.

Or better yet, throw a MFG and undisputably hit the stagger threshold.

Yeah, my conclusion at this point is definitely don't-bother for HML. Which is still a moot-point because I have no intention of ever playing the guy ever again in my life.


(And you're correct, hydras cannot stagger as well as cobras can. If multiple hydras hit in the exact same frame, then the force dealt is better, but the chance of that is effectively nil. No need to test that!)


Thanks for the info. Just finished that silver run (Cerberus/Glacier). Couldn't quite get an atlas completely to myself, but I know it would take a minimum of three 390 damage/force Hydra salvos in order to stagger one with just the missiles. I'm pretty sure it would take two Cobras. Shame that the armor damage evo doesn't affect the HML's stagger capability. It literally has no effect, despite the damage increase against armored targets.

Modifié par Felis Menari, 05 février 2013 - 12:59 .


#183
Samerandomscreennameidontcareabout

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Silvair wrote...
Which, concidentally, is my tactic for them and phantoms.


IT's one of two reasons phantoms are no issue.  THe first being that due to revenant's spread, they can't escape by flipping or cloaking.  Second being Cobra makes them stay still to bubble, making them vulnerable to UNLOADING on them.

I never even noticed that Praetorians had bubbles, to be honest.  Doesn't seem to make a difference.  I just keep shooting.

Are you actually advertising the inaccuracy of the revenant as a feature?

This explains so much, especially why you need the cobra to fight enemies, the claymore can finish with one shot and why you switched daway from that weapon. Sorry, just different playstyles, not trying to hate, but really... revenant is the phantom killer? What´s next on your agenda? :blink:

Abandoning Thread for my own mental sanity.

#184
UnknownMercenary

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HolyAvenger wrote...

stysiaq wrote...

If the Missle Launcher was controllable (it could be an active power) it would be a lot better. In this state, I wouldn't use it.

QFT.


This is something I've thought about before, redesigning it to be an active power. I wouldn't want to give it a cooldown, since that would go against the "screw cooldowns" nature of the Destroyer. I don't think you could have its power button "activate" it like how it current works and also use that button to launch missiles.

One option would be to make it act like grenades, so Hawk Missiles only restock at ammo boxes, or just keep the "cooldown" that it currently has on missiles restocking. Bioware would have to retool some evolutions... maybe the power actively depletes shields when fired like the Asari dodges?

I am an ardent supporter of the 0 Hawks build. Not having missiles in my control is a huge downside.

#185
Dracian

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UnknownMercenary wrote...

HolyAvenger wrote...

stysiaq wrote...

If the Missle Launcher was controllable (it could be an active power) it would be a lot better. In this state, I wouldn't use it.

QFT.


This is something I've thought about before, redesigning it to be an active power. I wouldn't want to give it a cooldown, since that would go against the "screw cooldowns" nature of the Destroyer. I don't think you could have its power button "activate" it like how it current works and also use that button to launch missiles.

One option would be to make it act like grenades, so Hawk Missiles only restock at ammo boxes, or just keep the "cooldown" that it currently has on missiles restocking. Bioware would have to retool some evolutions... maybe the power actively depletes shields when fired like the Asari dodges?

I am an ardent supporter of the 0 Hawks build. Not having missiles in my control is a huge downside.


No.

The autofire is a good thing because it allows you to fire the missiles while you are sustaining fire with your weapon... PPR, Typhoon and Striker appreciate the thing.

The only thing I dislike with the missile is the fact that it can't detonate tech combos. But I guess it would be a little bit OP if it was the case...

#186
ryoldschool

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Dracian wrote...

Late for the party, but here's my contribution (Very Platinum viable, used him again this morning)

And I don't care if people say Hawk missiles are sh!t, they're too damn useful to skip it.


similar to megabeast's build he was arguing yesterday, except he says power damage over head shots, and take armor damage at rank 5 of hydras.  Put on a cm4 and stronghold gear.  Ppr is very good with that set-up.

#187
Silvair

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Samerandomscreennameidontcareabout wrote...

Silvair wrote...
Which, concidentally, is my tactic for them and phantoms.


IT's one of two reasons phantoms are no issue.  THe first being that due to revenant's spread, they can't escape by flipping or cloaking.  Second being Cobra makes them stay still to bubble, making them vulnerable to UNLOADING on them.

I never even noticed that Praetorians had bubbles, to be honest.  Doesn't seem to make a difference.  I just keep shooting.

Are you actually advertising the inaccuracy of the revenant as a feature?

This explains so much, especially why you need the cobra to fight enemies, the claymore can finish with one shot and why you switched daway from that weapon. Sorry, just different playstyles, not trying to hate, but really... revenant is the phantom killer? What´s next on your agenda? :blink:

Abandoning Thread for my own mental sanity.


Well considering the fact that it creates a wall of bullets, thanks to the spread, is pretty much the MAIN feature of the revenant, and that allows it to fill a role that no other gun can....yes, I enjoy it a lot.

Also, who said I 'needed" cobra to fight enemies?

And I switched away from the Claymore to the Widow because I found myself never bringing the claymore out because I already have the Revenant out, which is mid to close range, so it's more efficent to have the Widow so i can pick off the weaker ones at a distance and weaken the stronger ones between Widow and Cobra/Hydra until they get within effective range of the Revenant.

As for phantoms, the main issue people have is their agility and cloaking avoiding fire.  They cannot avoid an entire wall of bullets, nor can they dodge when forced to hunker down and bubble.  And they can't cloak away because the spread keeps tagging them so they never get to go completely invisible to get away.

Modifié par Silvair, 06 février 2013 - 07:28 .


#188
Titus Thongger

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I knew this thread would eventually involve Silvair's beloved revenant and dat spread.

I should go

#189
Silvair

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Titus Thongger wrote...

I knew this thread would eventually involve Silvair's beloved revenant and dat spread.

I should go


Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.

#190
megabeast37215

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Dunvi wrote...

HolyAvenger wrote...

Actually, I could swear the bubble does not block DC or Reave (as in, doesn't purge the DoT).

I'll have to double check this.


I assumed it did, but I could very well be wrong. I just try not to trigger it at all, so not a lot of experience to draw on here.


Reave and Dark Channel go through all the bubbles in the game.

#191
Titus Thongger

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Silvair wrote...

Titus Thongger wrote...

I knew this thread would eventually involve Silvair's beloved revenant and dat spread.

I should go


Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


I cant think of a single scenario in this game when spread is ever useful.

#192
StrawHatMoose

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Titus Thongger wrote...

Silvair wrote...

Titus Thongger wrote...
I knew this thread would eventually involve Silvair's beloved revenant and dat spread.
I should go

Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


I cant think of a single scenario in this game when spread is ever useful.


You can't argue with people like silvair. It's better to leave them in their own fantasy world and kick them if they join your match. 
Also, silvair you do realise that you are pretty much the only one who thinks that, right? Don't try to advertise it as a fact.

#193
Silvair

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Titus Thongger wrote...

Silvair wrote...

Titus Thongger wrote...

I knew this thread would eventually involve Silvair's beloved revenant and dat spread.

I should go


Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


I cant think of a single scenario in this game when spread is ever useful.


I take it you've never used shotguns.

#194
Silvair

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StrawHatMoose wrote...

Titus Thongger wrote...

Silvair wrote...

Titus Thongger wrote...
I knew this thread would eventually involve Silvair's beloved revenant and dat spread.
I should go

Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


I cant think of a single scenario in this game when spread is ever useful.


You can't argue with people like silvair. It's better to leave them in their own fantasy world and kick them if they join your match. 
Also, silvair you do realise that you are pretty much the only one who thinks that, right? Don't try to advertise it as a fact.


I'll just go ahead and leave you to your own little fantasy world where only your personal preferences matter, lol.

I'll be here in the real world where people use different guns effectively, playing to each gun's strengths.

#195
Titus Thongger

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Silvair wrote...

Titus Thongger wrote...

Silvair wrote...

Titus Thongger wrote...

I knew this thread would eventually involve Silvair's beloved revenant and dat spread.

I should go


Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


I cant think of a single scenario in this game when spread is ever useful.


I take it you've never used shotguns.


I take it you've never used the smart choke on a shotgun

#196
SoundWraith

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The time and effort invested to corner a phantom with a revenant on a destroyer is just not worth it when you can do it more efficiently with other ARs of the same class. Or even a certain SMG.

#197
Arppis

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Feneckus wrote...

Do not put any points in missile launcher if you want douches to revive you when you go down ....


Fix'd for you. :police:

#198
ThelLastTruePatriot

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HolyAvenger wrote...

I like no missiles, full nades. I hate a passive ability that targets enemies on its own. Annoys the control freak in me. Plus full power multifrags are monstrous.


 Yeah baffles me as to why anyone wants that missile launcher, to stagger? shoot at their feet with multifrags and most of the time they are dead anyway.

#199
megabeast37215

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ThelLastTruePatriot wrote...

 Yeah baffles me as to why anyone wants that missile launcher, to stagger? shoot at their feet with multifrags and most of the time they are dead anyway.


Because I want them to stagger while I'm in the ramped up mode when using my PPR... I want Missiles and gunfire at the same time... get it now? I can also do this same thing halfway across the map... you can't shoot MFGs halfway across the map.

I'm over this thread/topic... some people will never get it. Both Missiles and MFGs are great...

#200
iOnlySignIn

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Feneckus wrote...

Do not put any points in missile launcher if you want your teammates to revive you when you go down ....

This.

Or make sure your teammates are not power-focused classes (Adepts, Engineers, Nade spammers).

Modifié par iOnlySignIn, 06 février 2013 - 09:44 .