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Rebuilding my Destroyer again, need some input.


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#201
Samerandomscreennameidontcareabout

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Silvair wrote...
Also, who said I 'needed" cobra to fight enemies?


Silvair wrote...
http://social.biowar...3421/6#15799379


You are sort of controversial on this topic. Saying you use it to stagger nearby enemies then to finish them off at a distance. I don´t think you have a clear picture of what you want to achieve with the missiles. Also you seems to prefer shooting missiles, wait until they hit and then blow em away with the widow, while the claymore would simply ignore the Shieldgate and finish them off in one shot.

I agree, you didn´t say "need", just I get the feeling you seem to rely on that little stagger a little bit too much instead of predict their movement and blow them away, which is more efficient. Ok, you have your playstyle, I am not arguing there, I´ll take that statement back. Still , I don´t agree on the hawks/cobras usefullness.

Silvair wrote...

Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


THERE IS NO USE FOR SPREAD. Not in shotguns, not in pistols, not in this game! never! If you have spread, shots will miss. There fore you loose damage. Spread is ALWAYS negative. Why do you think smartchoke for hitscan shotguns is mandatory except maybe on Vanguard builds who stick it up their butts and even then most Vanguard builds take them to accurately bring more headshots to the banshee.

Again, say it with me, maybe you will understand it finally : "There is no use for Spread on my weapons". Louder!

If you rely on spread to actually hit a target you are a TERRIBLE Shot.

Silvair wrote...
As for phantoms, the main issue people have is their agility and cloaking avoiding fire.  They cannot avoid an entire wall of bullets, nor can they dodge when forced to hunker down and bubble.  And they can't cloak away because the spread keeps tagging them so they never get to go completely invisible to get away.


The revenant is not a wall of bullets, it is a raincloud of maybe hitting popcorn. Notice the maybe? Good. Say it again "Spread is useless and makes me loose damage, because if I rely on spread to hit my target, I should play the lottery instead, because I am a lucky guy when I hit things."

Info: If you barrage a phantom, she will either dodge or hunker down, depends on several factors, like her barrier strength, power usage, etc. - NOT hitting her, by spraying and praying with the revenant is NOT making her hunker down, it is just entertaining for your teammates. You can clip a harrier into her face, when she´s hunkered down and she will take it to the face glady, in her power bubble.

Additional info: Frag grenades make her hunker down. You don´t need the Missiles for that, though they are probably helpful against phantoms. Still arguably makes fighting collectors worse, which is, why I think they are not worth the tradeoff ( weak shields ) in return for the low firepower gain.

Also, the only problem people have with phantoms is the stupid DR on host. Nobody cares about phantoms except if they are palmblasting on wave 10/11 4 phantoms strong on your position. There are missiles for that and I mean the big ones.

#202
Titus Thongger

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^ this man speaks the truth. thank you

#203
Samerandomscreennameidontcareabout

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Thank you, Titus. *bows to the thunderous applause*

We all life and learn, maybe Silvair will finally realize we are not here for bashing him ( well, currently we are ) but help him see things a lot more differentiated than "Revenant is da foo" to which we always add a bar.

#204
brad2240

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My Destroyer is specced:

Devastator: Accuracy/Firing Rate/Shields
Hawk: Shield/Refire Time/Hydra
Battlesuit: Weapon/Headshot/Weapon
Fitness: All Health

I skip the Multifrags, I haven't had good luck with them and I find the Hawk more fun. Keeps me from fighting with the overabundance of other grenade classes, too.

Hawk is for mook staggering and I like it. It's a neat, fun little ability.

My preffered weapon is the Revenant also. I do much better with it than with the Typhoon on the same build. Not sure if its because my Typhoon is only at III or just my own quirk. I carry a Scorpion for Phantoms, though it's mostly redundant. My secondary weapon is usually redundant no matter what it is, I kill nearly everything with the Rev.

And I can't remember ever being in a game where SOMEBODY didn't trigger a Praetorian bubble. It happens Every. Single. Time.

Then people continue to throw powers at it. I honestly believe that 90% of the player population doesn't understand the mechanics of it. So, IMO, knocking Destroyer players for it is pointless. It's going to happen anyway.

#205
StrawHatMoose

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Silvair wrote...

I'll just go ahead and leave you to your own little fantasy world where only your personal preferences matter, lol.

I'll be here in the real world where people use different guns effectively, playing to each gun's strengths.


Of course. Why don't you take a good look at your own thread and see how many people actually agree with you on the revenants thread. You're so delusional it probably hurts. 

#206
Cirvante

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iOnlySignIn wrote...

Feneckus wrote...

Do not put any points in missile launcher if you want your teammates to revive you when you go down ....

This.

Or make sure your teammates are not power-focused classes (Adepts, Engineers, Nade spammers).

I usually turn the missile launcher off when there is a Praetorian floating towards us and my team members use power classes. :?

#207
Silvair

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Cirvante wrote...

iOnlySignIn wrote...

Feneckus wrote...

Do not put any points in missile launcher if you want your teammates to revive you when you go down ....

This.

Or make sure your teammates are not power-focused classes (Adepts, Engineers, Nade spammers).

I usually turn the missile launcher off when there is a Praetorian floating towards us and my team members use power classes. :?



I usually just say screw praetorians, and let teammates handle em while I go deal with the other enemies lol.

#208
Cirvante

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Silvair wrote...

Cirvante wrote...

I usually turn the missile launcher off when there is a Praetorian floating towards us and my team members use power classes. :?



I usually just say screw praetorians, and let teammates handle em while I go deal with the other enemies lol.

But the Destroyer has high weapon DPS, so he is one of the best classes to take out bosses, especially Praetorians with their denial-bubbles.

#209
Silvair

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Samerandomscreennameidontcareabout wrote...

Silvair wrote...
Also, who said I 'needed" cobra to fight enemies?


Silvair wrote...
http://social.biowar...3421/6#15799379


You are sort of controversial on this topic. Saying you use it to stagger nearby enemies then to finish them off at a distance. I don´t think you have a clear picture of what you want to achieve with the missiles. Also you seems to prefer shooting missiles, wait until they hit and then blow em away with the widow, while the claymore would simply ignore the Shieldgate and finish them off in one shot.

I agree, you didn´t say "need", just I get the feeling you seem to rely on that little stagger a little bit too much instead of predict their movement and blow them away, which is more efficient. Ok, you have your playstyle, I am not arguing there, I´ll take that statement back. Still , I don´t agree on the hawks/cobras usefullness.

Silvair wrote...

Not my fault, I'm just correcting him trying to imply that there is no use for the spread, when it's the main use of the gun.


THERE IS NO USE FOR SPREAD. Not in shotguns, not in pistols, not in this game! never! If you have spread, shots will miss. There fore you loose damage. Spread is ALWAYS negative. Why do you think smartchoke for hitscan shotguns is mandatory except maybe on Vanguard builds who stick it up their butts and even then most Vanguard builds take them to accurately bring more headshots to the banshee.

Again, say it with me, maybe you will understand it finally : "There is no use for Spread on my weapons". Louder!

If you rely on spread to actually hit a target you are a TERRIBLE Shot.

Silvair wrote...
As for phantoms, the main issue people have is their agility and cloaking avoiding fire.  They cannot avoid an entire wall of bullets, nor can they dodge when forced to hunker down and bubble.  And they can't cloak away because the spread keeps tagging them so they never get to go completely invisible to get away.


The revenant is not a wall of bullets, it is a raincloud of maybe hitting popcorn. Notice the maybe? Good. Say it again "Spread is useless and makes me loose damage, because if I rely on spread to hit my target, I should play the lottery instead, because I am a lucky guy when I hit things."

Info: If you barrage a phantom, she will either dodge or hunker down, depends on several factors, like her barrier strength, power usage, etc. - NOT hitting her, by spraying and praying with the revenant is NOT making her hunker down, it is just entertaining for your teammates. You can clip a harrier into her face, when she´s hunkered down and she will take it to the face glady, in her power bubble.

Additional info: Frag grenades make her hunker down. You don´t need the Missiles for that, though they are probably helpful against phantoms. Still arguably makes fighting collectors worse, which is, why I think they are not worth the tradeoff ( weak shields ) in return for the low firepower gain.

Also, the only problem people have with phantoms is the stupid DR on host. Nobody cares about phantoms except if they are palmblasting on wave 10/11 4 phantoms strong on your position. There are missiles for that and I mean the big ones.


The fact that I and many others make effective use of spread shoots ALLL of this down, lol.  Good for:  Hitting multiple targets, suppressive fire (nobody in the group can regen shields and barriers when they are ALL getting knicked), hitting hard to hit targets, hitting through smoke, staggering multiple enemies, revealing cloaked targets, etc, etc.  Yes its less direct damage per target at range, but that's not what its FOR. This is for sustained damage over a wide area. Though much like a shotgun, at point blank all that spread is funneled down to one target and they drop like flies.


Just cause YOU can't find a use for it, doesn't mean EVERYONE can't.


Also to your "claymore over widow"...allow me to point out that the claymore is not long range.
And grenades can run out.  While Missiles cannot.  So it's a tradeoff.  Homing, automatic, but less damage, or more damage, manual control, and limited ammo.

You are focused on whatever does absolute top damage at all costs.  I am more concerned with utility and versatility.  Especially since this time around, i'm NOT going for top damage, instead balancing it with being a tank that can handle mobs.

Sorry, but you are just trying to argue your own personal opinion and preferences as fact, so you aren't gonna convince anyone like that.


But more to the point of being on topic, so far, this has turned out to be a pretty damn good setup.  Widow for long range, Revenant for handling mobs at mid range and annihilating opponents at close range, and Cobra missiles stripping and staggering things at all ranges as I fire, plus good shields so I barely ever need to use cover.

Kinda liking this, only considering dropping some missile power for the reduced shield penalty.

#210
Silvair

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Cirvante wrote...

Silvair wrote...

Cirvante wrote...

I usually turn the missile launcher off when there is a Praetorian floating towards us and my team members use power classes. :?



I usually just say screw praetorians, and let teammates handle em while I go deal with the other enemies lol.

But the Destroyer has high weapon DPS, so he is one of the best classes to take out bosses, especially Praetorians with their denial-bubbles.


Well aware...I just really hate praetorians lol.  I'll deal with em if I need to, but i'd rather leave those particular bosses for the others, assuming they can handle it.

#211
WaffleCrab

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orehlol wrote...

Geth Trooper > N7 Destroyer


ah the smell of ignorance in the evening, what a pleasent fragrance.

Geth trooper, albeit is a good class, not as well rounded as well built destroyer, on the other hand that is my personal opinion only, and i honestly dont think there are any bad builds, just people who dont know how to utilize them :)

as for the post:

The missile still pales in comparison to the grenades, considering how abundant they are in the maps.

My suggestion;

which is if you want to base your build on fast firing weapons with lots of ammo capacity(PPR, indra etc.)

Go with accuracy, magazine capacity and damage with the devastator mode,
0 points with missiles.
damage, damage and increase grenade count to 5
weapon damage, power damage, weapon damage
hp/shields, shield recovery, hp shields.

#212
ryanshowseason3

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Grenades all the way. One of the best panic buttons in the game. I've been thinking of building a destroyer around them.

Fire ammo to prime a fire explosion as well.

#213
megabeast37215

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Silvair wrote...
Well aware...I just really hate praetorians lol.  I'll deal with em if I need to, but i'd rather leave those particular bosses for the others, assuming they can handle it.


That's really stupid.

You have one of the best setups to deal with them.... you can dish out enough damage AND you can take any punishment they dish out.

Talk about using your resources poorly...

#214
Guest_Flaming Snake_*

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megabeast37215 wrote...

Silvair wrote...
Well aware...I just really hate praetorians lol.  I'll deal with em if I need to, but i'd rather leave those particular bosses for the others, assuming they can handle it.


That's really stupid.

You have one of the best setups to deal with them.... you can dish out enough damage AND you can take any punishment they dish out.

Talk about using your resources poorly...


I'd say it's more talking about not helping the team be as effective as they can. YOU should be handling the big enemies, and letting others deal with the smaller ones.