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What's this about Host Damage reduction on Phantoms?


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#1
JamesDobry

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 My buddy was talking about this the other night. Apparently there's some 90% Damage reduction as host against Phantoms, When i asked why, he says "because biower".
Anybody got more info as to why the heck they would punish the host in a Cerberus match?

#2
Drayce333

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When they flip they get huge DR, that's all I know though because biower.

#3
Crimson Vanguard

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If you shot at them through cover, without locking on them they won't flip.

#4
BACON4BREAKFAST

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The reason phantoms suck for host is because when they do a flip dodge they get 90% DR. Enemies react faster to the host so many weapons will get a lot of their damage blocked.

#5
Saints

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Best option is her to keep her on the bubble she makes or ragdoll her.Posted Image

#6
Xaijin

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why? because they didn't know it existed.

Anyway, it makes it impossible to kill the phantom with a hitscan weapon that doesn't do gigantic spike damage.

#7
JamesDobry

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Drayce333 wrote...

When they flip they get huge DR, that's all I know though because biower.

I get that... but apparently there's inherent DR as host. Doesn't matter if they're doing acrobatics, the host does less damage to them.

#8
TheCandlejack

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Crimson Vanguard wrote...

If you shot at them through cover, without locking on them they won't flip.

Still doesn't change the fact that the Phantom can do a cartwheel and survive a Javelin X headshot from a GI on health which is a load of bollocks.

Modifié par TheCandlejack, 04 février 2013 - 09:02 .


#9
Guest_Lord_Sirian_*

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Drayce333 wrote...

When they flip they get huge DR, that's all I know though because biower.

 

They actually get huge DR just for MOVING, and then EXTRA DR for flipping. Combine the two and they are invulnerable.

#10
Beerfish

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Stasis = who gives a shi* about damage reduction, flipping or anything else.

#11
Xaijin

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BACON4BREAKFAST wrote...

The reason phantoms suck for host is because when they do a flip dodge they get 90% DR. Enemies react faster to the host so many weapons will get a lot of their damage blocked.


uhh no. They get the DR as long as they move, period, against the host.

#12
Crimson Vanguard

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TheCandlejack wrote...

Crimson Vanguard wrote...

If you shot at them through cover, without locking on them they won't flip.

Still doesn't change the fact that the Phantom can do a cartwheel and survive a Javelin X headshot from a GI on health which is a load of bollocks.

They won't if you shoot through wall.

#13
TheCandlejack

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Beerfish wrote...

Stasis = who gives a shi* about damage reduction, flipping or anything else.

That's only for 3 classes though and not everyone is going to want to play an Asari or Volus.

#14
thatonebigdude

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I won't host Cerberus matches, and if U/U/G drops me into a Cerb match, I stay as far away from Phantoms as possible. I already give them a wide berth with my OG Turians and Batarians, though. Dat sync.

#15
Beerfish

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TheCandlejack wrote...

Beerfish wrote...

Stasis = who gives a shi* about damage reduction, flipping or anything else.

That's only for 3 classes though and not everyone is going to want to play an Asari or Volus.


Agreed but this is in response to the many threads that use those classes with people not specing into stasis at all or only 3 points all the while insisting their method of dealing with Phantoms is easy and fool proof.

#16
Computron2000

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If you stagger them, you'll break the DR but only until they start flipping again. Very very aggravating.

#17
JamesDobry

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thatonebigdude wrote...

I won't host Cerberus matches, and if U/U/G drops me into a Cerb match, I stay as far away from Phantoms as possible. I already give them a wide berth with my OG Turians and Batarians, though. Dat sync.


So you understand it. We're talking about inherent DR.... not situational DR (Flips, moving) If you're host, then then can shrug off headshots, paladin shots even delicious Claymore/Raider/Wraith shots to the face.

#18
Feneckus

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They don't get any DR when they stop flipping. Gotta be quick though. 

#19
TheCandlejack

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Beerfish wrote...

TheCandlejack wrote...

Beerfish wrote...

Stasis = who gives a shi* about damage reduction, flipping or anything else.

That's only for 3 classes though and not everyone is going to want to play an Asari or Volus.


Agreed but this is in response to the many threads that use those classes with people not specing into stasis at all or only 3 points all the while insisting their method of dealing with Phantoms is easy and fool proof.

3 points I found is a bit of a waste. You want 4 for the extra 150% damage or fully maxed out.

#20
JamesDobry

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Anyone know why they'd add that?

#21
Crimson Vanguard

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JamesDobry wrote...

Anyone know why they'd add that?

Because the game won't be challenge without bull**** from enemies. Plus Biower definition of difficulty is cheapness.

#22
Computron2000

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JamesDobry wrote...

Anyone know why they'd add that?


Bug. DR for flipping is probably supposed to apply to everyone. Another bug on the DR continuing to apply after flipping stops. It would be nice for bioware to fix to bug so everyone suffers together :devil:

#23
dysomnium

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I always wondered why a direct headshot with a Javelin IX and Phasic Rounds III while cloaked and having used an Ammo Pack on the Geth Infiltrator spec'd for maximum weapon damage barely made a dent. I thought maybe my aim was off and I was just grazing their ears or something.

#24
orehlol

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BACON4BREAKFAST wrote...

The reason phantoms suck for host is because when they do a flip dodge they get 90% DR. Enemies react faster to the host so many weapons will get a lot of their damage blocked.

What happens when they do five or more?

#25
JamesDobry

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Crimson Vanguard wrote...

JamesDobry wrote...

Anyone know why they'd add that?

Because the game won't be challenge without bull**** from enemies. Plus Biower definition of difficulty is cheapness.


Seems Legit

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