Aller au contenu

Photo

What's this about Host Damage reduction on Phantoms?


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#26
viper_veteran

viper_veteran
  • Members
  • 315 messages
I actually noticed that they flip more when I am trying to kill them as a host. However when I am not the host they tend to use their bubble of denial more.

#27
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

viper_veteran wrote...

I actually noticed that they flip more when I am trying to kill them as a host. However when I am not the host they tend to use their bubble of denial more.

 


What this bubble that allows them to ignore Black Widow headshots?

#28
kratos301

kratos301
  • Members
  • 112 messages
www.youtube.com/watch

go at about 1:50 for the phantom DR in action.

edit: ninja'd :ph34r:

Modifié par kratos301, 04 février 2013 - 09:33 .


#29
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
If I'm host and I have a full auto weapon with AP ammo... I just run away at this point and communicate their position to my team.

"I got on-host Phantom trouble over here" is typically what I'll say...

It's not even worth it to engage them if you don't have a high damage-per-shot weapon. For instance: The Saber on host deals with them handily... the Harrier on host is quite a bit of trouble.

#30
ISHYGDDT

ISHYGDDT
  • Members
  • 6 930 messages
The best way to deal with on-host phantoms (if you don't have a stagger weapon) is to force them into cover or into climbing a ladder. Getting them into a melee animation also 'works' but is not recommended for obvious reasons.

#31
JamesDobry

JamesDobry
  • Members
  • 397 messages

kratos301 wrote...

www.youtube.com/watch

go at about 1:50 for the phantom DR in action.

edit: ninja'd :ph34r:


That's what i mean, it looks as though you damaged health while shields are still up and full. I've seen this before.

#32
Beerfish

Beerfish
  • Members
  • 23 867 messages

TheCandlejack wrote...

Beerfish wrote...

TheCandlejack wrote...

Beerfish wrote...

Stasis = who gives a shi* about damage reduction, flipping or anything else.

That's only for 3 classes though and not everyone is going to want to play an Asari or Volus.


Agreed but this is in response to the many threads that use those classes with people not specing into stasis at all or only 3 points all the while insisting their method of dealing with Phantoms is easy and fool proof.

3 points I found is a bit of a waste. You want 4 for the extra 150% damage or fully maxed out.


I always go for the full bubble because it has a huge margin for error, especially off host if you have a wee bit of lag.  With the full bubble I almost never miss and enjoy tossing it at choke points often getting at least 2 enemis and potentially stacking up others behind them.  In any case, I took this off topic with my post and don't want to hijack the thread. =]

#33
viper_veteran

viper_veteran
  • Members
  • 315 messages

HolyAvenger wrote...

viper_veteran wrote...

I actually noticed that they flip more when I am trying to kill them as a host. However when I am not the host they tend to use their bubble of denial more.

 


What this bubble that allows them to ignore Black Widow headshots?


Lol, yes that bubble. I have seen this before . The only logical conclusion I can come to is that someone at bioware really loves the phantoms.
  • They have bubbles that block all powers which they activate instantly even when they aren't looking at you. Plus it doesn't cost them any barriers to use it.
  • They get damage reduction when they move (host).
  • Their pew pew shooter can drop a kroguard in no time.
  • Their health and shields regenerate.
  • Eventhough they don't have armour they can't be cover grabbed.
  • They can't be frozen solid.
  • They can Insta-kill you with a broken sword :blink:... :lol:
Talk about special treatment.

#34
JamesDobry

JamesDobry
  • Members
  • 397 messages

JamesDobry wrote...

Crimson Vanguard wrote...

JamesDobry wrote...

Anyone know why they'd add that?

Because the game won't be challenge without bull**** from enemies. Plus Biower definition of difficulty is cheapness.


Seems Legit

Posted Image


I thought i'd let this resonate....

#35
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages
Insult to injury: Their bubble makes them invulnerable to melee as well as powers. WTF

#36
Mabari Owns High Dragon The 2nd

Mabari Owns High Dragon The 2nd
  • Members
  • 813 messages

Xaijin wrote...

why? because they didn't know it existed.

Anyway, it makes it impossible to kill the phantom with a hitscan weapon that doesn't do gigantic spike damage.


Spike Thrower does that!! :lol:

#37
EvoSigma

EvoSigma
  • Members
  • 785 messages
All you can really do to counter it is bring either a GPS, scorpion, or falcon to stagger her in place. I'm pretty there are other weapons out there like the kyrsae but I don't think flicking pebbles is a good idea.

#38
JamesDobry

JamesDobry
  • Members
  • 397 messages

Shampoohorn wrote...


Insult to injury: Their bubble makes them invulnerable to melee as well as powers. WTF


Welcome to Mass Effect.

#39
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

EvoSigma wrote...

All you can really do to counter it is bring either a GPS, scorpion, or falcon to stagger her in place. I'm pretty there are other weapons out there like the kyrsae but I don't think flicking pebbles is a good idea.

 

Acolyte + biotic abilities, Shadow Strike, Biotic Charge etc.

Snipers or weapon kits who host are screwed, mind. I usually bring a Scorpion secondary but sometimes I forget.<_<

#40
Crimson Vanguard

Crimson Vanguard
  • Members
  • 6 130 messages
I counted, in my Plat Solo, 25 Acolyte kills are Phantoms. Because somehow Phantom can dodge a Claymore shot at point blank but not the slow travel projectile.

Modifié par Crimson Vanguard, 04 février 2013 - 10:23 .


#41
JamesDobry

JamesDobry
  • Members
  • 397 messages

Crimson Vanguard wrote...

I counted, in my Plat Solo, 25 Acolyte kills are Phantoms. Because somehow Phantom can dodge a Claymore shot at point blank but not the slow travel projectile.


Space Magic?

#42
born2beagator

born2beagator
  • Members
  • 3 082 messages

thatonebigdude wrote...

I won't host Cerberus matches, and if U/U/G drops me into a Cerb match, I stay as far away from Phantoms as possible. I already give them a wide berth with my OG Turians and Batarians, though. Dat magnet sync.


FIFY.  I have run into this a lot lately for some reason.  Not as ridiculous as the banshees used to be, but still it pulls me into the sync kill from out of the sword's range

#43
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages

Xaijin wrote...

BACON4BREAKFAST wrote...

The reason phantoms suck for host is because when they do a flip dodge they get 90% DR. Enemies react faster to the host so many weapons will get a lot of their damage blocked.


uhh no. They get the DR as long as they move, period, against the host.


No, they don't. The DR only persists for the period during and shortly after they flip. Try coax a phantom up a ramp on host (they don't flip on ramps if you force them to run up it at an angle) and shoot them. Bingo: no flips and lots of damage.

#44
landylan

landylan
  • Members
  • 4 360 messages
It's because it works properly on host. It gets it for the entire animation on host, but something goes wrong with the communication off host... I don't get it really. It's a bug. That's all you need to know.

#45
born2beagator

born2beagator
  • Members
  • 3 082 messages

landylan wrote...

It's because it works properly on host. It gets it for the entire animation on host, but something goes wrong with the communication off host... I don't get it really. It's a bug. That's all you need to know.


Best MP bug evar

#46
JamesDobry

JamesDobry
  • Members
  • 397 messages

born2beagator wrote...

landylan wrote...

It's because it works properly on host. It gets it for the entire animation on host, but something goes wrong with the communication off host... I don't get it really. It's a bug. That's all you need to know.


Best MP bug evar


Ah... MP bug... we've dismissed this claim.

Common saying between 
It's not a bug... it's a feature.

#47
Clayless

Clayless
  • Members
  • 7 051 messages
It's why people always include Phantom dealers in their builds. It's annoying and it needs to be fixed.

#48
born2beagator

born2beagator
  • Members
  • 3 082 messages

JamesDobry wrote...

born2beagator wrote...

landylan wrote...

It's because it works properly on host. It gets it for the entire animation on host, but something goes wrong with the communication off host... I don't get it really. It's a bug. That's all you need to know.


Best MP bug evar


Ah... MP bug... we've dismissed this claim.

Common saying between 
It's not a bug... it's a feature.



herp derp working as intended derpity derp

#49
Barneyk

Barneyk
  • Members
  • 1 425 messages

JamesDobry wrote...

I get that... but apparently there's inherent DR as host. Doesn't matter if they're doing acrobatics, the host does less damage to them.


No.

#50
DJ Airsurfer

DJ Airsurfer
  • Members
  • 2 548 messages

Barneyk wrote...

JamesDobry wrote...

I get that... but apparently there's inherent DR as host. Doesn't matter if they're doing acrobatics, the host does less damage to them.


No.


No? Do you even host?