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Bioware Lets Talk About: Difficulty


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#1
shnig_1

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 Do you guys think it is an insult for the team to add a narrative difficulty similar to Mass Effect? I know to me, the combat feels more an integral part of the game than mass effect, with all the different armor statistics and powers and whatnot, but a even lower difficulty couldnt hurt for those solely interested in the story.

I ask this because i have a friend who is literally HORRIBLE at video games, but i got him hooked on Mass effect and he played through the trilogy a couple of times, obviously on the lowest difficulty. He thought the narrative difficulty was the greatest thing that could have happened, because he didnt care at all about the combat. 

And here we are with dragon age 3 coming up. I have recently shown him DA:O saying he might want to look into the series before Inquisition comes out, cause (dont rage at me!) i told him it was pretty much like mass effect, just in fantasy times. He's interested, but the combat is just a little tough for him to get a hold of. I even admit, i turned the difficulty down to casual for the High Dragon on top of the mountain fight, and i still thought it was hard.

So what do you guys think, would a narrative difficulty destroy the game, since there seems to be a lot more small skirmishes and fights than in mass effect, and would that ruin part of the experience to make it so a Ogre General or something dies from one fireball? IMO, even casual difficulty in dragon age feels significantly harder than casual in mass effect, maybe its just a suck at that kind of game, idk. It just seems harder



Narrative Difficulty means supremely easy. Its for people only interested in the story and could care less about the combat and just want to blow past it

Modifié par shnig_1, 05 février 2013 - 12:11 .


#2
Fiddzz

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EpicBoot2daFace wrote...

These "Bioware, let's talk about [insert subject]" thread titles seem really condescending.


The first few I was like "sure lets talk" at about 9+ I was "ok this is getting pretty insulting" now i'm in the 'running gag' mood with them :)

--- On topic

I like the idea of a narrative difficulty.  People play games for different reasons, story, combat, a challange, exploring, adventure, lore, etc etc.  So why make a barrier of, ok you enjoy our story but you must also master these 15 mechanics or your doomed.  Doesn't make sense to me.

Personally some games I play for the extreme challange (dark souls) and others I crank down the difficulty and just become a content tourist (Most FPS's [not because i'm bad at them, but I just dont have time to play every game in my backlog, and I want to see the sweet set peice moments that those games offer me)]

#3
Fiddzz

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imbs wrote...

Blair Brown wrote...

EpicBoot2daFace wrote...

These "Bioware, let's talk about [insert subject]" thread titles seem really condescending.


The first few I was like "sure lets talk" at about 9+ I was "ok this is getting pretty insulting" now i'm in the 'running gag' mood with them :)

--- On topic

I like the idea of a narrative difficulty.  People play games for different reasons, story, combat, a challange, exploring, adventure, lore, etc etc.  So why make a barrier of, ok you enjoy our story but you must also master these 15 mechanics or your doomed.  Doesn't make sense to me.

Personally some games I play for the extreme challange (dark souls) and others I crank down the difficulty and just become a content tourist (Most FPS's [not because i'm bad at them, but I just dont have time to play every game in my backlog, and I want to see the sweet set peice moments that those games offer me)]

But if you want a fantastic lore story, there are amazing books and the like that you can read. Books that do foreshadowing, red herrings, storytelling itself and all that good stuff far better than any video game ever will. For amazing set pieces there are movies around with stunning visuals that will dwarf any present day fps set piece and then some. If one wants no challenge at all why play video games in the first place?


....answered that in my original post.  People play games for a multitude of different reasons, the same person can even play different types of games for different reasons.  "Challenge" does not have to be directly linked to the other reasons.

YOU might play games for a challenge, that does not mean others do.

#4
Fiddzz

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What I don't think you are understanding is this;
You are making a broad sweeping judgement that people who don't want a "challenging gaming experience" should consume other forms of media.  I don't like the idea of restricting people from enjoying our games based on difficulty.
I could again state that everyone plays games for a multitude of different reasons, but that seems to just be falling on deaf ears. By your logic if people don't play games for the same reasons as you, apparently there is no point to playing them at all.

#5
Allan Schumacher

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.... Those reasons you have are poor hence the entire point of my post; IF you want stories; books. If you want amazing set pieces; movies. It's so very simple. Why restrict yourself to a media when your wants are fulfilled far more satisfyingly so by more appropriate medias?:)


Indeed, why restrict ourselves to one type of media. Why must the amazing set pieces be in movies? Why must the good stories be in books?

I prefer my entertainment to be interactive. The feeling of driving the action and being a part, and influencing the direction, of the action is part of what I find so appealing about video games. I like a good movie, but it's a passive experience.


EDIT: I have no issues with titles like this.

Modifié par Allan Schumacher, 05 février 2013 - 07:44 .


#6
Allan Schumacher

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It's all relative though. As good as Dragon age origins' story is I don't think it really compares to things like Lord of the Rings or Game of Thrones. Those medias can devote everything to making a great story, visuals etc. It's just not possible to compete when you have to worry about graphics, story, gameplay and all the mechanics and balance problems there and everything else a game requires. Too many limitations. Hell George r.r Martin often complains about how limiting film/television is already.


To this day, Planescape: Torment remains my favourite story. It's also a game where I didn't really care for the combat.

Yeah there are some limitations, but I think it's also important to note that the industry itself is still quite young compared to books and film/television.

#7
Fiddzz

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Skelter192 wrote...

Allan Schumacher wrote...

It's all relative though. As good as Dragon age origins' story is I don't think it really compares to things like Lord of the Rings or Game of Thrones. Those medias can devote everything to making a great story, visuals etc. It's just not possible to compete when you have to worry about graphics, story, gameplay and all the mechanics and balance problems there and everything else a game requires. Too many limitations. Hell George r.r Martin often complains about how limiting film/television is already.


To this day, Planescape: Torment remains my favourite story. It's also a game where I didn't really care for the combat.


I don't think anyone cares for the combat. :P


it had combat?! :blink:

#8
Allan Schumacher

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Vaeliorin wrote...

Wulfram wrote...
I always wonder if the auto-level is intended to be weak, or if the designers really don't understand their mechanics

I've long wondered that too. I have to believe that they intentionally make the auto-level terrible, because the idea they don't know enough to make them better is kind of depressing. Probably they just have an intern who knows nothing about the game put them together (at least that's my hope.)


The advantage of having the game autolevel you suboptimally is a few things:

1) Lets us know how balanced the game is.  If the game requires you to spec in a specific, optimal way in order to be successful, then it's not really allowing players to viably try out different tactics.

1a) Gives a bit of face time to other skills that may not typically be considered (helping prevent local peaks)

2) It lets the player that actively picks the skills get the reward for coming up with optimal builds

#9
Allan Schumacher

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Blair Brown wrote...

Skelter192 wrote...

Allan Schumacher wrote...

To this day, Planescape: Torment remains my favourite story. It's also a game where I didn't really care for the combat.


I don't think anyone cares for the combat. :P


it had combat?! :blink:



Baator without Annah cheesing her way with Stealth is sofa king painful...

#10
Fiddzz

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imbs wrote...

The Teryn of Whatever wrote...

Commander Kurt wrote...

- by all means include a narrative setting such as that in ME if people enjoy it (as they seem to do).


I won't use that setting personally, but I have no problem with it existing or people who do want to focus on the narrative. I am tired of these slippery slope arguments that the existence of super-easy modes in games are ruining it for the hardcore gamers and that one day all games will scale down to one EASY setting. That's absolute a** gravy.

I'm also reminded of this one poor BioWare writer who was harassed mercilessly because some fanatical fanboy idiots thought that she was going to force BioWare to remove difficulty levels (she had a preference for narrative-focused gameplay) and also, even more ridiculously, that she was turning Commander Shepard into a homosexual. It's moments like that and the worst of the hoopla surrounding ME3's ending that have made me just kind of embarassed to be associated with certain BW fans by virtue of sharing a love of the company and its games. Jeeze I got carried away there. I've been wanting to get that out of my system for a while. Let's move on...

Erm if i remember correctly that happened mostly because she is working in the video game industry and yet came out and said she hated video games basically, and that she wanted a skip-combat button in the same vein as there are skip-cinematics buttons. Whilst the harrassment went too far (cant expect much else with 4chan) it is understandable imo that her words upset people.


Any harrassment is too far.

#11
John Epler

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Hey, guess what! Calling other posters 'idiot' and 'stupid' gets you banned.

Fancy that.