Fast Jimmy wrote...
I'm okay with a narrative difficulty.
But I'm MORE okay with a better tutorial/explanation. There is so much to these games that has so many layers, but which are either left for the player to figure out or something only the more experienced gamers would be motivated to use.
Tutorials which teach a player to shoot a gun and throw a grenade are in nearly every game, but a game with a complex AI scripting system, equipment with stacked statiscs, with specific build types and variations, etc. ...that is just up for a gamer to figure out? Seems bonkers to me.
Bioware should try to do a better job of not necessarily simifying their games, but explaining the details to the Ayer.
100% agree.
If they want to add a narrative mode, that is their prerogative. I'm not one to say that it will "destroy the RPG experience" or think that it is the death knell for games as we know them.
However, I don't think the solution is to offer a mode that completely eliminates a
core aspect of the game: the combat. To me, that only does the player a greater disservice because it does not HELP them, but plays on their weakness. I
strongly believe that people can get better and are more comfortable with games and combat if they are given time, eased into it, and taught in a correct manner - that is, as a human who is capable of learning, and not as a moron who should, obviously, know to line of sight enemies behind a wall, or whatever other learned behavior gamers take for granted.
Not all games or game companies will be interested in offering a narrative mode, so the inclusion of one does not help the player learn to be comfortable with combat and give them a skill set that they can also use in
other games; further games in the same series, and other games by the same company. Having a good, thorough tutorial mode is a good investment because you are more likely to bring in new players and
keep them.