shnig_1 wrote...
My friend Brian (im sick of just saying friend lol) plays madden and basketball games 90% of the time. He also is a huge star wars fan. So when I showed him mass effect, it reminded him of star wars except interactive, so he started playing it.
So do those kind of people not deserve to play games like mass effect or dragon age if the game mechanics are so foreign to them?
Some may argue casual difficulty is already baby difficulty enough, but for some, that is still really hard for them, although possible
And you don't think he, or players like that, would benefit from a detailed Tutorial mode, rather than a Narrative mode with no combat? To my way of thinking, if you help the player with things like that it opens up all of the other games they never thought to play because of gaming difficulties.
Let's be clear here: this is not about how easy Casual mode is, or how difficult Nightmare mode is, but rather Casual WITH combat versus Narrative mode with NO combat.
I am not coming at this issue from a "hardcore" viewpoint. Until recently I played DAO on Easy several times and DA2 on Normal several times (after having played it on Casual the first couple of plays). I will be completely honest and say that I never finished NWN2 because I could not do the final two boss fights on Easy and eventually gave up in frustration. Believe me, I know what it is to struggle with combat and be frustrated by deaths. I am coming from a place of
wanting as many people to enjoy as many games as they can, and with that in mind, it is
not realistic to expect companies to add a Narrative mode for all of their games, so I would rather help players with a Tutorial mode to
teach them to deal with the fundamentals.