I imagine there is many ways they could go about alternatives to money gathering and non-combat skills/talents which can be related to narrative instead of combat within a narrative mode. Removal of generic non-story mobs I do not think would be major issue in itself, it is the replacing their purpose in the new mode that would take time and money to create. Even keeping the story related bosses and story event fights in the game but alternative ways to resolve them like examples I gave before would take more time and resources to create.
But all these things would be required for it to be an actual true narrative mode for me and only with such large impact would that new mode be worthwhile adding as far as I am concerned. It does however take that time and money away from the other modes, whether or not would be worth doing after taking that into account would be dependant on the quality of difference between those modes, the alternative solutions offered in the new mode that replaced the grinding combat of the action mode for example which serves a purpose and would need that purpose filled with an alternative solution inside the other gameplay mode.
I only initially planned to leave one comment on the subject because I thought it was quite clear what I mean't. As for my follow up posts I just wished to explain what I mean't when made my first comment in here about such a mode from both my perception, idiology of it and what value such mode would be to me since people seemed to be either offended that my opinion was different or they lacked understanding of what it is I said. Now I am off to go back to playing Eschalon Book II before watching some TV and then doing some work. I never planned to talk about my original comment for this long.
Modifié par Dragoonlordz, 14 février 2013 - 01:54 .





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