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Bioware Lets Talk About: Difficulty


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#151
Dragoonlordz

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@Rudy

I imagine there is many ways they could go about alternatives to money gathering and non-combat skills/talents which can be related to narrative instead of combat within a narrative mode. Removal of generic non-story mobs I do not think would be major issue in itself, it is the replacing their purpose in the new mode that would take time and money to create. Even keeping the story related bosses and story event fights in the game but alternative ways to resolve them like examples I gave before would take more time and resources to create.

But all these things would be required for it to be an actual true narrative mode for me and only with such large impact would that new mode be worthwhile adding as far as I am concerned. It does however take that time and money away from the other modes, whether or not would be worth doing after taking that into account would be dependant on the quality of difference between those modes, the alternative solutions offered in the new mode that replaced the grinding combat of the action mode for example which serves a purpose and would need that purpose filled with an alternative solution inside the other gameplay mode.

I only initially planned to leave one comment on the subject because I thought it was quite clear what I mean't. As for my follow up posts I just wished to explain what I mean't when made my first comment in here about such a mode from both my perception, idiology of it and what value such mode would be to me since people seemed to be either offended that my opinion was different or they lacked understanding of what it is I said. Now I am off to go back to playing Eschalon Book II before watching some TV and then doing some work. I never planned to talk about my original comment for this long.

:lol:

Modifié par Dragoonlordz, 14 février 2013 - 01:54 .


#152
Megakoresh

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Blair Brown wrote...
I like the idea of a narrative difficulty.  People play games for different reasons, story, combat, a challange, exploring, adventure, lore, etc etc.  So why make a barrier of, ok you enjoy our story but you must also master these 15 mechanics or your doomed.  Doesn't make sense to me.


I can tell you this: if DA3 will have the same type of autoattack combat, it will be unplayable for me without narrative difficulty. DA: Origins actually has a mod that lets anyone just skip combat (except for bosses) entirely, which is such a blessing, I would never been able to play without it. In fact after I purchased it I couldn't actually play for more than 20 minutes before the mod went out, it was that bad.

DA2 was a little better. If the combat was like Reckoning, I'd be all for higher difficulties. I have actually thought of a new concept for combat, that I think is quite unique. At least I am sure I've never seen something like this before. Do you think it could've worked for Dragon Age if it was ever done?

Modifié par Megakoresh, 14 février 2013 - 02:32 .


#153
Dave of Canada

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Isn't casual already a "narrative" difficulty? All it requires you to do is have companions, gear them and level them up. Hell, you can skip the last two parts most of the time and still do well, the game mostly plays itself through auto-attacking.