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Mass Effect 3 Reaper designs = laziness or not?


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#1
Slashice

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Why didn't Bioware just simply reused the ME2 Harbinger (from Arrival DLC) in ME3?

Instead Bioware slightly modified the so called "Sovereign class" Reaper model: removed it's middle leg and put some glowing eyes on it... is this considered "artististic integrity" aswell?

Click here to see what I mean.

Harbinger vs ME3 Sovereign class Reaper

Also I loved the variety of Reapers shown at the end of ME2

So why is the laziness or retcon? The last I understand, since it would be technically difficult to create 4-5 different looking Sovereign class Reapers... but what about Harbinger?! All you had to do is import it, you didn't even have to do anything with it.

Also here's an other ME2 Harbinger from deviantart. It's AWESOME! ME3 Harbinger = a bit lame. Another Reaper model extracted from ME2 from deviantart. Again all you had to do is import, copy-paste, nothing less nothing more.

- Edited

Modifié par Slashice, 05 février 2013 - 06:09 .


#2
ElitePinecone

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Oh no, the Reaper model is missing a leg, clearly Bioware are all malevolent/lazy developers who sit up at night cackling and dreaming of new ways to ****** you off.

#3
Liamv2

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ElitePinecone wrote...

Oh no, the Reaper model is missing a leg, clearly Bioware are all malevolent/lazy developers who sit up at night cackling and dreaming of new ways to ****** you off.


THIS!

#4
Slashice

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It's not just the leg. Check the pictures, it's even Harbinger's back. Is it really that difficult to copy-paste a model from the same engine to an other game? Instead they retcon everything. Models, story, the whole damn series...

Anyway does anybody know if it's possible to swap the models manually?

#5
Kazzuuk

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Wow. I don't even.....
just wow.


This thread is now about waffles.

Modifié par Kazzuuk, 05 février 2013 - 09:22 .


#6
DirtyPhoenix

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Liamv2 wrote...

ElitePinecone wrote...

Oh no, the Reaper model is missing a leg, clearly Bioware are all malevolent/lazy developers who sit up at night cackling and dreaming of new ways to ****** you off.


THIS!


lolol!

#7
Liamv2

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Kazzuuk wrote...

Wow. I don't even.....
just wow.


This thread is now about waffles.


I like waffles

#8
Slashice

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ElitePinecone wrote...

Oh no, the Reaper model is missing a leg, clearly Bioware are all malevolent/lazy developers who sit up at night cackling and dreaming of new ways to ****** you off.


Did you even check the pictures I've linked? If so you'd understand the point.

#9
Slashice

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Tho what I give credit for Bioware is that new Sovereign class Reaper textures look more badass. Still that doesn't explain the model designs.

#10
Kazzuuk

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Liamv2 wrote...

Kazzuuk wrote...

Wow. I don't even.....
just wow.


This thread is now about waffles.


I like waffles


Do you think the turians and quarians have dextro based waffles?  That would be a real galactic tragedy if they did not.

#11
Liamv2

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Kazzuuk wrote...

Liamv2 wrote...

Kazzuuk wrote...

Wow. I don't even.....
just wow.


This thread is now about waffles.


I like waffles


Do you think the turians and quarians have dextro based waffles?  That would be a real galactic tragedy if they did not.


I hope so but then how do Volus eat waffles or Hanar

#12
Kazzuuk

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Liamv2 wrote...

Kazzuuk wrote...

Liamv2 wrote...

Kazzuuk wrote...

Wow. I don't even.....
just wow.


This thread is now about waffles.


I like waffles


Do you think the turians and quarians have dextro based waffles?  That would be a real galactic tragedy if they did not.


I hope so but then how do Volus eat waffles or Hanar


Good question about the Volus, but I imagine Hanar would absorb the pure awesome power of the waffle by way of osmosis.

#13
Indy_S

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Liamv2 wrote...

Kazzuuk wrote...

Wow. I don't even.....
just wow.


This thread is now about waffles.


I like waffles


This might come across as strange, but I'm a grown man and have never had waffles.

#14
Jadebaby

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Strangely enough I'm with you OP, they clearly were cut short of time and had to just re-use Sovereign model and alter it slightly...

Don't blame BioWare for that.

Blame EA.

#15
GimmeDaGun

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Hey folks get your pitchforks, it's duh evhyl Bioware! Grrrrr!

Come on! It's just a minor design difference, you can hardly notice when you're playing, since you see Harbinger only once in Me3. Also in ME2 you only see its holographic image twice and once shown in a brief cinematic cut-scene (it's ironic since its look is the most simplistic in that "ohmanitsawsome" scene)... oh and of course the schematics from the Collector base. That's it. But you have to look very hard to pick the differences in the games themselves. I never noticed the differenc in design until I saw those pictures.... bu since they are hardly noticeable in the game, I don't care at all. 

As for the different reaper designs. Even in that pic you see like 2 or 3 Souvering-class reapers from a closer point of view, one of them is a troop-transporter (which has never been shown in action, but it's schematics are shown in the secret Cerberus lab which you raid at one point during an N7 mission in order to steal the intel on reaper tech), the other two in the picture are very similar to the original reaper design with minor differences and the ones you see in a distance all share the "traditional" reaper-shape. So it's not a big deal. Yeah it would have been cool to see a huge variety of reapers, but it's understandable that they sticked with the original desing instead of modelling every single one individually (lots of work, lots of money and it hardly adds anything to the narrative or the overall feel of the game).

Oh boy, and this whole use of "artistic integrity" out of its original context is getting so old and boring. 

Modifié par GimmeDaGun, 05 février 2013 - 09:44 .


#16
Indy_S

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Jadebaby wrote...

Strangely enough I'm with you OP, they clearly were cut short of time and had to just re-use Sovereign model and alter it slightly...

Don't blame BioWare for that.

Blame EA.


BioWare knew the timeframe they had to work with. Don't blame EA for BioWare's ambition.

#17
Syokhan

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I see your point, OP. It's a bit nit-picky and I wouldn't go so far as to call BW lazy but yeah, some design decisions are a bit strange. Lack of time? Or maybe they thought Harby looked better that way, it's not like we had a good long detailed look at him in ME2.

And derailing a thread because you think it's pointless isn't clever nor funny. The OP isn't trolling.

Modifié par Syokhan, 05 février 2013 - 09:38 .


#18
Liamv2

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Kazzuuk wrote...

Liamv2 wrote...

Kazzuuk wrote...

Liamv2 wrote...

Kazzuuk wrote...

Wow. I don't even.....
just wow.


This thread is now about waffles.


I like waffles


Do you think the turians and quarians have dextro based waffles?  That would be a real galactic tragedy if they did not.


I hope so but then how do Volus eat waffles or Hanar


Good question about the Volus, but I imagine Hanar would absorb the pure awesome power of the waffle by way of osmosis.


Do you think Javik ever had waffles

#19
Jadebaby

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Indy_S wrote...

Jadebaby wrote...

Strangely enough I'm with you OP, they clearly were cut short of time and had to just re-use Sovereign model and alter it slightly...

Don't blame BioWare for that.

Blame EA.


BioWare knew the timeframe they had to work with. Don't blame EA for BioWare's ambition.


No, I blame EA. I can't blame BioWare for wanting to make ME a memorable story. Even it's endings is a result of EA stifling. What happens when you rush a worker? There work comes out sloppy... This is no exception for creative types. A level designer might have bugs or sections of the map you're not supposed to get to (Firebase Hydra).. And a writer's work shares the same fate in flaws in it's writing...

The fact that the script was changed so many times and as recently as the November leak in 2011, shows us it was all about time.

And honestly. I don't believe for a second BioWare sat around all day with their thumbs up their asses. I believe they became utter work-horses. But honestly, even if they worked 24/7.. Literally 24/7... Would there have been enough time to get everything in ME3 done that they had planned to do in just over two years?

Modifié par Jadebaby, 05 février 2013 - 09:42 .


#20
Indy_S

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Syokhan wrote...

And derailing a thread because you think it's pointless isn't clever nor funny. The OP isn't trolling.


Perhaps, but the OP isn't contributing anything in the form of a constructive discussion. He's making accusations towards the company at the same time as insulting them and using 'artistic integrity' outside of its original context. Trolling or not, what he is doing isn't right.

#21
Jadebaby

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Then you're no better by putting all the fault on BioWare for their ambition...

One is calling them lazy...

The other is calling them hubristic.

#22
Kazzuuk

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Indy_S wrote...

Syokhan wrote...

And derailing a thread because you think it's pointless isn't clever nor funny. The OP isn't trolling.


Perhaps, but the OP isn't contributing anything in the form of a constructive discussion. He's making accusations towards the company at the same time as insulting them and using 'artistic integrity' outside of its original context. Trolling or not, what he is doing isn't right.


^^ This

The OP went right to artistic intregrity meme and then had an angry logical fallacy stating they were lazy by doing more work than the presumed non lazy option. 

And Javik would've enjoyed waffles on the Normandy.

#23
Slashice

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Thank you guys for understanding the point! :) My first post might sounded a bit harsh here and there but my intention wasn't about trolling BW. I just really can't understand why they just didn't reuse the models from ME2. I wouldn't even touch Harbinger's textures because he looked really ancient that way. As for the Sovereigns I'm fine with that I really like the new texture and lightings tho I miss the other models that has shown at the ending cinemantic of ME2. As for the troop transport it would be really cool to see them in action by dropping husks everywhere.

Nevertheless my question still up: if anyone knows how to replace ME3 models with ME2 models don't hold back please :) Thanks!

#24
Indy_S

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Jadebaby wrote...

No, I blame EA. I can't blame BioWare for wanting to make ME a memorable story. Even it's endings is a result of EA stifling. What happens when you rush a worker? There work comes out sloppy... This is no exception for creative types. A level designer might have bugs or sections of the map you're not supposed to get to (Firebase Hydra).. And a writer's work shares the same fate in flaws in it's writing...

The fact that the script was changed so many times and as recently as the November leak in 2011, shows us it was all about time.

And honestly. I don't believe for a second BioWare sat around all day with their thumbs up their asses. I believe they became utter work-horses. But honestly, even if they worked 24/7.. Literally 24/7... Would there have been enough time to get everything in ME3 done that they had planned to do in just over two years?


That last sentence kind of works for my argument too. It's the other side of the coin. If they knew they couldn't do it in the given time, they should have scaled back. Designers have three constraints: time, money and scope. EA set time and money so it was up to BioWare to manage the scope. EA even gave extra time. I'm not trying to blame BioWare, but rather show there's two sides here.

#25
Syokhan

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Indy_S wrote...

Syokhan wrote...

And derailing a thread because you think it's pointless isn't clever nor funny. The OP isn't trolling.


Perhaps, but the OP isn't contributing anything in the form of a constructive discussion. He's making accusations towards the company at the same time as insulting them and using 'artistic integrity' outside of its original context. Trolling or not, what he is doing isn't right.


Yes he is, but call him out on it like a mature person, not like a five-year old. He does bring up an interesting detail, I had never noticed the difference in models. I do think it's just nitpicking at this point though.