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Mass Effect 3 Reaper designs = laziness or not?


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#51
Deathsaurer

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The derelict Reaper had the same model as Sovereign, that should have been your first clue. BTW during the Cerberus lab mission you see a hologram that matches one of the designs from the ME2 ending indicating those ships are still out there somewhere we just don't see them. Feel free to continue ranting though.

#52
Jadebaby

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Slashice wrote...

Jadebaby wrote...

Indy_S wrote...

Two sides of a coin. You're defending BioWare by attacking EA. I view that as the wrong way to go about it (but I am a hypocrite so I'm defending EA by attacking BioWare). EA's investment made the game, so yes, you should be thankful to them that there was a game (I can understand not wanting to thank anyone for *this*). EA set a limit, it was BioWare's job to get under it. Every major publisher/developer relationship works like this. Money and jobs are at stake, after all. That might be distasteful but it's not immoral.


But they were deadlines set out of ignorance, EA don't know the first thing in regards to handling an RPG, they are so set in their ways of getting games out annually that 2 years to them is "ample" time for game development.
They don't flood the market  with quality, but quantity.

And as far as I'm aware  Microsoft Game Studios never said they weren't going to publish Mass Effect after the first one....Which leads me to believe that if EA didn't purchase BioWare, then ME2 and 3 would have been published by Microsoft... Which I'm sure a lot of people would have prefered.


Agree! :) Nowdays EA is rather "spamming" the markets with games but not quality games. That's why I'm so afraid of Dead Space 3 which I've allready bought. We'll see but that's a whole other topic:)



Expect lots of pointless shooting and quick-time events. That's all the rage these days.

However, please let me know what it's actually like, I'd be interested especially if it's coming from an already skeptical point of view.

#53
Indy_S

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Believe it or not, I'm not on EA's side. You're probably right but we don't know. Those deadlines are a part of the development cycle. The developers needed to keep it in mind. Reduce the scope, increase the quality. That's what EA's developers don't seem to be grasping with their lack of quality products. Ambition is rewarded with sloppiness.

Microsoft GS might have published ME sequels but the fact remains that EA did. If EA didn't purchase BioWare, how many employees would BioWare lose? At least everyone working on SWTOR. BioWare was ambitious to work on three triple-a games simultaneously and they payed the price for it.

#54
Slashice

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Deathsaurer wrote...

The derelict Reaper had the same model as Sovereign, that should have been your first clue. BTW during the Cerberus lab mission you see a hologram that matches one of the designs from the ME2 ending indicating those ships are still out there somewhere we just don't see them. Feel free to continue ranting though.


I have no problem that lot of Reapers share the same model, design, textures. My problem is all of them look the same. Yet at the end of ME2 cinematic we saw at least 4 unique modelled Reapers.

By showing different Reaper designs it's just shows that they've evolved through time which is just a natural thing even for synthetics.

My main concern is howewer why didn't Bioware just simply copy-paste the ME2 Harbinger into ME3? There was no point changing him. The old version is more ancient, more intimidating, more enormous and also it has a distinct look from other Reapers indicating that he's indeed the first ever Reaper created.

#55
Indy_S

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Just out of curiousity, how different is the intimidation of the destroyers to their actual performance? During the whole game, we see four(?) and their combined kill count is: three shuttles and a couple of Turian fighters. Not all that amazing for space ships.

#56
Deathsaurer

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The old model isn't substantially different. It's Sovereign with a leg missing, 6 eyes, and an ornamental plate on its back. That said I'd like a compromise between the 2 designs because I like the eyes on the newer version better. I would have liked to see the plate but really with all the other things people complain about it's probably a good thing they didn't waste any time on it.

I'm writing off color differences as abritrary BTW

Modifié par Deathsaurer, 05 février 2013 - 11:05 .


#57
ElementL09

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I wish they would have stuck with the variety of Reapers shown at the end of Mass Effect 2 or shown some variety among the Reapers, like at distinct locations in the game,

I don't really like the whole "Harbinger was the first Reaper, so all other Reapers were modeled after it".

#58
Jadebaby

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Indy_S wrote...

Believe it or not, I'm not on EA's side. You're probably right but we don't know. Those deadlines are a part of the development cycle. The developers needed to keep it in mind. Reduce the scope, increase the quality. That's what EA's developers don't seem to be grasping with their lack of quality products. Ambition is rewarded with sloppiness.

Microsoft GS might have published ME sequels but the fact remains that EA did. If EA didn't purchase BioWare, how many employees would BioWare lose? At least everyone working on SWTOR. BioWare was ambitious to work on three triple-a games simultaneously and they payed the price for it.


Yea I gathered that and I respect your perception, even if I vehemently disagree with you.

#59
Ranger Jack Walker

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He barely looks different anyway.

#60
Slashice

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Jadebaby wrote...




However, please let me know what it's actually like, I'd be interested especially if it's coming from an already skeptical point of view.


Sure thing! I really don't have high expectations towards DS3.

#61
Slashice

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More variaties of Reapers from the Arrival DLC cutscene.

#62
ZLurps

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Indy_S wrote...

Just out of curiousity, how different is the intimidation of the destroyers to their actual performance? During the whole game, we see four(?) and their combined kill count is: three shuttles and a couple of Turian fighters. Not all that amazing for space ships.


I think there is low EMS cut scene where we see Reaper destroyer attach itself on top of cruiser or dreadnought and teari through it's hull with a beam weapon.

#63
Jadebaby

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Correct^

#64
Slashice

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Well actually I would have loved to see more variety of Sovereign class Reapers instead of the newly introduced Destroyers. Actually there's no real use of them, they can't do anything more than the SC ones.

#65
Slashice

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Also one more thing that I found strange (not bad, but strange): the way the Reapers are flying. In ME1 when Sovereign ascended it scorched everything around it and even red electrical flashing covered it's body. In ME3 Reapers doesn't have any of this they fly so smoothly. It would be nice to have an interview with Casey about such taboo questions. Just to be able to see the changes from his point of view.

#66
Haargel

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Jadebaby wrote...

Strangely enough I'm with you OP, they clearly were cut short of time and had to just re-use Sovereign model and alter it slightly...

Don't blame BioWare for that.

Blame EA.


Yes, blame EA or blame the great founders of BioWare for selling out to EA. I wonder what might have been if BioWare stood independent and continued with Microsoft as it's publisher.

They probably received "An offer you can't refuse", and recent interviews that they left because they were tired and wanted to focus on something else? I don't believe a word of it, it was probably in the contract when EA took over BW.

"Stay with BW till then, and leave"

They probably became very rich with that deal and honestly, I would do the same. After all, even if your love for doing certain things is unlimited, when the big sack of money arrives, it doesn't matter anymore.

#67
Jadebaby

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Haargel wrote...

Jadebaby wrote...

Strangely enough I'm with you OP, they clearly were cut short of time and had to just re-use Sovereign model and alter it slightly...

Don't blame BioWare for that.

Blame EA.


Yes, blame EA or blame the great founders of BioWare for selling out to EA. I wonder what might have been if BioWare stood independent and continued with Microsoft as it's publisher.

They probably received "An offer you can't refuse", and recent interviews that they left because they were tired and wanted to focus on something else? I don't believe a word of it, it was probably in the contract when EA took over BW.

"Stay with BW till then, and leave"

They probably became very rich with that deal and honestly, I would do the same. After all, even if your love for doing certain things is unlimited, when the big sack of money arrives, it doesn't matter anymore.

If I'm not mistaken, and this is at the risk of sounding extremely ignorant, but I don't think the Doctors had any say in the transition. I think it was all down to John Riccitello because he held a majority shares in a holding company that baught the rights to BioWare before EA got their grubby hands on them...

#68
k.lalh

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Haargel wrote...

Jadebaby wrote...

Strangely enough I'm with you OP, they clearly were cut short of time and had to just re-use Sovereign model and alter it slightly...

Don't blame BioWare for that.

Blame EA.


Yes, blame EA or blame the great founders of BioWare for selling out to EA. I wonder what might have been if BioWare stood independent and continued with Microsoft as it's publisher.

They probably received "An offer you can't refuse", and recent interviews that they left because they were tired and wanted to focus on something else? I don't believe a word of it, it was probably in the contract when EA took over BW.

"Stay with BW till then, and leave"

They probably became very rich with that deal and honestly, I would do the same. After all, even if your love for doing certain things is unlimited, when the big sack of money arrives, it doesn't matter anymore.


Actually BioWare didn't sell itself to EA directly. It was bought out, along with Pandemic (which made my beloved, Battlefront II) by Elevation Partners (a private equity group). This partnership, called VG holding corp, was bought out by EA in October 2007.

Because of that BW had little control over their own future, and the man that organized that takeover of BioWare, John Riccitiello, is now the company's CEO.

So it's still okay to blame EA. Image IPB

Edit: Jade beat me to it.

Modifié par k.lalh, 05 février 2013 - 02:16 .


#69
Ithurael

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Isn't it obvious OP?

All the unique looking reapers were destroyed when the alpha relay went boom.

Headcanon FTW!!!!

#70
crimzontearz

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I know it is off topic but...

If sovereign class/capital reaper ships are made in the image of harbinger....and harbinger is made in the image of Leviathans.......what the HELL are destroyer class reapers made in the image of?

#71
GreyLycanTrope

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It be a matter of resource limitations not laziness.

#72
eddieoctane

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The feasibility of creating unique models for every Reaper seen in-game is dubious at best. Also, the rearward half-two thirds seems to be repeated across many of the Reapers shown at the end of ME2. While I'd have liked to see many different Reapers, I think the best we could have hoped for was a mix-and-match setup of a handful of different components repeated over and over. Many games use systems like that to generate random characters in the background (GTA comes readily to mind). When the mini-reapers chase you across the map for scanning too often, we'd still probably only have 1 model for that, however.

All in all, this is the least of the issues with ME3.

#73
Slashice

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crimzontearz wrote...

I know it is off topic but...

If sovereign class/capital reaper ships are made in the image of harbinger....and harbinger is made in the image of Leviathans.......what the HELL are destroyer class reapers made in the image of?


Keepers? According to ME1 lore they're one of the very first harvested species that reacted good enough for the indoctrination that they become the keepers of the Citadel. Possibly first they made a Reaper out of them that resembled to their origins. The remains of the species modified into nowdays keepers.

Tho I like the line where the Leviathan states Harbinger made the image of them and all the other Reapers. It refers to the Bible, when God created humans to his image. Yet humans look distinct but similar. Same goes for the ME2 Reaper armada: they look similar but distinct. And then ME3 spits on this...

#74
LTKerr

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Laziness from Bioware? Naah.... ahem Tali's face ahem ahem animations ahem

Modifié par LTKerr, 05 février 2013 - 02:30 .


#75
Slashice

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Ithurael wrote...

Isn't it obvious OP?

All the unique looking reapers were destroyed when the alpha relay went boom.

Headcanon FTW!!!!


So I guess Harbinger got caught in the explosion aswell and he's friend had to rebuild him in a "Reaper-Lazarus Project" so that's why he had a different model/shell in ME3? :D Now that explains :P