Which Character do you think is the worst/The one you just can't play?
#76
Posté 05 février 2013 - 03:14
Can't stand the sound.
#77
Posté 05 février 2013 - 03:15
He is such an annoyance when others use him, I have boycotted him just to avoid being a hypocrite...
#78
Posté 05 février 2013 - 03:16
HolyAvenger wrote...
Snap Freeze is an insanely good, god-tier power.ndw542 wrote...
IIFlash wrote...
Honorable mention goes to Salarian Engineer, let's face it he doesn't have much going for him anymore.
It continues to mystify me that so many people hold this view. The Paladin is considered among the better classes in the game, and he's just the SE with a gimmick shield and Snap Freeze in place of Decoy. Everyone hates the Decoy nerf and it's generally agreed to have been too severe, but it didn't render the SE into trash-tier. He's easily still among the best against geth, and better than serviceable generally.
SE is underrated though, I'll agree. He's not much of a power spammer, so I'd play him with a heavier harder-hitting weapon. Claymore or the like.
I agree that the Salarian Engineer is an excellent class,
but the Paladin…Man is he good. Snap
Freeze, like HolyAvenger said, is ridiculous. I haven’t used my Paladin in a
while (I got sick of using him so much), but Snap Freeze is one of those powers
that’s not only good against everything, but is cripplingly powerful against
mooks. If you’re specced to spam it (I used a Talon on him), you just run
around freezing everything while your buddies (or you, if you want) make a pile
of frozen corpses behind you.
#79
Posté 05 février 2013 - 03:19
HolyAvenger wrote...
IIFlash wrote...
kequilla wrote...
Striker93175 wrote...
Drellgaurd. Luv my Drelldept, love my Infidrell, I play drellgaurd and I on my arse 1/2 the match. I know some people can rock this kit, this kit rocks me
I have to admit. I came to this post looking for someone to say this.
Try w/o charge, using heavy loadout with pull maxed for recharge at end. Recharge at -106% is under 2 seconds letting me pack just about anything on that ninja while stealing mooks gravity.
Drellguard without charge:sick:
This is the post I was going to make.
Drellguard without charge? This hurts me
It works! Chargeless drell relies more on his gun but when you can have a heavy loadout you get pick of the pack
currently rocking kishok and graal. Javalin was what i started it with. Normally im a top scorer in gold pugs.
#80
Posté 05 février 2013 - 03:20
HolyAvenger wrote...
Snap Freeze is an insanely good, god-tier power.ndw542 wrote...
IIFlash wrote...
Honorable mention goes to Salarian Engineer, let's face it he doesn't have much going for him anymore.
It continues to mystify me that so many people hold this view. The Paladin is considered among the better classes in the game, and he's just the SE with a gimmick shield and Snap Freeze in place of Decoy. Everyone hates the Decoy nerf and it's generally agreed to have been too severe, but it didn't render the SE into trash-tier. He's easily still among the best against geth, and better than serviceable generally.
SE is underrated though, I'll agree. He's not much of a power spammer, so I'd play him with a heavier harder-hitting weapon. Claymore or the like.
I think I am the 1st to mention SE.
Snap Freeze is what makes the Paladin good.
Since I never camp, for me Decoy is worthless even in pre-nerf state.
Anything he can do the original Human Engineer can do better.
I am saying he is pretty much obsolete, I have tried to make him work, but in the end I see no reason to use him.
(please bear in mind this is only my opinion)
#81
Posté 05 février 2013 - 03:22
Much as I've tried to love him, I'm not sure what the quarian marksman is bringing to the game. My brother's all right with him, and it might be because I'm more of a powers guy than a weapons guy, but of all the characters I can't make work, I fear that this guy might be the one whose powers don't go together quite as well as they should on paper. I hope I'm wrong, though. I'd always wanted a quarian soldier. I'd love to love him.
2. Which character can you just not seem to get the hang of, even though you KNOW it can wreck stuff when played by a skilled individual?
Honestly? Most infiltrators. Not to keep ragging on the quarians (I love a quarian, honest!) but the female quarian infiltrator, I'm absolutely cack-handed with. Likewise, the asari justicar - I know she's superb, I've seen her being superb, loads, but she's the only adept I don't get along with. I'd have said the geth infiltrator, but I've been improving with him, lately. I'll admit to being rubbish with the krogan soldier, too.
BONUS QUESTION - Which underrated characters do I really dig?!
I can't place what it is, but I love the vorcha hunter. To bits, I think he's great! He's a proper, full-blooded engineer. Most vorcha, I've always thought, are basically weapons classes. It's nice to have a powers class retaining the bloodlust, and he's a very traditional one, too. He can do tech explosions, he does armor, he does shields, he does health. He's a simple, versatile engineer, whose powers aren't crazy-awesome, but they're functional, no-nonsense, and they get the job done. I think he's great. He's my favourite vorcha.
#82
Posté 05 février 2013 - 03:24
You could do this with any weapon kit (GethSol, Destroyer etc).kequilla wrote...
It works! Chargeless drell relies more on his gun but when you can have a heavy loadout you get pick of the pack
currently rocking kishok and graal. Javalin was what i started it with. Normally im a top scorer in gold pugs.
You play on PC? Please let us play together so I can see this wonder for myself
#83
Posté 05 février 2013 - 03:29
FlowCytometry wrote...
Eh, I'll take the SE over the VHE or Sabo, tbh- ED is still great and Incin allows for combos on targets ya can drain. VHE and Batsent wouldn't be so bad if Subnet had a base radius or it wasn't as easily dodged- at least w/ the Batsent I can make a tankier weapons user, ignore subnet, and detonate ammo powers_stagger w/ SW, and he can at least reduce his armor's 60% cd penalty otherwise.. unlike the VHE.
I find that it is hardly ever dodged if you aim up when you throw it
#84
Posté 05 février 2013 - 03:30
HolyAvenger wrote...
You could do this with any weapon kit (GethSol, Destroyer etc).kequilla wrote...
It works! Chargeless drell relies more on his gun but when you can have a heavy loadout you get pick of the pack
currently rocking kishok and graal. Javalin was what i started it with. Normally im a top scorer in gold pugs.
You play on PC? Please let us play together so I can see this wonder for myself
Bah im 360, would love to show u how this works tho. Got any tips on setting up vid recording?
#85
Posté 05 février 2013 - 03:30
Decoy is surprisingly useful even for non-campers. You just have to break LoS to get enemies to get enemies to go at it first i.e. pop it when you're around the corner from a spawn.IIFlash wrote...
I think I am the 1st to mention SE.
Snap Freeze is what makes the Paladin good.
Since I never camp, for me Decoy is worthless even in pre-nerf state.
Anything he can do the original Human Engineer can do better.
I am saying he is pretty much obsolete, I have tried to make him work, but in the end I see no reason to use him.
(please bear in mind this is only my opinion)
I think the decision that made me like him was figuring out despite having two similar powers, he is not AT ALL like the HEng for me. The HEng is a techsplosion machine, usually for me carrying a light loadout to maximise power spam.
On the other hand the SEng has one CC power, used situationally, one survivability power, used situationally, and one debuff/damage power, used most. Hence he can easily carry something like a Harrier or a Claymore and not particularly care about CD. For me there is a big difference in playstyle between the two.
#86
Posté 05 février 2013 - 03:42
#87
Posté 05 février 2013 - 03:44
#88
Posté 05 février 2013 - 03:45
But also, I never really liked the N7 Destroyer. Find him incredibly boring.
#89
Posté 05 février 2013 - 03:53
Only way that I can play TGI without having to hate myself is as a melee build. Even then, ehhhhhhh
#90
Posté 05 février 2013 - 03:54
IIFlash wrote...
HolyAvenger wrote...
Snap Freeze is an insanely good, god-tier power.ndw542 wrote...
IIFlash wrote...
Honorable mention goes to Salarian Engineer, let's face it he doesn't have much going for him anymore.
It continues to mystify me that so many people hold this view. The Paladin is considered among the better classes in the game, and he's just the SE with a gimmick shield and Snap Freeze in place of Decoy. Everyone hates the Decoy nerf and it's generally agreed to have been too severe, but it didn't render the SE into trash-tier. He's easily still among the best against geth, and better than serviceable generally.
SE is underrated though, I'll agree. He's not much of a power spammer, so I'd play him with a heavier harder-hitting weapon. Claymore or the like.
I think I am the 1st to mention SE.
Snap Freeze is what makes the Paladin good.
Since I never camp, for me Decoy is worthless even in pre-nerf state.
Anything he can do the original Human Engineer can do better.
I am saying he is pretty much obsolete, I have tried to make him work, but in the end I see no reason to use him.
(please bear in mind this is only my opinion)
SE is my standard geth pug carry class. CSMG and he never stops killing. One thing I think has always kept people from using hin is the fact Decoy realy is only effective on 2 factions. However, this character is by design, a geth killer. And the no, the HE can't pull off what the SE can. Combat drone since the patch 1.04 became really worthless. You have any doubts, set up a geth game and I'll show you. name can be found in my hq below.
#91
Posté 05 février 2013 - 03:55
USIncorp0 wrote...
I cant stand TGI I cant play him either. Basically, I fail at any and all, "easy mode" classes.
Only way that I can play TGI without having to hate myself is as a melee build. Even then, ehhhhhhh
Yah, I usually run him with an Avenger or something, if I run him at all any more.
#92
Posté 05 février 2013 - 03:55
#93
Posté 05 février 2013 - 03:58
KiraTsukasa wrote...
Any Volus. They are a joke. I will NEVER touch the Ra forsaken things.
Have you ever actually played them?
#94
Posté 05 février 2013 - 04:00
HolyAvenger wrote...
USIncorp0 wrote...
I cant stand TGI I cant play him either. Basically, I fail at any and all, "easy mode" classes.
Only way that I can play TGI without having to hate myself is as a melee build. Even then, ehhhhhhh
Yah, I usually run him with an Avenger or something, if I run him at all any more.
For the short time I had the TGI without a melee build, i could only run him with weapons like the locust or falcon.
People who try and TGI harrier in MY lobbies will get kicked, no questions asked.
#95
Posté 05 février 2013 - 04:01
ToLazy4Name wrote...
KiraTsukasa wrote...
Any Volus. They are a joke. I will NEVER touch the Ra forsaken things.
Have you ever actually played them?
Four volus teams are the best.
#96
Posté 05 février 2013 - 04:04
#97
Posté 05 février 2013 - 04:15
joker_jack wrote...
IIFlash wrote...
HolyAvenger wrote...
Snap Freeze is an insanely good, god-tier power.ndw542 wrote...
IIFlash wrote...
Honorable mention goes to Salarian Engineer, let's face it he doesn't have much going for him anymore.
It continues to mystify me that so many people hold this view. The Paladin is considered among the better classes in the game, and he's just the SE with a gimmick shield and Snap Freeze in place of Decoy. Everyone hates the Decoy nerf and it's generally agreed to have been too severe, but it didn't render the SE into trash-tier. He's easily still among the best against geth, and better than serviceable generally.
SE is underrated though, I'll agree. He's not much of a power spammer, so I'd play him with a heavier harder-hitting weapon. Claymore or the like.
I think I am the 1st to mention SE.
Snap Freeze is what makes the Paladin good.
Since I never camp, for me Decoy is worthless even in pre-nerf state.
Anything he can do the original Human Engineer can do better.
I am saying he is pretty much obsolete, I have tried to make him work, but in the end I see no reason to use him.
(please bear in mind this is only my opinion)
SE is my standard geth pug carry class. CSMG and he never stops killing. One thing I think has always kept people from using hin is the fact Decoy realy is only effective on 2 factions. However, this character is by design, a geth killer. And the no, the HE can't pull off what the SE can. Combat drone since the patch 1.04 became really worthless. You have any doubts, set up a geth game and I'll show you. name can be found in my hq below.
Human Engineer stops Geth in their tracks with Chain Overload alone. Also a kit being good against only 1 faction is not a good thing. Combat Drone
Also as stated before, if I'm rushing the spawn Decoy has no use.
#98
Posté 05 février 2013 - 04:37
2. Cryo Blast kits.
I have no real desire to ever play Volus Sentinel, Vorcha Engineer, Havoc, Phoenix Vanguard (Adept vers is one of my faves), and Batarian Sentinel. Subnet's entertaining, but at the same time I just can't stand how it plays and I don't really see it as useful.
#99
Posté 05 février 2013 - 05:26
He has two other abilities, actually, they're just mapped to the melee key. As a Volus, he can still insta-stagger non-boss units while momentarily restoring shields (with brief invincibility frames) and he can cloak. Combined with his ability to deflect aggro to 2 potential other targets (I think it's just Husks, Brutes, Abominations, and Atlases that don't attack pets), I actually think his cloak is arguably a more useful option than it is on other Volus.Nissun wrote...
I can't believe it.
I can't believe anyone would place literally ANY other character on top of the Volus Mercenary as "worst kit ever". Let's review, okay?
The Volus mercenary has three powers:
-Combat drone
-Decoy
-Shield boost
Which means that he doesn't have any reliable damage-dealing powers. The drone ranks only a "decent" in damage output, while the Decoy is nearly useless against anything that isn't the geth.
This of course means that you depend on the weapon you carry to deal damage. The problem is that, if you carry a weapon that is a little too heavy, you cripple shield boost's recharge, and that reduces your survival odds.
So yeah, the Volus Mercenary wins the "poorest kit" contest, on the basis that he is the only character that lacks any direct offensive power at all.
Seriously, why would anyone talk s***t about the Saboteur or the other Volus when the Mercenary Volus exists is something I can't understand.
#100
Posté 05 février 2013 - 05:29





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