Which Character do you think is the worst/The one you just can't play?
#126
Posté 05 février 2013 - 06:59
I can't stand to play that class, and I can't stand to have them in my lobby.
#127
Posté 05 février 2013 - 06:59
Phoenix Adept? No class with Singularity can possibly be bad. All of those other classes are on the bad side, but I don't know how you can include the PA in that group.Deerber wrote...
Miniditka77 wrote...
For people saying the FQE isn't the worst character - please name one that is worse. You have the worst power on the game (Sentry Turret) and another power (Cryo Blast) that is great as a debuffer but very subpar at setting up Cryo Explosions and can't detonate. So you are left with Incinerate? Decent power, but not enough to save the QFE.
Vorcha Engineer. Turian Saboteur. Volus Sentinel. Volus Adept. Phenix Adept. Batarian Sentinel. Salarian Engineer. Do I need to go on?
I have just always hated the QFE, and I have never gotten her to work very well. I hate Sentry Turret, and having the Paladin in the game just makes it more obvious how deficient she is. They need to buff Sentry Turret and make Cryo Blast prime all targets. That would turn her into a very good character.
#128
Posté 05 février 2013 - 07:00
2. GI, everytime I play him I just kinda wish I was using the salarian...
#129
Posté 05 février 2013 - 07:02
I'll give it a try, but I'm not confident it will change my mind. Like I said to Deerber, having the Paladin in the game just reinforces how much the QFE needs to be buffed.b00g13man wrote...
Forget about using her for cryo explosions and bring a good weapon (I use a Talon). Spec the sentry turret for stun and flamethrower, incinerate for radius, burning damage and freeze combo, and cryo blast for radius and both debuffs.
Throw the turret into spawns and groups of enemies, shoot, cryo blast, shoot and then incinerate for the FE. Against single targets, cryo blast then shoot (headshots for mooks). Finish off with incinerate if necessary. You can also use disruptor or incendiary ammo for additional TBs or FEs.
Awesome against any faction, moreso against reapers and collectors.
#130
Posté 05 février 2013 - 07:06
That's fair enough. I do weirdly think she's better than the paladin because I can start dealing damage before I get into snap freeze range. That's just a preference though.Miniditka77 wrote...
I'll give it a try, but I'm not confident it will change my mind. Like I said to Deerber, having the Paladin in the game just reinforces how much the QFE needs to be buffed.b00g13man wrote...
Forget about using her for cryo explosions and bring a good weapon (I use a Talon). Spec the sentry turret for stun and flamethrower, incinerate for radius, burning damage and freeze combo, and cryo blast for radius and both debuffs.
Throw the turret into spawns and groups of enemies, shoot, cryo blast, shoot and then incinerate for the FE. Against single targets, cryo blast then shoot (headshots for mooks). Finish off with incinerate if necessary. You can also use disruptor or incendiary ammo for additional TBs or FEs.
Awesome against any faction, moreso against reapers and collectors.
#131
Posté 05 février 2013 - 07:07
You're right, that is weird.b00g13man wrote...
That's fair enough. I do weirdly think she's better than the paladin because I can start dealing damage before I get into snap freeze range. That's just a preference though.
#132
Posté 05 février 2013 - 07:11
Miniditka77 wrote...
Phoenix Adept? No class with Singularity can possibly be bad. All of those other classes are on the bad side, but I don't know how you can include the PA in that group.Deerber wrote...
Miniditka77 wrote...
For people saying the FQE isn't the worst character - please name one that is worse. You have the worst power on the game (Sentry Turret) and another power (Cryo Blast) that is great as a debuffer but very subpar at setting up Cryo Explosions and can't detonate. So you are left with Incinerate? Decent power, but not enough to save the QFE.
Vorcha Engineer. Turian Saboteur. Volus Sentinel. Volus Adept. Phenix Adept. Batarian Sentinel. Salarian Engineer. Do I need to go on?
I have just always hated the QFE, and I have never gotten her to work very well. I hate Sentry Turret, and having the Paladin in the game just makes it more obvious how deficient she is. They need to buff Sentry Turret and make Cryo Blast prime all targets. That would turn her into a very good character.
Uhm. I might be biased against Phoenix characters, I concede that. Never got the hang of them (on topic...)
The FQE is not the strongest kit around, sure. But it is not as bad as many people around believe. I know, because I was one of those people once
You don't have to play her as a gimped paladin. If you do, well... You get a gimped paladin.
Pack a strong weapon on her (claymore, harrier) instead, and forget about being an engineer and about spamming powers. Spam your weapon instead, and use cryo blast to debuff and incinerate to set off FEs/TBs. You're a soldier, with tech powers to help you make the best out of your gun.
The turret is only there as a support. Mostly for the stun and flamethrower evos. Throw it in the spawn at the start of the wave, and pretty much forget about it.
She's definitely pretty good if played this way. I wouldn't mind a buff, as she's far from being powerful, but I also think there are other kits that need it more (those I mentioned, pretty much).
#133
Posté 05 février 2013 - 07:19
A lot of characters can be pretty weak depending how you build them & some players can still do wonders even with terrible builds. Last time I promoted I used the opportunity to rebuild many of my characters. Some of me least favorite became brilliant, some still don't work for me.
I always feel the Drell are pretty weak characters, too dependant on a limited supply of 'nades to be really effective. Other characters with grenade powers can do more damage without them & tend to be tougher. Maybe i'm wrong but it seems that way.
To my shame the character I know should be awesome but i always suck with is the Paladin. I don't know if I have ever detonated a combo with the guy. Give me the FQE any day. She's still the only character I can reliably extract on Gold with.
Please don't try to explain it to me... I know... I know...
#134
Posté 05 février 2013 - 07:20
#135
Posté 05 février 2013 - 07:24
#136
Posté 05 février 2013 - 07:30
#137
Posté 05 février 2013 - 07:32
I'm an awful Slayer player though i don't hate playing with him.
Shadow and i have finally started to get along lately.
Other than that i like and can get something out of most of the weak kits even if i don't get how someone from BioWare was twisted enough to pick those 3 powers for the Saboteur.
Modifié par ArcaptSSX, 05 février 2013 - 07:32 .
#138
Posté 05 février 2013 - 07:37
Deerber wrote...
Pack a strong weapon on her (claymore, harrier) instead, and forget about being an engineer and about spamming powers. Spam your weapon instead, and use cryo blast to debuff and incinerate to set off FEs/TBs. You're a soldier, with tech powers to help you make the best out of your gun.
The turret is only there as a support. Mostly for the stun and flamethrower evos. Throw it in the spawn at the start of the wave, and pretty much forget about it.
She's definitely pretty good if played this way. I wouldn't mind a buff, as she's far from being powerful, but I also think there are other kits that need it more (those I mentioned, pretty much).
Every time I see this advice, I cringe in inside. Pack a Claymore or a Harrier on any kit in the game, and they're powerful. And extremely cookie-cutter.
Alternatively, I prefer to play her with an Acolyte/Hurricane combo, shield-stripping with the former and using CB to debuff and nuke with incinerate. Hurricane for bosses. Turret can be left out for more fitness if so desired. Shake dem hips.
#139
Posté 05 février 2013 - 07:46
#140
Posté 05 février 2013 - 07:53
thewalrusx wrote...
I can't stay alive on the Tsol, much too squishy without a roll or some sort of armor
if its not a boss ur fighting then I'd say just spam PM (easiest way to get it to detonate is to aim it at their feet or the floor). Most packs of enemies can't respond well when you are aoe staggering them every 3 or so seconds, plus its a good ammo power detonator. Add soft cover and hip firing, and I usually have no major issue staying alive as the TSo- ofc I like to stay mobile so nothing flanks or overwhelms, but I tend to do that on each kit.
#141
Posté 05 février 2013 - 07:57
What I can't work are the quarians. It's like sorcery.
#142
Posté 05 février 2013 - 07:58
Oh, so play her as a gimped Human Infiltrator then?Deerber wrote...
The FQE is not the strongest kit around, sure. But it is not as bad as many people around believe. I know, because I was one of those people onceThen Fortack showed me her light.
You don't have to play her as a gimped paladin. If you do, well... You get a gimped paladin.
Pack a strong weapon on her (claymore, harrier) instead, and forget about being an engineer and about spamming powers. Spam your weapon instead, and use cryo blast to debuff and incinerate to set off FEs/TBs. You're a soldier, with tech powers to help you make the best out of your gun.
The turret is only there as a support. Mostly for the stun and flamethrower evos. Throw it in the spawn at the start of the wave, and pretty much forget about it.
She's definitely pretty good if played this way. I wouldn't mind a buff, as she's far from being powerful, but I also think there are other kits that need it more (those I mentioned, pretty much).
Modifié par Miniditka77, 05 février 2013 - 07:58 .
#143
Posté 05 février 2013 - 07:59
HolyAvenger wrote...
Deerber wrote...
Pack a strong weapon on her (claymore, harrier) instead, and forget about being an engineer and about spamming powers. Spam your weapon instead, and use cryo blast to debuff and incinerate to set off FEs/TBs. You're a soldier, with tech powers to help you make the best out of your gun.
The turret is only there as a support. Mostly for the stun and flamethrower evos. Throw it in the spawn at the start of the wave, and pretty much forget about it.
She's definitely pretty good if played this way. I wouldn't mind a buff, as she's far from being powerful, but I also think there are other kits that need it more (those I mentioned, pretty much).
Every time I see this advice, I cringe in inside. Pack a Claymore or a Harrier on any kit in the game, and they're powerful. And extremely cookie-cutter.![]()
Alternatively, I prefer to play her with an Acolyte/Hurricane combo, shield-stripping with the former and using CB to debuff and nuke with incinerate. Hurricane for bosses. Turret can be left out for more fitness if so desired. Shake dem hips.
Haha I know how you feel about that.
But it's not simply that if you slap a claymore or a harrier on any kits, it becomes good. That is... Quite true, yeah. But the FQE becomes more than good. Cryo blast is the best (pure) debuffer in the game, and as such it has an amazing sinergy with a strong weapon. All her powers have a very fast recharge speed, meaning that you can load a heavy gun like a claymore and still use your powers a fair bit.
All in all, the "slap a claymore on it and be done" is true about all the less-than-average kits in the game. But it won't reach the heights it can reach on a FQE, on other kits. The FQE feels like the kit on which to slap a claymore/harrier, to me.
#144
Posté 05 février 2013 - 08:05
ThelLastTruePatriot wrote...
I don't think the FQE is bad, but she isn't great compared to other engineers, even her male counterpart. As for the shadow, she is largely anti cerberus. Her utility tends to go down when faced with a lot of bosses, especially sync kill bosses.
Thats what her cart wheel dodges and the AT- Raider equipped with high velocity barrel are for, plus you can use electric slash to detonate fire explosions etc!
#145
Posté 05 février 2013 - 08:05
#146
Posté 05 février 2013 - 08:06
2.Demolisher Engie
#147
Posté 05 février 2013 - 08:17
Miniditka77 wrote...
For people saying the FQE isn't the worst character - please name one that is worse. You have the worst power on the game (Sentry Turret) and another power (Cryo Blast) that is great as a debuffer but very subpar at setting up Cryo Explosions and can't detonate. So you are left with Incinerate? Decent power, but not enough to save the QFE.
EDIT: Maybe the Volus Sentinel is worse, but Shield Boost is a pretty great power. QFE doesn't have a single great power.
Her butt is a great power...and I feel the Turret is underrated (iow..you're not using it right)
She's my favorite MP character and not just because of you-know-what
try using Cryo ammo or incindiary with her then **** if you still can't get good results
#148
Posté 05 février 2013 - 08:22
Merc Volus is awesome. Slap on a hurricane and shoot all the things. The drone and decoy both function as decoys...they do a great job of distracting enemies which leaves you free to mini cloak and shoot all the things. I thought I'd hate this character when I pulled it, but it quickly became one of my top characters. It would also do well with a reegar.Nissun wrote...
I can't believe it.
I can't believe anyone would place literally ANY other character on top of the Volus Mercenary as "worst kit ever". Let's review, okay?
The Volus mercenary has three powers:
-Combat drone
-Decoy
-Shield boost
Which means that he doesn't have any reliable damage-dealing powers. The drone ranks only a "decent" in damage output, while the Decoy is nearly useless against anything that isn't the geth.
This of course means that you depend on the weapon you carry to deal damage. The problem is that, if you carry a weapon that is a little too heavy, you cripple shield boost's recharge, and that reduces your survival odds.
So yeah, the Volus Mercenary wins the "poorest kit" contest, on the basis that he is the only character that lacks any direct offensive power at all.
Seriously, why would anyone talk s***t about the Saboteur or the other Volus when the Mercenary Volus exists is something I can't understand.
Mini cloak is my most favorite thing in this game. No damage boost, but mini cloak cooldown does not interfere with power cooldown. Makes flanking enemies very easy.
#149
Posté 05 février 2013 - 08:25
#150
Posté 05 février 2013 - 08:28
GreatBlueHeron wrote...
Merc Volus is awesome. Slap on a hurricane and shoot all the things. The drone and decoy both function as decoys...they do a great job of distracting enemies which leaves you free to mini cloak and shoot all the things. I thought I'd hate this character when I pulled it, but it quickly became one of my top characters. It would also do well with a reegar.Nissun wrote...
I can't believe it.
I can't believe anyone would place literally ANY other character on top of the Volus Mercenary as "worst kit ever". Let's review, okay?
The Volus mercenary has three powers:
-Combat drone
-Decoy
-Shield boost
Which means that he doesn't have any reliable damage-dealing powers. The drone ranks only a "decent" in damage output, while the Decoy is nearly useless against anything that isn't the geth.
This of course means that you depend on the weapon you carry to deal damage. The problem is that, if you carry a weapon that is a little too heavy, you cripple shield boost's recharge, and that reduces your survival odds.
So yeah, the Volus Mercenary wins the "poorest kit" contest, on the basis that he is the only character that lacks any direct offensive power at all.
Seriously, why would anyone talk s***t about the Saboteur or the other Volus when the Mercenary Volus exists is something I can't understand.
Mini cloak is my most favorite thing in this game. No damage boost, but mini cloak cooldown does not interfere with power cooldown. Makes flanking enemies very easy.
Yes, Volus Merc is a great char. Like many, I spec shock on both drone and decoy. Cast a drone behind a group of enemies, cloak and place a decoy in front of the group. Back up and shoot your Falcon. Stun lock revenge!!!





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