Deerber wrote...
The same thing can be said about pretty much 75% of the non-infiltrators kits in the game. Infiltrators do the same thing, better. And they do other things better as well. They do everything better.
So yeah, if you factor them into play then there's pretty much no reason to play half the kits in the game.
No, infiltrators do weapn damage better, not everything better. You can't argue in favor of using a weapon damage-based build on a non-infiltrator and then object when someone else says that an infiltrator does that job better. That's what infiltrators are supposed to do. Power-based characters should be able to do something Infiltrators can't do. For the QFE, that list consists of throwing out a useless turret, getting a little extra damage on Incinerate, and getting cryo explosions on unshielded mooks (if someone else doesn't shoot them first). That's not an impressive list, which is why I think the QFE is not good.
If Cryo Blast did cryo explosions better and if Sentry Turret actually did... well, anything useful, she would be a great character. You could use a good weapon and mix together cryo-debuffed weapon damage with a bunch of cryo explosions and some significant damage and distraction from the Turret - which would give the QFE the ability to do a lot of damage in ways the infiltrator can't. That's how you make up for the difference in weapon damage between an infiltrator and a non-infiltrator.
EDIT: It's also why the Turian Engineer is not a good character.
Modifié par Miniditka77, 05 février 2013 - 10:56 .