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Which Character do you think is the worst/The one you just can't play?


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#151
UEG Donkey

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Miniditka77 wrote...

b00g13man wrote...

That's fair enough. I do weirdly think she's better than the paladin because I can start dealing damage before I get into snap freeze range. That's just a preference though.

You're right, that is weird. :D


Also compare the cooldowns between SF and CB; here's a good analogy I can carry a Cruasader/Claymore on a FQE and have approximately the same cooldown as a Pally carrying a Talon

Forget all that Cryo explosion BS, chill those Brutes with CB, 4 shots from the Crusauder and finish with Incinerate

#152
Bedevilled

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I haven't been able to play decently with the volus, aside from the engineer. I so wanted to love the protector but I just don't get on with him yet. Need more practise, I guess.

Can't objectively pick a weakest but I'd go with Saboteur. Played one or two games with him and put him away because I sucked.

#153
UEG Donkey

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HolyAvenger wrote...

Every time I see this advice, I cringe in inside. Pack a Claymore or a Harrier on any kit in the game, and they're powerful. And extremely cookie-cutter. :unsure:

I disagree, any class that has a strong debuff power is going to make strong weapons even better.  Coupled with an insanely low cooldown on CB and you can spam every 3 seconds while carrying the heaviest of weapons.  Compare this to a class that relies on power spam and is relatively high cooldown you're basically taking from the strength of the kit and substituting power strengeth with weapon strength

#154
Hejdun

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Having played most of the classes in pursuit of the banners, I'd say that pretty much all of them are gold viable to a good player. I've regularly gotten top score with a Volus Mercenary. The thing about Volus is that they should be treated as a weapons class, as in you require a good weapon to kill things. Just because you have a few support powers doesn't mean you shouldn't be killing. Volus with a Harrier or PPR can do great damage. Decoy does it's job when you have access to cloak to break LOS, and the drone is good for distraction and detonating ammo powers when it explodes.

My personal least favorite is the Slayer, due to the ~3 second delay in firing Phase Disruptor off host. Biotic Slash is situational, and that just leaves you with biotic charge which every other vanguard has. I've seen some good Slayers if they host, but I just can't do it.

The FQE is a beast on gold with an acolyte. Acolyte + CB + Incinerate destroys everything up to bosses, and then you can switch to a Hurricane to blast bosses while alternating CB and 2 Incinerates. Getting surrounded? Freeze all the things, since CB is one of the most spammable powers in the game. With such easy mook-clearing, you deplete wave budgets extremely quickly.

#155
UEG Donkey

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To answer the OP's question;
The worst kits; Probably the Ex-Cerberus Adept and Vanguard. Lash cant detonate versus armor, Smash and Lash have long cast times with no DR/invulnerability frames. At least with the Volus Merc you can use shield boost and decoys to minimize your exposure/limit your damage.

Kits I can never get the hang of Batarian Soldier, really solid kit but I can't get much out of him.

Ki

#156
billy7768

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I can not use the N7 fury for the life of me. Idk if im speccing him wrong, or if i just suck lol

#157
BronzTrooper

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ToLazy4Name wrote...

I believe the Vorcha Hunter or the Turian Saboteur are the weakest kits in the game. 



I can troll with my Vorcha Hunter while rocking the Carfinex (especially on silver or gold).

I love playing as my Turian Saboteur because I am a beast with it.  It is actually the only character I WILLINGLY use the Tempest on.

I could tell you my builds if you like.


Anyway, I just hate the Salarian Infiltrator.  I played him on gold once and somehow I got dropped nearly instantly by five Assault Troopers and a Centurion despite having Fitness maxed and specced for durability.:blink:   It is possibly the one character I will never play on gold ever again.<_<

#158
Credit2team

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FlowCytometry wrote...

thewalrusx wrote...

I can't stay alive on the Tsol, much too squishy without a roll or some sort of armor


if its not a boss ur fighting then I'd say just spam PM (easiest way to get it to detonate is to aim it at their feet or the floor). Most packs of enemies can't respond well when you are aoe staggering them every 3 or so seconds, plus its a good ammo power detonator. Add soft cover and hip firing, and I usually have no major issue staying alive as the TSo- ofc I like to stay mobile so nothing flanks or overwhelms, but I tend to do that on each kit.


two words: banshee grabbed

#159
InfoSysLib

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I can't be a Volus... I just can't be that low to the ground... and I like getting grabs.

#160
Miniditka77

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UEG Donkey wrote...

Miniditka77 wrote...

b00g13man wrote...

That's fair enough. I do weirdly think she's better than the paladin because I can start dealing damage before I get into snap freeze range. That's just a preference though.

You're right, that is weird. :D


Also compare the cooldowns between SF and CB; here's a good analogy I can carry a Cruasader/Claymore on a FQE and have approximately the same cooldown as a Pally carrying a Talon

Forget all that Cryo explosion BS, chill those Brutes with CB, 4 shots from the Crusauder and finish with Incinerate

If you're going to use a Cryo Blast - Crusader build, why not just use a Human Infiltrator and do it better?  You might not even be able to unload your Crusader before that Brute's dead if you tack on a Sticky Grenade.  And you won't have to worry about your cooldown on Cryo Blast at all.

BTW, Snap Freeze does pretty good damage, debuffs, affects multiple enemies, goes through walls, can't be dodged (or at least not very well), can prime armored targets, and detonates other explosions.  Even without the double damage bug, Cryo Blast is simply not comparable to Snap Freeze as a power.  At a minimum, it needs to prime all targets, and it would be nice if it could detonate as well.  If this requires doubling the cooldown, then I'm fine with it.

#161
Deerber

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Miniditka77 wrote...

UEG Donkey wrote...

Miniditka77 wrote...

b00g13man wrote...

That's fair enough. I do weirdly think she's better than the paladin because I can start dealing damage before I get into snap freeze range. That's just a preference though.

You're right, that is weird. :D


Also compare the cooldowns between SF and CB; here's a good analogy I can carry a Cruasader/Claymore on a FQE and have approximately the same cooldown as a Pally carrying a Talon

Forget all that Cryo explosion BS, chill those Brutes with CB, 4 shots from the Crusauder and finish with Incinerate

If you're going to use a Cryo Blast - Crusader build, why not just use a Human Infiltrator and do it better?  You might not even be able to unload your Crusader before that Brute's dead if you tack on a Sticky Grenade.  And you won't have to worry about your cooldown on Cryo Blast at all.


The same thing can be said about pretty much 75% of the non-infiltrators kits in the game. Infiltrators do the same thing, better. And they do other things better as well. They do everything better.

So yeah, if you factor them into play then there's pretty much no reason to play half the kits in the game.

#162
Miniditka77

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Deerber wrote...

The same thing can be said about pretty much 75% of the non-infiltrators kits in the game. Infiltrators do the same thing, better. And they do other things better as well. They do everything better.

So yeah, if you factor them into play then there's pretty much no reason to play half the kits in the game.

No, infiltrators do weapn damage better, not everything better.  You can't argue in favor of using a weapon damage-based build on a non-infiltrator and then object when someone else says that an infiltrator does that job better.  That's what infiltrators are supposed to do.  Power-based characters should be able to do something Infiltrators can't do.  For the QFE, that list consists of throwing out a useless turret, getting a little extra damage on Incinerate, and getting cryo explosions on unshielded mooks (if someone else doesn't shoot them first).  That's not an impressive list, which is why I think the QFE is not good.

If Cryo Blast did cryo explosions better and if Sentry Turret actually did... well, anything useful, she would be a great character.  You could use a good weapon and mix together cryo-debuffed weapon damage with a bunch of cryo explosions and some significant damage and distraction from the Turret - which would give the QFE the ability to do a lot of damage in ways the infiltrator can't.  That's how you make up for the difference in weapon damage between an infiltrator and a non-infiltrator.

EDIT:  It's also why the Turian Engineer is not a good character. 

Modifié par Miniditka77, 05 février 2013 - 10:56 .


#163
lightswitch

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This thread made me cry.

#164
wengaiden

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1 answer: volus
2 answer: human infiltrator
My question to you: FQE mean female quarian engineer? SHE IS THE BEST OF THE class (ice, fire and turret...what more you need? Even good shield and can dodge...)

#165
wengaiden

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Dont like any char who only can attack with the weapon of his/her hands...i need the powers (if i liked use only weapons i would play BF, COD...no thanks

#166
cronshaw

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Don't like the salarian engineer

#167
Bruenin

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I can't use volus, I tried and I didn't enjoy it one bit. I also have trouble with infiltrators. I can't say what the worst kit is since I don't have all of them yet.

#168
lightswitch

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When did BSN decide the Sentry Turret is useless? I mean, it does damage and stuff. It's not nearly as bad at priming fire explosions you would think from reading this forum.

#169
loupert

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modok8 wrote...

Don't like the salarian engineer


I second this.  I'm also not a fan of the Drell guard.

However, this is just personal preference, doesn't mean they're not decent characters.

#170
Kuro_Fenikkusu

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Drell assassin.

#171
Chi_Mangetsu

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Not really the worst, but the one I have the least fun playing would be the vanilla Vanguard. I just don't really have that much fun with it. Not Terribad, though early experience with Novatards really soured the pot.

#172
Chi_Mangetsu

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Oh and the Sentinel Volus is just. ...unfortunate.

#173
starwolf1001

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krogan shaman
just don't have any fun playing it

#174
Chi_Mangetsu

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Oh yes, forgot about Croatia entirely. I'll second that.

#175
UEG Donkey

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Miniditka77 wrote...

UEG Donkey wrote...

Miniditka77 wrote...

b00g13man wrote...

That's
fair enough. I do weirdly think she's better than the paladin because I
can start dealing damage before I get into snap freeze range. That's
just a preference though.

You're right, that is weird. [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]


Also
compare the cooldowns between SF and CB; here's a good analogy I can
carry a Cruasader/Claymore on a FQE and have approximately the same
cooldown as a Pally carrying a Talon

Forget all that Cryo explosion BS, chill those Brutes with CB, 4 shots from the Crusauder and finish with Incinerate

If
you're going to use a Cryo Blast - Crusader build, why not just use a
Human Infiltrator and do it better?  You might not even be able to
unload your Crusader before that Brute's dead if you tack on a Sticky
Grenade.  And you won't have to worry about your cooldown on Cryo Blast
at all.

BTW, Snap Freeze does pretty good damage, debuffs,
affects multiple enemies, goes through walls, can't be dodged (or at
least not very well), can prime armored targets, and detonates other
explosions.  Even without the double damage bug, Cryo Blast is simply
not comparable to Snap Freeze as a power.  At a minimum, it needs to
prime all targets, and it would be nice if it could detonate as well.
 If this requires doubling the cooldown, then I'm fine with it.


Because the HI TC, CB Sticky 4 shots isn't any better than CB, 4 shots, Incinerate. 


I'm not going to go into a detailed analysis of SF versus CB because SF
is better, most of that is because its bugged but really that's
irrelevant.  What you aren't considering is the cooldown time which you
addressed with the HI. 

Miniditka77 wrote...

Deerber wrote...

The same thing can be said about pretty much 75% of the non-infiltrators kits in the game. Infiltrators do the same thing, better. And they do other things better as well. They do everything better.

So yeah, if you factor them into play then there's pretty much no reason to play half the kits in the game.

No, infiltrators do weapn damage better, not everything better.  You can't argue in favor of using a weapon damage-based build on a non-infiltrator and then object when someone else says that an infiltrator does that job better.  That's what infiltrators are supposed to do.  Power-based characters should be able to do something Infiltrators can't do.  For the QFE, that list consists of throwing out a useless turret, getting a little extra damage on Incinerate, and getting cryo explosions on unshielded mooks (if someone else doesn't shoot them first).  That's not an impressive list, which is why I think the QFE is not good.

If Cryo Blast did cryo explosions better and if Sentry Turret actually did... well, anything useful, she would be a great character.  You could use a good weapon and mix together cryo-debuffed weapon damage with a bunch of cryo explosions and some significant damage and distraction from the Turret - which would give the QFE the ability to do a lot of damage in ways the infiltrator can't.  That's how you make up for the difference in weapon damage between an infiltrator and a non-infiltrator.

EDIT:  It's also why the Turian Engineer is not a good character. 

Infiltrators don't just do weapon damage better they do biotic damage better, they do biotic charge better via shadow strike, they do better at nearly everything in the game.