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Da2 Mage Combat moves = love, please keep them


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#51
The Hierophant

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Filament wrote...

Thinking back to the pike twirling makes me think of that one Indiana Jones scene. Next time I'd rather be Indy.

?

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#52
imbs

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schalafi wrote...

I played a mage once in DA:O, and almost died of boredom. It was just too Sloooow! I only play mage in DA:2, It's so much better. I  feel like I make a difference, especially when I actually kill something before Carver does. :P


Were we playing the same game? In DA:O you could obliterate entire packs with plenty of different spells. You could get fireball by like lvl 3 and if you wanted to be utterly op you could go for perfect storm or chain lightning or whatever really, mages were insane in DA:O and didn't have to carry about 6 staffs in order to hit immune mobs.

In DA2 I would say Mages are the best designed class, but they still aren't designed particularly well. Force mage was pretty absurd with only overpowered mechanics. From the +100 fortitude talent to the aoe mobs can't move ability .... just trivialised so many fights. And some of their cccs also help to break the game.

Modifié par imbs, 06 février 2013 - 06:02 .


#53
humes spork

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Swagger7 wrote...

That would tripple the number of animations.

Yes it would, and for a game the major selling point of which is maximized agency and ability to build one's own character precisely how they're envisioned, by a game developer that's made their name on making games that do that, it would be well worth the extra development time and resources.

Keep in mind in this day and age we have game developers put multiple, if not dozens, of walking animations in games that rarely if ever get seen because players tend to run everywhere...that aren't even RPG's. Saints Row 2 was a open world crime game that came out four and a half years ago, completely lacked personalized character development and RPG mechanics, and it had about a dozen walking animations and a half-dozen hand-to-hand combat animations. There's no reason in 2013 or later players can't have multiple fighting style animation sets from which to choose one in a fantasy RPG.

#54
The Hierophant

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imbs wrote...

schalafi wrote...

I played a mage once in DA:O, and almost died of boredom. It was just too Sloooow! I only play mage in DA:2, It's so much better. I  feel like I make a difference, especially when I actually kill something before Carver does. :P


Were we playing the same game? In DA:O you could obliterate entire packs with plenty of different spells. You could get fireball by like lvl 3 and if you wanted to be utterly op you could go for perfect storm or chain lightning or whatever really, mages were insane in DA:O and didn't have to carry about 6 staffs in order to hit immune mobs

I think the boredom stems from the DA:O mage's auto attack.

#55
imbs

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The Hierophant wrote...

I think the boredom stems from the DA:O mage's auto attack.


If I am understanding this correctly; the faster the autoattack the more fun the game is? Interesting.

I am beginning to understand how people on this forum get to the conclusion that DA2 was the better game.

Modifié par imbs, 06 février 2013 - 06:06 .


#56
The Teyrn of Whatever

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Making mages capable of wading directly into combat was the one thing that Button Awesome did right. It was still possible to play a mage as a support character by holding them back. Definitely something that DA2 did absolutely right!

I say keep it!

#57
imbs

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The Teryn of Whatever wrote...

Making mages capable of wading directly into combat was the one thing that Button Awesome did right. It was still possible to play a mage as a support character by holding them back. Definitely something that DA2 did absolutely right!

I say keep it!


Yeah man wouldn't want mages to have any actual weaknesses. The more choice you have the better the gameplay after all, right?

Modifié par imbs, 06 février 2013 - 06:08 .


#58
The Teyrn of Whatever

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Filament wrote...

Thinking back to the pike twirling makes me think of that one Indiana Jones scene. Next time I'd rather be Indy.


In DA2 you can twirl your weapon and shoot projectiles from it, making you Indy and the swordsman at the same time. BTW, isn't it great that a stomach bug was the reason that Ford improvised that scene? He asked Spielberg if he could just shoot the guy rather than go through this whole choreographed fight scene. Thank God for diarrhea!! :D

Modifié par The Teryn of Whatever, 06 février 2013 - 06:10 .


#59
The Hierophant

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imbs wrote...

The Hierophant wrote...

I think the boredom stems from the DA:O mage's auto attack.


If I am understanding this correctly; the faster the autoattack the more fun the game is? Interesting.

Also add in a faster combat running animation,(imo it was a godsend ) but it's mostly a case of different strokes, or ymmv.

#60
The Teyrn of Whatever

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imbs wrote...

The Teryn of Whatever wrote...

Making mages capable of wading directly into combat was the one thing that Button Awesome did right. It was still possible to play a mage as a support character by holding them back. Definitely something that DA2 did absolutely right!

I say keep it!


Yeah man wouldn't want mages to have any actual weaknesses. The more choice you have the better the gameplay after all, right?


Sarcasm duly noted. Look, the way I play mages and the way I assume most people play mages in Dragon Age is to focus most of the skill points into magic and willpower, allocating a few now and again to constitution just so that they aren't complete glass cannons. Putting points into stats like strength, agility, and cunning, as much as they can help boost other aspects of the character's build is kind of doing it wrong... but hey, freedom of choice, right? ;)

#61
The Six Path of Pain

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imbs wrote...

The Hierophant wrote...

I think the boredom stems from the DA:O mage's auto attack.


If I am understanding this correctly; the faster the autoattack the more fun the game is? Interesting.

I am beginning to understand how people on this forum get to the conclusion that DA2 was the better game.

Pretty much bro,Faster movement=Funner gameplay :D...Don't really get it myself.The mage autoattack never bothered me cause I was to busy strategizing,positioning my team.combining spells and...well pretty much I was raping my enemies >:D

Modifié par The Six Path of Pain, 06 février 2013 - 06:21 .


#62
imbs

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Sarcasm duly noted. Look, the way I play mages and the way I assume most people play mages in Dragon Age is to focus most of the skill points into magic and willpower, allocating a few now and again toconstitution just so that they aren't complete glass cannons. Putting points into stats like strength, agility, and cunning, as much as they can help boost other aspects of the character's build is kind of doing
it wrong... but hey, freedom of choice, right? Image IPB


What does that have to do with it? Choices that aren't remotely viable, intuitive or useful in anyway are not really choices at all.

Modifié par imbs, 06 février 2013 - 06:19 .


#63
Wompoo

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I would love to see them use the Z axis in mage combat animations, plus a little more flare rather then boring lift my hands to the heavens. As for DA2's combat for mage's most were fine although nothing to write home about... it was the level of complexity and diversity in the mage skill trees for me that just did not offer enough variations in builds.

#64
Rikku Moon

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Wulfram wrote...

They were better than DA:O, anyway. I could maybe do without the behind the back twirl, personally


I both agree and disagree.

What I disagree with is that I HATE the fact that bioware took away our ability to arm our characters with whatever weapons we wanted them to have when they released DA2.

I like playing mages who can perform magic AND wield knives and swords and bows like the Rogues and Warriors in Dragon Age Origins and Awakening. But having the character restricted to one brand of class specific weapon in DA2 really sucked. And having them wear specific clothes to fit the class their in, instead of being able to put them in protective ARMOR that can keep them safer than those lame CLOTH mages robes that give no protection at all to the Mages tender skin against knives, swords, and bows.

I want to arm my characters with whatever powerful weapons I can get their hands on, no matter what the class is in the game. I find having a Mage who can wield knives and swords very stress relieving instead of having them ALWAYS wielding a staff that barely does ANY damage against your enemies compared to the damage you can do with swords, bows, and knives, and leave the magic stuff to the bare minimum on your Mage character.

#65
Uccio

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For me DA2 mage combat animation was waaaay over the top. Hawke looked like a stripper twirling around his pole. I had an urge to throw some money at his direction every time I combat was on.

That said some of the moves were nice, such as the one Hawke strikes his staff on the ground and someone gets lightning bolt on their head. Mostly that twisting and turning and staff swirling while shooting over his shoulder was too much. Mages are supposed to control magic with their mind concentrating heavily. Gymnastic dance doesn't do well with it.

ps. Mages need to be much more powerfull. Most times my spells were just sparkles which no one cared for.

#66
elfdwarf

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i think dragon age 2 mage staff combat is base off karate staff techniques

#67
Swagger7

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Sylvius the Mad wrote...

Swagger7 wrote...

That would tripple the number of animations.

If they'd pull the camera back, the animations could be simpler.


I for one like the close in view.  To me pulling the view back in order to simplify the animations so there could be more of them would be like cutting off your entire nose because it's a mite too big.  In other words, causing a great disaster in the name of fixing a small problem.

#68
Swagger7

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humes spork wrote...

Swagger7 wrote...

That would tripple the number of animations.

Yes it would, and for a game the major selling point of which is maximized agency and ability to build one's own character precisely how they're envisioned, by a game developer that's made their name on making games that do that, it would be well worth the extra development time and resources.

Keep in mind in this day and age we have game developers put multiple, if not dozens, of walking animations in games that rarely if ever get seen because players tend to run everywhere...that aren't even RPG's. Saints Row 2 was a open world crime game that came out four and a half years ago, completely lacked personalized character development and RPG mechanics, and it had about a dozen walking animations and a half-dozen hand-to-hand combat animations. There's no reason in 2013 or later players can't have multiple fighting style animation sets from which to choose one in a fantasy RPG.


I couldn't disagree more.  You'd be sacrificing a ton of player agency when it comes to decision making, or some other equally important bit of roleplaying, for a triviality.  I don't think you're fully aware of how much resources it would actually take to tripple the number of combat animations.  It's far more significant than adding a few extra walking animations.

EDIT:  In other news, I just realized that I've been misspelling the word "triple" this whole time.   :? :unsure:

Modifié par Swagger7, 06 février 2013 - 09:03 .


#69
Mantaal

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Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.

#70
Sylvius the Mad

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Swagger7 wrote...

I for one like the close in view.  To me pulling the view back in order to simplify the animations so there could be more of them would be like cutting off your entire nose because it's a mite too big.  In other words, causing a great disaster in the name of fixing a small problem.

Forcing everyone's characters to behave exactly the same way is not a small problem.

#71
Renmiri1

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Mantaal wrote...

Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.


How old are you ?

I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18 :P

#72
humes spork

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Swagger7 wrote...

I couldn't disagree more.  You'd be sacrificing a ton of player agency when it comes to decision making, or some other equally important bit of roleplaying, for a triviality.  I don't think you're fully aware of how much resources it would actually take to tripple the number of combat animations.  It's far more significant than adding a few extra walking animations.

And yet, also as I mentioned, those same game(s) offer a choice of multiple combat animations as well and don't even showcase hand-to-hand combat as a main avenue of action. I'd argue that as a fantasy RPG, combat animations are hardly a triviality.

#73
ReallyRue

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I liked them, especially the melee animations. The only ranged animation I didn't like was just before Hawke stamps the staff into the ground. It's the one where they sort of fire it whilst facing away from the enemy and looking over their shoulder. Can't find a picture. But cut that out of the sequence, and it's just perfect.

The spell animations were the best though. I loved the animations for 'crushing prison' , 'fist of the Maker', and many of the entropic spells. The one for healing magic was also good. Unlike in DAO, where there only seemed to be about 2 spell animations, there seemed to be an interesting amout of diversity in DA2.

Modifié par ReallyRue, 06 février 2013 - 08:37 .


#74
FodoSatoru

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I find these moves ridiculous. Imagine yourself in a fight as a mage. Would you wave your staff around in a manner that doesn't make sense or would you prefer something that wouldn't lead to your death from kinetic over-sophistication?

#75
Versus Omnibus

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I loved the combat animations in DA2 but hated how simple the actual combat was. If they used the same animations but the combat of Origins I would be in heaven.