Da2 Mage Combat moves = love, please keep them
#76
Posté 06 février 2013 - 09:07
#77
Posté 06 février 2013 - 09:09
#78
Posté 06 février 2013 - 09:34
#79
Posté 06 février 2013 - 09:41
Renmiri1 wrote...
Mantaal wrote...
Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.
How old are you ?
I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18
36 and you are a strange person
#80
Posté 06 février 2013 - 09:56
Modifié par MH19, 06 février 2013 - 10:00 .
#81
Posté 06 février 2013 - 09:57
Modifié par schalafi, 06 février 2013 - 10:04 .
#82
Posté 06 février 2013 - 10:02
What's wrong with working in a circus? How are the mages robbed of dignity?Mantaal wrote...
Renmiri1 wrote...
Mantaal wrote...
Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.
How old are you ?
I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18
36 and you are a strange person
Twirling a staff around is hard work, I'd like to see anyone on this forum do it.
#83
Posté 06 février 2013 - 10:10
Plaintiff wrote...
What's wrong with working in a circus? How are the mages robbed of dignity?Mantaal wrote...
Renmiri1 wrote...
Mantaal wrote...
Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.
How old are you ?
I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18
36 and you are a strange person
Twirling a staff around is hard work, I'd like to see anyone on this forum do it.
Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.
#84
Guest_krul2k_*
Posté 06 février 2013 - 10:20
Guest_krul2k_*
#85
Posté 06 février 2013 - 10:23
Explain why it does not make sense for mages to move their staff any way they damn well want to.FodoSatoru wrote...
Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.
#86
Posté 06 février 2013 - 10:31
Plaintiff wrote...
Explain why it does not make sense for mages to move their staff any way they damn well want to.FodoSatoru wrote...
Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.
Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.
#87
Posté 06 février 2013 - 10:36
But you were okay with Origins mages standing around and prodding feebly at the air?FodoSatoru wrote...
Plaintiff wrote...
Explain why it does not make sense for mages to move their staff any way they damn well want to.FodoSatoru wrote...
Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.
Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.
And don't mages keep their distance from the fighting anyway?
Modifié par Plaintiff, 06 février 2013 - 10:36 .
#88
Posté 06 février 2013 - 10:41
If each end of the staff has a cooldown time where it can't fire again after a moment, twirling the staff will enable one to fire faster. Which is probably why they do it in-universe.FodoSatoru wrote...
Plaintiff wrote...
Explain why it does not make sense for mages to move their staff any way they damn well want to.FodoSatoru wrote...
Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.
Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.
#89
Posté 06 février 2013 - 10:42
c_cat wrote...
I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.
Yes, this was a bit silly.
I did like the basic mage auto-attack animations, and most of the attack animations were IMO just fine. The more grandiose ones (Firestorm, Hemmorhage, etc.) caused problems because they were so damnably slow and impractical.
Modifié par Sable Rhapsody, 06 février 2013 - 10:42 .
#90
Posté 06 février 2013 - 10:45
Plaintiff wrote...
But you were okay with Origins mages standing around and prodding feebly at the air?FodoSatoru wrote...
Plaintiff wrote...
Explain why it does not make sense for mages to move their staff any way they damn well want to.FodoSatoru wrote...
Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.
Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.
And don't mages keep their distance from the fighting anyway?
Yes, because that was simple and efficient. Mages then restricted themselves from dynamic turns which would probably send them flying to land on their asses (devs unfortunately decided not to include such an animation) while they were surrounded by the next wave of thugs that had just parachuted.
#91
Posté 06 février 2013 - 10:56
Eh, I'd say it's only marginally more ridiculous than the DA:O mage spell in which the mage slit their throat to get mana. Those animations pretty much convinced me that malificarum aren't a threat; they'll die of blood loss within 10 minutes of casting something.c_cat wrote...
I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.
Personally, I'd prefer it if the mage just took out their muder knife and cut their wrists. A little less grandios and horrific, but less silly when you're activating it multiple times a fight.
#92
Posté 06 février 2013 - 11:05
#93
Posté 06 février 2013 - 11:07
#94
Posté 06 février 2013 - 11:09
It looked pretty silly if you gave them a staff with a shelf on the bottom, though. Merril was cutting her intestines open dozens of times a day.Masha Potato wrote...
The "stab yourself with a staff" act was pretty disturbing tbh
#95
Posté 07 février 2013 - 04:53
#96
Posté 07 février 2013 - 06:10
Considering the fantasy RPG universe standard for somatic components in magic is to serve as a focusing agent for the mage, giving them a venue to control and direct their concentration, super-acrobatic bullcrap that requires concentration and focus of its own thereby undermining the very purpose of somatic component use would be quite pointless, yes.Plaintiff wrote...
Explain why it does not make sense for mages to move their staff any way they damn well want to.
The Broken Circle quest makes a point to demonstrate it requires a lot of concentration and discipline on the part of a mage to simply maintain control over their abilities. Not every mage can even control over their own baseline abilities, let alone refine them further, which is why so many are made Tranquil if brought into the circle, or quickly found and executed as apostates outside. If it already requires the full extent of a mage's concentration to direct and control magic, there's no room for error and therefore somatic components or focusing movements that require a high degree of concentration on their own to execute are completely out of the question.
#97
Posté 07 février 2013 - 06:28
The only animations that had any kind of drawback, you hated, and the super fast 0 weaknesses (beside the silly final combo attack) ridiculously flamboyant attacks you liked. Yea my opinion is entirely the opposite. The ones for firestorm, Hemmorhage had to be slow, because those spells were ridiculously powerful. Hell they were overpowered despite the animations. Hemo would one-shot whole packs of mobs, and would near oneshot lieutenants, despite being aoe, before the ridiculous damage patch. In the last act with a proper build one well placed firestorm would not only kill entire packs of mobs (assuming only that they werent immune to fire) but also stunlock everything it hit and Lieutenants caught in it often wouldnt get out until they were near dead. or close enough that other spells would finish them off.Sable Rhapsody wrote...
c_cat wrote...
I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.
Yes, this was a bit silly.
I did like the basic mage auto-attack animations, and most of the attack animations were IMO just fine. The more grandiose ones (Firestorm, Hemmorhage, etc.) caused problems because they were so damnably slow and impractical.
DAO's animation was awful as well don't get me wrong, but at least it was of the less distracting variety of awful
#98
Posté 07 février 2013 - 07:36
However, it would be nice if spell combos from DAO were implemented in DA3; example: spell of the ages and combo of grease and fireball. We also need more cool spells like tornado, blizzard, tremor and spell combos associated with these spells. I don't mind friendly fire from spells but...elemental resistance should be implemented; you know, so my team can endure certain elemental spells I cast in battle.
Friendly fire should be there for spells but not for melee chars or ranged chars that use bows or daggers
#99
Posté 07 février 2013 - 07:39
#100
Posté 07 février 2013 - 07:47
c_cat wrote...
I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.
blood magic attack animations need to be made more disturbing. Blood magic is disturbing; thus its attack animations should match. If you cannot stomach the animation then perhaps you should not play as a blood mage





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