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Da2 Mage Combat moves = love, please keep them


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#76
c_cat

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I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.

#77
Mr.Fellows

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I liked the more auto-attack animations. (except the staff in the ground one. It has left my character vulnerable and unable to run untill they pulled it off too often.) The spells could've been better, though.

#78
M Hedonist

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They were too long and exaggerated imo - even impractical so. There were many moments when I paused combat and yelled at my mage to stop dancing around and cast a damn healing spell.

#79
Mantaal

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Renmiri1 wrote...

Mantaal wrote...

Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.


How old are you ?

I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18 :P


36 and you are a strange person :)

#80
MattH

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KoA:Reckoing had some nice basic staff animations, the staff felt like it had a weight to it as apposed to DA2s crazy fast twirling. I did in enjoy the DA2 comabt a lot more than DAO though.

Modifié par MH19, 06 février 2013 - 10:00 .


#81
schalafi

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I didn't use many auto-attacks because I set my tactics for specific attacks for different circumstances. My favorite attacks, however were cross class combos, where my mages would freeze enemies, and my rogue and warrior would annihilate them. I do wish we could get back the Arcane Warrior, and the Shapeshifter for DA:I. I missed those specializations.

Modifié par schalafi, 06 février 2013 - 10:04 .


#82
Plaintiff

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Mantaal wrote...

Renmiri1 wrote...

Mantaal wrote...

Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.


How old are you ?

I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18 :P


36 and you are a strange person :)

What's wrong with working in a circus? How are the mages robbed of dignity?

Twirling a staff around is hard work, I'd like to see anyone on this forum do it.

#83
FodoSatoru

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Plaintiff wrote...

Mantaal wrote...

Renmiri1 wrote...

Mantaal wrote...

Yeah Epileptic Mages ftw! uhm.. or maybe not.
I always thought this animations was made to get some Kids to play the game too. It was sooo unrealistic, idiotic and so unmage-like it was kinda an insult for all who like playing mages out there.
It takes away all dignity form the Mages and make them look like Circus artists.


How old are you ?

I'm a mother of two, past my 30s and I didn't think it was childish at all. But then I really haven't worried or cared about what looks childish or not since I was 18 :P


36 and you are a strange person :)

What's wrong with working in a circus? How are the mages robbed of dignity?

Twirling a staff around is hard work, I'd like to see anyone on this forum do it.



Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.

#84
Guest_krul2k_*

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DA4 will be called Dragon Age on Ice

#85
Plaintiff

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FodoSatoru wrote...

Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.

Explain why it does not make sense for mages to move their staff any way they damn well want to.

#86
FodoSatoru

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Plaintiff wrote...

FodoSatoru wrote...

Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.

Explain why it does not make sense for mages to move their staff any way they damn well want to.


Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.

#87
Plaintiff

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FodoSatoru wrote...

Plaintiff wrote...

FodoSatoru wrote...

Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.

Explain why it does not make sense for mages to move their staff any way they damn well want to.


Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.

But you were okay with Origins mages standing around and prodding feebly at the air?

And don't mages keep their distance from the fighting anyway?

Modifié par Plaintiff, 06 février 2013 - 10:36 .


#88
Xilizhra

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FodoSatoru wrote...

Plaintiff wrote...

FodoSatoru wrote...

Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.

Explain why it does not make sense for mages to move their staff any way they damn well want to.


Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.

If each end of the staff has a cooldown time where it can't fire again after a moment, twirling the staff will enable one to fire faster. Which is probably why they do it in-universe.

#89
Sable Rhapsody

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c_cat wrote...

I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.


Yes, this was a bit silly.

I did like the basic mage auto-attack animations, and most of the attack animations were IMO just fine.  The more grandiose ones (Firestorm, Hemmorhage, etc.) caused problems because they were so damnably slow and impractical.

Modifié par Sable Rhapsody, 06 février 2013 - 10:42 .


#90
FodoSatoru

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Plaintiff wrote...

FodoSatoru wrote...

Plaintiff wrote...

FodoSatoru wrote...

Carrying bricks from one pile to form a second pile would be also a very hard work AND not making any sense either.

Explain why it does not make sense for mages to move their staff any way they damn well want to.


Because in a fight you move in such a way that enables you to kill your opponents and makes difficult for them to do the same thing to you. This does not include spectacular turns with a two-handed staff. You do what is fast, simple and efficient. I understand that this is only a game that probably must appeal to potential costumers with visuals, but everyone has some sort of voluntary suspention of disbelief and mine is weak, apparently.

But you were okay with Origins mages standing around and prodding feebly at the air?

And don't mages keep their distance from the fighting anyway?



Yes, because that was simple and efficient. Mages then restricted themselves from dynamic turns which would probably send them flying to land on their asses (devs unfortunately decided not to include such an animation) while they were surrounded by the next wave of thugs that had just parachuted.

#91
Daralii

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c_cat wrote...

I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.

Eh, I'd say it's only marginally more ridiculous than the DA:O mage spell in which the mage slit their throat to get mana. Those animations pretty much convinced me that malificarum aren't a threat; they'll die of blood loss within 10 minutes of casting something.

Personally, I'd prefer it if the mage just took out their muder knife and cut their wrists. A little less grandios and horrific, but less silly when you're activating it multiple times a fight.

#92
Nyneve

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Yeah..no. I thought too that the animations were way over the top. I almost always play mages, but because I love the tactical-ness (?) of it, not the pretty spells, and in DA2 they were so flashy and..ugh. It's probably a matter of taste, but to me playing a mage in origins was a lot more fun.

#93
Masha Potato

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The "stab yourself with a staff" act was pretty disturbing tbh

#94
Daralii

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Masha Potato wrote...

The "stab yourself with a staff" act was pretty disturbing tbh

It looked pretty silly if you gave them a staff with a shelf on the bottom, though. Merril was cutting her intestines open dozens of times a day.

#95
Xerxes52

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A little too fast, but otherwise that was one animation set I thought was a tremendous improvement over DA:O.

#96
humes spork

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Plaintiff wrote...

Explain why it does not make sense for mages to move their staff any way they damn well want to.

Considering the fantasy RPG universe standard for somatic components in magic is to serve as a focusing agent for the mage, giving them a venue to control and direct their concentration, super-acrobatic bullcrap that requires concentration and focus of its own thereby undermining the very purpose of somatic component use would be quite pointless, yes.

The Broken Circle quest makes a point to demonstrate it requires a lot of concentration and discipline on the part of a mage to simply maintain control over their abilities. Not every mage can even control over their own baseline abilities, let alone refine them further, which is why so many are made Tranquil if brought into the circle, or quickly found and executed as apostates outside. If it already requires the full extent of a mage's concentration to direct and control magic, there's no room for error and therefore somatic components or focusing movements that require a high degree of concentration on their own to execute are completely out of the question.

#97
imbs

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Sable Rhapsody wrote...

c_cat wrote...

I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.


Yes, this was a bit silly.

I did like the basic mage auto-attack animations, and most of the attack animations were IMO just fine.  The more grandiose ones (Firestorm, Hemmorhage, etc.) caused problems because they were so damnably slow and impractical.

The only animations that had any kind of drawback, you hated, and the super fast 0 weaknesses (beside the silly final combo attack) ridiculously flamboyant attacks you liked. Yea my opinion is entirely the opposite. The ones for firestorm, Hemmorhage had to be slow, because those spells were ridiculously powerful. Hell they were overpowered despite the animations. Hemo would one-shot whole packs of mobs, and would near oneshot lieutenants, despite being aoe, before the ridiculous damage patch. In the last act with a proper build one well placed firestorm would not only kill entire packs of mobs (assuming only that they werent immune to fire) but also stunlock everything it hit and Lieutenants caught in it often wouldnt get out until they were near dead. or close enough that other spells would finish them off.

DAO's animation was awful as well don't get me wrong, but at least it was of the less distracting variety of awful

#98
Sinuphro

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the mage attack animation from da2 should be implemented in da3. Good things should not be replaced.
 
However, it would be nice if spell combos from DAO were implemented in DA3; example: spell of the ages and combo of grease and fireball. We also need more cool spells like tornado, blizzard, tremor and spell combos associated with these spells. I don't mind friendly fire from spells but...elemental resistance should be implemented; you know, so my team can endure certain elemental spells I cast in battle.

Friendly fire should be there for spells but not for melee chars or ranged chars that use bows or daggers

#99
Catfish Shotgun

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Give me a wand any day.

#100
Sinuphro

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c_cat wrote...

I really don't like the bloodmage staff through the body thing. How exactly do you survive pushing a blunted staff through your spine? It looks ridiculous. The other staff animations looks ok, more fun than DAO.



blood magic attack animations need to be made more disturbing. Blood magic is disturbing; thus its attack animations should match. If you cannot stomach the animation then perhaps you should not play as a blood mage :)   Image IPBImage IPBImage IPB