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Da2 Mage Combat moves = love, please keep them


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#101
Lotion Soronarr

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I hated DA2 mage combat. Flashy, over the top - like everything in DA2 combat.

#102
Lotion Soronarr

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I have a proposal for a new animtion (elves only).

The elven mage throws his staf in the air, makes a handstand and catches the staff with his bare feet. He then proceeds to spin around like he's breakdancing and unleashes magical fire all around.

#103
FodoSatoru

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Lotion Soronnar wrote...

I have a proposal for a new animtion (elves only).

The elven mage throws his staf in the air, makes a handstand and catches the staff with his bare feet. He then proceeds to spin around like he's breakdancing and unleashes magical fire all around.


Can I suggest a little impaling to add to this already awesome idea?

#104
elyu

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I loved the mages' combat moves, much better than just poking with some stick. Especially when summoning a firestorm or cone of ice, awesome! Though I get why some people don't like it. Personally I prefer a bit unrealistic combat because if I wanted realism, well that's what real life is for.

#105
TheRealJayDee

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Lotion Soronnar wrote...

I hated DA2 mage combat. Flashy, over the top - like everything in DA2 combat.


Basically my opinion. If they have to keep the little choreographies the mages do with their staff - please let there at least be more variations. Seeing my mages regulary do their little staff twirling routine in perfect unison was kinda funny and cute the first times, but soon it got simply ridiculous.

Modifié par TheRealJayDee, 07 février 2013 - 11:26 .


#106
Androme

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Yes, I'm going to say it:

Go play JRPGs.

#107
jackattack1374

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I still think the da2 combat was cool, much better than origins, but heres my one hangup:
With all the flashiness (which tbh i enjoyed for the most part) i felt like i was pressured into being a "battlemage" even the mage champions armor kind of gave that feel. Part of the reason i still replay origins and only replayed da2 like twice is the versitility with the magic. You could be a healer/support mage, a crowd control/debilitation mage, or even a mage tank. While you technically COULD have been any of these in da2, i felt like hawke was more of dps-y, and the animations contributed to this. I love the animations, but they should be more versatile, healers should feel like healers, and entropy ppl should feel like entropy people. Did anyone else feel like this?

#108
andar91

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I liked them too, though I hated how you couldn't interrupt the final animation (or that stupid twirl thing that I suspect was put in in place of the mage finishers that they took out of the game) to cast a spell. I've had a few moments where I needed to heal or something and couldn't because my mage was putting on a show. I really, REALLY hope the technical issues with that are fixed in DA3.

#109
Renmiri1

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humes spork wrote...

Plaintiff wrote...

Explain why it does not make sense for mages to move their staff any way they damn well want to.

Considering the fantasy RPG universe standard for somatic components in magic is to serve as a focusing agent for the mage, giving them a venue to control and direct their concentration, super-acrobatic bullcrap that requires concentration and focus of its own thereby undermining the very purpose of somatic component use would be quite pointless, yes.

The Broken Circle quest makes a point to demonstrate it requires a lot of concentration and discipline on the part of a mage to simply maintain control over their abilities. Not every mage can even control over their own baseline abilities, let alone refine them further, which is why so many are made Tranquil if brought into the circle, or quickly found and executed as apostates outside. If it already requires the full extent of a mage's concentration to direct and control magic, there's no room for error and therefore somatic components or focusing movements that require a high degree of concentration on their own to execute are completely out of the question.


I am a blue belt on Tae Kwon Do and we use our "Kiah!" shouts to help our focus. If you think about it, shouting is completely bogus to outsiders but to people who practice it it really helps achieve the focus / channel the energy. I can easily see Thedas magic being improved by  martial arts stances and movement.

Modifié par Renmiri1, 07 février 2013 - 05:05 .


#110
unbentbuzzkill

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loved the mage combat in da2 it actually made my mage seem all powerful.

#111
imbs

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Renmiri1 wrote...

I am a blue belt on Tae Kwon Do and we use our "Kiah!" shouts to help our focus. If you think about it, shouting is completely bogus to outsiders but to people who practice it it really helps achieve the focus / channel the energy. I can easily see Thedas magic being improved by  martial arts stances and movement.

What? Your own example contradicts your own reasoning. If you need help to keep your focus to do your tae kwon do then why do you think these mages, physically weak by all measures, lores and everything, would be helped in the focus department by these ridiculous, hard to pull off over-the-top flamboyant staff strokes? 0 sense. Such a shame that such a great posts gets these kind of answers. The guy you quoted is basically irrefutable +1 to him yo

#112
Madmoe77

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I'd have to agree with the OP here. The 'thall shall not pass' pose in Origins was too static. I feel that even though some saw the new movements as all flash and no substance, it was more entertaining. On all fronts the less static the better. It is unwise to just stand idle in conflict.

#113
Mantaal

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unbentbuzzkill wrote...

loved the mage combat in da2 it actually made my mage seem all powerful.


More like an Disco Dancer from the 70s on Speed :)
Really you think this made them look powerful? First time i saw my Hawke "Auto Attack" i laughed so hard i almost choked my Coke. 

They should have combine it with a stun for enemys. He is moving and twisting and the Darkspawn laying on the floor laughing thier asses off. 

Modifié par Mantaal, 07 février 2013 - 06:47 .


#114
Medhia Nox

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Well - I do think it was a "cool" improvement - but I'd prefer a more "arcane" improvement.

I'd like the mage to have to stand still to rapid fire his basic attack - a magic circle forms around him - and he manipulates arcane symbols in the air like sci-fi computer hackers - while magical bolts fly from his artillery post striking enemies.

Then - if you need to move - it all disappears and takes a small second to "set up" again somewhere else. ((The same time it would take to draw your weapon in the game.))

Anyway - that's the kind of thing I'd like.

====

The DA2 mage is a kung fu master of the staff - at the level he wields the thing he should be deflecting arrows, be impossible to hit with melee weapons, and be delivering damage to ten enemies at once.

The mage in DA2 shows far more acumen with his staff than the rogue and warrior do with their weaponry.

#115
BrookerT

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Dragon Age Origins had a distinct lack of decent auto attack animations. When a warrior is stabbing a mage in the gut repeatedly, hitting him with a feeble staff blast looks stupid. When people describe DA2 as flashy and unrealistic, I tend to think that it had the most realistic staff use of all, because it realised that hard wooden staff = melee weapon when being stabbed.

#116
Renmiri1

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imbs wrote...

Renmiri1 wrote...

I am a blue belt on Tae Kwon Do and we use our "Kiah!" shouts to help our focus. If you think about it, shouting is completely bogus to outsiders but to people who practice it it really helps achieve the focus / channel the energy. I can easily see Thedas magic being improved by  martial arts stances and movement.

What? Your own example contradicts your own reasoning. If you need help to keep your focus to do your tae kwon do then why do you think these mages, physically weak by all measures, lores and everything, would be helped in the focus department by these ridiculous, hard to pull off over-the-top flamboyant staff strokes? 0 sense. Such a shame that such a great posts gets these kind of answers. The guy you quoted is basically irrefutable +1 to him yo


Again, if you had done any martial arts you would understand.

For instance Tai-Chi or Yoga promote moving your body to free your mind. On Tae Kwon Do my "Kiah!" was used to get me in a proper state of mind to sparr with others or to practice alone. Might look useless but I have never broken a wooden board without the shout. The shout somehow channeled all my energy into the spot my feet hit the board and CRACK! the board was broken in half. I've seen black belts break a board in the air (0:33), with their bare hands. They can NOT do it without focus, but the movements and martial art forms help them achieve the needed focus.

Casting spells also needs focus and concentration and I can easily see martial arts movements being used to achieve the desired mental state. Plus would make the mage a fearsome melee opponent when he went OOM (Out of mana) :P

PS: Just to be clear, according to the guy I was quting, the "shout" was unnecessary and detrimental to the goal of breaking a board, and would make me lose my focus, while I'm showing here and on the video that instead of distracting you from the board breaking, the shout is used to give focus and very few martial artists can break a board without shouting BEFORE you break it. (Everyone would be tempted to shout AFTER you hit the board, as in "Ouch!"). :D

Modifié par Renmiri1, 07 février 2013 - 08:58 .


#117
Sylvius the Mad

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Shouting also tenses up all the muscles in your core. That may have something to do with the shout's effectiveness.

#118
humes spork

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Renmiri1 wrote...

Again, if you had done any martial arts you would understand.

Ironically, my instructor taught us to not shout unless we were doing an exhibition or a tournament, and instead focus on proper breathing and execution. The shout is pure formality and a potential liability if you ever got in a real fight, since at best you're scaring people you'd beat anyway and at worst telegraphing against someone who knows what they're doing. In the end, you're either of doing the moves and forms or you're not, and yelling won't change that.

Modifié par humes spork, 07 février 2013 - 09:55 .


#119
Lotion Soronarr

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FodoSatoru wrote...

Lotion Soronnar wrote...

I have a proposal for a new animtion (elves only).

The elven mage throws his staf in the air, makes a handstand and catches the staff with his bare feet. He then proceeds to spin around like he's breakdancing and unleashes magical fire all around.


Can I suggest a little impaling to add to this already awesome idea?


Certanly my good man.
With gallons of blood I presume?