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Acolyte and Character Card Bugs Fixed


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#51
Credit2team

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HolyAvenger wrote...

OrvosVad wrote...

HolyAvenger wrote...

Thanks for the fix.

Don't listen to the whiners, I love the charge-up variant.



Be interesting to see how much it gets used now.

 

Well hopefully less, that's the whole point. The uncharged Acolyte has literally no downside was being seen on weapon kits such as the Destroyer. Hence it was squarely in the aim of BioWare's nerfbat (was nerfed once, and was in line for further nerfs). However, now the scrubs and moaners will stop using it, the learning curve to it imposing balance on otherwise great weapon, meaning the devs won't touch it:)


on a scale from 1-10, how mad were you that "scrubs" were using it?

#52
HolyAvenger

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thewalrusx wrote...

HolyAvenger wrote...

OrvosVad wrote...

HolyAvenger wrote...

Thanks for the fix.

Don't listen to the whiners, I love the charge-up variant.



Be interesting to see how much it gets used now.

 

Well hopefully less, that's the whole point. The uncharged Acolyte has literally no downside was being seen on weapon kits such as the Destroyer. Hence it was squarely in the aim of BioWare's nerfbat (was nerfed once, and was in line for further nerfs). However, now the scrubs and moaners will stop using it, the learning curve to it imposing balance on otherwise great weapon, meaning the devs won't touch it:)


on a scale from 1-10, how mad were you that "scrubs" were using it?

 

None, I was sad the devs were nerfing it:whistle:

#53
born2beagator

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thewalrusx wrote...

HolyAvenger wrote...

OrvosVad wrote...

HolyAvenger wrote...

Thanks for the fix.

Don't listen to the whiners, I love the charge-up variant.



Be interesting to see how much it gets used now.

 

Well hopefully less, that's the whole point. The uncharged Acolyte has literally no downside was being seen on weapon kits such as the Destroyer. Hence it was squarely in the aim of BioWare's nerfbat (was nerfed once, and was in line for further nerfs). However, now the scrubs and moaners will stop using it, the learning curve to it imposing balance on otherwise great weapon, meaning the devs won't touch it:)


on a scale from 1-10, how mad were you that "scrubs" were using it?

none for me, like the above poster I was mad that the devs were going to destroy the gun like the krysae

#54
K_O_513

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HolyAvenger wrote...

OrvosVad wrote...

HolyAvenger wrote...

Thanks for the fix.

Don't listen to the whiners, I love the charge-up variant.



Be interesting to see how much it gets used now.

 

Well hopefully less, that's the whole point. The uncharged Acolyte has literally no downside was being seen on weapon kits such as the Destroyer. Hence it was squarely in the aim of BioWare's nerfbat (was nerfed once, and was in line for further nerfs). However, now the scrubs and moaners will stop using it, the learning curve to it imposing balance on otherwise great weapon, meaning the devs won't touch it:)


It's sad that the popularity of something is the determining factor in whether something gets nerfed or not. But the problem is that it's the only weapon that you have to charge. If it functioned like the GPS or Graal it wouldn't be as bad.

#55
vonSlash

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Character card fix is greatly appreciated.

As for the Acolyte, well, I'll just put it back on the shelf and pretend it doesn't exist anymore. I would have much rather seen the shield damage multiplier nerfed than seen the godawful charge mechanism re-implemented.

Modifié par vonSlash, 06 février 2013 - 01:43 .


#56
Akhilles

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Rad_Rage wrote...
It's sad that the popularity of something is the determining factor in whether something gets nerfed or not. But the problem is that it's the only weapon that you have to charge. If it functioned like the GPS or Graal it wouldn't be as bad. 


I hear those weapons names that end in "X"... quite popular...

#57
K_O_513

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vonSlash wrote...

Character card fix is greatly appreciated.

As for the Acolyte, well, I'll just put it back on the shelf and pretend it doesn't exist anymore. I would have much rather seen the shield damage multiplier nerfed than seen the godawful charge mechanism re-implemented.


Really.  The only reason a lot of people used it was because it was a good sidearm for Phantoms when doing U/U. It was a quick "Oh ****" button in case something snuck up on you. I don't even see how some people can be serious when they say it's overpowered in it's damage output. It's good only against shields. It sucks against armor and damage is marginal at best against health. How many people get Pistol kill medals using the Acolyte as their primary weapon?

#58
born2beagator

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Rad_Rage wrote...

vonSlash wrote...

Character card fix is greatly appreciated.

As for the Acolyte, well, I'll just put it back on the shelf and pretend it doesn't exist anymore. I would have much rather seen the shield damage multiplier nerfed than seen the godawful charge mechanism re-implemented.


Really.  The only reason a lot of people used it was because it was a good sidearm for Phantoms when doing U/U. It was a quick "Oh ****" button in case something snuck up on you. I don't even see how some people can be serious when they say it's overpowered in it's damage output. It's good only against shields. It sucks against armor and damage is marginal at best against health. How many people get Pistol kill medals using the Acolyte as their primary weapon?


*raises hand*  got a 50 kill medal with a charge acolyte on a fury.

#59
K_O_513

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born2beagator wrote...

*raises hand*  got a 50 kill medal with a charge acolyte on a fury.


You got a 50 Pistol kill medal with the Acolyte? How many swarmers did you kill? :lol:

And I was referring to the uncharged version of the Acolyte. Sorry I didn't clarify that.

Modifié par Rad_Rage, 06 février 2013 - 02:06 .


#60
w3etiki

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I think the charged one is better for >=gold due to the higher damage allowing it to strip more or all shields. Chargless is better as a sidearm so you can swap and shoot, also better for <=silver.

Glad that the damage buff is back. ;)

#61
121210Olivia

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Personally, I would have preferred it not being reverted back to the charge version. However, as I rarely use it anyway, I'm happy for the players that do use it and prefer it this way.

#62
Titus Thongger

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I prefer it back to this way because the non charge version couldnt drain a phantom's barriers on gold/plat without a heavy barrel or pistol amp, and I do love firing it while sprinting. faster RoF fire too. all around a happy camper.

#63
puldalpha

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I believe the following  Extra Credits video do a good job in expanding i guess on the idea of having the charged acolyte.

www.youtube.com/watch

Using the terminology from the video, i would call the chargeless acolyte a FOO strategy because honestly there is almost no reason not to take an acolyte with you when it ultimately has 0 negative reason to bringing it. If the acolyte was kept chargeless, the developers would have to severely nerf it ultimately making it into another krysae because it requires such a low amount of ability in order to take out one of the more difficult enemies in the game (phantoms) and is great at taking out shields and barriers. A chargeless acolyte ultimately is too powerful to keep in the game with its current stats without a severe nerf coming to it which would in reality cripple the gun. :?

#64
K_O_513

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puldalpha wrote...

I believe the following  Extra Credits video do a good job in expanding i guess on the idea of having the charged acolyte.

www.youtube.com/watch

Using the terminology from the video, i would call the chargeless acolyte a FOO strategy because honestly there is almost no reason not to take an acolyte with you when it ultimately has 0 negative reason to bringing it. If the acolyte was kept chargeless, the developers would have to severely nerf it ultimately making it into another krysae because it requires such a low amount of ability in order to take out one of the more difficult enemies in the game (phantoms) and is great at taking out shields and barriers. A chargeless acolyte ultimately is too powerful to keep in the game with its current stats without a severe nerf coming to it which would in reality cripple the gun. :?


Using a charged Acolyte doesn't take anymore "ability" to use than an uncharged one. You're just holding a button/key down longer. It's merely a matter of convenience and (in the case of some casters) efficiency.

#65
himegoto

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Well just great. Have some time in the morning here wanted to go for a few games and a friend just told me it's been reverted. Guess I'll go out to the sun instead.

Rad_Rage wrote...

Using a charged Acolyte doesn't take anymore "ability" to use than an uncharged one. You're just holding a button/key down longer. It's merely a matter of convenience and (in the case of some casters) efficiency.

It's all about the overall efficiency the instant fire acolyte make of the kits like the fury, slayer, and drell adept. 
It's about the difference in shooting and staggering those geth hunters in front of you versus needing to dash away, use the cover, or stunlocked to death because you no longer have an immediate response to them.

#66
puldalpha

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Rad_Rage wrote...

puldalpha wrote...

I believe the following  Extra Credits video do a good job in expanding i guess on the idea of having the charged acolyte.

www.youtube.com/watch

Using the terminology from the video, i would call the chargeless acolyte a FOO strategy because honestly there is almost no reason not to take an acolyte with you when it ultimately has 0 negative reason to bringing it. If the acolyte was kept chargeless, the developers would have to severely nerf it ultimately making it into another krysae because it requires such a low amount of ability in order to take out one of the more difficult enemies in the game (phantoms) and is great at taking out shields and barriers. A chargeless acolyte ultimately is too powerful to keep in the game with its current stats without a severe nerf coming to it which would in reality cripple the gun. :?


Using a charged Acolyte doesn't take anymore "ability" to use than an uncharged one. You're just holding a button/key down longer. It's merely a matter of convenience and (in the case of some casters) efficiency.

Well ya, of course it doesn't take much more ability, but since it is so much easier to use, more people will be using it instead of using more effective methods. With almost everyone using it as a sidearm, it would result in a nerf regardless of what the pre-chargless people believe, a nerf in the magnitude of the krysae.

#67
121210Olivia

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I think both sides of the argument (charge/charge-less) have as many valid points, as they do fans.
Nevertheless, it's been changed now, and, with all of the attention it's received, it's highly unlikely to be touched, whether to buff or to nerf, anytime soon.

Besides, we're all anticipating the arrival of some new weaponry and weapon mods, that will, most likely, give us all something very positive to focus on.

Yippee!

#68
Leonia

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Do you get the feeling most people have completely missed the point of the Acolyte? It is supposed to strip shields/barriers. It's not a normal side-arm. Perhaps in the future we'll see a gun that's really good against armour but not so good against shields/barriers. Anyway, while not a fan of the charge mechanic, I will be pleased to see this gun find it's rightful niche again. It weighs next to nothing so it's a great side-arm for mosy classes and if the learning curve prevents people from using it incorrectly, even better. The bounce mechanic has always made this a bit of a "crutch" for people who aren't really good at aiming. Perhaps those people shouldn't be using an Acolyte?

Modifié par leonia42, 06 février 2013 - 05:44 .


#69
Kingston Atticus

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UnknownMercenary wrote...

Parallax Demon wrote...

brazen_nl wrote...

Fantastic. Glad is back to the run-n-gun beast that it's intended to be!


It was intended to be a gun to help Adepts getting Shields/Barriers down fast. As far as I know most Adepts don't run and gun. Posted Image


You must not be a good adept :?


Not only that, but it is an Asari gun therefor made specifically for Asari in mind NOT all adepts!

#70
l3en

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I hate charge weapons soooooo back to not using the Acolyte for me.

#71
AjaxDuo

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Loved the chargeless Acolyte on my Fury, ohwell :P

#72
KyreneZA

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The FOO-less rage is strong in this thread. This pleases me greatly!

#73
viper_veteran

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himegoto wrote...

Well just great. Have some time in the morning here wanted to go for a few games and a friend just told me it's been reverted. Guess I'll go out to the sun instead.

Rad_Rage wrote...

Using a charged Acolyte doesn't take anymore "ability" to use than an uncharged one. You're just holding a button/key down longer. It's merely a matter of convenience and (in the case of some casters) efficiency.

It's all about the overall efficiency the instant fire acolyte make of the kits like the fury, slayer, and drell adept. 
It's about the difference in shooting and staggering those geth hunters in front of you versus needing to dash away, use the cover, or stunlocked to death because you no longer have an immediate response to them.


+1
It wouldn't be as bad if it were like the gps, which can shoot half charge if your staggered. You have to wait until the charge animation completes to use it which for some of the flimsier kits means death.

#74
HolyAvenger

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No charge caster is a win-button because you don't need to maintain situational awareness or stay out of cover.

I use Acolyte-based casters on Gold and Plat all the time.

#75
viper_veteran

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HolyAvenger wrote...

No charge caster is a win-button because you don't need to maintain situational awareness or stay out of cover.

I use Acolyte-based casters on Gold and Plat all the time.

not true. you can be situationally aware but that doesn't stop enemies spawning right behind you. Even if you do a check of the surroundings during each reload. Sometimes enemies spawn right on top of you or in the area you just left, subsequently shooting you whilst your back is turned.