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Acolyte and Character Card Bugs Fixed


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#76
HolyAvenger

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viper_veteran wrote...

HolyAvenger wrote...

No charge caster is a win-button because you don't need to maintain situational awareness or stay out of cover.

I use Acolyte-based casters on Gold and Plat all the time.

not true. you can be situationally aware but that doesn't stop enemies spawning right behind you. Even if you do a check of the surroundings during each reload. Sometimes enemies spawn right on top of you or in the area you just left, subsequently shooting you whilst your back is turned.


Softcover, hard cover, dodging, moving laterally etc.

#77
F1NG3RZ-

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Im pretty sure theres some funky business going down with reapers since the last patch, not entirely sure bout other factions but in two games last night with reapers on gold "reactor" n " dagger hazzard" we had some spawning of brutes n banshess.
I mean i was rezzin someone and became the meaty filling of a 3 brute sandwich.. after excessive brazilian ju-jitsu style eascaping i run through the nearest door n BAMMMM another brute sandwich .. try n run BAM another brute!! it was redonkulas!
We had somewhere between 9-13 brutes at the same or continually spawnin, marauder death squads "not funny climming a ladder straight into 6 marauders" =]
All in all... it was feckin awsome!!!!!!!!!

#78
LorelynF

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Goodbye Chargeless Acolyte ... :crying:

#79
rozys machine

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Amen to that. It's impossible to hear if it's ready to fire in the middle of an intense fire fight so you just end up continually charging with no reward.

#80
Combat Mage

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OrvosVad wrote...

HolyAvenger wrote...

Thanks for the fix.

Don't listen to the whiners, I love the charge-up variant.



Be interesting to see how much it gets used now.



I won't use any charge-only weapons because I find running around the map while holding the trigger depressed physically uncomfortable.

I want to pull the trigger once and have the damn gun fire. If the intent is to stop players from firing it quickly then introduce:
a) a delay between pulling the trigger and the shot leaving the barrel.
B) a delayed explosion on the "warp-bomb".
c) a cooldown after each shot.

One, or all, of the above would nerf the Acolyte in the same way as charging does but without causing pain to those of us with Arthritis, Tendontis, or related conditions.

Oh, and removing the ability to fire from cover makes it useless for most adepts, with the possible exception of the Fury. 

#81
N7Kopper

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So, the Acolyte is good again?
...Yay. :D

#82
quebra

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Eric Fagnan wrote...

Arbiter156 wrote...

thanks but what exactly does that mean for the character cards?


There was an issue where you could get an additional character card for the Male Quarian Soldier and Turian Engineer that didn't unlock any additional appearance options.


Much appreciated (character card fixes).  I'd like to see the same happen with the BLUE character cards please (get some medgel, etc. instead).

#83
quebra

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Combat Mage wrote...

OrvosVad wrote...

HolyAvenger wrote...

Thanks for the fix.

Don't listen to the whiners, I love the charge-up variant.



Be interesting to see how much it gets used now.



I won't use any charge-only weapons because I find running around the map while holding the trigger depressed physically uncomfortable.

I want to pull the trigger once and have the damn gun fire. If the intent is to stop players from firing it quickly then introduce:
a) a delay between pulling the trigger and the shot leaving the barrel.
B) a delayed explosion on the "warp-bomb".
c) a cooldown after each shot.

One, or all, of the above would nerf the Acolyte in the same way as charging does but without causing pain to those of us with Arthritis, Tendontis, or related conditions.

Oh, and removing the ability to fire from cover makes it useless for most adepts, with the possible exception of the Fury. 


+1 for no fire from cover = broke.

#84
juanjo_dpr9

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In Bioware there are stupid workers, because the acolyte without charging shoot prevent the rocket glitch, so now with the charge the glitchers are happy again. I think this is the fourth time Bioware change the Acolyte, so the futility of this company is evident.

#85
puldalpha

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juanjo_dpr9 wrote...

In Bioware there are stupid workers, because the acolyte without charging shoot prevent the rocket glitch, so now with the charge the glitchers are happy again. I think this is the fourth time Bioware change the Acolyte, so the futility of this company is evident.

Except the first time they removed the charge, they put it back to its original state with the charge because that had little to no impact on the missile glitch. IF they were to keep it chargeless, they would have to severely nerf it to make up for the lack of downsides of using it.

#86
Kildorn60

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Thank you, Bioware. I am grateful that you fixed the Acolyte and the character card bugs. Thank you for supporting MP better than other Co-Op games have in the past. Nerfs or buffs, they all are helping the game. Thank you again.

#87
K_O_513

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HolyAvenger wrote...

No charge caster is a win-button because you don't need to maintain situational awareness or stay out of cover.

I use Acolyte-based casters on Gold and Plat all the time.


There is no "win button" in this game. Yeah the game isn't overly difficult but for the average player, just using 1 weapon doesn't mean you automatically succeed. You can still easily get dropped repeatedly even with a chargeless Acolyte if you play without concern.

#88
elamo73

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The Acolyte was made for biotics but the only characters that actually have an extra benefit for it are the infiltrators. Bioware, since you won't let it charge and fire from cover (throw a bone to adepts, middle ground and all that), then it's time to NERF THE INFILTRATOR CLOAK TO DEACTIVATE WHEN FIRING THE ACOLYTE.
Yes, that's right. If no one is going to apply a solution that benefits all player's styles, then let's fix it GOVERNMENT STYLE and screw everyone.

That or change the Description to Infiltrator Support.

#89
elamo73

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Something else that could work, how about giving the Acolyte the same firing mechanics as the Arc Pistol and the Geth Plasma Shotgun?

#90
Barge6000

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so the useless, then greatest side arm in the game has gone back to useless again. Great.

Inbetween getting stuck on atleast 2 pieces of cover everytime I'm trying to sprint or rez and hoping I dont get synced and fighting my way out of stunlock, I could do without the displeasure of charging my gun.

Biower pls.





















I aint even mad tho.

#91
Mozts

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Thanks, I am amazed.

#92
HELLHOUND_ROCKO

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ahh ja: "The weapon has been reverted to its shipped state." - but does "shipped state" not mean "as like something was as it first introduced"??? or am i wrong with that?

because if not, it would mean that in the balance changes was just announced that the change to the acolyte pistol of December 4, 2012 that was to decrease the base damage from [420.2-490.0] to [378.0-441.0] was reverted also - and if it is so - i would say that it was about damn time to do so - but is this really what Mr. Fagnan wanted to say?
i do not think so... ...but if i am not wrong with this "shipped state" thing - he just did it regardless... . 

Modifié par HELLHOUND_ROCKO, 06 février 2013 - 06:38 .


#93
quebra

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elamo73 wrote...

Something else that could work, how about giving the Acolyte the same firing mechanics as the Arc Pistol and the Geth Plasma Shotgun?


winner!

#94
Parallax Demon

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UnknownMercenary wrote...

Parallax Demon wrote...

brazen_nl wrote...

Fantastic. Glad is back to the run-n-gun beast that it's intended to be!


It was intended to be a gun to help Adepts getting Shields/Barriers down fast. As far as I know most Adepts don't run and gun. Posted Image


You must not be a good adept :?


If you want me to run right into a spawn with a AA on Gold or Plat, just say so. I expect you to revive me everytime I die because my lack of skill obviously Posted Image

Not everybody plays with a Drelldept or a Fury. That was the reason I said MOST Adepts.

#95
morph4037

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LorelynF wrote...

Goodbye Chargeless Acolyte ... :crying:

Indeed.

Now it's just another weapon I'll probably never fiddle with again. :unsure:

#96
DJ Airsurfer

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:ph34r:[inappropriate spam post removed]:ph34r:

Modifié par Ninja Stan, 07 février 2013 - 08:48 .


#97
Lovaas

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I didn't like taking cover anyway.

#98
Titus Thongger

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ah old acolyte, how I missed thee.

#99
Kinom001

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Cool. Thanks for keeping us informed, gents.

#100
ultima2006

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thewalrusx wrote...

Bryan Johnson wrote...

Sesquipedalian4 wrote...

interesting...

Is this considered the balance change?


Balance changes are bi-weekly, this was not a week the balance change falls on


and yet you go it in anyway, its really a fix no one wanted, the least thing you could have done is taken the week off and let us play with the acolyte one more week. You could have easily said "we can't fix it till bi-weekly balance canges" and no one would have complained. I'd like to see a little less urgency from BW to nerf things and a little more to buff things that really need it
*cough* explosivee rounds*cough*

I wanted the fix: you're speaking for yourself there, my friend.
The ER need a buff for sure, but there's no need to complain for this fix.