thewalrusx wrote...
TheThirdRace wrote...
You can see all the calculations on this thread, made 2 months ago after the first nerf of the chargeless acolyte
chicken little the sky isn't falling
being afraid that a nerf will happen isn't the same as a nerf actualy happening
You obviously don't remember how Bioware do things.
The charging Acolyte was balanced and didn't cause a problem per se, but some people were using it for the missile glitch. Instead of fixing the glitch, they decided to change the Acolyte to a chargeless version instead. After they realised the gun was now "overpowered" because it was too easy to use for that amount of power, they nerfed it 10% and there were talks among the devs to nerf it further (the link I provided in the linked thread is the proof of that).
Normally, I wouldn't give a damn, but that gun is a godsend to players that play Adepts like casters. It gives all caster playstyle a small chance at closing the gap with those that use weapons and grenades. Nerfing that gun any further means you won't be able to do what you were able to do before the nerf, check the thread I linked to know what I mean.
I also remember how Bioware do things when they don't want to make a patch to solve the real problem. They change what they can with balance changes creating a whole new set of non-sense.
There was a problem with the missile glitch so they nerfed the Krysae to oblivion. In fact, it's still a pain in the ass to use today.
There was a problem with the headshots on Primes that did too much damage so they boosted the Geths to ridiculous level of stun lock and cheap tactics. They realized they couldn't fix the problem with balance changes and finally removed the headshots on Primes. Instead of fixing the damage from headshots, they removed it completely. All the while, they never removed the non-sense they tried before. People were complaining so much about the new Geth difficulty that Bioware eventually fixed the damage problems with headshots and re-instated them with damage that makes sense. So now the real problem is fixed, but all the non-sense remain even if there are hundreds of thread complaining against Geth and I'm pretty sure it's the most hated faction of this game.
So when I hear Eric Fagnan saying HE believe that the Acolyte should be nerfed further because of the chargeless nature, I am afraid and rightly so. Bioware never fixed a problem with a patch unless they absolutely had to. I don't want the Acolyte to suffer for months until they decide to finally fix the problem with a patch, a patch that may never come that late in the life cycle...
Modifié par TheThirdRace, 06 février 2013 - 09:21 .