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Did they just patch the Missile Glitch back in the with Acolyte charge change?


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#126
longgamma

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Annomander wrote...

Is it not high time the cobra missile launcher became a hit scan weapon?

Yes, it wouldn't make much sense, but wouldn't it fix this problem once and for all if the cobra missile launcher was no longer charge up and no longer a projectile weapon at the same time?

It'd be a small buff to other players ( hitscan missile would be just as good as it ever was) and would fix this nonsense for good, if indeed it is back....

Changing the Cobra so it is hit scan would prevent whatever "problem" causes the projectile weapons to be duped into doing cobra esque damage / AoE... if I'm right in thinking that the glitch solely exists around projectile mechanics?

I am not in favour necessarily of having 0 charge up weapons, but I am in favour of a no-charge up cobra. Hit scan cobra would make this impossible, surely?


If it were so easy, then BW might have done it a long time back. 
These guys made the entire game so they know their way around the code, and are still struggling to contain cheating. So the problem may be more deep rooted than we think. 

#127
Siran

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Dee V3 wrote...

That video, while new, is of the old method. It was uploaded on Feb 4th(1 day before Acolyte reverted back to charge). That method no longer works. So for now, we can only go off OP's word until someone else runs into and gets proof.


OP didn't know if it was indeed the Acolyte, he only suspected it. He saw someone with a Striker missile glitching but couldn't make out the other weapon. The method they show in the video is without an Acolyte anyway so it is in no way certain that it's even connected to the Acolyte being a charge-weapon again. I don't have an Xbox and wouldn't try it anyway so I cannot confirm if it still works or if they recorded it before the patch and just uploaded it after the patch.

Modifié par Siran, 06 février 2013 - 07:22 .


#128
dcreally

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Dee V3 wrote...

Sulaco_7 wrote...

Kittstalkur wrote...

Robosexual wrote...

Are we sure it still works?


There's a video in French from yesterday of some guys showing off the method involving a charged weapon.

I just saw this video.  It's definitely back.  Couple days from now I expect platinum pugs to be as it was before.  lol.

This is a war you have lost bioware.  Hopefully, you guys can learn from it for ME4.


That video, while new, is of the old method. It was uploaded on Feb 4th(1 day before Acolyte reverted back to charge). That method no longer works. So for now, we can only go off OP's word until someone else runs into and gets proof.


The assumption is that nothing was ever fixed and it's either just the same method or a slightly new one. A couple of people confirmed to me they're seen this guy or someone else doing it. It's probably nothing to do with the Acolyte change.

#129
Sulaco_7

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Dee V3 wrote...

Sulaco_7 wrote...

Kittstalkur wrote...

Robosexual wrote...

Are we sure it still works?


There's a video in French from yesterday of some guys showing off the method involving a charged weapon.

I just saw this video.  It's definitely back.  Couple days from now I expect platinum pugs to be as it was before.  lol.

This is a war you have lost bioware.  Hopefully, you guys can learn from it for ME4.


That video, while new, is of the old method. It was uploaded on Feb 4th(1 day before Acolyte reverted back to charge). That method no longer works. So for now, we can only go off OP's word until someone else runs into and gets proof.


I don't think the glitch is related to the acolyte being charged or chargeless.  As long as it is being done after patch 1.05, I think it is a new exploit.

#130
Credit2team

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sorry BW, time to return the acolyte to its former glory!

viva la chargeless acolyte!

#131
AjaxDuo

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thewalrusx wrote...

sorry BW, time to return the acolyte to its former glory!

viva la chargeless acolyte!


Not just Acolyte, all charge up weapons would need to be altered.

#132
P51Mus7ang

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I feel for BioWare if it is indeed back.

Perhaps too simple an idea but for what it`s worth, the data base knows the damage of every weapon in the game, including the Cobra, I am wondering if it would be possible to code any explosive damage done by a weapon other than the Cobra to a damage value of say 1, I have no idea how this works nor do I want to but it is game breaking if and when they come to my lobby and I don`t want to kick everyone that runs a striker like I was doing before the patch. I guess the only way this would not work is if the software can not tell the difference between a cobra and a glitched weapon.

Modifié par P51Mus7ang, 06 février 2013 - 07:35 .


#133
ValorOfArms777

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Eric Fagnan wrote...

Striker93175 wrote...

No link on "how" however there is a board of people discussing removing the patch files, runing through a proxy and doing it.

http://www.nextgenup...lete-proxy.html

My best guess is much like the last time it was "fixed" those that know are going to be *very* hush hush about how they are pulling it off so it doesn't get patched again for quite some time.


Yeah this method isn't a huge concern because they can't pollute PUG matches, not that it's condoned.


As long as you make it hard to do it

the hardcore cheaters are the only ones left...

your patch did do somethign you dented them badly making mainstream easy goer cheaters back down and hardcore cheaters recoil and revert to more "unethical" mannerisms

what most players arn't clicking in their heads is this

first it's not just ACOLYTE the glitch has been around sinse Acolyte start and even further back before it so it's definatly not acolyte...nor does it simply refer to "charge up" charge up is a access hole....but removing charges is goign to dent guns unqiue features... some of you will jsut go YAY or something..but thats not good

anyways the current idealism of my fixing is put a tick counter of missiles used in match
upon the 14th the player is "kicked" or reported or both
within this staple if a match resets the ticker resets as to be "fair"

even if the person is cheating and not using up a full load of missiles.. at least he can't jam up a game or his uncareful use of the 14th missile ends up in a bad manner also we can readilly get Missiles from any pack and get 255 thats not a big deal at all they're still cheating I understand but makeing it hard for the cheating in basics lessens down the total of cheaters leaving only the "hardcore" cheatersleft which they have to do so many back route proxies just to do such game breaking moves...that any normal player really woudn't be caught up in learning it anyways

other words the harder it is to cheat the less work one would want to perform, cheating in it's own right is a format ment to make a game easier in a way so why go to so much trouble to even "doing such an act" unless your very hardcore into "cheating a game out" ruins most the fun anyways

Modifié par ValorOfArms777, 06 février 2013 - 07:48 .


#134
Dee V3

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Guys, guys, what I'm saying is: Based on the date of the video it's highly unlikely that's the proof that the glitch is back. I know you can use a variety of weapons to achieve it. I used the Acolyte revert date as an example because if anything was placed back into the game to allow the old method to work, it would have been at this time. I know without a doubt the old method did not work between 1.05 and date of thread. Before someone bold that statement...Yes I know how to missile glitch. I'm pretty sure 99% of us do, it's just who chooses to use it.

When BW introduced the ''fix'' it stopped the method shown in the video completely. How? When you attempt the first part of that method, the charge weapon will immediately fire preventing you from using the charge.

Is it possible that a new glitch is in fact working as I type this? Without a doubt. Is it possible the video uploader found a new way to get the old method working? Possible, looking at the video though, very slim. But that video is in no way shape or form the definitive proof. As far as people saying they've seen people doing it after the update, come on now....This day and age, none of them manage to snap a picture? Got to be vigilant when it comes to stuff like this. I'm going to be on ME3 for a while today, so I will definitely browse U/U/P for a while until/if ever I find someone doing it.

Modifié par Dee V3, 06 février 2013 - 07:44 .


#135
R0binME

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Air Quotes wrote...

Remove the missiles completely via DLC and replace them with cool heavy weapons like Geth Spitfire, Blackstorm Singularity and similar.


Cain
/thread

Unless they find a way to glitch cain.

#136
TheThirdRace

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thewalrusx wrote...

sorry BW, time to return the acolyte to its former glory!

viva la chargeless acolyte!


The problem with the chargeless acolyte is that Bioware is gonna nerf the damage. The current damage to shield/barrier is just enough to strip the barrier of a Platinum Phantom. The nerf would put it in a zone where it would be a problem to use it for kits that rely on powers while not having any impact on the kits that rely on guns as their primary mean of damage. Thus, a gun designed for kits that use powers would be more efficient on kits that relies on guns, defeating the purpose of the gun.

You can see all the calculations on this thread, made 2 months ago after the first nerf of the chargeless acolyte.

#137
dcreally

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Dee V3 wrote...
Is it possible that a new glitch is in fact working as I type this? Without a doubt. Is it possible the video uploader found a new way to get the old method working? Possible, looking at the video though, very slim. But that video is in no way shape or form the definitive proof. As far as people saying they've seen people doing it after the update, come on now....This day and age, none of them manage to snap a picture? Got to be vigilant when it comes to stuff like this. I'm going to be on ME3 for a while today, so I will definitely browse U/U/P for a while until/if ever I find someone doing it.


A picture isn't evidence either. I'd have to stick a newspaper in the shot or something. I have absolutely no reason to lie. I'm going to add the guy later and see if he'll tell me how to do it. A few others above have confirmed it too. The reason I thought as I did is this was the first I'd seen post patch, but someone else above me said they'd seen it between the patch and Acoylte revert.

#138
ValorOfArms777

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TheThirdRace wrote...

thewalrusx wrote...

sorry BW, time to return the acolyte to its former glory!

viva la chargeless acolyte!


The problem with the chargeless acolyte is that Bioware is gonna nerf the damage. The current damage to shield/barrier is just enough to strip the barrier of a Platinum Phantom. The nerf would put it in a zone where it would be a problem to use it for kits that rely on powers while not having any impact on the kits that rely on guns as their primary mean of damage. Thus, a gun designed for kits that use powers would be more efficient on kits that relies on guns, defeating the purpose of the gun.

You can see all the calculations on this thread, made 2 months ago after the first nerf of the chargeless acolyte.




how many times would I have ot post that it's not acolyte...it's ANY charge up or rail up as a "hole" then it needs to apply tothe second hole the "explosive radius" 

#139
Dee V3

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dcreally wrote...

Dee V3 wrote...
Is it possible that a new glitch is in fact working as I type this? Without a doubt. Is it possible the video uploader found a new way to get the old method working? Possible, looking at the video though, very slim. But that video is in no way shape or form the definitive proof. As far as people saying they've seen people doing it after the update, come on now....This day and age, none of them manage to snap a picture? Got to be vigilant when it comes to stuff like this. I'm going to be on ME3 for a while today, so I will definitely browse U/U/P for a while until/if ever I find someone doing it.


A picture isn't evidence either. I'd have to stick a newspaper in the shot or something. I have absolutely no reason to lie. I'm going to add the guy later and see if he'll tell me how to do it. A few others above have confirmed it too. The reason I thought as I did is this was the first I'd seen post patch, but someone else above me said they'd seen it between the patch and Acoylte revert.


Don't worry, I'm not calling anyone a liar. I'm just witholding judgement. As I said, it's very possible a new glitch is in fact working. If I run into one, I'll start the phone recorder.

#140
Grinch57

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An idea to deal with glitchers. For those weapons with a charge, that are all or nothing, make them chargeless (Acolyte). For those weapons that fire, uncharged, partially charged or fully charged, don't allow them to be paired with the weapons that enable glitching.

I'm being vague here because I play on PC and I've only read on the forums descriptions of glitching, so I lack the knowledge to be more specific.

From what I read, it takes two weapons, working together to produce the glitch. It seems that glitchers have again found a way around a patch. Making the Acolyte fire without a charge was a way to reduce that, but it had other consequences. So it comes down to this, is it worse to have glitchers or to change some of the game mechanics, removing charge on some weapons, not allowing pairing of some weapons, to prevent missile glitching?

We are already restricted from carrying some weapons with other weapons. I can't carry a Talon with an Acolyte or an Arc with an Acolyte. It's just a rule. It's not that it's too heavy. I can carry two weapons with a -200 CD bonus but I can't carry three weapons with a +100 CD bonus. Again, it's just a rule, the weapons' weight is not a factor.

So why not remove the charge from the Acolyte and not allow certain weapons to be paired together. For example, prevent the Striker from being paired with the GPS?? (this is where my ignorance prevents me from creating a good example, I don't know what would be paired with the Striker in order to missile glitch).

There are downsides to this idea. I'm pretty sure it would require a patch to implement. It would reduce flexibility in weapon selection. More people would use the Acolyte (the horror, the horror). But if getting rid of missile glitching is a priority, then perhaps this would work where other efforts at patching have failed. If this is a bridge too far, then maybe missile glitching is the lesser of two evils.

#141
Striker93175

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From what I gather you don't even need a 2nd charge gun... so I doubt removing the charge from the acolyte or arc pistol would solve anything...     

edit: nor do i want it i like my charge weapons...  i'd actually rather see missile go first totally and completely never to be used again before i lose my charged acolyte or arc pistol or graal (etc) - then subsequently nerfed into oblivion due to the noob tube nature of said weapons. 

Grant it this was pre-patch so I don't know if the patch resolved this particular issue nor do I know the how tos per say... but I saw a dude enter a pug gold game mind match a week or so ago, heard him insta fire all 5 rockets the moment he loaded into the game... figured maybe he was being over run or something loading in mid game... ran over to make sure he came in ok or revive... nothing, and no kills on feed. I can only assume he was holding down the trigger on the last rocket because it kept clicking and clicking and clicking like the empty sounds you get when your weapon is out of ammo, min later he was shooting striker bombs at everything...

guess it makes sense since the original cobras were a hold to charge/fire and they simply removed the rocket fire charge delay with the original "fix" so they insta fired.... if firing the last rocket and holding the tirgger counts as a charge?

Modifié par Striker93175, 06 février 2013 - 08:27 .


#142
Credit2team

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TheThirdRace wrote...

thewalrusx wrote...

sorry BW, time to return the acolyte to its former glory!

viva la chargeless acolyte!


The problem with the chargeless acolyte is that Bioware is gonna nerf the damage. The current damage to shield/barrier is just enough to strip the barrier of a Platinum Phantom. The nerf would put it in a zone where it would be a problem to use it for kits that rely on powers while not having any impact on the kits that rely on guns as their primary mean of damage. Thus, a gun designed for kits that use powers would be more efficient on kits that relies on guns, defeating the purpose of the gun.

You can see all the calculations on this thread, made 2 months ago after the first nerf of the chargeless acolyte.




chicken little the sky isn't falling

being afraid that a nerf will happen isn't the same as a nerf actualy happening

#143
TheThirdRace

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Grinch57 wrote...

An idea to deal with glitchers. For those weapons with a charge, that are all or nothing, make them chargeless (Acolyte). For those weapons that fire, uncharged, partially charged or fully charged, don't allow them to be paired with the weapons that enable glitching.

I'm being vague here because I play on PC and I've only read on the forums descriptions of glitching, so I lack the knowledge to be more specific.

From what I read, it takes two weapons, working together to produce the glitch. It seems that glitchers have again found a way around a patch. Making the Acolyte fire without a charge was a way to reduce that, but it had other consequences. So it comes down to this, is it worse to have glitchers or to change some of the game mechanics, removing charge on some weapons, not allowing pairing of some weapons, to prevent missile glitching?

We are already restricted from carrying some weapons with other weapons. I can't carry a Talon with an Acolyte or an Arc with an Acolyte. It's just a rule. It's not that it's too heavy. I can carry two weapons with a -200 CD bonus but I can't carry three weapons with a +100 CD bonus. Again, it's just a rule, the weapons' weight is not a factor.

So why not remove the charge from the Acolyte and not allow certain weapons to be paired together. For example, prevent the Striker from being paired with the GPS?? (this is where my ignorance prevents me from creating a good example, I don't know what would be paired with the Striker in order to missile glitch).

There are downsides to this idea. I'm pretty sure it would require a patch to implement. It would reduce flexibility in weapon selection. More people would use the Acolyte (the horror, the horror). But if getting rid of missile glitching is a priority, then perhaps this would work where other efforts at patching have failed. If this is a bridge too far, then maybe missile glitching is the lesser of two evils.


Let me make my opinion clear:

There is absolutely no reason at all that any gun ever has an impact on missiles.

The simple fact that it does, means Bioware clearly did something wrong with the missile sub-routine in their code. The solution is to fix the sub-routine, not to change the guns.

What is even worst is that I'm pretty sure you cannot replicate the missile glitch on guns, meaning you couldn't use the glitch to force the Acolyte ammo on a Hurricane (a dream for Adepts:unsure:). So there's clearly something about the missile launcher that isn't there about the guns.

Maybe they should have just coded the missile launcher as a gun and allowed you to use 3 different guns. Forcing you to pick the missile launcher or not is at their discretion, I don't care.

Modifié par TheThirdRace, 07 février 2013 - 03:53 .


#144
unclemonster

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Dee V3 wrote...

Before someone bold that statement...Yes I know how to missile glitch. I'm pretty sure 99% of us do, it's just who chooses to use it.


no one that I play with knows how to glitch or cares to know.
it is a stupid and boring way to play, and I don't understand why someone would even want to do it.
missile glitchers are a cancer to the ME3 community!

#145
Credit2team

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edit: snip

Modifié par thewalrusx, 07 février 2013 - 05:19 .


#146
Kittstalkur

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AjaxDuo wrote...

Oh noes it's back, bumped into a group of guys doing it on PS3 so I left <_<

Edit: I believe an indirect approach maybe the best comprimise to be honest...it seems whenever Bioware tries to directly patch it, it isn't long until another method is discovered. I'd like to see Bioware to remove the charge function from all the related weapons (Acolyte, Arc Pistol, Geth Plasma Shotgun, Graal Spike Thrower, Kishock Harpoon Gun). I know a lot of people may disagree, but it's an option that would atleast work even if it is 'temporary'. It actually may reintroduce some weapons with some flare, e.g. I'd like a chargeless Arc Pistol. Just give the correct firing delay etc. ^_^


The entire thing about the Arc Pistol is that it's a Predator with a Carnifex strapped on, is the problem. Removing its charge would just make it a copy of one or the other.

#147
stromguard555

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As far as I know, the missile glitch has been around from when the game shipped, and has never been patched. It is just the users who take advantage of the glitch fluctuate from very often to very rare. I would think the trend tends to show up after patches and DLC releases, because it causes more players to play the game, and thus a higher rate of glitchers online at any given time.

#148
unclemonster

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stromguard555 wrote...

As far as I know, the missile glitch has been around from when the game shipped, and has never been patched. It is just the users who take advantage of the glitch fluctuate from very often to very rare. I would think the trend tends to show up after patches and DLC releases, because it causes more players to play the game, and thus a higher rate of glitchers online at any given time.


it was just patched a little over a week ago (AGAIN)
it was a specific patch to stop missile glitching

Modifié par unclemonster, 06 février 2013 - 09:00 .


#149
Pathetisad

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I used to think that since the missle launcher delay was removed, glitchers had to use a modded controller?
Maybe that's still the case post patch?

#150
TheThirdRace

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thewalrusx wrote...

TheThirdRace wrote...

You can see all the calculations on this thread, made 2 months ago after the first nerf of the chargeless acolyte


chicken little the sky isn't falling

being afraid that a nerf will happen isn't the same as a nerf actualy happening


You obviously don't remember how Bioware do things.

The charging Acolyte was balanced and didn't cause a problem per se, but some people were using it for the missile glitch. Instead of fixing the glitch, they decided to change the Acolyte to a chargeless version instead. After they realised the gun was now "overpowered" because it was too easy to use for that amount of power, they nerfed it 10% and there were talks among the devs to nerf it further (the link I provided in the linked thread is the proof of that).

Normally, I wouldn't give a damn, but that gun is a godsend to players that play Adepts like casters. It gives all caster playstyle a small chance at closing the gap with those that use weapons and grenades. Nerfing that gun any further means you won't be able to do what you were able to do before the nerf, check the thread I linked to know what I mean.

I also remember how Bioware do things when they don't want to make a patch to solve the real problem. They change what they can with balance changes creating a whole new set of non-sense.

There was a problem with the missile glitch so they nerfed the Krysae to oblivion. In fact, it's still a pain in the ass to use today.

There was a problem with the headshots on Primes that did too much damage so they boosted the Geths to ridiculous level of stun lock and cheap tactics. They realized they couldn't fix the problem with balance changes and finally removed the headshots on Primes. Instead of fixing the damage from headshots, they removed it completely. All the while, they never removed the non-sense they tried before. People were complaining so much about the new Geth difficulty that Bioware eventually fixed the damage problems with headshots and re-instated them with damage that makes sense. So now the real problem is fixed, but all the non-sense remain even if there are hundreds of thread complaining against Geth and I'm pretty sure it's the most hated faction of this game.

So when I hear Eric Fagnan saying HE believe that the Acolyte should be nerfed further because of the chargeless nature, I am afraid and rightly so. Bioware never fixed a problem with a patch unless they absolutely had to. I don't want the Acolyte to suffer for months until they decide to finally fix the problem with a patch, a patch that may never come that late in the life cycle...

Modifié par TheThirdRace, 06 février 2013 - 09:21 .