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[Poll] Did you prefer the combat in DA:O or DA2?


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243 réponses à ce sujet

#1
Nasu no Yoichi

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Recently (and not so recently), I've been hearing some say they hated the combat in DA2. I've also been hearing a fair few others take the exact opposite point of view.

I'd like to see what others think, so please vote. Personally, I prefer DA:O's combat because characters aren't bouncing from one side of the battlefield to the other every few seconds, spacing and positioning seem more relevant, and I feel like my party often has to really strive to claw its way through enemies instead of tossing them aside like so much chaff. I don't hate DA2's combat but it isn't what I'm looking for in this franchise.


Did you prefer the combat in DA:O or DA2? Why?

Poll: http://social.biowar...67/polls/43421/

Modifié par Nasu no Yoichi, 07 février 2013 - 12:31 .


#2
I SOLD MY SOUL TO BIOWARE

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DA:O.

EDIT: Well, actually, DA:O for Warriors and Rogues, and DA2 for Mages. Not an option, so...DA:O.

Modifié par SergeantSnookie, 07 février 2013 - 12:43 .


#3
CuriousArtemis

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DA2 by a landslide! I played DA2 first, and when I went back and played DA:O it was like wading through molasses!

#4
Sable Rhapsody

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DA2. Sure it was cartoony and silly sometimes (particularly the rogue combat animations), but I'll take that over DA:O's sloggy gameplay any day.

#5
Minttymint

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DA2. Despite hating the difference between the two when first playing through it. I actually think its better, it could still stand to be improved however.

#6
AshenShug4r

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DA:O personally. DA2 was too cartoony.

#7
Cainhurst Crow

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DA2, much better than the static mmo style combat that DAO seemed to employ.

#8
Dubozz

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DA2 by far.
DAO combat was like "max auras, autoatack, storm of the century, hex" -boring. Good thing about DAO combat - finishers and shaking screen when someone hit with twohander.
DA2 was a lot more intersting, diffirent types of mobs, a lot of cross class combos, friendy fire could oneshot you, viable healing spec, much more dynamic( a little too much),

#9
Plaintiff

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DA2 by a million miles. Backflips, grenade kicking and stab-splosions are amazing. Anyone who disagrees is wrong. Anyone who wants to go back to wading through treacle every time they draw their weapon is double-wrong, but if it's that important to them, they can always simulate the experience with an inflatable pool filled with cornstarch and water.

#10
rapscallioness

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DA2

#11
Nimyue

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I just LOVED the rogue leap... I don't care if it was cheesy; it was ridiculously fun!

#12
GenericEnemy

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DA:O. It was definitely a little slow and unresponsive at times, but I found the gravity defying backflipping enemies exploding from a goddamn dagger anime BS in DA2 was so stupid it nearly turned me off from the game.

Modifié par GenericEnemy, 07 février 2013 - 12:56 .


#13
Nimyue

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However! The long cooldown on healing made it USELESS. I never brought a healer in DA2, and I usually like to make the PC a healer :/ totally ruined that for me.

#14
Nasu no Yoichi

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SergeantSnookie wrote...

EDIT: Well, actually, DA:O for Warriors and Rogues, and DA2 for Mages. Not an option, so...DA:O.

Sorry, I didn't want to complicate things too much. IMO polls are better when kept simple. Please do elaborate though - I'm interested.

Dubozz wrote...

DA2 was a lot more intersting, diffirent types of mobs, a lot of cross class combos, friendy fire could oneshot you, viable healing spec, much more dynamic( a little too much),

Er, FF only exists on Nightmare in DA2. It's more widespread in DA:O. Recently I nuked my rogue from about 3/4s HP with Morrigan (also on Nightmare), so...

I think you make a good point about cross-class combos, although I would have preferred it  was less boring (one status effect per class, only other classes can abuse said status effect). DA:O had too much mage-on-mage combo IMO. I disagree about healing spec though. Spirit Healers are OP in DA:O, and I hate the related sustained mode in DA2.

Modifié par Nasu no Yoichi, 07 février 2013 - 12:59 .


#15
Nefario

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Hm. Hard to answer. There are things about the combat in both games that I like better. The encounter design in DA:O was much, much better. But I prefer DA2 as far as the actual feel of combat goes.
DA:O was kind of lacking in visual flair, while DA2 could benefit from some slightly toned-down animations.
At least as far as combat is concerned, I think I'd enjoy something that meets somewhere in the middle of the two games.

#16
Sith Grey Warden

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DA:O. I hated the speed, inability to access the same spells as enemies (teleport!), waves, stun-locks, unresponsive party members (much more than DAO), inability to target enemies more than a couple meters away (you can't order a companion in DA2 to run up to someone AND hit them), weapon restrictions, and simplification of stats (basically each class only needs two of the stats) in DA2.

#17
Orian Tabris

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Dragon Age 2 actually had better combat. Sure it was very hyperactive, something which you generally don't associate with fantasy video games, but it's better if the combat is a little bit silly, since this is not real. After playing DA2, it's hard to like Origins' combat, because watching characters swing their weapons just felt so tedious in DA:O.

Also, they avoided the bugs of the first game, in the second game. Such as, your PC won't just stand there pivoting, if you try to intercept an enemy - you actually started attacking, then span on the spot (if at all). And the PC would actually follow the enemy without needing to be told a second time.

The running animation for darkspawn were believable in Origins, while in DA2, they'd flail their arms and weapons about. If DA3 follows along with DA2's combat, BioWare should make sure the enemies and allies don't look stupid as they run.

#18
valkulon

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My opinion is based from playing it on a console so DA2 is what I preferred. I've watched videos of PC gameplay of DA:O and it's a lot more tactical inclined than its console version so I might have been ok with that combat in DA2. Unfortunately the tactical aspect didn't translate well or maybe they had to make sacrifices due to the controller input, I'm not a programmer so I've no idea, so we got DA2 combat which I found much more enjoyable than DA:O combat.

On the console combat basically came down to making sure your tactics were tight and you could easily control just your Hawke and become a WMD. I haven't looked up DA2 computer play so I don't know how different it is, but my Hawkes dispensed death like it was coming from a pez dispenser. (Thanks to a few tips from the various guides on the DA2 forums) It was much more exciting than what DA:O gave me and it has probably the most important thing: it was challenging.

You could die on Nightmare if you messed up and didn't target rogues, let a mage have free rain, and/or a few other things, etc. DA;O Nightmare was pretty easy once you got farther into the game.

If I had to choose which I want it would be hands down DA2 combat, but I wouldn't mind them bringing more of the computer tactical aspect to the game.

Modifié par Valhart, 07 février 2013 - 01:15 .


#19
AshenShug4r

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Plaintiff wrote...
Anyone who disagrees is wrong.

:?
Anyone who likes redheads to brunettes is wrong.
Anyone who prefers tea to coffee is wrong.
Anyone who prefers football to baseball is wrong.

derp.

#20
Dave Hoffman

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The thing with DA2 was that it was mindless. Instead of assessing the battlefield and figuring out the best way to go about attacking it (DA:O), DA2 was pretty much 4 people dispatching of around 50 enemies in a battle where they keep dropping out of the sky until some hidden time limit expires. Conceptually, I found it pretty ridiculous.

I do like the animations much better in DA2, though. I was constantly pausing for screen shots and stuff. Also, going back and playing DA:O showed how torturously slow and dull the fighting was in that game.

But if I had to pick, I'll go with slow and dull because it involved thinking.

I'll split the difference for a good balance; Faster combat with "what you see is what you get" battle fields. AKA- The fight doesn't start against 8 enemies, and when next you look around, there's 30 enemies.

#21
Melca36

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Nasu no Yoichi wrote...

Recently (and not so recently), I've been hearing some say they hated the combat in DA2. I've also been hearing a fair few others take the exact opposite point of view.

I'd like to see what others think, so please vote. Personally, I prefer DA:O's combat because characters aren't bouncing from one side of the battlefield to the other every few seconds, spacing and positioning seem more relevant, and I feel like my party often has to really strive to claw its way through enemies instead of tossing them aside like so much chaff. I don't hate DA2's combat but it isn't what I'm looking for in this franchise.


Did you prefer the combat in DA:O or DA2? Why?

Poll: http://social.biowar...67/polls/43421/


 They already said combat for DA3 would not be like DA2s.

I liked the speed in DA2 but  it was too over the top.

I also had no problems with Origins Combat and  feel the people who complain just want everything easy and handed to them,

They need a reasonable compromise instead of catering to one fan base.

#22
Melca36

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Plaintiff wrote...

DA2 by a million miles. Backflips, grenade kicking and stab-splosions are amazing. Anyone who disagrees is wrong. Anyone who wants to go back to wading through treacle every time they draw their weapon is double-wrong, but if it's that important to them, they can always simulate the experience with an inflatable pool filled with cornstarch and water.


They already said they were changing it.  Not everyone wants over the top Hack and slash

#23
mickey111

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Plaintiff wrote...

DA2 by a million miles. Backflips, grenade kicking and stab-splosions are amazing. Anyone who disagrees is wrong. Anyone who wants to go back to wading through treacle every time they draw their weapon is double-wrong, but if it's that important to them, they can always simulate the experience with an inflatable pool filled with cornstarch and water.


I bet that that the executions were your favourite part of DAO combat because it looked cool, nevermind the fact that the 10 seconds it took to do the move was incredibly detrimental to the odds of you winning the battle.

And the dw rogues in DAO could attack something like 10 times in 6 or 7 seconds, how can anybody call that slow? The two handers were slow but putting your back into a big overhead swing should take a long time, the alternative is to swing around a jRPG style comically large sword as if it were made of paper.

Modifié par mickey111, 07 février 2013 - 02:01 .


#24
Paul E Dangerously

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DA2's combat was too over the top, but it's still better than DAO's anemic shuffle-shuffle-whack melee. The real hit wasn't even that DA2's combat was "bad", it was that encounter design was entirely replaced with waves and waves of reinforcements spawning from nowhere. DAO simply had better encounters.

#25
mickey111

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Dave Hoffman wrote...

The thing with DA2 was that it was mindless. Instead of assessing the battlefield and figuring out the best way to go about attacking it (DA:O), DA2 was pretty much 4 people dispatching of around 50 enemies in a battle where they keep dropping out of the sky until some hidden time limit expires. Conceptually, I found it pretty ridiculous.

I do like the animations much better in DA2, though. I was constantly pausing for screen shots and stuff. Also, going back and playing DA:O showed how torturously slow and dull the fighting was in that game.

But if I had to pick, I'll go with slow and dull because it involved thinking.

I'll split the difference for a good balance; Faster combat with "what you see is what you get" battle fields. AKA- The fight doesn't start against 8 enemies, and when next you look around, there's 30 enemies.


I think you'd have to be new at RPGs to call DAO very tactical.  But then again, I had a lot of trouble with BG which was my first RPG ever and played quite similar to DAO but a bit more randomly.

But yeah, I did need some time to learn how DAO worked. Wasn't ready for nightmare difficulty until I'd done Lothering, and by that point I had all the crafting skill and party camp gear I needed to see me through without getting knocked out.

Modifié par mickey111, 07 février 2013 - 02:12 .