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[Poll] Did you prefer the combat in DA:O or DA2?


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#226
milena87

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Melca36 wrote...

If it was so interesting then why are they changing it?


I'll try to guess, but probably it's because there's always room for improvement.

DA2's combat wasn't perfect (and the encounter design didn't make sense most of the time), but for some/many was a step in the right direction. It was for me, as it accomplished the most important thing: being fun.  

#227
Sylvius the Mad

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milena87 wrote...

It was for me, as it accomplished the most important thing: being fun.

What does that mean?

Everyone likes things to be fun.  What's fun for you?  What about DA2's combat made it more fun?

Simply saying "it was fun" tells us literally nothing.

#228
imbs

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Melca36 wrote...

If it was so interesting then why are they changing it?

This poll represents a small portion of the audience.    It means nothing. They already stated combat in the next game would NOT be like DA2's or Origins.

I think people need to face the reality that DA3 is likely going to be a very game different.


And a reminder.........

Image IPB


Enemies materializing from the ceiling was ridiculous.




That screenshot is amazin. Some guy was trying to argue it was only really rogue-type classes that did that whole materialize out of thin air thing in another thread as well. I'd love to see that guy explain fully armored sword n borders doin it in that fashion.

#229
MoMan313

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Without a shadow of a DOUBT DA2.

Mercy be I popped the game in today JUST TO play the combat in DA2. A lot faster, smoother, actiony and just over all SATISFYING for me to play DA2 combat style

But... as for others... I do wish to see the tactical elements being brought back, which I believe they already have when I *think* its assured they're bringing back tactical view :D

http://www.youtube.c...y5gKUY-kw?t=40s here~ ;3

Modifié par MoMan313, 11 février 2013 - 10:16 .


#230
Chaos Lord Malek

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DA 2 has better combat animations, and all of the abilities were much better and more useful.

In DA:O you have like half the spells useless - Entropy pretty much owns everything with Death Hex and Mass Paralyze. And for instance Reavers were horribly weak in Origins compare to DA2, where they totally rock. You still got some weak spots in DA2 as well (like the elemental school), but its no way as glaring as in Origins.

And DA2 is also a LOT harder then DA:O. Mainly because the changes to healing and potions. In DA:O double Spirit Healers were invincible (Wynne+Morrigan from lvl 14 in case you aren't yourself a mage). And overally the more the game progressed the easier it became, beyond the treaties quests it pretty much became landslide, and if you know a bit of basic tricks (Doors especially) you can even beat encounters you shouldn't (like Catherine or what is her name) - Awakening was a total steamroll, felt like i was playing superman.

While in DA2 the beginnings were moderate or easy, but the game became more difficult as it progress instead of getting easier. Especially Boss fights are by far superior to anything that Dragon Age Origin had - Corypheus is probably best and hardest boss battle, that Bioware ever made.

#231
imbs

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Chaos Lord Malek wrote...

DA 2 has better combat animations, and all of the abilities were much better and more useful.

In DA:O you have like half the spells useless - Entropy pretty much owns everything with Death Hex and Mass Paralyze. And for instance Reavers were horribly weak in Origins compare to DA2, where they totally rock. You still got some weak spots in DA2 as well (like the elemental school), but its no way as glaring as in Origins.

And DA2 is also a LOT harder then DA:O. Mainly because the changes to healing and potions. In DA:O double Spirit Healers were invincible (Wynne+Morrigan from lvl 14 in case you aren't yourself a mage). And overally the more the game progressed the easier it became, beyond the treaties quests it pretty much became landslide, and if you know a bit of basic tricks (Doors especially) you can even beat encounters you shouldn't (like Catherine or what is her name) - Awakening was a total steamroll, felt like i was playing superman.

While in DA2 the beginnings were moderate or easy, but the game became more difficult as it progress instead of getting easier. Especially Boss fights are by far superior to anything that Dragon Age Origin had - Corypheus is probably best and hardest boss battle, that Bioware ever made.


I wasn't aware you could be this wrong in a single post honestly. Mass paralyze was a worthless talent :D Glyph of repulsion + Glyph of Paralyze + the combo there made mass paralyze redundant. Reavers were not horribly weak, albeit not as strong as some of the ridiculous stuff you get in the DA2 reaver tree. The elemental school was another ridiculously strong tree. Aside from Fireball (which was indeed rubbish in DA2) you got 2 abilities that did tons of damage of their own right and also applied the amazing brittle debuff... and the most ridiculous aoe ability in the game yet parently you thought it was weak. Interesting.

Psure that you found DA2 hard because you didnt build your characters well. Only evidence I have of this is your thoughts that elemental is a weak school, but I would say that is evidence enough. Your other points are moot because of this. DA2 is an easy game in the beginning its true, and then gets far far easier in the end of the game. I suggest trying Force mage with elemental, blood magic, enough in lightning to get chain lightning rock armor and the stagger upgrade for chain lightning n then see how hard late game DA2 is, or just make a beserking/reaver 2h warrior...

#232
imbs

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MoMan313 wrote...

Without a shadow of a DOUBT DA2.

Mercy be I popped the game in today JUST TO play the combat in DA2. A lot faster, smoother, actiony and just over all SATISFYING for me to play DA2 combat style

But... as for others... I do wish to see the tactical elements being brought back, which I believe they already have when I *think* its assured they're bringing back tactical view :D

http://www.youtube.c...y5gKUY-kw?t=40s here~ ;3


I for one am extremely relieved that animations will be less racist personally. Don't know about the rest of you.

#233
Melca36

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milena87 wrote...

Melca36 wrote...

If it was so interesting then why are they changing it?


I'll try to guess, but probably it's because there's always room for improvement.

DA2's combat wasn't perfect (and the encounter design didn't make sense most of the time), but for some/many was a step in the right direction. It was for me, as it accomplished the most important thing: being fun.  


I would not expect the same combat for DA3  though

#234
milena87

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Melca36 wrote...

milena87 wrote...

Melca36 wrote...

If it was so interesting then why are they changing it?


I'll try to guess, but probably it's because there's always room for improvement.

DA2's combat wasn't perfect (and the encounter design didn't make sense most of the time), but for some/many was a step in the right direction. It was for me, as it accomplished the most important thing: being fun.  


I would not expect the same combat for DA3  though


Neither would I and I'm really interested in what the team will come up with this time. Hope they'll reveal something soon.

#235
The Jonai

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DA:O, because it was more fluid and quick. The animations felt more real. My Warden could kill a Darkspawn near the beggining of the game on normal in about 3-4 hits. My Hawke took about 8-9 hits on casual.
The main thing is Origins had Finishing moves, DA2 did not.

#236
MassivelyEffective0730

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DA:O.

#237
Blessed Silence

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I'm a fan of more slower, tactical combat In RPG games, so DA:O would be my choice. DA2 was just too fast paced for me even on easy!

#238
pupsmom06

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DA2 by far! It was so much more visceral, the controller moving in my hand with each hit, adrenaline pumping because the action is so fast. I loved the ability to choose when to use certain moves instead of just hitting A and then watching what happened. I loved the animations, yes they were over the top, but it made the combat so much fun. When I went back to play DA:O it was just so slow and not nearly as fun.

#239
Stalker

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DA:O. I enjoyed every minute playing (and occasionally failing) the combat on the second-hardest difficulty with tactical arrangements and meaningful skills.

DA2 on the other hand was such a chore I was even annoyed playing it on the easiest setting. All you do is mindlessly slashing on never-ending hordes of the always same cannon fodder enemies in the always same dungeons with incredibly comical animations.

I don't even understand how a majority -pretty surprised by the poll- can prefer that over proper tactical RPG combat... unless you are a console peasant of course.

Modifié par Mr Massakka, 12 août 2013 - 09:23 .


#240
Shadow Fox

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imbs wrote...

Chaos Lord Malek wrote...

DA 2 has better combat animations, and all of the abilities were much better and more useful.

In DA:O you have like half the spells useless - Entropy pretty much owns everything with Death Hex and Mass Paralyze. And for instance Reavers were horribly weak in Origins compare to DA2, where they totally rock. You still got some weak spots in DA2 as well (like the elemental school), but its no way as glaring as in Origins.

And DA2 is also a LOT harder then DA:O. Mainly because the changes to healing and potions. In DA:O double Spirit Healers were invincible (Wynne+Morrigan from lvl 14 in case you aren't yourself a mage). And overally the more the game progressed the easier it became, beyond the treaties quests it pretty much became landslide, and if you know a bit of basic tricks (Doors especially) you can even beat encounters you shouldn't (like Catherine or what is her name) - Awakening was a total steamroll, felt like i was playing superman.

While in DA2 the beginnings were moderate or easy, but the game became more difficult as it progress instead of getting easier. Especially Boss fights are by far superior to anything that Dragon Age Origin had - Corypheus is probably best and hardest boss battle, that Bioware ever made.



Psure that you found DA2 hard because you didnt build your characters well. Only evidence I have of this is your thoughts that elemental is a weak school, but I would say that is evidence enough. Your other points are moot because of this. DA2 is an easy game in the beginning its true, and then gets far far easier in the end of the game. I suggest trying Force mage with elemental, blood magic, enough in lightning to get chain lightning rock armor and the stagger upgrade for chain lightning n then see how hard late game DA2 is, or just make a beserking/reaver 2h warrior...

And a well speced and geared DW Rogue or Arcane Warrior could solo DAO on Nightmare...:bandit:

DA2 is harder simply because of the restrictions on potions and healing...and enemies dropping out of nowhere:P

#241
AllThatJazz

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Largely DA2. I vastly preferred DA2 mage combat, both in terms of pacing and combat animation. My mages feel and look so much more active in combat than in they did in Origins, where I found playing a magic user kind of boring. Rogues - I enjoyed the pace again, my rogues feel more agile in DA2, though I find some of the more acrobatic animations a bit over the top. Warriors - I preferred DAO. IMO warriors should feel heavy, slower but immensely powerful. Too nimble and light in DA2 for my tastes, though I still liked the animations of many of the talents.

But I do very much miss the ability to zoom the camera out and play from a more top down view the way I could in Origins. I felt better able to position my party. Not that positioning would have helped much in DA2, with the reinforcements dropping in from anywhere ...

#242
Shadow Fox

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Mr Massakka wrote...

DA:O. I enjoyed every minute playing (and occasionally failing) the combat on the second-hardest difficulty with tactical arrangements and meaningful skills.

DA2 on the other hand was such a chore I was even annoyed playing it on the easiest setting. All you do is mindlessly slashing on never-ending hordes of the always same cannon fodder enemies in the always same dungeons with incredibly comical animations.

I don't even understand how a majority -pretty surprised by the poll- can prefer that over proper tactical RPG combat... unless you are a console peasant of course.

What constitutes as "proper RPG combat" would differ from person to person just FYI.

#243
Taleroth

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Hard to say. DAO felt more tactical, but DA2 forced more improvisation and reactivity. Enemies that spawn behind your mages forced you to reposition and adjust your battlefield control.

#244
cactusberry

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DA2. I could not go back to DAO's combat system after playing DA2.