[Poll] Did you prefer the combat in DA:O or DA2?
#51
Posté 07 février 2013 - 07:39
#52
Posté 07 février 2013 - 07:44
Making the CCCs work for non-mages is great, and I'd love to see this experimented with further. Not to mention the part where healing became less mandatory which opened up more kinds of party builds, which feels more rewarding to me. Healing becomes a true strategical option instead of that-thing-you-kinda-have-to-bring-or-miss-out akin to rogues and their lockpicking.
The disparity between the party and the mobs need to stop though. Not only does this lead to bags of HP walking around, it also ruins the sense that this is a real world. Especially once you realise that your enemies are using DAO speed attacks and you can dodge them accordingly with your DA2 character responsiveness.
#53
Posté 07 février 2013 - 08:13
Catfish Shotgun wrote...
Strategy > Telling the party to just run up an do their thing against copy-paste enemies wave after wave.
DA:O easy.
Btw guys, animation =/= combat. Obviously DA3's going to have improved animations, so there's really no point using that as a tip in DA2's favour, JS.
You'll notice more DA:O people use animations as a reason they dislike DA2 combat. Double standard much?
#54
Guest_simfamUP_*
Posté 07 février 2013 - 08:20
Guest_simfamUP_*
#55
Posté 07 février 2013 - 08:30
Given that DA:O's combat system was originally designed for keyboard and mouse, the combat control is really at its best on that platform. A later playing of it on a friends Xbox 360 for comparison felt like I had one arm tied behind my back. The controls are awful on a controller and make combat a really chore compared to a PC, so I can arguably understand why a console player would consider DA2's combat to feel more productive and satisfying.
I'm sure there are quite a few PC players that preferred DA2 as well. But, personally, I can't see why. But each to their own...
Edit: for typos
Modifié par Moirai, 07 février 2013 - 08:47 .
#56
Posté 07 février 2013 - 08:41
GenericEnemy wrote...
DA:O. It was definitely a little slow and unresponsive at times, but I found the gravity defying backflipping enemies exploding from a goddamn dagger anime BS in DA2 was so stupid it nearly turned me off from the game.
Nothing much to add here.
#57
Posté 07 février 2013 - 08:52
#58
Posté 07 février 2013 - 08:56
There's wisdom in this post, I think. I've played both games on both xbox and PC, and while I prefer DA2 in both cases, DAO on PC definitely has its ups in the tactical camera. I prefer not to use that playstyle myself, but I can see the allure when the going gets tough. The engine itself remains the same however, the camera is merely an interface thing.Moirai wrote...
DA:O by a long shot, personally. The combat in DA2 felt simplistic, over the top, unnaturally fast and cartoonish for me. That said, it would be interesting to know what percentage of players preferred which game for combat based on platform though.
#59
Posté 07 février 2013 - 09:09
#60
Posté 07 février 2013 - 09:12
#61
Posté 07 février 2013 - 09:26
I also very much appreciated the cross-class combos and the new skill trees (force mage being my favourite). The only thing that I really missed was the semi-isometric view on PC; on console it's like night and day, though.
And I actually liked to play a 2H warrior in DA2 for the first time... possibly ever! So that's a big plus.
#62
Posté 07 février 2013 - 09:33
#63
Posté 07 février 2013 - 09:37
What I would want from DA2 to make it into DA3 are closing attacks. I agree that 2H's charge/dash or S&S's skateboard slide or Rogue's pouncing jump animations are a little silly, but I like and get the idea behind it. That, or think of some other way to eliminate shuffling.
#64
Posté 07 février 2013 - 09:40
I felt DA:O was more managable to look at due to the slow pace, but at the same time it was just TOO slow it, it ended up irritating me alot.
DA2's was too fast however and i found it to be really stressful and chaotic with my party members being all over the place. And i think the cartoony way of swinging massive hammers faster than daggers goes without saying..
#65
Posté 07 février 2013 - 09:41
KiddDaBeauty wrote...
There's wisdom in this post, I think. I've played both games on both xbox and PC, and while I prefer DA2 in both cases, DAO on PC definitely has its ups in the tactical camera. I prefer not to use that playstyle myself, but I can see the allure when the going gets tough. The engine itself remains the same however, the camera is merely an interface thing.Moirai wrote...
DA:O by a long shot, personally. The combat in DA2 felt simplistic, over the top, unnaturally fast and cartoonish for me. That said, it would be interesting to know what percentage of players preferred which game for combat based on platform though.
That's true. Although, I have to say that the lack of the easy to sort, drag 'n' drop hotkeyed quickbar was a deal breaker for me on the consol version. The wheel was reasonably well done, I guess, in the circumstances. But, to me, it just felt slow and clumsy by comparison in combat.
It's all personal choice, of course. But, in many cases, it just comes down to the fact that some games are better played with a controller and others with a keyboard an mouse. Hence I play both console and PC games, and use a controller on the PC where it's better. Using both just gives me more flexibility and choice.
Modifié par Moirai, 07 février 2013 - 09:52 .
#66
Posté 07 février 2013 - 10:19
#67
Posté 07 février 2013 - 10:25
#68
Posté 07 février 2013 - 10:31
#69
Posté 07 février 2013 - 10:58
Modifié par Kaiser Shepard, 07 février 2013 - 11:00 .
#70
Posté 07 février 2013 - 11:07
#71
Posté 07 février 2013 - 11:11
#72
Posté 07 février 2013 - 11:19
#73
Posté 07 février 2013 - 11:23
#74
Posté 07 février 2013 - 11:43
DA:O altho i liked parts of DA:2 combate but always having to press the A button drove me up the wall, i really wanted to head butt my screen having and auto attack option (like DA:O) would be great. Also the skill trees were really confusing and chaotic for me i liked DA:O's better far more organised and neat.Fiddles dee dee wrote...
I preferred DA:O because I had to think, though I don't loathe DA2 combat.
Modifié par rolson00, 07 février 2013 - 11:48 .
#75
Posté 07 février 2013 - 12:05
In a perfect world they would just improve (slightly) on the DA:O model and leave the over-the-top animations of DA2 on the cutting room floor. I hated the exploding bodies from dagger hits and warriors and rogues jumping around like jesters teleporting through midair all across the battlefield.
DA2s only good contribution was the mage staff animations. They were much better than DA:Os mages who just stood there in a rigid position like they were firing a gun.





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