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[Poll] Did you prefer the combat in DA:O or DA2?


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#151
Vaeliorin

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Maverick827 wrote...
DA2 had, unarguably, the more difficult/involved combat system of the two games. DA2 on Nightmare is objectively more difficult than DAO on Nightmare. There were less broken classes, less broken abilities, less broken items, more enemies, harder hitting enemies, etc. etc. etc.

While I'd agree there were less broken classes, abilities, items, etc., I'd disagree that DA2's combat is more difficult.  It seems so initially, but once you figure out that there's really only 3 types of non-boss enemies (1-shot assassins, AoE 1-shot mages, harmless mooks), it becomes pretty trivial.  Once you learn to put the backs of non-tanks to the walls whenever you see assassins, and that you have to crowd control and focus fire all assassin and AoE mage types, the combat offers basically no challenge at all outside of bosses, even on Nightmare.

This isn't to say that DA had great and complex combat, but enemies other than the ones that would 1-shot you still needed to be paid attention in DA, as they had the potential to cause problems.  Enemies who could stun/knockdown/etc., added some variety to the combat that was lacking in DA2.

#152
Dragoonlordz

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Twisted Path wrote...

I think this message board is a bit skewed since everyone who loved Dragon Age 2 posts here and a lot of the people who were more fans of old school-style CRPGs have given up on the franchise.


While you are right in that there is a skewed in favor of DA2 representation on here currently I think you are wrong about people given up on the franchise. I don't think they have given up on the franchise at all. I imagine most are like me and judge each game on their own individual merits. I also think those who enjoy DA2 are more represented here because DA3 is so early in development that most are waiting to see which way it heads and once marketing gets kicked up a notch with more details they will come back to discuss them.

Gamers generally tend to mostly voice their issues post release, those who are pro-active in pre-release are much fewer in number. Because DA2 was last game released so far in DA franchise those who enjoyed it more have stuck around to discuss it in greater detail what they enjoyed while those who did not tended to go hang out elsewhere talk about the games they enjoyed instead. Basically those who did not enjoy it so much left feedback and went to go play or talk about something else they enjoyed more, but they wil be back when marketing and hype gets bigger closer to release. As more details are released more will come back slowly to discuss those aspects and the quanitity of people coming back will shoot right up post release in order to leave feedback. You will find the same will happen on the ME section once the final DLC has been released for ME3.

Many will leave, to go play or talk about things they enjoy more while some stragglers remain to spew disdain at it. Some will claim they have no interest in future products even though I consider that to be both illogical to make such claim at this stage since the next game might be one they truly might love and enjoy. They to me are cutting off ones nose to spite the face. Overall however and over time it will become mostly a place for those to discuss the game they enjoyed until the next game when people will start coming back to discuss what they heard about the next title (many of which will be those same people who claimed to have no interest in future games in that franchise in first place).

Modifié par Dragoonlordz, 08 février 2013 - 12:36 .


#153
Urazz

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I prefer DA2's combat system. Sure it can use tweaks to make it better but overall, I found it a drastic improvement over DA:O which was sluggish and boring.

#154
cookofmisery

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I agree that both games have there flaws as well as there bonuses. It is kind of a bummer that they try to force you to do things their way in DA2, it was like they screwed us over on character development. Lol I was so in the habit of using Stone fist after Petrification it seemed messed up that it wasn't doing much.

I do agree that in Origins mages where way to powerful toward the end of the game . It was a interesting idea to use CCC but it would have been nice to not be so much of a slave to it when making a party if you wanted to kill fairly fast. I thought the wave system was a little off putting at first but I grew to like it for the fact of the challenge and surprise. I've seen people complaining about all there stamina being used up, but isn't that why its a good tactic to send in waves? You want your enemies to die and if they have a power you want it out of the way, thus cannon fodder lol. Anyway I like that it made me think to conserve my power unless it was necessary.

I hope in the next DA game they invest more in character development(a NO meaning no instead of not right now would be a great start) and their relationships cut scenes. -.- I really hate it when my characters start there random conversations with each other just as I'm about to do something and poof I don't get o hear it. Combat wise I think the more freedom they give us to try different things the more we will play it.If they want to keep the combos for the tactical element I'd suggest making combos that can be done with in each class as well as with each other.Why should you be basically punished for wanting to have a party with all of the same class?To say that teamwork can only work between a rogue and a mage; warrior and a rogue; or warrior and a mage is kinda crappy.

#155
l7986

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DA2 for archers and mages, though I hate how ever third non power attack the mage does that stupid ass spin.

#156
Melca36

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Twisted Path wrote...

I think this message board is a bit skewed since everyone who loved Dragon Age 2 posts here and a lot of the people who were more fans of old school-style CRPGs have given up on the franchise.


This poll does not mean anything.

the developers have already stated the combat will NOT be like Origins or DA2's combat.

Everybody should expect that it won't be the same.  

#157
Anomaly-

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Sidney wrote...
Yeah it makes so much sense that foes push past heavily armoured warriors. That's why lines were broken all the time in real life.


Yes, they were. The point is, a warrior is only going to block a path if instructed to do so. In DA:O terms, this means using one of the several skills useful for doing so. Even if an enemy can eventually slither past the warrior (much like they could do in real life, as well), they still lose valuable time in getting back to their feet after being knocked down and finding a way around them. This is one area where I actually liked the shuffling movement of DA:O.

All the other stuff you are talking about - drawing aggro, glpyhs have nothing to do with positioning.


Yes, they do. The obvious answer is that targeting a choke point guarantees a large congregation of targets on which to use glyphs or whatever it is you want. Using an aggro generating ability also guarantees they will remain there long enough for a mage or archer to get off a spell/volley. After which point - just like in real life - the enemy will do everything they can to advance. I actually think having a warrior simply stand there and not have to do anything is too easy. I like that DA:O required them to use skills to keep enemies at bay, as doing anything similar in real life is very taxing and not something that can be done indefinitely.

addiction21 wrote...
Sorry this one internet poll does not reflect your opinion. Maybe you should go dig up the many other polls on this exact subject where DAO sometimes comes out ahead and other times its a near 50/50 split.


He/she has a valid point. DA2 caused quite a backlash and it stands to reason that the majority of people who disappeared from these forums afterward were those who were most disappointed with it.

#158
Sidney

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Twisted Path wrote...

I think this message board is a bit skewed since everyone who loved Dragon Age 2 posts here and a lot of the people who were more fans of old school-style CRPGs have given up on the franchise.


What? This board is infested with vast swarms of RPG snobs who live and breath to tell us how DA2 wasn't a real RPG, and neither is ME2 and that other game you played, not an RPG either just that one game no one else played...THAT was a real game.

#159
Escapulario100

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Can we have a middle point? There's things I like and dislike in both systems

#160
Ianamus

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While there were elements of DA:O combat I preferred (like the more realistic animations and the lack of waves of enemies) I really didn't like the slow pace or the shuffle, so DA:2 was definitely more enjoyable for me overall.

Modifié par EJ107, 08 février 2013 - 04:05 .


#161
Twisted Path

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Sidney wrote...

What? This board is infested with vast swarms of RPG snobs who live and breath to tell us how DA2 wasn't a real RPG, and neither is ME2 and that other game you played, not an RPG either just that one game no one else played...THAT was a real game.


I thought Dragon Age 2 was a real RPG, I just don't think it was a very good one. Just my opionion.

I do also agree that a middle ground between the combat in the two games would actually be nice, though I'd prefure if it was skewed more towards Origins. Combat similiar to Origins but sped up so you don't feel like the characters are walking around under water and tweeked a bit would be ideal, for me.

#162
imbs

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addiction21 wrote...

Twisted Path wrote...

I think this message board is a bit skewed since everyone who loved Dragon Age 2 posts here and a lot of the people who were more fans of old school-style CRPGs have given up on the franchise.


 Sorry this one internet poll does not reflect your opinion. Maybe you should go dig up the many other polls on this exact subject where DAO sometimes comes out ahead and other times its a near 50/50 split.


Yeah man not allowed to critically analyze polls man. Polls are all powerful and are never misleading or wrong.

#163
Gangster No.1

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I prefer DA:O's combat. DA2's wasn't bad per se, but it was to quickly paced and thus a tad hectic. Not to mention that the mages's "staff-kwondo" looked really silly. It was fine when a mage was actually within melee range, but for shooting projectiles? Seriously...

#164
astrallite

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DA2 will win this easy.

Reason is simple. Most players played on console.

DA:O had no isometric camera on the console versions, but had it for the PC.
DA2 had isometric camera on the console versions, but did not have it for PC.

Thus, for the majority of the player-base, DA2 combat was superior.

Modifié par astrallite, 08 février 2013 - 11:14 .


#165
Ravenfeeder

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DA:O was better by miles. The only problem with it was that knock-downs and similar actions recovered so quickly that you couldn't take advantage of them. Otherwise pace, look and feel were all much, much better. Of course it helped that the design of each combat was done with care and attention, rather than a bunch of enemies just thrown into an area with little thought of making it interesting.

Modifié par Ravenfeeder, 08 février 2013 - 11:20 .


#166
Sable Rhapsody

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Sidney wrote...

What? This board is infested with vast swarms of RPG snobs who live and breath to tell us how DA2 wasn't a real RPG, and neither is ME2 and that other game you played, not an RPG either just that one game no one else played...THAT was a real game.


Seriously.  BG2 is my favorite game of all time.  And I love DA2 :D

#167
Kaidan Fan

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Both games had things about combat I liked or didn't like. I went with DA:O combat though since it felt more tactical.

Oh! I had to edit, because I have both games for Xbox and PC and they play differently.  I hated DA:O combat on Xbox, loved it for PC. 

Modifié par Kaidan Fan, 08 février 2013 - 01:53 .


#168
Megakoresh

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I hated it in both games. But I could play DA2 without this mod, and not absolutely despise my experience and wait painfully until the next dialogue.

So I voted DA2.

#169
Tpiom

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Neither? I mean, Dragon Age was a bit slow and Dragon Age II was too fast. They should hit the balance between the two.

#170
Dutchess

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Although the combat of neither game really did it for me I had an overall better experience and challenge going through DAO, despite being a complete RPG noob. The DA2 waves frustrated me to no end, as did the bosses with a huge health pool. When I died it felt more like it was because the game was being unfair and random by spawning enemies on my mage's head than because I failed strategically. Whereas in DAO I really got the impression it was my own fault that I died, and that I could try something different to do it better.

I can appreciate a challenge. I died many times in DAO but completed the game on normal nonetheless, and later improved myself till nightmare mode. In DA2 I got so tired of the endless repetition that I dumbed the difficulty down to easy and blasted my way through to the end.

#171
happy_daiz

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^ This.

DA2 felt like a Devil May Cry-esque button-smasher, but without the acrobatics/fun.

I didn't find combat all that enjoyable in DA2 - it was a spastic ADD Fest, especially if you were playing as a rogue. Some spells were cool, if you were a mage, but otherwise, it really was not DA2's strong suit. I preferred DAO combat, even if it was a bit slow.

P.S. I played both on 360.

Modifié par happy_daiz, 08 février 2013 - 03:12 .


#172
imbs

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Still waiting for someone to articulate an actual reason for preferring DA2 combat to DAO. "It feels faster" is the closest I have seen so far.

Should call the presses imo, apparently speeding up auto attack to stupid levels and then making the mob damage:player damage ratio ridiculously skewered in favor of the player makes combat faster and therefore better. Oh, and ridiculously flamboyant animations to make you feel like you are actually doing something. Can't forget that part. That part is essential to an enjoyable play experience.

Modifié par imbs, 08 février 2013 - 02:59 .


#173
Welsh Inferno

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astrallite wrote...

DA2 will win this easy.

Reason is simple. Most players played on console.

DA:O had no isometric camera on the console versions, but had it for the PC.
DA2 had isometric camera on the console versions, but did not have it for PC.

Thus, for the majority of the player-base, DA2 combat was superior.


Console player who greatly prefers DA:O's combat here. Problem?

#174
BioFan (Official)

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DA2. I went back and played origins again... and it was really slow and the same moves over and over and over and over...

#175
imbs

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Ericander77 wrote...

DA2. I went back and played origins again... and it was really slow and the same moves over and over and over and over...

DA2 you never used the same spell twice, am i right? W8 a second it was even worse.