[Poll] Did you prefer the combat in DA:O or DA2?
#176
Posté 08 février 2013 - 03:54
I have to admit though that I enjoyed the mage staff in DA2. While it was certainly ridiculously over the top, having me shoot accurately while turning my back to the enemy etc, it felt better in contrast to DA:O where my mage waves a stick at the enemy and throws small, fuzzy balls. That made it feel more like I was just whistling "Pew, pew, pew!" while pointing at the Darkspawn. Archery also felt less underwhelming.
And that's where the admiration vanishes completely. For warriors, especially two-handed warriors, I cannot take DA2 seriously. In DA:O, when Sten or Oghren swing a sword, you can see that its weight pulls their entire body along with the momentum. And the time it takes them to lift the sword back up again really says something about heavy it is, especially in the heavy armour they're wearing (though granted it'd be just as slow if I made them fight naked). It makes the weapon look incredibly heavy, which in turn makes them look incredibly strong.
It becomes something of the same with rogue animations. They're just so fast that there's nobody in the entire game apart from the Arishok who can keep up with me. And that's only assuming I decide to not run away from him so he can knock me over.
#177
Posté 08 février 2013 - 04:13
I appreciate what BioWare was going for in DA2 and had a lot of fun with what they came up with (though I still think the ninja-rogues are a bit much), so I think just slowing the pace down a bit and making combat movement slightly more realistic would hit the spot just right for me.
Modifié par kyles3, 08 février 2013 - 04:13 .
#178
Posté 08 février 2013 - 04:19
I prefer mage combat in DAII to that of DA:O. As for the other two classes or from an overall perspective, I dunno. There are things I like and things that bug me about both systems. I feel like the best approach for DAIII is for combat to be a mix of or somewhere between the first two games.
I missed warrior duel-wielding in II though.
#179
Posté 08 février 2013 - 04:28
#180
Posté 08 février 2013 - 06:58
:-(
#181
Posté 08 février 2013 - 07:02
#182
Posté 08 février 2013 - 07:14
Trolldrool wrote...
DA:O
And that's where the admiration vanishes completely. For warriors, especially two-handed warriors, I cannot take DA2 seriously. In DA:O, when Sten or Oghren swing a sword, you can see that its weight pulls their entire body along with the momentum. And the time it takes them to lift the sword back up again really says something about heavy it is, especially in the heavy armour they're wearing (though granted it'd be just as slow if I made them fight naked). It makes the weapon look incredibly heavy, which in turn makes them look incredibly strong.
It becomes something of the same with rogue animations. They're just so fast that there's nobody in the entire game apart from the Arishok who can keep up with me. And that's only assuming I decide to not run away from him so he can knock me over.
Yes. Two handers were better in Origins, they didn't feel like plasic toys. But I wouldn't mind if they and the sword and shield categories were and dual wielding were slowed down, but other than that I think the three categories were balanced enough.
two handers were for crowd control
sword and shield were for making sure that the two handers and mages could live long enough to make a difference.
dual weilders role was to hurt people.
#183
Posté 08 février 2013 - 07:32
Modifié par Melca36, 08 février 2013 - 07:32 .
#184
Posté 08 février 2013 - 07:34
#185
Posté 08 février 2013 - 07:45
The 2H gameplay was a bit rough in the early game especially on higher difficulties but from the mid point on you were a total powerhouse.
DA2 two handed fighting was ok but extremely repetitive and nowhere near as satisfying. In the end though it looks like most of my criticism comes from the animation of the combat. If they were more in line with Origins I probably would have enjoyed it a lot more.
#186
Posté 08 février 2013 - 07:55
So how about DA2 active participation gameplay, but with more DAO style animations.
#187
Posté 08 février 2013 - 08:00
#188
Posté 08 février 2013 - 08:14
#189
Posté 08 février 2013 - 08:57
What do you mean by "active participation"? If you mean click-to-attack (as was available on console DA2), that needs to be optional (as it was on console DA2).Darth Brotarian wrote...
Most of the complaints seem to be only about aesthetics.
So how about DA2 active participation gameplay, but with more DAO style animations.
#190
Posté 09 février 2013 - 05:56
#191
Posté 09 février 2013 - 07:16
DA2 felt like consolised garbage from an 80's arcade game or something.
Modifié par Eelectrica, 09 février 2013 - 07:31 .
#192
Posté 09 février 2013 - 09:11
Darth Brotarian wrote...
Most of the complaints seem to be only about aesthetics.
So how about DA2 active participation gameplay, but with more DAO style animations.
Not only, the good thing in DA2 was the delay from the skills where gone.
In DA:O you clicked on a skill and sometimes it takes forever for your Charakter to use that skill. Sometimes it was frustrating.
But the overall battles where much more interesting in DA:O. I just playing DA2.. well i already did quit again.. i just cant play it.
The key part for me personaly was the one when my Wife looked at me, playing DA2 with one hand on the mouse, right clicking enemys and my Head in the other hand looking at the Monitor wile playing, and asked "Wow that looks boring"
All the side quests and moster Waves where just time eaters. There was no Tactics, no thinking, no fun in those Waves.
I played on Hard difficult and the only time i had to press the space button and actually use skills myselve was at some boss fights. The rest was just Rightclick, insert some laughable Animations here, next, rightclick.......
In DA:O i really did enjoy Battles, i had tactics how to kill those mobs. And even many of the "Normal" Mob hordes where quite difficult and required some thinking and planing. I had to position the mage for the AoE Spells to not toast my own group and sneak around with my Rogue to get in perfect position.
And i still died alot at DA:O.
The only way you could die in DA2 where 2 bosses mostly.
In DA:O ive played all my groupmembers in battles. In DA2 i ignored my group members 95% of the battles and just right clicked with my main.
I know there are many peoples who like it to just one hit everything, make them explode, have a charakter looks like an Bruce lee on Crack and thinks "Wow im so awsome! I just killed 50 Enemys in 5 secounds!". But thats nothing for me i guess.
Maybe im to Old for such Games? To much a roleplayer? I dont know.
Long story short. Right now im playing Baldurs Gate enhanced edition and i like Combat there. Without my Head laying on my Left hand and looked bored.
Modifié par Mantaal, 09 février 2013 - 09:16 .
#193
Posté 09 février 2013 - 09:14
Modifié par Mantaal, 09 février 2013 - 09:15 .
#194
Posté 09 février 2013 - 02:40
At high levels, DA:O became a joke. Personally, I still haven't figured out how to build a rogue that isn't trash, which is why I always have Leliana with me - because a useless party member at least makes DA:O challenging.
DA2 at least had me on my toes for fights - it took a bit of skill to manage (for example) assassins. And by bit of skill, I obviously mean rogue PC using assasinate.
Modifié par In Exile, 09 février 2013 - 02:41 .
#195
Posté 09 février 2013 - 02:56
In Exile wrote...
DA:O combat was just too easy. The mook were no challenge at all. The only time fights ever got challenging was low-level non-mage. But if you had a mage PC, then you could handle mobs at lower levels because you had fireball to weed out their numbers.
At high levels, DA:O became a joke. Personally, I still haven't figured out how to build a rogue that isn't trash, which is why I always have Leliana with me - because a useless party member at least makes DA:O challenging.
DA2 at least had me on my toes for fights - it took a bit of skill to manage (for example) assassins. And by bit of skill, I obviously mean rogue PC using assasinate.
I agree. Origins was easy. DA2 was much harder and I liked the added difficulty.
I never had to set tactics in DA:O. I just never had to on hard or nightmare difficulty. I could solo on hard. DA2 required I set tactics. I couldn't make it through fights without setting up tactics. Different folks. Different strokes.The key part for me personaly was the one when my Wife looked at me, playing DA2 with one hand on the mouse, right clicking enemys and my Head in the other hand looking at the Monitor wile playing, and asked "Wow that looks boring" All the side quests and moster Waves where just time eaters. There was no Tactics, no thinking, no fun in those Waves. I played on Hard difficult and the only time i had to press the space button and actually use skills myselve was at some boss fights. The rest was just Rightclick, insert some laughable Animations here, next, rightclick.......
In DA:O i really did enjoy Battles, i had tactics how to kill those mobs. And even many of the "Normal" Mob hordes where quite difficult and required some thinking and planing. I had to position the mage for the AoE Spells to not toast my own group and sneak around with my Rogue to get in perfect position.
#196
Guest_SilverMoonDragon_*
Posté 09 février 2013 - 06:08
Guest_SilverMoonDragon_*
#197
Posté 09 février 2013 - 06:19
Luckywallace wrote...
DA2 - I can't go back and play DA:O combat now.... it just feels too slow and clunky...
:-(
+100
lol, DA2 is winning the poll by 2/3 of the votes but you wouldn't know it by the comments here. It seems it is mostly DAO combat fans come here to post.
#198
Posté 09 février 2013 - 06:32
I wouldn't mind a mix of both. Two-handers and archers were not all that fun for me in DAO. I loved DA2 archers when compared to dao. But then I enjoyed S&B more in dao. In da2 it put me to sleep...I don't know why. odd
I would also want dao specs to make a come back. Memory constraits shouldn't be as much as an issue with the new engine. I hope? Things like bard, shapeshifter, ranger, arcane warrior etc. (fixed and balanced of course)
We have to remember this is a party based series. (So far) So all the requests to make the combat like (insert fav hack n slash button mash game here) would turn out badly when not playing solo. imho
Oh well.
#199
Posté 09 février 2013 - 06:47
My solution would be to tie combat style to character level. I don't mind seeing a rogue doing his or her Crouching Tiger, Hidden Dragon routine, but not right off the bat.
#200
Guest_Hanz54321_*
Posté 09 février 2013 - 06:54
Guest_Hanz54321_*





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