I am replaying DA:O on my Mac after a few years away when I played on my PS3. At the same time, my girlfriend has become a (rabid) fan of DA:O and DA2, having made a mad dash through all of the content on the PS3 in the last few months -- and she is not a _gamer_ by any stretch of the imagination; albeit she is a former very old-school text-only RPG'er.
She loved the openness of DA:O but felt a bit overwhelmed at times. If anything, I think she loved the openness but given it was her first console RPG it is understandable that just about everything regarding the game felt overwhelming at times. She just finished DA2 2 nights ago; and generally preferred the faster pace of DA2 from those nights when she wanted to blast through things. After watching her play from the side, I must admit I really enjoyed the fluidness of DA2 through her thief.
When I originally played DA:O I went as a damage-dealing mage. I loved the ability to stand-back and marshall the troops to devastating attack. And I still love this kind of build. But for the sake of experimentation, I tried to go down a dual-wielding thief (cunning) build. I love still love DA:O -- and argubly I am new to the thief class -- but I feel like control of the group is limited. I tend to jump to a mage or an archer to retain battle situational awareness. I jump to my thief when I need something specific of him, but otherwise leave him on auto-pilot during battles. Again, it may just be my unfamilarity with the build.
I am looking forward to DA2 to see if my preference to stand back continues. It will be hard to tell since by the time I get to DA2 I hope to have a better mastery of the class which will materially impact my assessment. Nevertheless, out take-aways are this:
1. DA:O rocks for open-ended content
2. DA2 rocks for fluid, direct battles and story progression
3. It is a toss of controller over keyboard; I am proficient with both, my girlfriend is a controller-only kind-of lady
4. We think it is a no-brainer for DA:O and DA2 to have a baby together (and NOT sacrifice it) to make DA:Inq
- how do you wrangle side-quests?
- can their be major, linear detours of story-arc that embellish on the main story arc and bring you eventually back to the main-line? In this way, it feels all linear but longer, while retaining brevity for those who opt for that. (why would they, though?)
- i think some of the DA:O side-quests felt like farming for exp than expanding the story-line. I think Skyrim's minor story-arcs feel more meaningful and world-building ... you do not have to do them, but man, it is so worth it
- i think Witcher, as a whole, has a tighter story-line ... but it comes with a high price of being forced a single character