I am at a loss as to how I can add flame to my fire pits?
A "HUGE" thank you to anyone who can assist me with accomplishing this.
Modifié par BioSpirit, 09 janvier 2010 - 11:41 .
Modifié par ponozsticka, 10 janvier 2010 - 01:09 .
PavelNovotny wrote...
Personally I think the custom campfire you generate using the VFX tutorial in the wiki looks better than all the flame models in the toolset. The VFX tutorial is very easy to follow and it will teach you a lot about vfx.
SilentCid wrote...
If you want to make custom ones Jassper has a text-based tutorial that will show you. http://social.bioware.com/project/45/
BioSpirit wrote...
That's easy. Just select Models menu from palette window. Select "fxe" folder then select "fire" folder. Take fxe_fire_small_p and place it into your fire pit. Just like any other model/object.
thebigMuh wrote...
Don't drag and drop it, just click on it, then move the mouse into the level editor window. You should get a large black crosshair, with a flame attached to it (that animated when you move the cursor). Click to place.
Ciao, muh!
Modifié par Aslend, 24 janvier 2010 - 07:00 .