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how would you "fix" the ending without CHANGING the ending?


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#1
Brhino

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Only the most delusional among us believe this next, presumably last, single player DLC will "change" the ending, because we've been told repeatedly by multiple bioware sources that it won't.

Many of us still find the ending incredibly dissappointing, however, and we were really hoping that the DLC would find some way to fix that.

Is there some way we could have both?  Something that could be added to the middle of the story that would change things so significantly that the ending is improved without actually being changed?

EXAMPLE: Suppose in the original star wars trilogy, it is never revealed that Darth Vader is Luke Skywalker's father.  He just continues being this totally evil dude from the opening scene of A New Hope straight until the end of Return of the Jedi whereupon he saves Luke by picking up the Emperor and tossing him down the reactor shaft.  The fans would all be pissed.  "What the hell was that?  We spent three films believing Darth Vader was a bad guy, and then all of a sudden we're supposed to believe he's a good guy?"

But then say George Lucas comes out with a new edition of Star Wars (George Lucas loves making new editions of his movies... they're kind of like DLCs when you think about it) that adds in the entire Darth Vader backstory.  Now we have Vader telling Luke he's his father in Empire Strikes Back.  Now we have Ghost Obi-Wan explaining what happened to Ankakin/Vader to Luke on Dagobah.  Now we have Luke and Vader talking on Endor and Luke almost convincing Vader not to hand him over to the Emperor.  Now we have context!  Now when we see Darth Vader take down the Emperor, we understand what we're seeing.  The ending got better without changing.

So... along those lines, can you come up with an addition to the middle of the ME3 story that would improve the ending we have now?  I would argue that Leviathan was a small step in this direction already, so it's possible that something even more in-depth could further improve things.

#2
wolfsite

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Not really, as nobody can agree on one thing on how to "Improve" the ending.  The only clear message that was in the original backlash was people wanted more closure, outsie of that people were all over the place abuot what to change: Should have lived, no dying heroic was good but want more squad stuff, blue baby's, etc, etc and so on.

No way to please everybody.  They tried with the Extended cut, some people liked it, some people didn't, some people just cried for the sake of it or blamed EA cause hey" It's cool to hate on EA".

SO why try to "Fix" if they will get backlash regardless.

#3
Kel Riever

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Ready? Here it is. It isn't hard.

You have an interrupt. It shows up right after Shep says, "Best seats in the house." It fades to black, and rolls the credits (and sure, the silly epilogue still comes afterwards). Therefore, it bypasses EVERYTHING that comes after, including the slideshows.

I would make it a Paragon interrupt, but that's just me :D

#4
wolfsite

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Kel Riever wrote...

Ready? Here it is. It isn't hard.

You have an interrupt. It shows up right after Shep says, "Best seats in the house." It fades to black, and rolls the credits (and sure, the silly epilogue still comes afterwards). Therefore, it bypasses EVERYTHING that comes after, including the slideshows.

I would make it a Paragon interrupt, but that's just me :D


But then people won't see the results of the choices they made in the series which was another complaint people had about the original ending so it wouldn't really "Fix" anything.

#5
Iakus

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Destroy ending:

Memorial scene, as LI hesitates, have report come over intercom: Shepard has been found alive

Replace breath scene with EDI's "corpse". Eyes momentarilly flicker.

#6
AresKeith

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Add more to the endings :P

#7
MegaSovereign

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-Make the Catalyst shift through different forms of people who died in Shepard's playthrough. Put some better music too. I hate "wake up."

-Add bits of refusal speech to the Destroy ending.

-show EDI and Geth clearly dying.

Some other things as well. but none of this will actually happen.

#8
JasonShepard

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Explaining the origins of the Crucible might help, especially as it would clarify exactly where the final choice is coming from. Something to highlight just how acute the Synthetic/Organic conflict problem can become - so exploring some incredibly ancient ruins of a civilisation that was wiped out by Synthetics that they created, either from a much earlier cycle or from Leviathan times. The problem is that if you go down that road, you end up with a DLC very similar to what has already been done: Levi.

So: tackle the fact that acute Synthetic/Organic conflict is still a foreign problem. Tackle the Crucible's origins. Just do it in a way that's... new.

#9
Kel Riever

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wolfsite wrote...

Kel Riever wrote...

Ready? Here it is. It isn't hard.

You have an interrupt. It shows up right after Shep says, "Best seats in the house." It fades to black, and rolls the credits (and sure, the silly epilogue still comes afterwards). Therefore, it bypasses EVERYTHING that comes after, including the slideshows.

I would make it a Paragon interrupt, but that's just me :D


But then people won't see the results of the choices they made in the series which was another complaint people had about the original ending so it wouldn't really "Fix" anything.


Oh HELL YEAH it would!  And it is an interrupt, so if you want to 'see' whatever it is you like that's already there, you go right ahead.  For me, everything the starbrat says is DEFINITELY SOMETHING NOT TO BE SEEN.  So it solves my problem.  And ending lovers can watch their atrocious ending(s)! 

I think the endings suck, but see, even I am thinking about ending lovers! Image IPBImage IPB

Modifié par Kel Riever, 07 février 2013 - 04:03 .


#10
Ticonderoga117

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Fix the ending without changing it? Hmmm.

Either make the entire game about dealing with synthetics versus organics so that the end finally fits and make Shepard a complete weak willed jerk since he can't talk back either, or remove it entirely and just have the game stop after TIM.

#11
Guest_Lathrim_*

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JasonShepard wrote...

Explaining the origins of the Crucible might help, especially as it would clarify exactly where the final choice is coming from. Something to highlight just how acute the Synthetic/Organic conflict problem can become - so exploring some incredibly ancient ruins of a civilisation that was wiped out by Synthetics that they created, either from a much earlier cycle or from Leviathan times. The problem is that if you go down that road, you end up with a DLC very similar to what has already been done: Levi.

So: tackle the fact that acute Synthetic/Organic conflict is still a foreign problem. Tackle the Crucible's origins. Just do it in a way that's... new.


Pretty much. The Crucible being tossed into the game out of nowhere is a rather big problem I have with it.

#12
Wayning_Star

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increase the Mod squads on the BSN?

#13
Bob Garbage

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IF this DLC changes the ending (it wont) but if it does, it will have been planned from the very beginning. Which suggests some evil **** for games in the future.

#14
OdanUrr

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By releasing Ending DLC without releasing Ending DLC.

:blink:

#15
OdanUrr

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JasonShepard wrote...

Explaining the origins of the Crucible might help, especially as it would clarify exactly where the final choice is coming from. Something to highlight just how acute the Synthetic/Organic conflict problem can become - so exploring some incredibly ancient ruins of a civilisation that was wiped out by Synthetics that they created, either from a much earlier cycle or from Leviathan times. The problem is that if you go down that road, you end up with a DLC very similar to what has already been done: Levi.

So: tackle the fact that acute Synthetic/Organic conflict is still a foreign problem. Tackle the Crucible's origins. Just do it in a way that's... new.


Agreed, the Crucible plays a large part in the credibility of the ending, in fact, I addressed the failures of the Crucible here:

http://social.biowar.../index/15131915

It's a bit of a long read, sorry.:unsure:

#16
CaptainCommander

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iakus wrote...

Destroy ending:

Memorial scene, as LI hesitates, have report come over intercom: Shepard has been found alive

Replace breath scene with EDI's "corpse". Eyes momentarilly flicker.


^This actually sounds amazing! Or you hear a electronic noise over the intercom on the Normandy of EDI. Like a mumbled "reload of programmes complete". And maybe a flash of the Geth,if you saved them. 

#17
Dr.Freeman

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I would expand the destroy ending. Meanwhile I'm good with control and synthesis, but I want to know wtf happened to my character in destroy. Why is that so difficult to understand ?!
Don't tell me anything about "he's alive because of breath scene" - THAT IS GARBAGE !!
Seriously, I would be fine with the endings, if there only was an extended destroy ending. Maybe Hackett's speach in the end would include what happened to Shepard or Shepard him/herself would speak. It could be so easy.

#18
Wayning_Star

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oh dear it's back to  Image IPB

#19
crimzontearz

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iakus wrote...

Destroy ending:

Memorial scene, as LI hesitates, have report come over intercom: Shepard has been found alive

Replace breath scene with EDI's "corpse". Eyes momentarilly flicker.

I could live with that

#20
crimzontearz

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Dr.Freeman wrote...

I would expand the destroy ending. Meanwhile I'm good with control and synthesis, but I want to know wtf happened to my character in destroy. Why is that so difficult to understand ?!
Don't tell me anything about "he's alive because of breath scene" - THAT IS GARBAGE !!
Seriously, I would be fine with the endings, if there only was an extended destroy ending. Maybe Hackett's speach in the end would include what happened to Shepard or Shepard him/herself would speak. It could be so easy.

if they did that even LESS people would pick synthesis or Control...I guess that is their line of thinking but all quotes from BEFORE the interpretation BS started say he is alive....straight from senior devs like Preston and Brenon

#21
Obadiah

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A few simple things I'd like to see done:
- Show Synthesis as something Organics are striving for somewhere in the middle of ME3 (though it wouldn't be called that obviously)
- Show that the Alliance techs are figuring out what the effects of the Crucible are, and why they will destroy the Reapers.
- Give a more detailed explanation of how the Crucible works, why it can perform the 3 functions, and explain exactly what will happen in Synthesis. "The essence of who and what you are will be broken down" is fairly vague.
- When Shep challenges the Catalyst on the legitimacy of the cycle, have the Catalyst display or mentally project (or something) reams of data on past cycles showing the near destruction of Organics by their creations
- For Hi EMS destroy, make it clear that the Geth are destroyed (or survive).

Too bad none of that will happen. Least we got threads, wikia, etc....

Modifié par Obadiah, 07 février 2013 - 04:39 .


#22
Dormin

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Give Control and Synthesis in particular some clear negative results. Expand on Refuse, we lose but show everyone fighting until to their last breath. Replace Starchild with Harbinger or "ghosts" of dead crew mates (sort of like Leviathan) and show War Assests doing SOMETHING because I cannot be arsed collecting them all (****ty missions and ****ty mechanics) just to get a tease that my genocidal, broken, guilt ridden "hero" may be somehow alive floating around in space.

#23
shodiswe

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A better more engaging well laid out pre- beam mission. That would buy a few points, especialy if more war asset representation was present at the same time. Adding an objective and fail condition to the turret at the FoB.

Adding more drama and more actors and point of views to the end choice. Having different interests represent each choice, not just an immage projected by the Catalyst.

Plus a lot more ideas... Simply put, make it more dramatic and engaging than stairing the Catalyst projection down.

#24
Brhino

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A lot of you are missing the point here. You can't ask for "expand the destroy ending" or "make the game stop before the starbrat shows up". That would be changing the ending, and they're not changing it. JasonShepard has a good example of what I'm talking about. Change the middle so that the way you view the ending changes, even though the content of the ending doesn't.

#25
crimzontearz

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Brhino wrote...

A lot of you are missing the point here. You can't ask for "expand the destroy ending" or "make the game stop before the starbrat shows up". That would be changing the ending, and they're not changing it. JasonShepard has a good example of what I'm talking about. Change the middle so that the way you view the ending changes, even though the content of the ending doesn't.

how does adding a single slider showing Shepard alive and with his LI change the ending?