how would you "fix" the ending without CHANGING the ending?
#51
Posté 07 février 2013 - 06:07
Add re-union scene for Shep lives scenario.
#52
Posté 07 février 2013 - 06:07
El_Chala_Legalizado wrote...
Simple:
By making it longer.
The ending is too fast for a trilogy with so many good characters and conflicts. Stories like LotR or MGS have a very fitting end because it were given enough time to develop all it's potential, answering all important questions and giving you a few loose ends to show you how life could be after the principal events (Like Frodo going to Valinor or Snake living his last days at peace).
ME3 does not do that and this is the reason why it feels underwhelming: The amount of time dedicated to it is just too small.
ME3's already as long as or longer than the previous games. How much larger should it have been?
Modifié par AlanC9, 07 février 2013 - 06:08 .
#53
Posté 07 février 2013 - 06:14
#54
Posté 07 février 2013 - 06:17
"Enough to kill you"AlanC9 wrote...
El_Chala_Legalizado wrote...
Simple:
By making it longer.
The ending is too fast for a trilogy with so many good characters and conflicts. Stories like LotR or MGS have a very fitting end because it were given enough time to develop all it's potential, answering all important questions and giving you a few loose ends to show you how life could be after the principal events (Like Frodo going to Valinor or Snake living his last days at peace).
ME3 does not do that and this is the reason why it feels underwhelming: The amount of time dedicated to it is just too small.
ME3's already as long or longer that the previous games. How much larger should it have been?
Being serious, 15 min more, mostly dedicated to the beginning of the end (Citadel) and expanding the epilogue to show more info about Shep and friends.
#55
Posté 07 février 2013 - 06:20
High EMS Destroy ending kills only the Reapers and them alone (just as Control affects only Reapers and not Geth and other AIs). Then, just replace Hackett's victory speech by Shepard's and hi/her LI's voiceover.
What I mean by that? For example, Shepard starts with:
"We knew this war would test us. We knew the chances of victory were slim at best."
Then, LI (if not LI, then Liara, Joker, Garrus,... doesn't matter) continues with:
"But we are victorious. The Reapers are defeated!"
Everything else stays the same, only instead of Hackett, Shepard and LI go through the rest of the speech together. That would, beyond any doubt whatsoever, confirmed that A) Shepard survived,
I know that Geth and EDI surviving Red beam is... controversial. Still more believable then, say, Synthesis IMO.
Modifié par Domecoming, 07 février 2013 - 06:23 .
#56
Posté 07 février 2013 - 06:23
AdmiralCheez wrote...
Not THE greatest, but it's definitely towards the top of the list. Shepard's passive acceptance of the Catalyst's ultimatum was horrifically out of character, not to mention it in direct contradiction to what many, many players were feeling at the time.Lizardviking wrote...
Pretty much this, Shepard's failure to stand up against the catalyst and (attempt to) beat him verbally is the greatest flaw in the ending.
I can kind of understand why Bio didn't do this. Shepard makes a big argument and the Catalyst... completely ignores it. They might have thought that would make Shepard look even more ineffectual.
The scene didn't bother me much; it never occurred to me that arguing with a crazy AI that's been running the galaxy this way for a billion years would get anyplace.
#57
Posté 07 février 2013 - 06:23
I don't love synthesis, no idea for that.
#58
Posté 07 février 2013 - 06:33
El_Chala_Legalizado wrote...
"Enough to kill you"AlanC9 wrote...
ME3's already as long or longer that the previous games. How much larger should it have been?
Being serious, 15 min more, mostly dedicated to the beginning of the end (Citadel) and expanding the epilogue to show more info about Shep and friends.
OK, that seems quite doable. I've seen some crazy proposals here that would have required a 50 hour game, but I think they could have squeezed out another 15 minutes, sure.
#59
Posté 07 février 2013 - 06:38
-.-'
we had to deal with it.
#60
Posté 07 février 2013 - 06:45
Some folks have a problem with the whole genocide thing. So, in Destroy only the Reapers die. However, when the Catalyst dies the Citadel Relay (only !) destabilizes and detonates. Earth, the Citadel, 90% of the human race, the surviving ME2 squadmates, and Shepard are vaporized.
Clears up the genocide thing. The reunion thing...... not so much.
#61
Posté 07 février 2013 - 06:48
#62
Posté 07 février 2013 - 06:53
CrazyRah wrote...
iakus wrote...
Destroy ending:
Memorial scene, as LI hesitates, have report come over intercom: Shepard has been found alive
Replace breath scene with EDI's "corpse". Eyes momentarilly flicker.
I'm so aboard this. This would be perfect for me.
See, it would take so little to change an ending without actually changing anything.
Why couldn't Bioware realise this?
#63
Posté 07 février 2013 - 06:57
#64
Posté 07 février 2013 - 07:01
iakus wrote...
CrazyRah wrote...
iakus wrote...
Destroy ending:
Memorial scene, as LI hesitates, have report come over intercom: Shepard has been found alive
Replace breath scene with EDI's "corpse". Eyes momentarilly flicker.
I'm so aboard this. This would be perfect for me.
See, it would take so little to change an ending without actually changing anything.
Why couldn't Bioware realise this?
Indeed. Halo 4 did something similar regarding poster-lady Cortana, I hear...and truly, why not?
A particularly remarkable, yet simple addition to Synthesis I read about was to have one final, short shot of Shepard's face, opening their eyes, with high enough EMS. Why not let the messiah take part in the Kingdom, right?
Personally, I would also add a Quarian/Geth-slide for the peaceful resolution for Destroy that has Quarians fussing over inactive Geth platforms, instead of the Quarian-city one.
#65
Posté 07 février 2013 - 07:04
Brovikk Rasputin wrote...
Nothing to fix. The ending is excellent as it is now.
Well I hope it's sarcasm from your part... if not, then those lot of playthrough doesn't mean anything cause you failed to understand the lore...
#66
Posté 07 février 2013 - 07:19
And yeah, Leviathan did go some way to patch up the ending but they charged for it which is completely unacceptable. Fix the ending first, then make paid-for DLC.
#67
Posté 07 février 2013 - 07:19
#68
Posté 07 février 2013 - 07:49
I know everything. Hence why I understand the ending.Slashice wrote...
Brovikk Rasputin wrote...
Nothing to fix. The ending is excellent as it is now.
Well I hope it's sarcasm from your part... if not, then those lot of playthrough doesn't mean anything cause you failed to understand the lore...
#69
Posté 07 février 2013 - 07:51
#70
Posté 07 février 2013 - 07:54
Brovikk Rasputin wrote...
I know everything. Hence why I understand the ending.Slashice wrote...
Brovikk Rasputin wrote...
Nothing to fix. The ending is excellent as it is now.
Well I hope it's sarcasm from your part... if not, then those lot of playthrough doesn't mean anything cause you failed to understand the lore...
Wow, divorced from reality much?
#71
Posté 07 février 2013 - 07:58
Brovikk Rasputin wrote...
I know everything. Hence why I understand the ending.Slashice wrote...
Brovikk Rasputin wrote...
Nothing to fix. The ending is excellent as it is now.
Well I hope it's sarcasm from your part... if not, then those lot of playthrough doesn't mean anything cause you failed to understand the lore...
Ah, so you could possible give me some explanation about this:
- The catalyst: As it is said, he's embodies the collective intelligence of all Reapers, and the Citadel is part of him. According to ME1 lore, the Keepers controlled by the Citadel. The Protheans used the conduit to go back to the Citadel and sabotaged the Keepers. So yes, they place a mass relay on the Citadel, "on" the catalyst, then sabotaged the Keepers, those Keepers who controlled by the Citadel thus by the Catalyst. Yet the Catalyst didn't sent a note to the other Reapers about the sabotage. Sovereign had to start an investigation to find out why didn't the Keepers respond to his signal, that finally led to Saren and we all know what happened with Saren.
- According to ME1 lore, Vigil told us that when the Reapers poured through the Citadel relay, the shut down the whole relay network, crippling the Prothean empire, forcing them to fight from planet to planet, system to system (even Javik told this in ME3). That's why the extinction took quite some time for the Reapers, and that's why only a few (probably dozen) Prothean scientist survived in cryo. So why didn't the Reapers even tried to capture the Citadel and shut down the relay network? It doesn't make sense at all! Harbinger know Shepard, know what he's up to, yet letting him to use the relays?
#72
Posté 07 février 2013 - 08:06
Why not a "reaper consensus" mission. After Rannoch, the Quarians, Geth, or both have managed to quarantine the destroyer on Rannoch. They are convinced that they can hack into the reaper network using the pods from the Geth Consensus mission. They want you to get as much information out of the reapers as possible, and the mission plays like a stealth segment, as you try to avoid detection within the reaper mainframe.
Inside, you get a few glimpses of organics being destroyed by synthetics, the first cycle, the process used to create this destroyer, and at the end, in a nod to IT theorists, you are encountered by the reaper itself. The reaper proceeds to read you mind and create a form based on your memories, such as the Virmire sacrifice, Wrex/Mordin or a combination, (setting precedence for the child's appearance) and try to influence you. After you break indoctrination, you have to fight your way out of an increasingly hostile consensus and once you escape you can relay your findings to your squad and Hackett.
#73
Posté 07 février 2013 - 08:09
iakus wrote...
Destroy ending:
Memorial scene, as LI hesitates, have report come over intercom: Shepard has been found alive
Replace breath scene with EDI's "corpse". Eyes momentarilly flicker.
This pleases me.
#74
Posté 07 février 2013 - 08:11
There are things which could help. Restoring the original cut interaction with EDI from ME2's SM, for instance, would be an early hint that the Reapers are more than killing machines. Also, seeing the geth complete their megastructure and becoming a super-powerful entity completely indifferent to organics would emphasize the organic/synthetic problem. Restoring the Codex entry about the singularity would make people understand the Catalyst better.
Basically, a lot of things could be done to root the endings more in the story. However, that will never please those who want to kill Reapers and go home covered in glory, or those for whom the ending itself is a problem and not the connection between it and the story that came before.
Modifié par Ieldra2, 07 février 2013 - 08:11 .
#75
Posté 07 février 2013 - 08:11
Where all the people Shepard has run accross that are still alive leave a final message for Shepard.
So, a list of different messages depending on Shepard's actions throughout the games and which ending was picked.
Would be text only, so not that hard to do (I think).





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