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You never fight/kill quarians


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47 réponses à ce sujet

#26
Grubas

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Dont blame David, infact its me who's making this mistake as i still think ME3 could be an RPG. But a check on the origin store in the RPG section shows, it ended with ME2.

#27
humes spork

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David7204 wrote...

It's clear that you're stupid enough to think that gunning down allies is a great idea.

Worked pretty well for my Shepard when she shot Mordin in the back.

But Shepard is better than that.


Modifié par humes spork, 07 février 2013 - 07:59 .


#28
David7204

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For the clear and explicit purpose of gaining the support of the salarians and stopping the krogan from becoming too powerful in the future. Whereas attacking the quarians would be pointless.

#29
Village_Idiot

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Ascension had a Quarian antagonist. It would be interesting to actually face some in combat. I imagine they would be tricky bastards, using plenty of traps and tech attacks to keep you off balance.

#30
Samtheman63

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more like they'd role over crying about an infection as soon as you got their shields down and landed a single hit

#31
Gervaise

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The reason you don't fight Quarians, at least in game, is bound up with their culture. Unlike Krogan or Asari who leave their homeworlds to let off steam, make a name for themselves, etc, the Quarian pilgrim is learning how to look after themself in a world that is largely unsympathetic to the plight of their people. However, you can see the sense in getting them out exploring and living outside the flotilla as this allows them to pick up new knowledge and new technology. What the folks back on the flotilla would not welcome is the pilgrims stirring up the wider galaxy against them, which is why signing on as a mercenary or taking up with space pirates would be frowned upon. Like as not anyone guilty of such an act would probably earn permanent exile from the fleet. And as has also been noted, the Quarians have a unique problem with regard to their poor immunity that other races do not suffer from. On the whole, getting involved in an activity where large numbers of bullets are likely to be flying around would not be a good move.

As for Shepard specifically, a lot of excuses are made for the Geths' action in joining the Reapers but the fact is they did opt for slavery to the big machines that they knew intended wiping out the rest of the galaxy and up to ME2 had always rejected all attempts by the Council at peaceful dialogue. Up until ME3 the message had always been that using anything with direct connection to the Reapers, such as their own Reaper code, was extremely dangerous. At the time you do the Rannoch quest, you do not know that EDI has Reaper tech. The only experience of it is the various space junk you encounter in ME1, which always seem to indoctrinate people who come into contact with it, Sovereign itself, and then the "dead" Reaper in ME2. This was why the reason I destroyed the Collector base had as much to do with the inherent danger associated with it as the revulsion I felt because of what it had been used for. It still rankles with me that you are only allowed to broker a peace if you allow the Reaper code download.

By contrast, I get the feeling that if there is one thing the Quarians would never do and that is join the Reapers. They are also rather good at patching up and running banged up old ships, which might come in useful in a protracted war with the Reapers. Whilst the Quarian leadership do appear a bunch of jerks at times, it cannot be denied that the Quarians do have a great deal of expertise when it comes to technology and direct experience of battling hostile AIs, which is likely to come in handy when engaging the Reapers. So whilst brokering a peace gives you both forces as allies, opting for the Geth over the Quarians does seem to be rather illogical and putting a lot of faith in your previous relations with Legion.

#32
Guest_laecraft_*

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There's no reason not to have an indoctrinated quarian gather a massive galactic force to lead against the Council and interfere with all of Shepard's missions. Then we'd have a reason to fight quarians. They'd be a good opposition when transformed. They'd be tough synthetic fighters with enhanced biotics.

Modifié par laecraft, 07 février 2013 - 09:55 .


#33
Grubas

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Gervaise wrote...
....


Gervaise pls. Its just a matter of writing something half as reasonable as the rest of the story.
Its also an interesting thought. 

The Geth should not have to excuse themself for doing everything possible to maintain their existence. 

Modifié par Grubas, 08 février 2013 - 08:40 .


#34
Indy_S

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I still don't like that the Geth sided with the Reapers. In a hypothetical situation where we could choose a side here, I'd remove that silly black and white boundary. The Geth are capable of fighting the Quarians on their own two legs.

#35
Han Shot First

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You can kill Tali.


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#36
CynicalShep

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Just an oversight. After all, there are 17 million Quarians as opposed to billions of Asari, Krogan, Salarians, Turians and Humans. I also don't think that making a Quarian the Shadow Broker would have been a good idea. Still, makes sense giving the option in the Rannoch arc - if you side with the Geth. No that I think they would be difficult to kill. Think Geth Sappers from ME1 plus some shields minus some mobility.

#37
Indy_S

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Maybe there was a morality issue with gunning down the space gypsies. It would have been for the better, in Mass Effect 3's case, though. Might have made Shepard question himself during this arc. Or even point a gun at someone who doesn't deserve it.

#38
CynicalShep

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Indy_S wrote...

Maybe there was a morality issue with gunning down the space gypsies. It would have been for the better, in Mass Effect 3's case, though. Might have made Shepard question himself during this arc. Or even point a gun at someone who doesn't deserve it.

You can do that in many instances in ME3. Mercs and soldiers are mercs and soldiers regardless of their race - there should be no morality issue. In fact, as much as I might like the guy - having to kill Kal'Reegar if you chose to side with Geth would have been far more dramatic than killing him by email.

#39
Indy_S

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That would've been a better fate for the guy. Poor guy was one of the elements of the crappy Dark Energy plot in the second game. He gave some foreshadowing on Tali's loyalty mission. An email was definitely not an ideal ending for him.

I can't remember any gun-pointing in any non-DLC content. Maybe at a vorcha. How many instances were there?

#40
CynicalShep

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Indy_S wrote...

That would've been a better fate for the guy. Poor guy was one of the elements of the crappy Dark Energy plot in the second game. He gave some foreshadowing on Tali's loyalty mission. An email was definitely not an ideal ending for him.

I can't remember any gun-pointing in any non-DLC content. Maybe at a vorcha. How many instances were there?


Mordin?:D

Edit: Samara's daughter, Wrex, Conrad

Modifié par CynicalShep, 08 février 2013 - 10:15 .


#41
Indy_S

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Ooh.. That's a good one. How did I forget that?

#42
CynicalShep

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Indy_S wrote...

Ooh.. That's a good one. How did I forget that?


Mordin, Wrex and Legion are justifiable, depending on your motivations. Samara's daughter is downright evil and unnecessary. Unless you headcanon that after the sh*t she's seen in the past 15 minutes you're doing her a favor (which is a poor excuse regardless).

#43
Kataphrut94

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There was never really an opportunity to do so. Granted you can sell one into slavery in ME2, though she doesn't seem to mind. You can also sort of betray Tali in her loyatly quest and you at various points throughout 2 & 3 you can humiliate, sacrifice and even punch various members of their admiralty board. Considering the admirals are basically the highest echelon of leadership in quarian society, it's amazing they'd let you get away with so much.

Plus, you know, there's the whole genocide thing you can do at the end of Rannoch. It's not quite a personal thing since you're not the one who pushes the button, but saying it like that brings the Nurenberg Defence uncomfortably to mind.

#44
L2 Sentinel

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Listen guys. You have to cut BioWare some slack. The game can't allow you to do everything. It just isn't feasible from a design standpoint. There are too many variables in the Rannoch mission as is. ME3 may seem like there are fewer choices to make, but it's also the product of all the choices you already made in ME1 and ME2.

They had to do a version of Rannoch for people that have Tali dead and Legion alive, Tali exiled, Legion sent to Cerberus, both alive, etc. On top of that, they have three outcomes for Rannoch. You may not be able to fight the quarians, but you can wipe them out. You just have to settle on this one. A game that allows for infinite possibilities and endless roleplay options is a game that you will never get to play because the developers will never be able to finish it.

#45
L2 Sentinel

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laecraft wrote...

There's no reason not to have an indoctrinated quarian gather a massive galactic force to lead against the Council and interfere with all of Shepard's missions. Then we'd have a reason to fight quarians. They'd be a good opposition when transformed. They'd be tough synthetic fighters with enhanced biotics.


Quarians are one of the least influential races and not really a high priority target to the reapers. The developers could have done a lot of things that they didn't have time to do. I don't think they figured the option to shoot quarians was high in demand.

#46
Steelcan

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You also don't kill Salarians if you cure the genophage. Why would you kill them? They are offering the largest fleet in the galaxy in exchange for eliminating reaper controlled geth. Win-win

#47
DeinonSlayer

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CynicalShep wrote...

Indy_S wrote...

Ooh.. That's a good one. How did I forget that?


Mordin, Wrex and Legion are justifiable, depending on your motivations. Samara's daughter is downright evil and unnecessary. Unless you headcanon that after the sh*t she's seen in the past 15 minutes you're doing her a favor (which is a poor excuse regardless).

If I recall, the recordings heard early in the Monastery mission corroborate that those two have obeyed the rules. Other Ardat-Yakshi smuggled in some contraband (a copy of Vaynya) and were being cautious not to let (was it Falere or Rila?) find out, because she would have reported it.

So yeah, Samara's daughter is no threat, and if you kill her, You Have No Soul. :devil:

#48
CynicalShep

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Steelcan wrote...

You also don't kill Salarians if you cure the genophage. Why would you kill them? They are offering the largest fleet in the galaxy in exchange for eliminating reaper controlled geth. Win-win


You kill them on Virmire.