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Did BioWare ever actually say that the breath scene was just an "Easter egg"?


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#151
MegaSovereign

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TurianRebel212 wrote...

I'm not bitter. I don't care anymore. I'm only playing ME3 for the multiplayer. It's great and my friends play it to, including my cousin who just starting ME3. So I'll play it for that. I'm over ME3- when I say ME3 I mean the SP. It's over. I've moved on. And other's that are holding on should to.

Let it go.


Maybe they should leave the MP to the pros. And not to a subsidary of a publisher who's biggest franchises are sports games.

#152
TurianRebel212

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Documental wrote...

TurianRebel212 wrote...

I'm not bitter. I don't care anymore. I'm only playing ME3 for the multiplayer. It's great and my friends play it to, including my cousin who just starting ME3. So I'll play it for that. I'm over ME3- when I say ME3 I mean the SP. It's over. I've moved on. And other's that are holding on should to.

Let it go.


The fact that you keep saying that "I'm over it, I don't care anymore" is a good indication that you aren't and you are trying to get others onto your side because you disagree with how ME3 ended and want to feel vindicated by getting others to agree with you.


I really am homeslice. I've bought all the DLC and beaten it multiple times. And I'll buy the last DLC to cause I'm a completionist and it looks kinda cool. I don't care if you or other people agree with me or not. And I don't care that you think I don't care cause I say that I don't care that I dont' care that you don't care. 


Are you with me slick?

#153
DeinonSlayer

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Reorte wrote...

DeinonSlayer wrote...

There are people who insist on interpreting it as a last breath. Why waste time and energy fighting them when you can simply throw up your hands and tell them to believe what they want? People who to this day push for an extended extended cut interpret everything as negatively as possible to try to regain the momentum they once had. In the pre-EC version, there was a lot more breathing space (if you'll pardon the expression) for speculation about mass starvation and an incestuous Normandy colony.

Considering that by all odds someone in that situation most certainly would end up dead and the only reason for even considering otherwise is by second-guessing why the scene is in there (and that's an utterly poor mechanism for interpreting a story) then it's understandable why a lot of people are still very unhappy about it. Why do you have a problem with that?

I don't have a problem with that. People are free to think and feel about it however they want. This is just my take on the situation (with the second sentence above being my interpretation of Bioware's position).

Modifié par DeinonSlayer, 08 février 2013 - 01:18 .


#154
Shaleist

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Reorte wrote...

TurianRebel212 wrote...

Go play Witcher 2, it's amazing on every level.

No it isn't. I spent much of the game struggling badly because I'd spent all my money on women instead of gear. That was frustrating.


See your choices DO matter in game.    B)

#155
TurianRebel212

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Shaleist wrote...

Reorte wrote...

TurianRebel212 wrote...

Go play Witcher 2, it's amazing on every level.

No it isn't. I spent much of the game struggling badly because I'd spent all my money on women instead of gear. That was frustrating.


See your choices DO matter in game.    B)



hehe. Try it on dark difficulty with a new import. THIS will own you. 

#156
Some Gamer Guy

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iakus wrote...

Some Gamer Guy wrote...

If you have high EMS (3100+), and choose Destroy, and then get the breath scene, you can reject it as meaning he lived. Maybe you want your Shepard to make the ultimate sacrifice.

That's when the breath scene becomes his last breath. It means the game isn't necessarily enforcing Shepard's survival onto you.


So where's the option/implication for Shepard to survive in Control or Synthesis?  Why does Destroy have to share?


I don't know. Synthesis sorta makes sense, because Shepard's cells have to be dispersed throughout the cosmos. With Control, you'd think Harbinger would be able to copy Shepard's brain patterns without it killing him.

#157
crimzontearz

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Documental wrote...

crimzontearz wrote...

Documental wrote...

TurianRebel212 wrote...

Squallypo wrote...

hehe lost faith in eaware fully, well time to explore new developers i guess :) that doesnt mean i wont keep an eye around, not hating just displeased.



check out Cdprojekt red, Their a real developer of action RPG's that actually care abou their fanbase. It's best to leave good game development to the pros, not a Subsidiarity[/b] of a publisher that's biggest franchises are sport's games. Just sayin' 


Wow, the bitterness just flows through you.

he is not entirely wrong


I just think it is absurd that people think BioWare don't care about their fans, it's been pretty bloody obvious in the past year that they do care about their fans.

it is also absurd to ignore EA's influence...especially after some third parties who worked on other games pretty much came out right away pointing out some of the BS

#158
Iakus

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Some Gamer Guy wrote...

iakus wrote...

Some Gamer Guy wrote...

If you have high EMS (3100+), and choose Destroy, and then get the breath scene, you can reject it as meaning he lived. Maybe you want your Shepard to make the ultimate sacrifice.

That's when the breath scene becomes his last breath. It means the game isn't necessarily enforcing Shepard's survival onto you.


So where's the option/implication for Shepard to survive in Control or Synthesis?  Why does Destroy have to share?


I don't know. Synthesis sorta makes sense, because Shepard's cells have to be dispersed throughout the cosmos. With Control, you'd think Harbinger would be able to copy Shepard's brain patterns without it killing him.



Pont is, the game is enforcing Shepard's survival, or lack of it

Choose Synthesis=Shepard dies
Choose Control=Shepard dies
Choose Refuse=Shepard dies
Choose Destroy with EMS<3100=Shepard dies
Choose Destroy with an EMS of 3100 or more, and Bioware will graciously allow you to interpret Shepard's survival

And Bioware is confused that EC didn't provide clarity and closure to folks?  This could have been resolved with five seconds of extra footage.  A single line of dialogue in the right plave.  One ending slide.  Why did dead SHepards get closure, and live SHepards got stuck with "implications"?

Why did Bioware abandon their fans?

#159
IronSabbath88

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Saying that the ending is left up to interpretation pisses me off even moreso than the artistic integrity thing. Good god do I hate that "ending is what you think it is" nonsense.

How can you POSSIBLY continue a series after that?

I mean the least BioWare can do is explain to us exactly WHAT Shepard's fate is and if that damn breath scene has any meaning to anything at all. But the fact that they've been completley silent about damn near everything related to the ending aside from the Extended Cut, this is highly doubtful.

Headcanon makes my head burst.

Modifié par IronSabbath88, 08 février 2013 - 01:49 .


#160
eddieoctane

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Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


As someone who worked in an emergency room and actually witnessed multiple dyign breaths, what we saw from Shep in the post-destroy cutscene was not someone giving into oblivion. It's a bit more like what happens when someone suddenly regains consciousness after having several hundred joules of electricity pumped into their chest. It's not a matter of interpretation, it's biology.

In any future games, BioWare really should get some consultants to help make things more acurate. Case in point: Ashley's promotion. Senior enlisted to become commissioned officers. You don't jump 4 ranks in 6 months. Anyone with even the slightest modicum of experience in any nation's military could have told you this. EA deals with active duty military consultants for game like Medal of Honor. doing so here would have made some aspects of the game markedly less jarring. Getting an doctor, nurse, or just an EMT to get some input on injuries and such would have made scenes involving limping and the "final breath" less open to interpretation. Because as I said, that wasn't what it looks like when someone dies. Some things aren't open to interpretation. A hand suddenly clenching into a fist has more shades of meaning.

#161
Dean_the_Young

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iakus wrote...

Some Gamer Guy wrote...

iakus wrote...

Some Gamer Guy wrote...

If you have high EMS (3100+), and choose Destroy, and then get the breath scene, you can reject it as meaning he lived. Maybe you want your Shepard to make the ultimate sacrifice.

That's when the breath scene becomes his last breath. It means the game isn't necessarily enforcing Shepard's survival onto you.


So where's the option/implication for Shepard to survive in Control or Synthesis?  Why does Destroy have to share?


I don't know. Synthesis sorta makes sense, because Shepard's cells have to be dispersed throughout the cosmos. With Control, you'd think Harbinger would be able to copy Shepard's brain patterns without it killing him.



Pont is, the game is enforcing Shepard's survival, or lack of it

Choose Synthesis=Shepard dies
Choose Control=Shepard dies
Choose Refuse=Shepard dies
Choose Destroy with EMS<3100=Shepard dies
Choose Destroy with an EMS of 3100 or more, and Bioware will graciously allow you to interpret Shepard's survival

And Bioware is confused that EC didn't provide clarity and closure to folks?  This could have been resolved with five seconds of extra footage.  A single line of dialogue in the right plave.  One ending slide.  Why did dead SHepards get closure, and live SHepards got stuck with "implications"?

Why did Bioware abandon their fans?

Possibly because those fans abandoned any sense of proportion of what abandonment actually is.

#162
Dean_the_Young

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eddieoctane wrote...

Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


As someone who worked in an emergency room and actually witnessed multiple dyign breaths, what we saw from Shep in the post-destroy cutscene was not someone giving into oblivion. It's a bit more like what happens when someone suddenly regains consciousness after having several hundred joules of electricity pumped into their chest. It's not a matter of interpretation, it's biology.

In any future games, BioWare really should get some consultants to help make things more acurate. Case in point: Ashley's promotion. Senior enlisted to become commissioned officers. You don't jump 4 ranks in 6 months. Anyone with even the slightest modicum of experience in any nation's military could have told you this.

You can, however, jump from an NCO rank to an officer rank in various militiaries. In the British Army, you can even do the training in far less than six months, going from NCO to Captain.

#163
eddieoctane

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Dean_the_Young wrote...

eddieoctane wrote...

Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


As someone who worked in an emergency room and actually witnessed multiple dyign breaths, what we saw from Shep in the post-destroy cutscene was not someone giving into oblivion. It's a bit more like what happens when someone suddenly regains consciousness after having several hundred joules of electricity pumped into their chest. It's not a matter of interpretation, it's biology.

In any future games, BioWare really should get some consultants to help make things more acurate. Case in point: Ashley's promotion. Senior enlisted to become commissioned officers. You don't jump 4 ranks in 6 months. Anyone with even the slightest modicum of experience in any nation's military could have told you this.

You can, however, jump from an NCO rank to an officer rank in various militiaries. In the British Army, you can even do the training in far less than six months, going from NCO to Captain.


1: there's two kinds of captain. You mean the Army/Marine captain, an O-3.

2: NCO starts at E-4. Ashley was an E-9. Her skillset as an elisted nco was too valuable to get a comission. In any miltary. And even if it weren't, the Systems Alliance has a lot more in common with the US military than the English. We don't skip ranks for enlisted who get degress and commissions.

#164
Iakus

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[quote]Dean_the_Young wrote...
[/quote]Possibly because those fans abandoned any sense of proportion of what abandonment actually is.
[/quote]

Yeah silly players expecting to have some explicit "Shepard lives" endings to go with all the explicit "Shepard dies" endings to cap off a trilogy five years in the making.  Who do those entitled whiners think they are?

:devil:

#165
Codename_Code

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Modifié par Codename_Code, 08 février 2013 - 02:36 .


#166
Codename_Code

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Chris Priestly wrote...

I never said it was an Easter Egg (at least, I dont remember ever saying that, and if I did I was wrong, because it is not an Easter egg).

The breath scene is there for fans who want to see Shepard's first breath after the end or his last breath after the end. It is up to the interpretation of the player as to which it is.



:devil:


I choose to see it as her first breath, now give the scene where she stands up and finish the fight with the reapers.
its a cliffhanger, A CLIFFHANGER. I cant believe they are planning to finish a 3 chapters saga with a cliffhanger :(

( sorry for DP )

Modifié par Codename_Code, 08 février 2013 - 02:36 .


#167
Mcfly616

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o Ventus wrote...

MegaSovereign wrote...

The only relevant technology that was damaged were the relays, and they're on the priority checklist of the Rebuilding process.

I don't think the Destroy ending implies technological regression. It just means technological progress isn't further accelerated with the help of the Reapers.


The Catalyst tells you to your face that "most" of the technology that people rely on will be destroyed.

Yeah? And most of our technology is derived from their tech.....

#168
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...
Possibly because those fans abandoned any sense of proportion of what abandonment actually is.


Yeah silly players expecting to have some explicit "Shepard lives" endings to go with all the explicit "Shepard dies" endings to cap off a trilogy five years in the making.  Who do those entitled whiners think they are?

:devil:

Silly people who exagerate and have a propensity for making straw man arguments?

Well, they might not think of themselves as that, but we're not addressing their self-awareness at the moment. Simply their accuracy.

#169
SgtAmazing

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eddieoctane wrote...

Dean_the_Young wrote...

eddieoctane wrote...

Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


As someone who worked in an emergency room and actually witnessed multiple dyign breaths, what we saw from Shep in the post-destroy cutscene was not someone giving into oblivion. It's a bit more like what happens when someone suddenly regains consciousness after having several hundred joules of electricity pumped into their chest. It's not a matter of interpretation, it's biology.

In any future games, BioWare really should get some consultants to help make things more acurate. Case in point: Ashley's promotion. Senior enlisted to become commissioned officers. You don't jump 4 ranks in 6 months. Anyone with even the slightest modicum of experience in any nation's military could have told you this.

You can, however, jump from an NCO rank to an officer rank in various militiaries. In the British Army, you can even do the training in far less than six months, going from NCO to Captain.


1: there's two kinds of captain. You mean the Army/Marine captain, an O-3.

2: NCO starts at E-4. Ashley was an E-9. Her skillset as an elisted nco was too valuable to get a comission. In any miltary. And even if it weren't, the Systems Alliance has a lot more in common with the US military than the English. We don't skip ranks for enlisted who get degress and commissions.


To those commenting on the military.  First, its the Human Alliance.  Its a mixture of many countries on earth and other systems making up one Navy, so they can have any rank they want.  Ashley would be a Senior NCO by American military standards.  Kaiden Ailenko in the first ME was a Staff Lieutenant which tells me they are probably going off of the Canadian military, which would make a lot of sense because a lot of Canadians made this game.  I have no idea how they work as far as commisions go.  Maybe Ashley or Kaiden got schooling, and went through their respective Officer Training Schools during the events in between games or while Shepard was out fighting Cerberus.  I have worked with quite a few countries militaries, and I can say there are quite a few differences out there, not limited to their rank structure.  German military you can enlist right away as an E-5 equiv. 

So, consultants on rank, who gives a crap.  Consultants on tactics?  Absolutely.  I cannot stand taking fire right when I pop out of cover because the game makes me stand out too much.  On insanity / Gold or Platinum it is definitely an issue.  Shepard looks like Charlie's Angels coming out from cover to fire, and in the real world that would get you killed.  Also the ability to switch firing hands would be much nicer, as you can easily spot in the Omega DLC when Shepard and Aria are talking as soon as they crash land and are shooting from cover.  Shepard exposes way too much of himself shooting right handed fromt he left hand side of cover.  I would think with all the combat Shepard has seen and all of his training that make him a combat specialist would have taught him much better than he already is.

Modifié par SgtAmazing, 08 février 2013 - 02:50 .


#170
Evo_9

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Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


And this is why the ending sucked.

Youve created too much speculation without any hope of closure, which is what you said we would get.

Speculation is all well and good, but not at the end of a trilogy and not when we will never get any answers.

This breath scene is an F-U to the fans IMO, unless its addressed in the next DLC.

but what would i know lol

#171
Mathias

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Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


You and the rest of the staff have to be aware that fans really disliked the ambiguity of that breath scene pre EC right? I mean i remember fondly when Tully made that statement about Shepard being alive, even though people wanted something more concrete, there was a breath of fresh air in the BSN. A lot of people who wanted Shep to be alive, started to accept the breath scene a little. But then you and Epler ruined everything and said,

"Nope it's ambigous. His fate is up to you."

And then bam! We're went back to square one on the issue. 


See things like this just adds to the reason why a lot of Bioware's fans believe there's this big disconnect between the devs and fans. I know you can't be totally beholden to us, but this was a very large issue with your loyal fanbase, and something that could've easily been fixed. Even though it wasn't properly addressed in the EC, Tully at least took the proper step to let us know that Shepard is alive, and how he lived is up to the player. But then that was retconned and we're back to "Speculations for Everyone!"

There was no good reason to do that. You and the rest of the staff were fully aware of how much emotional investment the fans had into this series, it's characters and their Shepard. If i'm going to be completely honest, not only was the ending sloppy, but given who your target audience was, Shepard's fate was mean spirited. That may not have been the intention, but it is what it is. Yes there are stories where the protagonists dies, but Mass Effect was suppose to be a story that took the player on a personal journey, and was suppose to give us lots of different endings.

They couldn't have one ending where Shepard comes out alive and flies off into the sunset in the Normandy with his crew? Really? ME3 was suppose to be the end of Shepard's story, with no sequel in mind. So there was no harm in having "wildly different endings" if there were to be outcomes like this.


But god forbid Bioware has their loyal and dedicated fanbase have a fulfilling conclusion to this epic story they were taken on since 2007. Yeah some fans feel that now since the EC released, but so many still have that bitter taste in their mouths either because it was too little too late, or because the EC didn't fix much. And it's a shame.

Modifié par Mdoggy1214, 08 février 2013 - 03:22 .


#172
PainCakesx

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Mdoggy1214 wrote...

Chris Priestly wrote...

Argolas wrote...

Sorry, Chris Priestly, I just can't imagine that this sharp gasp is supposed to be a dying breath. I see only 1 valid interpretation and that is: Shepard lives in that ending. The game files and various other sources (for example Tully Ackland and Jessica Merizan) suggest that too.


Which is fine. That is the point. For you who cannot imagine a different meaning, that is what it means. However, for someone else, it may have a different meaning.

And Tuklly & Jessica have said the same thing as I said. Trust me, we were all together at MGM in London last October and we were asked this on our panel and by the cosplayers we met there.



:devil:


You and the rest of the staff have to be aware that fans really disliked the ambiguity of that breath scene pre EC right? I mean i remember fondly when Tully made that statement about Shepard being alive, even though people wanted something more concrete, there was a breath of fresh air in the BSN. A lot of people who wanted Shep to be alive, started to accept the breath scene a little. But then you and Epler ruined everything and said,

"Nope it's ambigous. His fate is up to you."

And then bam! We're went back to square one on the issue. 


See things like this just adds to the reason why a lot of Bioware's fans believe there's this big disconnect between the devs and fans. I know you can't be totally beholden to us, but this was a very large issue with your loyal fanbase, and something that could've easily been fixed. Even though it wasn't properly addressed in the EC, Tully at least took the proper step to let us know that Shepard is alive, and how he lived is up to the player. But then that was retconned and we're back to "Speculations for Everyone!"

There was no good reason to do that. You and the rest of the staff were fully aware of how much emotional investment the fans had into this series, it's characters and their Shepard. If i'm going to be completely honest, not only was the ending sloppy, but given who your target audience was, Shepard's fate was mean spirited. That may not have been the intention, but it is what it is. Yes there are stories where the protagonists dies, but Mass Effect was suppose to be a story that took the player on a personal journey, and was suppose to give us lots of different endings.

They couldn't have one ending where Shepard comes out alive and flies off into the sunset in the Normandy with his crew? Really? ME3 was suppose to be the end of Shepard's story, with no sequel in mind. So there was no harm in having "wildly different endings" if there were to be outcomes like this.


But god forbid Bioware has their loyal and dedicated fanbase have a fulfilling conclusion to this epic story they were taken on since 2007. Yeah some fans feel that now since the EC released, but so many still have that bitter taste in their mouths either because it was too little too late, or because the EC didn't fix much. And it's a shame.


I agree 100% with this post. 

I don't wish BioWare ill will or intend disrespect, but the fact is that the one thing virtually unanimously disliked about the ending was the ambiguity of Shepard's fate. Leaving a protagonist, whose personality and livelihood is based upon the player, and who has taken the player on a journey spanning hundreds of hours over 3 games with an amibiguous fate is downright cruel. And, to be completely honest, poor storytelling. 

Not every story can pull an "Inception," and not every story should either. Until ME3's ending, EVERYTHING was concrete and set in stone. To suddenly say that one of the arguably most important points of the trilogy is "left to interpretation," is certain to tick off a lot of players - and for good reason. To many, that feels like lazy storytelling. It may not be, and again I'm not intending offense here, but that is how it comes off. 

Modifié par PainCakesx, 08 février 2013 - 03:32 .


#173
Steelcan

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Ieldra2 wrote...
All choices end the cycle, so that doesn't count.

As for self-determination, Destroy is indeed the choice that emphasizes this more than the others, but it only applies to organics since there are no more synthetics, and it sacrifices advancement for it. It's like DX1's "New Dark Age", another ending which I would never, ever choose, except that the EC retconned the technological regression which should thematically accompany it. Also, this assertion of self-determination destroys the legacy of past cycles, so it buys its autonomy with death and destruction of knowledge. We are only ever completely autonomous if there is nobody left we must accommodate. As I see it, the "unity in diversity" is meaningless if it isn't prepared to accommodate the truly "other".  

Note that these are thematic concerns. The military rationale of Destroy I can accept as valid. But nothing else.

. I did not say end the cycles, I said reject.  We don't need them.  Organics are NOT doomed to synthetics, we do not have to have the reapers watching us to make sure we don't kill ourselves.

And the argument about the legacy of last cycles?  The only thing we would be missing of these elder cycles would be the information on the past species, information which may be able to be learned from the dead reapers.  Obviously any former organic intelligences uploaded into the reaper would be dead, but I wouldn't lose any sleep over it.

#174
clennon8

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It's pretty clear that the breath scene was 100% intended as a "Shepard lives!" moment.

The "It's whatever you want it to be!" stance is strategy that has been adopted in the aftermath.

#175
o Ventus

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Mcfly616 wrote...

Yeah? And most of our technology is derived from their tech.....


Glad you think that, given how the relays aren't people, nor do they manufacture technology.