I have done extensive testing of the Client extension, it actually fixes numerous crashes and issues which without it would make you crash to the desktop, none of these are listed in the description -- i would not use it for the features myself, it's the fact the game tends to be more stable that really makes me prefer it.
There is often times when i am testing things ( and I test everything in single player mode ) without it and face sudden crashes which are repeatable, but impossible for me to determine the cause, just by loading via client extension it fixes the issue, and I look around and find the offending model, script, etc which suddenly I can see. I highly recommend it, but I can't say exactly what it fixes, just that I know through a lot of testing of with and without, it's a lot better with it.
I also think I heard skywing say he fixed the issue with racialsubtypes.2da causing a crash when listing the characters in your localvault, this I am pretty sure is the issue with kaedrins content when if you have any characters built using his content in your localvault, then remove his content and select a character your game crashes. If this is fixed, this is definately a single player issue.
In addition I believe he's reworked the pathfinding and loading resources from zip files, which should improve things for all players. ( I know it makes areas load much faster for me )
There is a problem in the community where people look at things and go, hmm this is for SP, or it's for MP, or it's for NWN2, or it's for NWN1, therefore it's something i cannot use. But when a feature is used for both SP and MP, or action and roleplay, it gets more sophisticated, and also it gets to be much better tested. Yes it is used in different ways, but often it's only by doing that can you see the harder to find bugs and thus be able to fix them.
And generally the reason things are fixed is people are willing to work with the developer to get them fixed. Persistent world admins tend to have a lot of influence more because they put the work in themselves than any other reason. If you can talk to skywing ( i am sure he will poke his head in here ) and help him see the details in the issue, perhaps he can actually fix the FPS issue. ( or he might do something even better based on learning more about the issue )
For example every time i crash, i send him an email or post in the forums the crash log ( ie the file named nwn2_crashlog.txt in your application folder ), which he triages and makes a method to prevent this crash from ever happening again if possible - i imagine due to this i crash far less often than other players just because I don't really repeat how i crash. ( I really don't understand why more crash logs are not reported )
If this FPS issue you are looking at is fixed, it will help everyone, those on SP and those on MP and those who do a little bit of both. What things that are fixed, every crash, every feature, came from someone willing to work with skywing, perhaps attach a remote debugger for him, or whatever technical thing he asks, it's all only as good as we the community have made it. ( and at the worst he probably will explain exactly what is causing the drop in FPS for you as well )
But no, you don't need it, you don't even need it for multiplayer, it's just like anything, it can cause some issues and it removes other issues, it's always one step backwords for every two steps forward. And if the NWN2 Client Extension seems like it benefits multiplayer more than singleplayer, that issue squarely lies at the feet of the single player community.
From my experience ( and i am ignoring multiplayer ) it fixes far more bugs than it creates, and when an issue is brought up, it tends to get fixed quickly.
Modifié par painofdungeoneternal, 09 février 2013 - 03:36 .