Got a funky number, :/ either I'm shyt at maths or it is indeed hard to work out a formula
& btw is the 'base dmg' the dmg I see on my attribute menu? which atm is 90dps (55)
April 4th Update: NIGHTMARE: Will>Str Hybrid, Pure Str & Pure Will Warrior Builds! Abilities & Stat allocation included
Débuté par
Julius Caesar
, févr. 08 2013 03:35
#26
Posté 11 février 2013 - 10:39
#27
Posté 12 février 2013 - 09:41
I'm also curious to what armour ya used in your 2nd willpower vid. Cheers
#28
Posté 12 février 2013 - 09:56
MRAFK I'm gonna update the build, I've decided I'll officially put it up as the pure-willpower build, however I've given credit to you, I've always thought about the build but evidently so have you, and you've even had a video and some info put up about it. So if you don't mind I'll use some of the helpful information you've given to help complete the build and give some helpful advice and I'll make sure mr 'worstplayer' is credited for his work. Thanks a lot!
#29
Posté 13 février 2013 - 12:41
um, sorry for the late reply.
The armour is probably Hauberk of Gelgenig the Faithful from item pack 2. Both of the warrior armours from there are pretty powerful if you're not doing an elemental build - they give a stack of critical chance and strength.
Ideally, a baron's sword pure will berserker would be using the robes of unblemished cleanliness and the ring of the ferryman for that +48% electricity damage.
Anyway, the number you see as in-game dps isn't base damage, although the number in brackets might be (rounded to the nearest whole number).
If I remember correctly, the in-game dps stat is calculated from your base damage at normal attack-speed (e.g. a S&S swings faster than a 2H). I don't think it takes into account critical chance/damage, damage buffs, or speed modifiers - which is why I developed the idea of "100 hits".
The base damage can be calculated by looking at the amount of strength, stamina, and weapon damage. That is,
base damage from strength = (strength-10)/2
base damage from berserk = stamina*15%
weapon base damage = number from item/equipment menu
the relationship between willpower and stamina is
stamina = 100+(willpower-10)*5
So putting it all together, you get the rather messy
total base damage = (strength-10)/2+(100+(willpower-10)*5)*15%+weapon base damage
and also, you should always use the primeval lyrium rune (in your best/favourite weapon), since it's simply the most powerful rune out there. There's no comparing hitting 30% faster to an extra crit here and there.
Well, good job on the guide. You really didn't need to credit me as much as you did (since you did come up with the idea mostly on your own). It's too bad that the game wasn't more balanced so that cunning/dex builds could be more competitive.
The armour is probably Hauberk of Gelgenig the Faithful from item pack 2. Both of the warrior armours from there are pretty powerful if you're not doing an elemental build - they give a stack of critical chance and strength.
Ideally, a baron's sword pure will berserker would be using the robes of unblemished cleanliness and the ring of the ferryman for that +48% electricity damage.
Anyway, the number you see as in-game dps isn't base damage, although the number in brackets might be (rounded to the nearest whole number).
If I remember correctly, the in-game dps stat is calculated from your base damage at normal attack-speed (e.g. a S&S swings faster than a 2H). I don't think it takes into account critical chance/damage, damage buffs, or speed modifiers - which is why I developed the idea of "100 hits".
The base damage can be calculated by looking at the amount of strength, stamina, and weapon damage. That is,
base damage from strength = (strength-10)/2
base damage from berserk = stamina*15%
weapon base damage = number from item/equipment menu
the relationship between willpower and stamina is
stamina = 100+(willpower-10)*5
So putting it all together, you get the rather messy
total base damage = (strength-10)/2+(100+(willpower-10)*5)*15%+weapon base damage
and also, you should always use the primeval lyrium rune (in your best/favourite weapon), since it's simply the most powerful rune out there. There's no comparing hitting 30% faster to an extra crit here and there.
Well, good job on the guide. You really didn't need to credit me as much as you did (since you did come up with the idea mostly on your own). It's too bad that the game wasn't more balanced so that cunning/dex builds could be more competitive.
#30
Posté 13 février 2013 - 01:49
No worries I understand you and others are busy, I just happen to have free time on my hands after training/college, I feel like a nuisance to be honest, lol. Final question was going to be: I was wondering about that - full willpower warrior how would it be possible if the baron sword required 40/45 strength or w,e?
But I'm gonna try and use my brain and guess that in order to use Robes of Unblemished in conjunction with the elemental setup using baron's sword means you probably imply the use of the attribute removal mod?
I see & yeah I guess, but I didn't wanna be a douche and include your handy info and not acknowledge you at all, thanks a lot for everything.
I think I understand the formula now, cheers
Hopefully I'll see you and the others back making builds and guides when DA3 comes out!
But I'm gonna try and use my brain and guess that in order to use Robes of Unblemished in conjunction with the elemental setup using baron's sword means you probably imply the use of the attribute removal mod?
I see & yeah I guess, but I didn't wanna be a douche and include your handy info and not acknowledge you at all, thanks a lot for everything.
I think I understand the formula now, cheers
Hopefully I'll see you and the others back making builds and guides when DA3 comes out!
#31
Posté 13 février 2013 - 11:04
Haha don't worry about it. It's nice to have someone interested in the game mechanics etc after all this time. I've got all this knowledge in my head so I might as well use it a bit.
And yeah, usually I've lots of time to procrastinate (or at least I think I do) so I keep an eye out on these forums - but uni's just starting to get a little more busy/interesting.
I can't recall exactly if you can pre-buff to equip weapons (I'm presuming probably not), so it'll be a mix of equipping some as much +attribute/+strength gear as possible and simply having more attributes by end-game.
You can get a fair amount of attributes by the end of the game.
e.g.
Greater Tome of the Mortal Vessel - Trinkets Emporium (+2 attributes)
Greater Elixir of the Mortal Vessel - Black Emporium (+2 attributes)
Arcane Tome of the Mortal Vessel - Korval's Blades (+3 attributes?)
Dark Epiphany quest - Avernus's Experimental Draught (+2 attributes)
Forbidden Knowledge quest (+2 attributes)
Night Terrors quest - Fade puzzles (+4 attributes)
Night Terrors quest - "Power" (+6 attributes)
This is a total of 21 extra attribute points available if I'm not forgetting anything.
By level 25, you should have 3*25=75 points from level up
This gives a total of 96 attribute points to play around with.
From the base of 11, you should be able to have 100 willpower with 7 points to spare.
This means that you'll only be able to get 20 strength from the base of 13.
However, you can also get a fair amount of attribute points from equipment. Assuming that you're equipping crit-gear and won't be able to equip +attribute rings, belts, or amulets, most of your +attribute points will have to come from your armour.
Rune of valiance (+2 to all attributes)
Hauberk of Gelgenig the Faithful (+4 strength)/Robes of unblemished cleanliness (+2 to all attributes)
The Gauntlets of Summer (+1 strength)
Boots of Faith (+1 strength)
The +2 to all attributes ends up saving potential attribute points into willpower and count as +4;
As such, you can get a further +10 attribute points into strength bringing it to 30.
I'm out of ideas now, so I suppose you'll have to sacrifice some willpower to equip the baron's sword and wait till level 28-29 before you can reach that mystical 100 willpower.
Alternatively, you could skimp out on critical chance/damage and equip some of the +attribute equipment e.g. enchanted silverite chain belt (+1 all attributes), heart of many (+4 strength), etched ring of the twins/bardin's folly (+2 strength), the fallen star/ring of no wishes (+1 all attributes).
With such equipment it'll be pretty easy to get an additional 10 attribute points and reach 40 strength and 100 willpower at level 25.
--------------------
Equipping the robes of unblemished cleanliness will be a bit of a pain due to the 32 magic requirement. Pre-buffing will only get so far, so it's likely that you may have to sacrifice a bit more willpower here. It should be worth it for that +24% damage buff though.
Basically, the idea would be to get hold of as much +all attribute or +magic equipment as possible, equip it all such that you can wear the robes, then change to more practical/useful stuff.
A useful trick is to pre-buff and equip mage equipment of progressively higher attributes and requirements, e.g. the circlet of the dreamer at 30 magic which bumps it up to 33 magic (so you only need 30 magic).
If I remember rightly, useful magic pre-buffing equipment includes
the cap of the antivan king (+1 all attributes)
golden prince's raiment (+2 all attributes)
smite (+4 magic)
ring of the ferryman (+2 magic)
ring of resilience (+1 all attributes)
enchanted silverite belt (+1 all attributes)
uh, I can't really remember more tbh. There's probably a few more/better ones, but we mostly use pre-buffing for willpower (for bloodmages) rather than for magic.
Anyhow, you get a total of 11 magic from those items, so using those items for pre-buffing you have 21 magic from a base of 10 and only need an additional 9 magic to reach 30 (and equip the circlet of the dreamer,) then equip the robes of unblemished cleanliness.
10 points into strength and 9 points into magic isn't really so bad - you'll still probably struggle to reach 100 willpower by the end of the game, but it's close enough!
Haha anyway, I think I've gotta head off, and I've spieled on long enough as it is. I'll probably be even busier when DA3 rolls around but hopefully we'll still be there to take a crack at some experimental builds! haha
And yeah, usually I've lots of time to procrastinate (or at least I think I do) so I keep an eye out on these forums - but uni's just starting to get a little more busy/interesting.
I can't recall exactly if you can pre-buff to equip weapons (I'm presuming probably not), so it'll be a mix of equipping some as much +attribute/+strength gear as possible and simply having more attributes by end-game.
You can get a fair amount of attributes by the end of the game.
e.g.
Greater Tome of the Mortal Vessel - Trinkets Emporium (+2 attributes)
Greater Elixir of the Mortal Vessel - Black Emporium (+2 attributes)
Arcane Tome of the Mortal Vessel - Korval's Blades (+3 attributes?)
Dark Epiphany quest - Avernus's Experimental Draught (+2 attributes)
Forbidden Knowledge quest (+2 attributes)
Night Terrors quest - Fade puzzles (+4 attributes)
Night Terrors quest - "Power" (+6 attributes)
This is a total of 21 extra attribute points available if I'm not forgetting anything.
By level 25, you should have 3*25=75 points from level up
This gives a total of 96 attribute points to play around with.
From the base of 11, you should be able to have 100 willpower with 7 points to spare.
This means that you'll only be able to get 20 strength from the base of 13.
However, you can also get a fair amount of attribute points from equipment. Assuming that you're equipping crit-gear and won't be able to equip +attribute rings, belts, or amulets, most of your +attribute points will have to come from your armour.
Rune of valiance (+2 to all attributes)
Hauberk of Gelgenig the Faithful (+4 strength)/Robes of unblemished cleanliness (+2 to all attributes)
The Gauntlets of Summer (+1 strength)
Boots of Faith (+1 strength)
The +2 to all attributes ends up saving potential attribute points into willpower and count as +4;
As such, you can get a further +10 attribute points into strength bringing it to 30.
I'm out of ideas now, so I suppose you'll have to sacrifice some willpower to equip the baron's sword and wait till level 28-29 before you can reach that mystical 100 willpower.
Alternatively, you could skimp out on critical chance/damage and equip some of the +attribute equipment e.g. enchanted silverite chain belt (+1 all attributes), heart of many (+4 strength), etched ring of the twins/bardin's folly (+2 strength), the fallen star/ring of no wishes (+1 all attributes).
With such equipment it'll be pretty easy to get an additional 10 attribute points and reach 40 strength and 100 willpower at level 25.
--------------------
Equipping the robes of unblemished cleanliness will be a bit of a pain due to the 32 magic requirement. Pre-buffing will only get so far, so it's likely that you may have to sacrifice a bit more willpower here. It should be worth it for that +24% damage buff though.
Basically, the idea would be to get hold of as much +all attribute or +magic equipment as possible, equip it all such that you can wear the robes, then change to more practical/useful stuff.
A useful trick is to pre-buff and equip mage equipment of progressively higher attributes and requirements, e.g. the circlet of the dreamer at 30 magic which bumps it up to 33 magic (so you only need 30 magic).
If I remember rightly, useful magic pre-buffing equipment includes
the cap of the antivan king (+1 all attributes)
golden prince's raiment (+2 all attributes)
smite (+4 magic)
ring of the ferryman (+2 magic)
ring of resilience (+1 all attributes)
enchanted silverite belt (+1 all attributes)
uh, I can't really remember more tbh. There's probably a few more/better ones, but we mostly use pre-buffing for willpower (for bloodmages) rather than for magic.
Anyhow, you get a total of 11 magic from those items, so using those items for pre-buffing you have 21 magic from a base of 10 and only need an additional 9 magic to reach 30 (and equip the circlet of the dreamer,) then equip the robes of unblemished cleanliness.
10 points into strength and 9 points into magic isn't really so bad - you'll still probably struggle to reach 100 willpower by the end of the game, but it's close enough!
Haha anyway, I think I've gotta head off, and I've spieled on long enough as it is. I'll probably be even busier when DA3 rolls around but hopefully we'll still be there to take a crack at some experimental builds! haha
#32
Posté 13 février 2013 - 08:24
Yeah ha, I'm starting Uni the end of this year so I'll probably be busy too - but whenever I can I'll check socio-bio ...I'll be expecting builds from you guys!
Awesome. Really awesome, thanks a lot for your time and effort bro.
Awesome. Really awesome, thanks a lot for your time and effort bro.
#33
Posté 16 février 2013 - 03:44
hi, i think if you use a mod that let all item lv.up with you, your attack rating will somewhat be better.
here's a mod that make all item lv.up with you
http://dragonage.nex...s.com/mods/3268
as requested in one of my post.
last advice, if you possible, use +élémental for the baron arlange sword, and +crit Dmg or +% Physical gear for the vague blade (yes, the vague blade also have the "ennemy cannot dodge" property, but it only deal physical damage, but still a good weapon if you don't want to face immunities or if the ennemy is immune to electricity damage).
p-s : remember what was in my post, when you choose your gear for when you use an elemental weapon, +% elemental damage is 2 times better than +%crit damage. so, for exemple, don't use item that deal say, +10% elemental damage, when you can have another one that deal +11% crit-damage, wich, if you got 100% crit chance, will make you deal more dammage.
and by the way, what's this "UNI" that you talk about ? ^^'
here's a mod that make all item lv.up with you
http://dragonage.nex...s.com/mods/3268
as requested in one of my post.
last advice, if you possible, use +élémental for the baron arlange sword, and +crit Dmg or +% Physical gear for the vague blade (yes, the vague blade also have the "ennemy cannot dodge" property, but it only deal physical damage, but still a good weapon if you don't want to face immunities or if the ennemy is immune to electricity damage).
p-s : remember what was in my post, when you choose your gear for when you use an elemental weapon, +% elemental damage is 2 times better than +%crit damage. so, for exemple, don't use item that deal say, +10% elemental damage, when you can have another one that deal +11% crit-damage, wich, if you got 100% crit chance, will make you deal more dammage.
and by the way, what's this "UNI" that you talk about ? ^^'
Modifié par punkgamer01, 16 février 2013 - 07:23 .
#34
Posté 17 février 2013 - 01:19
Hi, thanks for your response and advice in both your post and my own, appreciate it
Yeah I'll have to start paying attention to my options in terms of elemental +% very soon.
Thanks.
Yeah I'll have to start paying attention to my options in terms of elemental +% very soon.
Thanks.
#35
Posté 17 février 2013 - 01:57
you could also tried a mod that remove item restriction, so you will be able to weak rogue gear or even mage gear ^^' i'm currently playing a full willpower berserker reaver using the tactics of the mach 5 build of arelex, i used the arlange sword that you mentionned before, with +%elemental compagnion gear, and some act 3 and act 2 gear from mage (yeah, i know i am in act 1, but we're all here to see bigger number, right ?) and i do 800 dmg on non-crit auto attack and 1000-1200 on crited-auto attack.
#36
Posté 18 février 2013 - 02:02
Yeah I'm aware of those mods,
I've used them for that very purpose before, but I tend to get to creative and impatient, right now I'm ill & bed-ridden so it's hard enough stretching over to type this message, when I get the strength to sit on the pc for a period of time again I'll definitely start some more experimenting again.
Wow, nice numbers ^^
I was thinking a warrior could do that anyways but that's like near the end of act 2, so you are strong for act 1, very strong ^^
Hope you're enjoying your set-up!
Wow, nice numbers ^^
I was thinking a warrior could do that anyways but that's like near the end of act 2, so you are strong for act 1, very strong ^^
Hope you're enjoying your set-up!
#37
Posté 21 février 2013 - 10:37
i tested it, and by lv.50 i had 100 str and 100 will and i got tromendous damage, even on auto-attack.
the downside is that it is a glass-canon build, and if you want to use, like me, robe of unblemished cleanless and others mage gear like smite, for electric setup, you will have like 0% damage resistance and 10% magic resistance,v maybe even 0% if you go even more into the glass canon part. so, yeah, YOU CAN GET A FULL WILLPOWER BUILD AND AT THE SAME TIME HAVE 100 STR, but only if you go on a lv.50 playthrough, this negate the need of using weapon with the "ennemies cannot dodge attack" property and you get additionnal damage from your full str as well. like i said only downside is that you are verrrry fragile, so use carefully, but yeah, this build is definitly possible to realize, but only in higher level that the game don't allow you to go with normal quest, you'll have to use the console to get to, like lv.50 or so to get your full potentiel, plus the ennemies lv.up with you, so, overrall gameplay experience, as far as damage is concern scale with the ennemies. so, you're not overpowered because of your level or because of you gear, only because of you attribute, that's all i can say for the moment
the downside is that it is a glass-canon build, and if you want to use, like me, robe of unblemished cleanless and others mage gear like smite, for electric setup, you will have like 0% damage resistance and 10% magic resistance,v maybe even 0% if you go even more into the glass canon part. so, yeah, YOU CAN GET A FULL WILLPOWER BUILD AND AT THE SAME TIME HAVE 100 STR, but only if you go on a lv.50 playthrough, this negate the need of using weapon with the "ennemies cannot dodge attack" property and you get additionnal damage from your full str as well. like i said only downside is that you are verrrry fragile, so use carefully, but yeah, this build is definitly possible to realize, but only in higher level that the game don't allow you to go with normal quest, you'll have to use the console to get to, like lv.50 or so to get your full potentiel, plus the ennemies lv.up with you, so, overrall gameplay experience, as far as damage is concern scale with the ennemies. so, you're not overpowered because of your level or because of you gear, only because of you attribute, that's all i can say for the moment
#38
Posté 23 février 2013 - 08:54
Haha wow, maxing out willpower and utilising your elemental boosts aswell as your critical boosts with 100 str to boot! Sounds deadly - becoming fragile although a fatal setback is probably worth it if you've got all that damage right?
I can only imagine your damage must be inconsistent though? - As in it must be all over the place, I'm guessing level 50 monsters at nightmare really chop down your health alarmingly fast and so being a reaver and using sacrificial frenzy your damage must spike up quite a bit. Still sounds fun. xD
Yeah I didn't think it would be overpowered due to the fact that the enemies scale with your level too, anyway I'm glad you tested it out for us.
Thanks alot punk!
I can only imagine your damage must be inconsistent though? - As in it must be all over the place, I'm guessing level 50 monsters at nightmare really chop down your health alarmingly fast and so being a reaver and using sacrificial frenzy your damage must spike up quite a bit. Still sounds fun. xD
Yeah I didn't think it would be overpowered due to the fact that the enemies scale with your level too, anyway I'm glad you tested it out for us.
Thanks alot punk!
#39
Posté 21 mars 2013 - 01:49
If any newbies trying this feel confused on what set-up to try take a look at my elemental vs crit chance/dmg setup post - AFK provides some useful info there that could help you to make your choice, which I feel is important round level 17-20, messing around constantly re-statting gets annoying after a while!
#40
Posté 03 avril 2013 - 11:31
bump, figure it'll help other ppl out there that need warrior builds or are seeking auto attack beasts with good burst damage like that other dude.
#41
Posté 04 avril 2013 - 09:41
Hm. In the interests of being succinct, you probably should give a brief overview of what each build actually involves - even though they're pretty self-explanatory. I also kinda feel bad trying to foist off my experimental muck-around build as a proper setup.
Just to give some context to the discussion/your guide;
Basically, there are 2 main warrior builds in terms of attribute allocations:
Strength -->willpower berserker
Full strength -->dex non-berserker
The strength-willpower berserker method involves increasing strength to a respectable level (~42) in order to get attack-ratings ~100% (against normal enemies) and to be able to equip end-game weapons, then putting the rest of the attributes into willpower. With upgraded berserk, willpower provides more base damage than strength, as long stamina is kept over 66% full.
The full strength-dex non-berserker method involves increasing strength to 100, then moving to increasing dex. Although the berserker build has a higher base damage, the non-berserker can achieve a higher crit-chance and crit-damage from sustains. It also has the advantage of not having to worry about stamina levels.
Pre-patch these builds were about equal, but post-patch the berserker build is considerably more powerful.
In both methods it's advantageous to use elemental weapons and equip as much +%elemental damage and +%critical damage/chance as possible. So in both builds it's worth looking out for these weapons and items:
The Anderfel Cleaver, Bloom, The Celebrant, Sundering, Dragon's Breath
The Edge of Night, The Mountain-Father's Haft, Desdemona's Blade, Sataareth, Glandivalis, Baron Arlange's Sword
Smite, Four-fingered Eddie's Lucky Talisman
Ring of the Ferryman, Puzzle ring of the black fox, Etched ring of the twins, The Graven circle
Seven Deadly Cinch, Master Wyvern Hunter's Belt
For berserkers it can be worthwhile investing a few points into magic in order to equip the robes of unblemished cleanliness for the +%elemental damage, however it probably isn't worth investing the magic and willpower needed for a non-berserker.
That's not to say those are the only item-options - the dogs of war and several other physical weapons make very good alternatives to elemental weapons.
As a very specific, muck-around build, it's possible to have a full-willpower build. It has the highest possible base damage, however it has horrendous attack-ratings so it's only good with abilities (which auto-hit) or specific weapons with the special property "Enemies cannot dodge attacks" (Baron Arlange's Sword and The Vague Blade). I personally think that this build is more about doing amusing things like one-shotting the Arishok than a proper build.
While it's always nice to do ridiculous amounts of damage, most of the dps from warriors comes from increasing attack-speed (haste, barrage, fervour, primeval lyrium rune), and the spike damage from abilities should already be high enough to kill most elite enemies.
On a final note, I think that most people looking for warrior builds would more concerned about the abilities and party setup rather than attribute allocation/equipment. But I've already spieled on enough, so I think I'll leave that for another time haha.
Just to give some context to the discussion/your guide;
Basically, there are 2 main warrior builds in terms of attribute allocations:
Strength -->willpower berserker
Full strength -->dex non-berserker
The strength-willpower berserker method involves increasing strength to a respectable level (~42) in order to get attack-ratings ~100% (against normal enemies) and to be able to equip end-game weapons, then putting the rest of the attributes into willpower. With upgraded berserk, willpower provides more base damage than strength, as long stamina is kept over 66% full.
The full strength-dex non-berserker method involves increasing strength to 100, then moving to increasing dex. Although the berserker build has a higher base damage, the non-berserker can achieve a higher crit-chance and crit-damage from sustains. It also has the advantage of not having to worry about stamina levels.
Pre-patch these builds were about equal, but post-patch the berserker build is considerably more powerful.
In both methods it's advantageous to use elemental weapons and equip as much +%elemental damage and +%critical damage/chance as possible. So in both builds it's worth looking out for these weapons and items:
The Anderfel Cleaver, Bloom, The Celebrant, Sundering, Dragon's Breath
The Edge of Night, The Mountain-Father's Haft, Desdemona's Blade, Sataareth, Glandivalis, Baron Arlange's Sword
Smite, Four-fingered Eddie's Lucky Talisman
Ring of the Ferryman, Puzzle ring of the black fox, Etched ring of the twins, The Graven circle
Seven Deadly Cinch, Master Wyvern Hunter's Belt
For berserkers it can be worthwhile investing a few points into magic in order to equip the robes of unblemished cleanliness for the +%elemental damage, however it probably isn't worth investing the magic and willpower needed for a non-berserker.
That's not to say those are the only item-options - the dogs of war and several other physical weapons make very good alternatives to elemental weapons.
As a very specific, muck-around build, it's possible to have a full-willpower build. It has the highest possible base damage, however it has horrendous attack-ratings so it's only good with abilities (which auto-hit) or specific weapons with the special property "Enemies cannot dodge attacks" (Baron Arlange's Sword and The Vague Blade). I personally think that this build is more about doing amusing things like one-shotting the Arishok than a proper build.
While it's always nice to do ridiculous amounts of damage, most of the dps from warriors comes from increasing attack-speed (haste, barrage, fervour, primeval lyrium rune), and the spike damage from abilities should already be high enough to kill most elite enemies.
On a final note, I think that most people looking for warrior builds would more concerned about the abilities and party setup rather than attribute allocation/equipment. But I've already spieled on enough, so I think I'll leave that for another time haha.
Modifié par mr_afk, 04 avril 2013 - 09:44 .
#42
Posté 04 avril 2013 - 12:55
You've written it so beautifully, a reason I bumped my post was because I wanted to show people a clearer version, because there's so much mumbo jumbo in there - and rather than just getting to the point the reader needs to get through too much to get to the vital points.
As a result, mentor-AFK I shall simply copy & paste what you've written.
True, when I look around at builds I see information regarding party tactics/setup & abilities rather than the mechanics/reasons behind the wonderful numbers. Man you shoulda gone ahead and given me the full lecture I never get enough of getting advice - but I get the idea now thanks a lot, this was my first post on a build so I guess it's only natural that I'd be tweaking things in the future.
Time to tweak this post up!
As a result, mentor-AFK I shall simply copy & paste what you've written.
True, when I look around at builds I see information regarding party tactics/setup & abilities rather than the mechanics/reasons behind the wonderful numbers. Man you shoulda gone ahead and given me the full lecture I never get enough of getting advice - but I get the idea now thanks a lot, this was my first post on a build so I guess it's only natural that I'd be tweaking things in the future.
Time to tweak this post up!





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