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$$$ so how many PC gamers use hacked INI files? $$$


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#76
TheThirdRace

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adamBIOTIC wrote...

Disclaimer: Make sure you make a copy of your original Coalesced.bin (or any file(s)) BEFORE you do any changes!!!


And any patch will revert your changes (not sure about DLC), so be sure to note what you changed so you can change it back after the patch.

#77
BridgeBurner

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Deerber wrote...

Annomander wrote...

In this very thread, there was someone who posted a dev saying he thought it was ok, lemme find it.

Here, found it. Brenon Holmes seemed to suggest that its perfectly ok.

Blind2Society wrote...

Brenon Holmes wrote...

While
I don't know officially... I personally can't see it being a problem.
I'm pretty sure we shipped with Eyefinity/Surround support... which
spans FOV to goofy levels - so doing it on your own is probably fine. [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]


Good enough for me.



Nice, thanks. How do I do it then? Could you point me to a guide or something please? :wizard:


Blind2Society posted a video guide, but...

- Download ME3 coalesced utility

- Open coalesced.bin file in ME3 coalesced utility (from Mass effect 3 > BIOgame > cookedpcconsole > coalesced.bin)

- From the list inside the coalesced file, select "bioinput.ini" then "sfxgame" then "sfxgamemodebase" then click on "bindings = (multiple)

In the bindings section, the second line should read: ( Name="Shared_Aim"... etc

Change this line to....

( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | FOV 0 | OnRelease FOV 100 | OnRelease StopTightAim" )

The bolded part is the FOV you want to use, you can have it at 75, 100, 90, w/e you want. This keeps the FOV for aiming the same, but changes it when not aiming. This also means, once you enter a game (FOV will be at 70 by default) all you have to do is right click (or aim) then release, and your FOV will automatically set to what you selected.

Also, you might want to bind other FOV commands, by adding...

(As a separate entry, at the bottom of the list of bindings)

( Name="NumPadOne", Command="FOV 70" )   Which will allow you to reset to the default FOV by pressing your 1 on your numpad, however, once you aim (or right mouse) and release, your FOV will go back to what it was set to in the shared aim line.

So I enter game at 70 FOV, right click and release and that sets it to 100 FOV. Then, I can press the numpad 1 key to set it back to 70, but using aim and releasing again will set it back to 100.


You can add as many of these commands as you like, but the top line ( your shared aim line) will overwrite any FOV you set once you release from tight aim.

Modifié par Annomander, 08 février 2013 - 07:25 .


#78
Daihannya

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I used this to fix my FOV, but it only works in single player.  But I don't have to hassel with screwed up cutscenes.

hamstergene.wordpress.com/2012/05/13/how-to-fix-fov-in-mass-effect-23/ 

I also hacked my GamerSettings.ini, and used Nvdia tools to make the game look better and  make the gtx580 do some work.  It use to sit at 50% most of the time. 

Thinking of going 3 screens with a gtx680 now.  I saw widescreen fixer is what folks used to get NVIDA surrond working.  Is that the defacto?

Modifié par Daihannya, 08 février 2013 - 07:19 .


#79
TheThirdRace

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Edit: Damn, :ph34r:'d by Annomander!

Modifié par TheThirdRace, 08 février 2013 - 07:21 .


#80
DullahansXMark

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I modified Platinum's spawn budget into one enemy per wave.

... What?

#81
Bechter

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Hackers!

#82
Blind2Society

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Yeah, another disclaimer: The FoV fix has very negative effects on SP so revert the change before you play SP.

#83
Bolo Xia

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kinda funny to how this thread has turned away from what it started as.

didnt realize i was posting after the thread changed to "what is legal" lol.

im too cautious i suppose to try any of this "legal stuff", but its great you guys are showing the newer ME3 crowd the ropes.

BTW Zoetropes, nice models there, not sure if you made that stuff but it is pretty cool.
also sorry we havent played in a long time. i had to take a break, from me3.... i was way to burned out at one point.

anywho, take it easy peoples.

#84
TheThirdRace

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Blind2Society wrote...

Yeah, another disclaimer: The FoV fix has very negative effects on SP so revert the change before you play SP.


It's not that bad, nothing game breaking.

You do have very very funny moments though. Like some people typing in the air (as if they were typing on a keyboard) or a VI floating in the air (the normal FOV doesn't show the ground so you don't see it normally). And countless little thing. The gameplay is not affected at all, the cut scenes are just sometimes hilarious.

#85
OniAngel

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Nope. I got used to the FoV and the only thing I have thought about editing is the keybinds. Lack of keybind editing on a PC game is just absurd.

Modifié par OniAngel, 09 février 2013 - 12:56 .


#86
megabeast37215

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Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...

#87
oXTheReverendXo

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megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


Haha, exactly what I was thinking.

#88
BridgeBurner

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megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


I am not ashamed to admit this was a factor in me deciding to change my FOV.

Better vision of... "everything" on screen is always better.

#89
Werdnuh

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Blind2Society wrote...

Yeah, another disclaimer: The FoV fix has very negative effects on SP so revert the change before you play SP.

Very important. The Single Player looks ridiculous with high FOV.

#90
Zoetropes

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Annomander wrote...

megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


I am not ashamed to admit this was a factor in me deciding to change my FOV.

Better vision of... "everything" on screen is always better.


You know those texmods on the prior page? There's one I called "Azure" which I didn't post for many, many reasons =P

#91
MoeRayShep

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I only tweaked mine to separate omnispacebar functions, then remapped MediGel to my left mouse thumb button for optimal reload canceling.
This is all developer approved; separating functions is just fixing the designers' mistake. Reload canceling is an actual game mechanic, and I use the actual in-game key remapping to do that.

Didn't mess with FOV and I'd never tweak actual gameplay values pursuant to weapon/power efficacy or enemies.

#92
BridgeBurner

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Zoetropes wrote...

Annomander wrote...

megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


I am not ashamed to admit this was a factor in me deciding to change my FOV.

Better vision of... "everything" on screen is always better.


You know those texmods on the prior page? There's one I called "Azure" which I didn't post for many, many reasons =P


Google searching naow....

:P

#93
megabeast37215

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Annomander wrote...

megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


I am not ashamed to admit this was a factor in me deciding to change my FOV.

Better vision of... "everything" on screen is always better.


I really like that view (and dat ass)... chalk up another advantage for the PC goons.

It's gotta be alot easier to see Marauders/Phantoms hiding behind little boxes that way...

#94
oXTheReverendXo

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Zoetropes wrote...

Annomander wrote...

megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


I am not ashamed to admit this was a factor in me deciding to change my FOV.

Better vision of... "everything" on screen is always better.


You know those texmods on the prior page? There's one I called "Azure" which I didn't post for many, many reasons =P


Y'know, when you say stuff like that, you're just begging to be bugged until you do post it.

So, uh, when ya gonna post it?:devil:

#95
Daihannya

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MoeRayShep wrote...

I only tweaked mine to separate omnispacebar functions, then remapped MediGel to my left mouse thumb button for optimal reload canceling.
This is all developer approved; separating functions is just fixing the designers' mistake. Reload canceling is an actual game mechanic, and I use the actual in-game key remapping to do that.

Didn't mess with FOV and I'd never tweak actual gameplay values pursuant to weapon/power efficacy or enemies.



If you have an AMD card, and eyeinfinity you get an awsome FOV.   I don't know why they make it so hard for everyone else to change it.  I guess AMD paid them lots of money.

#96
HolyAvenger

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I personally find the FOV change pretty dodgy, on par with running the pizza. Changes the whole situational awareness thing.

#97
BridgeBurner

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oXTheReverendXo wrote...

Zoetropes wrote...

Annomander wrote...

megabeast37215 wrote...

Anno: Admit it... you did it so you could stare at Asari ass all game... Scottish perv...


I am not ashamed to admit this was a factor in me deciding to change my FOV.

Better vision of... "everything" on screen is always better.


You know those texmods on the prior page? There's one I called "Azure" which I didn't post for many, many reasons =P


Y'know, when you say stuff like that, you're just begging to be bugged until you do post it.

So, uh, when ya gonna post it?:devil:


I'll post it when Stan is distracted elsewhere... :lol:

#98
ISHYGDDT

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HolyAvenger wrote...

I personally find the FOV change pretty dodgy, on par with running the pizza. Changes the whole situational awareness thing.


You get a similar effect if you play at a higher or lower resolution.

#99
hawgwild5757

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I changed the FOV and reassigned the "cover" key in my install under Windows 7. In my Windows 8 install I haven't bothered to do either yet, not sure I'll even bother since I really didn't think it made that much difference once I learned to play better.

#100
Daihannya

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HolyAvenger wrote...

I personally find the FOV change pretty dodgy, on par with running the pizza. Changes the whole situational awareness thing.


Again if you have an eyeinfinity setup using AMD cards it works by default.  My friend has it.  I on the other hand use an Nvdia card, and can't duplicate the same experience using nvidia surround without hacking it.