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I review all 6 classes. (ME3 single player)


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#51
ryn_wolf

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1. Engineer
2. Infiltrator
3.Adept
4.Vanguard
5. Sentinel
6.Solider

#52
PnXMarcin1PL

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every class is great but the most i enjoy soldier, vanguard and adept

#53
SaturnRing

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Soldier class is right up my ally, even if I'm a sniper by trade (In previous ME) - as I tend to rely purely on weaponry. As far as gun wielding/damage is involved it doesn't get better than that. I could ultimately do without time dilation too - if I had to. My only wish would be less weight especially on burst weapons - barrel weight doesn't seem to positively affect recoil or accuracy. And more freedom/input on rate of fire selection in general.

Bearbeitet von SaturnRing, 28 Mai 2013 - 03:33 .


#54
jasonxxsatanna

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Soldier 9/10
Eng. 8/10
Sent. 7/10
Inf. 6.5/10
Van. 6/10
Adapt 5/10


Soldier fav since ME1 - ME3, even if the weight system sorry of works against him I am able to work around it and mostly only use two weapons any way , I like how CS was improved so much, never liked Eng. in ME1 , but in ME2 I had a change of heart and in ME3 really like it more

#55
SaturnRing

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I think it is the key to a better gear loadout management: smart weapon selection. Rarely there is a need for more than 2/3 fire arms on a single mission. A versatile AR/SR along with a reliable side arm/SMG is usually enough. As long as they're tailored according to the area of operation topography. Even if I choose to carry around a specialized weapon(shotgun/anti material SR), my load rarely exceeds three.

#56
brad2240

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SaturnRing wrote...

I think it is the key to a better gear loadout management: smart weapon selection. Rarely there is a need for more than 2/3 fire arms on a single mission.


I agree with this totally. There are plenty of versatile weapons in this game that you can get by with using just one 90-100% of the time. My casters all carry only one weapon, with preference for the Mattock, the Phaeston or the Wraith. I used to always carry a pistol as a back-up, but after a while realized I was never using it.

My Infiltrators, primarily my one and only sniping class, carries a back up for close quarters. I like the Tempest for this.

My Soldiers are all about the Explosive Incendiary, so RoF is more important than hitting power. My personal favorite is the Revenant and, since it's weak at long range, I carry a pistol for when accuracy matters. Most times I don't need it. If I use the GPR, I have no need of a second weapon at all.

This has always been my playstyle, even in ME1 & 2 I never really made much use of the Soldier's full aresenal. Probably why the weight issue in 3 never bothered me as much as some players.

#57
SaturnRing

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brad2240 wrote...

My personal favorite is the Revenant and, since it's weak at long range, I carry a pistol for when accuracy matters. Most times I don't need it. If I use the GPR, I have no need of a second weapon at all.

This has always been my playstyle, even in ME1 & 2 I never really made much use of the Soldier's full aresenal. Probably why the weight issue in 3 never bothered me as much as some players.

The N7 light machine gun should be a nice complement to your soldier's loadout. Although accuracy remains an issue at mid/long range engagements, it pretty much feels the gaps left by the Revenant. Another issue is weight.

Bearbeitet von SaturnRing, 29 Mai 2013 - 03:19 .


#58
Firndeloth

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I don't understand not liking a class because it's overpowered. Being overpowered is fun! I like a challenge as much as anyone, but upping the difficulty in Mass Effect is mostly just bigger health bars and that's really not my scene (2 was a hair better about this by focusing on adding layers of shields/armor/barriers to everything, but it was still just a bigger health bar to a balanced squad). I just don't value that kind of challenge especially much becasue I too often end up in a situation where I'm not under any new pressure I just have to spend more *time* going through the motions. Not my bag.

That established, the Vanguard is my favorite class. Not just because it's a destructive powerhouse, but because it's probably the most coherently designed class. The abilities complement each other well and more than that give the Vanguard a very specific, flavorful playstyle. Not everyone likes that playstyle, though, and I get that. Charge+Nova can wipe a map very quickly, but not in a particularly tough fight and I rather like being able to "skip" the short, easy fights.

The Infiltrator is similar. There's a particular flavor here that stands out. It's not as much my thing as the risk/reward of the vanguard but I dig the design even if I wouldn't play as an infiltrator for a full campaign.

The soldier is sort of a relic in ME3. There's no real coherence to it, even if it's still fun to play. That's the trick here ... all of these classes are fun to play, for me. The QA period was evidently effective. But underneath the polish, some of the classes don't have much going on other than a collection of well designed individual powers.

The engineer can be very effective and fun, but there's again not much going on underneath. The drone is great, but the "elemental" powers don't really feel especially coherent. What is the engineer's role, here? It's a bit of a mechanical grab-bag.

The sentinel I haven't played as since ME1. I can't really judge it in action. My gut feeling is that it's a little too versatile kind of like the Engineer. That's not a bad thing from a play standpoint, but if classes get versatile enough the question becomes: why have the darn distinctions in the first place? Maybe sentinel doesn't cross this line.

The Adept is the second-most fun for me to play. As a design, though, it's just "all the biotic powers at once." Which is ... well, that's what squad members are for. Being good at all the weapons worked for Soldier in ME1/ME2 becasue the weapons handle rather differently when you use them compared to your squad mates (here meaning they *handle* at all). This is less true with biotics. Sure you can bend around corners and such, but it's not as big a deal as it could have been. The adept is really fun to play, but it's yet another grab-bag. There's no real play-style here.

So there we go. As a designer, I'm disappointed by everything except Infiltrator and Vanguard. As a player, I get that Vanguard got too much of a relative power boost from ME2 to ME3 and I enjoy playing as every class well enough even though Adept and Vanguard are the most enjoyable.

#59
Abraham_uk

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Firndeloth. That is a really interesting post.
So how would you design the other four classes to make them more unique and focused?

#60
Ninna

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I love the sentinel class. I feel uncomfortable (???) when I don't have my Overload and my Throw and my Warp, and my Tech Armor. I still remember a friend of mine watching me play Sentinel (she had never tried it) and she started complaining about how I was "cheating, because that shouldn't be allowed".

#61
brad2240

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Good post, Firndeloth. You make some points I agree with, and some I don't.

Firndeloth wrote...

I don't understand not liking a class because it's overpowered. Being overpowered is fun!


Its fun for a while but, at least to me, it gets old quickly. It also gives little incentive to try new builds or tactics, which hurts the replay value of the game.

Having a couple classes that are glaringly overpowered also can hurt the experience of playing other classes. Take for example the Infiltrator, which has a lot of overlap with the Engineer. You could even pick up Energy Drain as your bonus power and you become, for all intents and purposes, an Engineer with Tactical Cloak and native ammo powers. So why play the actual Engineer class when you could do the same thing with an Infiltrator that gives massive bonuses to both power and weapons?

I think that's bad design. ME1 suffered from it but it was mostly solved in ME2. Unfortunately it cropped up again here. 

The soldier is sort of a relic in ME3. There's no real coherence to it, even if it's still fun to play.


I have to disagree here. The class is built around weapons and making them better through Adrenaline Rush and ammo powers. A personal ammo, a squad ammo and A. Rush gives you three powers active simultaneously. Taking the Bonus Power evo on rank 6 of A. Rush means you can fire off Concussive Shot or a bonus power while this is going on, and Frag Grenades can always be thrown. So effectively you have 5 powers in near-constant use while only worrying about a single cooldown time. To me, that's a very coherently designed class.

The engineer can be very effective and fun, but there's again not much going on underneath. The drone is great, but the "elemental" powers don't really feel especially coherent. What is the engineer's role, here? It's a bit of a mechanical grab-bag.


To me, the Engineer in ME2 & 3 fills the same role as a wizard in a traditional fantasy RPG. He has a mix of direct damage and crowd control powers which you can focus on for different, distinct styles of play. I prefer to go with direct damage through Overload and Incinerate, enhanced by Sabotage.

The sentinel I haven't played as since ME1. I can't really judge it in action. My gut feeling is that it's a little too versatile kind of like the Engineer. That's not a bad thing from a play standpoint, but if classes get versatile enough the question becomes: why have the darn distinctions in the first place? Maybe sentinel doesn't cross this line.


In ME2 it doesn't cross that line, IMO, but in 3 it does. Here there's too much overlap with the Adept and, in some people's opinion, it's a better class than the Adept is. This goes back to what I was saying about class design above and you ask a good question in why have separate classes at all.

ME2 has less class overlap and much better balance across the board.

The Adept is the second-most fun for me to play. As a design, though, it's just "all the biotic powers at once." Which is ... well, that's what squad members are for....There's no real play-style here.


Adept's playstyle has changed from one of pure crowd control in ME1 to almost pure damage output in ME3. The whole point is to make things explode biotically, to the detriment of the class itself. It suffers from extreme redundancy in its power set, almost anything you do results in the same thing: a big blue explosion. I agree with you that the class is loads of fun and I love playing it, but it is somewhat poorly designed. 

As for squadmates, ideally you should pick a team that covers Shepard's weaknesses but that hasn't been stressed as much as it should have been since ME1. Especially when you consider the overwhelming power of Liara alongside a biotic Shep. However, an Adept is a biotic powerhouse all by his lonesome so its a good time to pick other squadmates you might not normally be using. They're all quite good in their own rights. 

#62
capn233

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Not really much more to add, but I just wanted to echo the idea that Sentinel makes Adept feel redundant in ME3 in a lot of ways, unless you force yourself to play Adept a bit differently from what feels optimal.

Also regarding ME2, Sentinel w/ Stasis is a top tier class, and really only loses to Vanguard w/ Stasis if you are talking pure power. You can make a good argument that Sentinel w/ Assault Armor is the easiest to play though.

#63
brad2240

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capn233 wrote...

You can make a good argument that Sentinel w/ Assault Armor is the easiest to play though.


It sure was for me. I suck at close quarters and I hate the shotguns in ME2 but Assault Sentinel with a Scimitar was still the easiest game ever. The class practically plays itself and that's a large part of why I'll never do it again.

#64
RA RA XD

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ME2 caster sentinel with reave was really different for me. It put a huge emphasis on defence stripping, which drew it closer to the engineer's corner, but at the same time it lacked the battlefield control from the drone and hacking, making up for it by being able to deal with barrier defences. This created a really unique flavour of "how can I destroy these blue/purple/yellow bars so my squadmates and I can mop up whats left ?" 

Rather than "how can I kill this guy as fast as possible so I can move onto the next one while my squadmates distract the enemy from advancing ?" which I tended to get from the engineer, infiltrator and the soldier. 

Plus using a sniper rifle for the utility of increasing the range of my hitscan powers was pretty unique.
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#65
brad2240

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RA RA XD wrote...

ME2 caster sentinel with reave was really different for me.


I much prefer to play Sentinels as casters. Strip defenses with Warp & Overload, kill with guns. Bring a teammate with Pull for the occasional combo. I have a blast with it. I usually take an ammo power as a bonus, and I think this was the only class I ever took Shredder Ammo on.

Did you ever try the Cryo-Throw build? It plays fairly differently too.

#66
RA RA XD

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brad2240 wrote...

Did you ever try the Cryo-Throw build? It plays fairly differently too.


I respected my four points from throw into full cryo blast for horizon. I took Jack and used her shockwave to "detonate" it. It may not have countered as a "combo" at that stage, but it was incredibly destructive.

I often found myself taking Thane along for his squad shredder ammo. With all their defences stripped within seconds, +60% damage againt mooks was pretty useful.

Bearbeitet von RA RA XD, 30 September 2013 - 11:41 .


#67
RedCaesar97

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RA RA XD wrote...
I respected my four points from throw into full cryo blast for horizon. I took Jack and used her shockwave to "detonate" it. It may not have countered as a "combo" at that stage, but it was incredibly destructive. 

Really? I never got Shockwave to shatter frozen enemies in ME2.

#68
RA RA XD

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Interesting. It looks like they're not even ragdolled by the power... which is not what I was finding from memory.

Bearbeitet von RA RA XD, 01 Oktober 2013 - 01:02 .


#69
Straken-SWE

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I have to say Soldier as my favourite, really straight forward, and with the right gear that incindiary ammo with explosions cut trough enemies like butter (and that's fun as h***. Also what I choose for insanity.

Next would be engineer, but other than that I have a hard time ranking the rest. Maybe infiltrator is my least favourite

Bearbeitet von Straken-SWE, 10 Oktober 2013 - 11:04 .


#70
angelganon

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Thanks to red Caesar I'm enjoying my play through as a drone master with the combat and defense drones and the turret destroying everything it reminds me of my character on dragon age who would summon a spider and bear to do his bidding :)

#71
angelganon

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Thanks to red Caesar I'm enjoying my play through as a drone master with the combat and defense drones and the turret destroying everything it reminds me of my character on dragon age who would summon a spider and bear to do his bidding :)

#72
Ribosome

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I can never decide whether a class really "clicks" with me until I play halfway through the game with it and decide then and there, but the Vanguard in ME2 was something that just felt comfortable in my hands right from the get-go, especially with a Claymore in hand. Unfortunately, like another poster mentioned, the introduction of Nova made it feel too "safe" and make the class take quite a drop in its original allure. I try to build my Vanguards very closely to the one I learned to love so much in ME2 (squad cryo, emphasis on weapon damage bonuses, little to no use of nova). Then I just slap a Claymore onto her and I feel right at home again.

My overall favorite in ME3 is most likely infiltrator though. Just because most weapons become twice as saucy in their hands. I've toyed with many different loadouts and I still think the heavy one-shotter weapons (Javelin, Claymore) are the most fun for me to use. Especially the Javelin X amped up on piercing mods, my god. Killing Brutes in one headshot before they can even do so much as make a peep has never felt so satisfying. I forget I even have incinerate most of the time.

So if I were to rate them in order of personal preference:
ME2: Vanguard > Soldier > Sentinel > Infiltrator >>> Engineer = Adept
ME3: Infiltrator >= Vanguard > Sentinel > Soldier > Engineer >>>>>Adept

Bearbeitet von ViaNegativia, 24 Oktober 2013 - 09:13 .


#73
KevTheGamer

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I've played every class in all 3 games several times.. For me in order of favs from top to bottom are

1. Adept
2. Solider
3. Engineer
4. Sentinel
5. Infiltrator
6. Vanguard

At least that's how it is for single player. in multiplayer I tend to not play Sentinels or Infiltrators much but I love the other classes. 

Bearbeitet von KevWestBeats.com, 19 Oktober 2013 - 11:43 .


#74
draken-heart

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I have only tried 3 up to date. Out of Sentinel, Vanguard, and Infiltrator, I would have to say that Infiltrator wins hands down, despite my love of the Vanguard's super fast, risk-taker play style. Sentinel was too boring after i just tried it, and Infiltrator is tactical, need to line up the shots perfectly, or you might have a dangerous fight. I also do not use Tactical cloak as often as most other infiltrator players use it. Mostly it is like the soldier with Tech powers.

Bearbeitet von draken-heart, 24 Oktober 2013 - 07:26 .


#75
Jon The Wizard

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I love playing Engineer, Adept and Sentinel.

Soldier, though, is boring as crap. All you do is shoot the guns that make the mans fall down, at least with everything else you've got interesting and cool skills.