So EA have killed ME3MP?
#1
Posté 08 février 2013 - 10:29
I presume that all menpower and money goes for other projects.
#2
Posté 08 février 2013 - 10:32
#3
Posté 08 février 2013 - 10:42
Mindlog wrote...
1. Remove it from the game.
2. Wait 3 months.
3. Release a new banner that depends on kills with Explosive Ammo.
4. Introduce auction house.
5. I sell all my Explosive Ammo and easily clear 250m credits.
I think you have the wrong thread
#4
Posté 08 février 2013 - 11:09
Distilled Poison wrote...
thatdamnlobster wrote...
methinks this is the first mp game you really played
I could throw a controller at my game library and not hit a game with as many bugs as ME3. Which is a bit of a feat considering I have 112 games in my trophy list. And that's only the games I've owned on PS3.
I don't like quoting Bryan with such a negative post right after he got back. He was unfairly dogpiled before, but I just wanted to address the statement. Most games don't get a year of support because they don't need it.
Yah you may feel there is a lot of bugs in the game, I am not going to deny that there are bugs in the game, I have never done so.
Support for bug fixing and additional content support are 2 different things. So much so that these typically fall under 2 different project teams. Regardless it isn't very often a game does see a year of support (of either) and even rarer that the support is revolved around fresh content.
We have done 30 weekend operations, spanning almost a year. Some studios would treat each one of those kinds of things as a significant marketing event and run maybe 5.
#5
Posté 09 février 2013 - 01:37
CmnDwnWrkn wrote...
I still don't think you get it. The dlcs weren't "free for all of us." Please have some understanding of how this business model generates revenue before you dismiss what I write.
Well you are using a fairly rigid definition of free. You are saying it is not free because overall it isn't a net free action.
However society has found it acceptable to deem something free, if an individual does not require to pay. An example with our own industry is free-to-play, it is not free by your definition but it is free to the individual.
Another example is if someone is giving you a free arm chair, it is not a free based action because they had to pay for it at some point.
#6
Posté 09 février 2013 - 04:37
PC games undoubtedly have the capability to be patched constantly, and a PC only game has this advantage. But for most AAA games these days releasing on PC only is completely non economically viable. You can blame not that big of a market, or software piracy or whichever. You can point to singular examples, but for most it simply is not worth the giant risk it poses.
#7
Posté 09 février 2013 - 05:32
Goldarm wrote...
Im kind of interested in the why it is hard/expensive to patch consoles constantly.Bryan Johnson wrote...
nicethugbert you cant compare NWN to me3 in that way, consoles completely change things. PC games you can throw out a patch and it literally doesn't cost most people much money. If you own a PC copy you will note that the version number is currently sitting at 5427.124. Theoretically we could have released all 124 minor version of the public out for PC. (mind you we do have a version of certification for PC).
PC games undoubtedly have the capability to be patched constantly, and a PC only game has this advantage. But for most AAA games these days releasing on PC only is completely non economically viable. You can blame not that big of a market, or software piracy or whichever. You can point to singular examples, but for most it simply is not worth the giant risk it poses.
Is it because MS or Sony has to extensively test the patch before release?
Or does a company simply have to pay to release a patch on the psn/XBL networks?(wich in case of XBL would be questionable because it's already being paid for by the gamers)
As I have said, yes tehre is a cost related to Sony/MS but there is other factors. One it takes time for them to do their testing and then prop it up to their server. Also (especially up before the holiday) their time is limited, you cant just flood the system because it would hurt the industry as a whole.
#8
Posté 09 février 2013 - 05:34
They are entitled to their opinion as much as you are. You are also taking my words for how you want them, I was not necessarly talking about "most" games in an MP fashion I was speaking more from a perspective of SP games with as people a year ago would put it "tacked on" MP.Heri wrote...
adrest4 wrote...
That's very rude Heri. Bryan said 'most' games, and frankly I do think the extent of dlc and development work has been pretty amazing.
I you have a different opinion, you could also express it in a civil way.
The BSN is not going stand for folk being rude to the BroJo...
I guess I'm tired of all the BW fanboys who literally don't have the mental capacity to critically analyze anything BW says or does. Whether or not BW is the one that started it, there's this super-annoying meme in this community that basically says OMG BW IS SO AMAZING THEY'VE SUPPORTED THIS GAME FOR A YEAR THAT'S SOOOO LONG
And what Bryan said is only feeding into that meme even more, when like I said, it's a load of crap. Maybe it's because BW's new to the multiplayer phenomenon, but saying "most" games (when we're talking about MP games) don't get support for a year is being willfully ignorant of history. Single-player games are certainly another story, but that's not what we're discussing here, now is it?
Furthermore there has been a recent shift in these boards attitude.
Modifié par Bryan Johnson, 09 février 2013 - 05:35 .





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