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So EA have killed ME3MP?


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#26
Cyonan

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Distilled Poison wrote...
I could throw a controller at my game library and not hit a game with as many bugs as ME3. Which is a bit of a feat considering I have 112 games in my trophy list. And that's only the games I've owned on PS3.

I don't like quoting Bryan with such a negative post right after he got back. He was unfairly dogpiled before, but I just wanted to address the statement. Most games don't get a year of support because they don't need it.


I would also bet that whichever game your controller hit doesn't have fans that go into the same with software debugging tools to figure out if things are bugged or not =P

I bet you I could find just as many bugs in most of your MP games, given a full year of investigation.

#27
DullahansXMark

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HorriblePlajer wrote...

but it turned to be just a money machine by the packs


Javik Christ, I know. I hate how cheap the devs are with their packs that you can optionally buy with real money.

#28
CmnDwnWrkn

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I just wish there weren't bugs introduced which changed core gameplay mechanics right there at the end. So it looks like now we're stuck with messed up spawns and shield-gate, unfortunately.

#29
Bryan Johnson

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Distilled Poison wrote...

thatdamnlobster wrote...

methinks this is the first mp game you really played


I could throw a controller at my game library and not hit a game with as many bugs as ME3. Which is a bit of a feat considering I have 112 games in my trophy list. And that's only the games I've owned on PS3.

I don't like quoting Bryan with such a negative post right after he got back. He was unfairly dogpiled before, but I just wanted to address the statement. Most games don't get a year of support because they don't need it.


Yah you may feel there is a lot of bugs in the game, I am not going to deny that there are bugs in the game, I have never done so.

Support for bug fixing and additional content support are 2 different things. So much so that these typically fall under 2 different project teams. Regardless it isn't very often a game does see a year of support (of either) and even rarer that the support is revolved around fresh content.

We have done 30 weekend operations, spanning almost a year. Some studios would treat each one of those kinds of things as a significant marketing event and run maybe 5.

#30
Homey C-Dawg

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Almost all AAA games these days are buggy. It seems to be the nature of the industry these days. But that has nothing to do with the amazing post-launch support Bioware has provided for MP. I've played many games that were as buggy or more than ME (I complain sometimes too), but I've never played a game with this much post-launch content (and for free no less) over such a long period of time.

#31
DullahansXMark

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Homey C-Dawg wrote...

Almost all AAA games these days are buggy. It seems to be the nature of the industry these days. But that has nothing to do with the amazing post-launch support Bioware has provided for MP. I've played many games that were as buggy or more than ME (I complain sometimes too), but I've never played a game with this much post-launch content (and for free no less) over such a long period of time.


QFT

This game's more than doubled in size since launch.

#32
CmnDwnWrkn

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Homey C-Dawg wrote...

Almost all AAA games these days are buggy. It seems to be the nature of the industry these days. But that has nothing to do with the amazing post-launch support Bioware has provided for MP. I've played many games that were as buggy or more than ME (I complain sometimes too), but I've never played a game with this much post-launch content (and for free no less) over such a long period of time.


The post-launch content really isn't free though.  It's effectively subsidized by people paying for microtransactions.  BioWare never would have made all this "free" content if they weren't taking in revenue from the store.  They might have launched one free MP DLC, but certainly not four of them. 

Now, the content has been great for the most part, and I have had a lot of fun playing this game overall.  I've spent a ton of hours on it, and I'm still playing.  However, my impression was there was a significant drop-off in the bug fix department after Retalation and patch 1.04.  This is unfortunate, because they never really got a chance to address the bugs with the DLC.  I have a PS3, so the Collectors are unplayable for me right now.  This new faction was supposed to be the big draw of the last DLC, but PS3 players can't even really play them without their systems crashing.  People who were really hardcore into this game have left because of it.  I would have like to have seen this past DLC get the bug-fix support it deserved.  The content is awesome.  I just wish it worked.

#33
llandwynwyn

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People were singing its death even before ME3 was released.

CmnDwnWrkn wrote...

The post-launch
content really isn't free though.  It's effectively subsidized by people
paying for microtransactions.  BioWare never would have made all this
"free" content if they weren't taking in revenue from the store.  They
might have launched one free MP DLC, but certainly not four of them. 


It doesn't matter. People paying money were doing so to buy packs, no dlc. The dlcs were free for all of us.

Modifié par llandwynwyn, 08 février 2013 - 11:31 .


#34
Pyth the Bull

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Most AAA titles continue to have updates and content pushed up to the one year mark and well beyond.

But let's just be frank, this game's multiplayer was nothing more than EA pushing BioWare into the "Free to Play" model. It feels rushed and sloppy, but it still deserves credit. For being their first foray into the online landscape, they did a pretty decent job.

But between this and DA II, we can all make a good assumption of how BioWare will end up, despite their longstanding track record of excellence.

#35
Zodhiarche

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Bryan Johnson wrote...

Let's be frank for a moment here, most games do not get support for a year. Who knows when we will be done.


This and thanks a lot BioWare for this long time of support.

Every time I read a post about bugs and problems in MP, I remember one thing : ME3 MP has always been an additional content to the main solo mode, not a real MP mode. I see it as a 'beta test' for a 'true' MP mode in the next Mass Effect game.

Modifié par Zodhiarche, 08 février 2013 - 11:50 .


#36
dumael

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Tossing in my couple of cents here, but me3 has had remarkable support and updates. And no, the grass is not greener on the other side. Take virtually any other big name game and you'll find comparable issues with them. And frankly ME3 has been given me a lot of entertainment for the money and BW points has spent.

#37
ROBOTICSUPERMAN

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i think that the bioware have done a great job with this multiplayer, they realeased 35 new characters, about 7 maps and some new hazard maps, about 14 new weapons, 11 new weapon mods, about 6 new consumables, level 4 consumables, 34 gear equipment, 1 new faction and some additions to the old factions, tech combo fixes(best), a new difficulty, loads of challenges and banners, and god knows how many other ballance changes and fixes they have done to make the game more fun for us.

they didnt have to do any of this.
and even after a whole year theres a possiblilty of new DLC. vertually unheard of on any other game.

and to the guy who said he couldnt find a game with more glitches than me3, really? cos i could just point an skyrim for having way more. like 400 times more, but it too is a fun game.(not as fun as me3 mp though)

keep up the good work guys

#38
Bhatair

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Honestly if you really look at it EA birthed the ME3 multiplayer.

They want every game they publish to have some kind of multiplayer or online service.

This is more than likely why DA3 will have multiplayer and Dead Space 3 has Co-op (and probably also why it has micro transactions in the form of paying real money for in game crafting items.)

#39
Homey C-Dawg

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There is no doubt that monetizing the gameplay has had an impact on the way things are done (if not for micro-transactions, modding would probably be allowed). But overall I'm not as against this "let people pay what they want to pay" model.

The free to play games out there have demonstrated that it's more important for a MP game to keep a large playerbase than it is to make sure each person pays the same amount of money. Time is more important to some people, and money is more important to others. It also allows people with money to burn (which there are a surprisingly lot of) to have a direct impact on the funding of the game beyond the initial sale (at least to some extent).

#40
Chealec

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Bryan Johnson wrote...

Let's be frank for a moment here, most games do not get support for a year. Who knows when we will be done.



... not entirely true for predominantly multiplayer games; Team Fortress, Counterstrike, Starcraft, just about any halfway successful MMO (hell, I've still got a UO account that must be coming up to 12 or 13 years now) and even many mostly SP games continue to get patches and add-ons for a long time, X3 and GT5 spring to mind for me.

ME3 MP has been, basically, a surprisingly successful bolt-on to an SP game, but hey :P

#41
R0binME

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Bryan Johnson wrote...
We have done 30 weekend operations, spanning almost a year. Some studios would treat each one of those kinds of things as a significant marketing event and run maybe 5.


And we thank you for that, but we are a hard bunch to please.:innocent:

#42
Terrapin

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Bryan Johnson wrote...

Let's be frank for a moment here, most games do not get support for a year. Who knows when we will be done.


The level of support for this MP is, dare I say it, unprecedented.  So whaty if there are bugs, has anyone ever played a Bethesda game?  Those guys ship with many, many serious bugs and ME3 is nowhere near that level.  Considering how complex this game is, with so many kits, builds and combos, I'd say the amount of bugs is pretty acceptable.

#43
mackfactor

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This again? *yawns* Do we really need to do this once a month?

#44
nicethugbert

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Bryan Johnson wrote...

Let's be frank for a moment here, most games do not get support for a year. Who knows when we will be done.


Most games are not triple AAA titles.

#45
Blind2Society

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EA killed ME3MP when they forced Origin and constant DLC checks down our throats.

I've got a big fat middle finger for you EA. <_<

#46
nicethugbert

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Chealec wrote...

Bryan Johnson wrote...

Let's be frank for a moment here, most games do not get support for a year. Who knows when we will be done.



... not entirely true for predominantly multiplayer games; Team Fortress, Counterstrike, Starcraft, just about any halfway successful MMO (hell, I've still got a UO account that must be coming up to 12 or 13 years now) and even many mostly SP games continue to get patches and add-ons for a long time, X3 and GT5 spring to mind for me.

ME3 MP has been, basically, a surprisingly successful bolt-on to an SP game, but hey :P



Neverwinter Nights had years of support too.

#47
mykejm

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Most multi-platform games die with more bugs than ME3 currently has.

I'm amazed by the amount of support and attention this nearly year-old game has received.

#48
Rolenka

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The difference between some other game getting a year of support and this game is that this game's new content continues to generate profit. As long as that's the case, the support will continue.

#49
Reizo Ryuu

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Distilled Poison wrote...

Bryan Johnson wrote...

Let's be frank for a moment here, most games do not get support for a year. Who knows when we will be done.


Most games also don't launch with the number of bugs ME3 did.


Hilarious, every elder scrolls ever released disagrees with you.
Oblivion launched with so many bugs, the community made a fan patch that fixed 1000+ bugs...can you name 1000 bugs in ME3MP? No you can't.

Every game launches with bugs, some don't with the number of ME3 did.

#50
LoboFH

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The BioWare devs have delivered a masterclass about how a multiplayer game is designed and supported, something amazing because nobody saw it coming.

The ingratitude in this community is astonishing.