KnightWing wrote...
my problem with Wardens Keep was that it had nothing to do with the rest of the game. Shale was good DLC, it was value for the entire game, Wardens Keep was not and a silly excuse to get a better armor (it is good, but the item stash should have been there from the beginning!!!)
To be honest, I don't even use the stash. I've never been at a point in the game where inventory management was a problem, and the stash isn't very easily accessible on top of that (travel time plus a possible monster encounter just to get a few items out of storage doesn't seem to be much use).
Honestly, the times when I do need some additional inventory control - like, when I'm midway through a dungeon and my bags are full of low quality crap - a handy merchant pops up in the most random place and I can get rid of all the stuff I don't need. So really, the way I look at Warden's Keep, I paid 6.99 for some armour that one of my off-characters might use. Thanks to my being a goody two shoes, I didn't even get the one item that might actually be useful to my caster.
As I've said in other posts, Warden's Keep convinced me that DLC for this game isn't worth the price of admission.
As to the original topic, it's been said many more places than just in Penny Arcade that in-game marketing for more DLC is a bad road to go down. If your game is good, you shouldn't need to pimp out your DLC in game and mask it as a "quest" that needs completion. Further, look at the kind of content - sorry, have to go here - Blizzard is giving away free in World of Warcraft. Granted, World of Warcraft costs 14.99 a month, but if you graph out the projected cost of playing Dragon Age: Origins for a year while buying all the content, versus how many solid, enjoyable hours you'll spend playing all that "content", it just doesn't make any sense.
Meanwhile, everyone that bought New Super Mario Brothers Wii is laughing at us, PS3 and XB360 users alike.