Why dislike multiplayer?
#176
Posté 13 février 2013 - 04:24
#177
Posté 13 février 2013 - 04:32
Beerfish wrote...
Lord Gremlin wrote...
Simple.
1) No interest.
2) Dragon Age gameplay is not really real-time, so it just doesn't transition well into multiplayer. Multiplayer requires either full real-time, or turn-based. So they will botch gameplay.
2) You could have made the same arguement for ME3 multiplayer and it still works for a lot of people.
Sure, the MP works for many people.
The SP for ME3 does NOT work for many people. Or, at least, it didn't at launch.
Whether you want to look at Face Import problems, being locked out of certain ending content without MP or an ending narrative so rushed, unexplained and illogical that it required free DLC to be distributed just to patch all the holes, the SP can be viewed, in many lights, as not "working." At least not at launch. Many of these issues were fixed with the EC months later (yet some weren't)... but that doesn't negate the fact that many problems existed after the SP product was launched for months. While the MP worked fine.
I think that should show how there is a possibility that one portion of the game can influence the quality of the other.
Modifié par Fast Jimmy, 13 février 2013 - 04:33 .
#178
Posté 13 février 2013 - 06:19
That one.mickey111 wrote...
simply the fact that it involves dealing with other humans.
#179
Posté 13 février 2013 - 06:44
My only bad experience was with the WoW community a sharp contrast from the Fallen Earth commuinity ( before F2P) which impressed me and I still think it's one of the best MMO's I've ever played.
Having said all of that Multiplayer has a time and a place. Every single game ever created does not need to have multiplayer. There are some plaes I feel it fits ( First person shooters, sports, racing) and others it does not (RPG)
It's not that I dislike multiplayer I dislike the manner in which it's done. This to me seems like a gateway for an MMO which I think would pretty much end the series for me as Skyrim/The Elder Scrolls did. If it was co-op I would be more inclined because I consider myself more of a team player when it comes to RPG.
And as one or two people have already said on here, while sometimes it's nice to raid a dungeon or whatever with your freinds, I don't need some whelp telling me I'm playing the game wrong or that I should be using X,Y or Z power. I play the game my way and thats how I roll. Sometimes it's just nice to be able to sit back and take your time without worrying about someone yelling at you.
#180
Posté 13 février 2013 - 06:53
#181
Posté 13 février 2013 - 06:57
Look at Halo 2, the main campaign was clearly weaker compaired to Halo 1 and all the balance-changes it had were because of multiplayer. Health systems were simplified so that people wouldn't have to slow down their MP experience. Guns had less ammo, so that people wouldn't camp. Guns basicaly did less damage so that they would fit weaker Spartans thanks to health changes in MP. And clearly the levels were pipes and they didn't have much interests to make them actualy interesting.
These things just harmed the SP in my opinion. But this is just an example. As I said, I like multiplayer games, especialy those that allow me to co-op.
#182
Posté 13 février 2013 - 07:43
"multiplayer worked fine at lanch" i find this interesting that you note because the multiplayer has had so many balance and bug fixes that didnt exist in the singleplayer i think you can easily make a case for the multiplayer being just as broken. also as bad as the ending was at least they had the decency to release free fixes to many of the problems. they could have left it the way it was, they didnt and they didnt with multiplayer either.Fast Jimmy wrote...
Beerfish wrote...
Lord Gremlin wrote...
Simple.
1) No interest.
2) Dragon Age gameplay is not really real-time, so it just doesn't transition well into multiplayer. Multiplayer requires either full real-time, or turn-based. So they will botch gameplay.
2) You could have made the same arguement for ME3 multiplayer and it still works for a lot of people.
Sure, the MP works for many people.
The SP for ME3 does NOT work for many people. Or, at least, it didn't at launch.
Whether you want to look at Face Import problems, being locked out of certain ending content without MP or an ending narrative so rushed, unexplained and illogical that it required free DLC to be distributed just to patch all the holes, the SP can be viewed, in many lights, as not "working." At least not at launch. Many of these issues were fixed with the EC months later (yet some weren't)... but that doesn't negate the fact that many problems existed after the SP product was launched for months. While the MP worked fine.
I think that should show how there is a possibility that one portion of the game can influence the quality of the other.
#183
Posté 13 février 2013 - 07:48
The fact that they came back and fixed mistakes months down the line does not somehow invalidate the very real concern people have that putting MP into a previously SP only franchise will make one, or both, more diminished and contain less quality.
#184
Posté 13 février 2013 - 07:50
while true it doesnt really apply. mass effects pause system was much more basic than dragon age from the begining, mass effect 3 doesnt actually change mechanics, mass effect 2 features the exact same live play mechanics. the only way to directly import would be to have a hotkey mmolike combat system which frankly doesnt make for good multiplayer combat. it would require a reinvention of the combat system, and while it is very possible to make it work, im just pointing out that it wouldnt be as easy to translate da into mp than meBeerfish wrote...
Lord Gremlin wrote...
Simple.
1) No interest.
2) Dragon Age gameplay is not really real-time, so it just doesn't transition well into multiplayer. Multiplayer requires either full real-time, or turn-based. So they will botch gameplay.
2) You could have made the same arguement for ME3 multiplayer and it still works for a lot of people.
#185
Posté 13 février 2013 - 07:52
my condolences for having a terrible online multiplayer system to deal withDPSSOC wrote...
alhamel94 wrote...
except no one is charging yo to play multiplayer. its not like you buy a singleplayer game and then to experience the full game yo have to buy a multiplayer component.
I play on X Box so yeah I do have to pay for multiplayer to get a full game. My point was it's a pointless and completely unrelated hoop I have to jump through if I want to get the entire game I paid for.
#186
Posté 13 février 2013 - 08:02
Fast Jimmy wrote...
^
The fact that they came back and fixed mistakes months down the line does not somehow invalidate the very real concern people have that putting MP into a previously SP only franchise will make one, or both, more diminished and contain less quality.
all that i am contesting is that you felt that the mp came out as a complete component and the sp was broken. im am only saying that really they were both broken. maybe the answer is increased development time idk
#187
Posté 13 février 2013 - 08:28
#188
Posté 13 février 2013 - 08:39
DPSSOC wrote...
Foopydoopydoo wrote...
As for books they already DO this. True they don't cut out a chapter and put "HAR HAR pay me to read this biznatches!" but they do write uh... What do you call those books that come BEFORE the main story? I totally had a brainfart. I blame not having coffee. Anyway they do that or they write side stories. Wheel of Time was one of my favorite series since ever (pre-Sanderson) and it had those-books-that-came-before-the-main-story and I never felt compelled to read them. They would have enriched and enhanced my understanding of the story and some of the characters but ultimately they were unecessary. If I ever DO feel the need for them, the burning desire to read some of Jordan's work again, I'd be happy to pay for it. aSoIaF has the Dunk and Egg stories which apparently adds quite a bit, especially with the Targaryens, but again ultimately superfluous. Infinte Jest has over 300 annotations and before the good new days of e-book readers you'd have to page to the back of the book EVERY SINGLE TIME to get a fuller understanding of the story. You'd be expending your own time and effort for a better understanding, a fuller picture. The book would be understandable if you were too lazy, barely, but you could do it.
Again you miss the point. I'm not against spending more time/money to get a better single player experience (that's why I'm willing to shill out for DLC and why I played through ME multiple times to get everyone in Collossus armor) but the experience I buy, the one I pay $60+ for, should be complete. You said it yourself authours don't cut entire sections out of their work and make you jump through arbitrary hoops just so you can have the entire book you paid for. It'd be no different, and more honest, if every time you finished a major story point it cuts to someone from the the team going, "Would you like to continue with the game? Then dance for me monkey boy."
We seem to be coming from very different places. To me the dlc's and the stuff multiplayer unlocks are EXTRAS unlocked after something additional from MY part. It's not stuff that was already in the game. Cept day one DLC 's those are shameless commercialism. Not that I mind. Welcome to capitalism and all that BUT if you're working off the base that an ME3-esque decision is going to be made we're just not going to agree. I don't think Bioware is going to make the mistake of cutting of something as critical as an ENDING again. The rest are extras.
KiddDaBeauty wrote...
Thanks for the laugh ^^ I love hearing I'm not alone in needing coffee to function!Foopydoopydoo wrote...
What do you call those books that come BEFORE the main story? I totally had a brainfart. I blame not having coffee.
The word I believe you're looking for is "prequel."
That is TOTALLY the word! Man. That's been gnawing at my soul the whole day. I know it had "pre" in it because I know it was a story that finished before the real fun started kinda like prematur-
-cough-
Anyway. Thanks for reminding me. xp
#189
Posté 13 février 2013 - 09:13
what exactly are you thinking? no troll serious curious to see if you have any ideasbzombo wrote...
I'm on the fence about mp. I don't find it very appealing, but I know it can be done right. I'm just concerned the DA team would do it wrong. I want to see a solid sp game before mp is done. I know EA requires all games to have an online element, but why must it be mp? Aren't there any other creative ways to use online mechanics besides mp?
#190
Posté 13 février 2013 - 09:33
Maybe taking the basic online stuff from dao another step or two. Have public displays of achievements, kills, deaths, etc. Maybe also have an internal chat feature in game. Something like what Diablo 3 has. You can chat in game while playing it. Maybe have leaderboards for things like highest damage kills, or maybe some sort of save sharing area where people can upload their save games for others to download and use. I don't know. It just seems like online mechanics can be more than multiplayer. If EA really wants to make additional money, why not have a few purchasable weapons like Darksiders 2 has? I know some hate that, but wouldn't it be preferable to a mp that might take resources from the sp game? These are just some thought off the top of my head. Some have been done in DA already and some have not.alhamel94 wrote...
what exactly are you thinking? no troll serious curious to see if you have any ideasbzombo wrote...
I'm on the fence about mp. I don't find it very appealing, but I know it can be done right. I'm just concerned the DA team would do it wrong. I want to see a solid sp game before mp is done. I know EA requires all games to have an online element, but why must it be mp? Aren't there any other creative ways to use online mechanics besides mp?





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